Category: General Entertainment
Global General Entertainment
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2022 Historical Sites Global Market Size & Growth Report with COVID-19 Impact
... and 216 countries. Historical data is from 2010 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies in the Historical Sites industry combined with country and regional ... Read More
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2022 Hunting, Outdoor, and Adventure Camps Global Market Size & Growth Report with COVID-19 Impact
... across 4 global regions, 22 subregions, and 216 countries. Historical data is from 2010 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies in the Hunting, Outdoor, ... Read More
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2022 Theater Companies and Dinner Theaters Global Market Size & Growth Report with COVID-19 Impact
... across 4 global regions, 22 subregions, and 216 countries. Historical data is from 2010 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies in the Theater Companies ... Read More
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2022 Family Fun Centers Global Market Size & Growth Report with COVID-19 Impact
... 22 subregions, and 216 countries. Historical data is from 2010 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies in the Family Fun Centers industry combined with ... Read More
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Global Metaverse Market Size study, by Platform (Hardware, Software) by Platform (Desktop, Mobile, Headsets) by Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR), Others) by Offering (Virtual Platforms, Asset Marketplaces, Avatars, Financial Services) by Application (Gaming, Online Shopping, Content Creation & Social Media, Events & Conference, Digital Marketing (Advertising), Testing and Inspection, Others) by End-use (BFSI, Retail, Media & Entertainment, Education, Aerospace and Defence, Automotive, Others) and Regional Forecasts 2022-2028
... Financial Services) by Application (Gaming, Online Shopping, Content Creation & Social Media, Events & Conference, Digital Marketing (Advertising), Testing and Inspection, Others) by End-use (BFSI, Retail, Media & Entertainment, Education, Aerospace and Defence, Automotive, Others) ... Read More
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Global Family Entertainment Center Market 2022-2026
... forecast period. Our report on the family entertainment center market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers ... Read More
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Metaverse Market: Segmented: By Component (Hardware and Software), Platform (Desktop/ Laptops, Mobiles, and Wearables), Technology (Blockchain, VR & AR, Mixed Reality, and Others), Application (Gaming, Online Shopping, Content Creation, Social Media, and Others), And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031
... – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031 Metaverse Market to surpass USD 1,431.7 billion by 2031 from USD 32.5 billion in 2021 at a CAGR of 46% ... Read More
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Global Metaverse in FMCG Market 2022-2026
... forecast period. Our report on the metaverse in FMCG market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers ... Read More
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Global Metaverse in Finance Market 2022-2026
... forecast period. Our report on the metaverse market in finance provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers ... Read More
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Metaverse Market by Component (Hardware, Software (Extended Reality Software, Gaming Engine, 3D Mapping, Modeling & Reconstruction, Metaverse Platform, Financial Platform), and Professional Services), Vertical and Region - Global Forecast to 2027
... size is projected to grow from USD 61.8 billion in 2022 to USD 426.9 billion by 2027, at a Compound Annual Growth Rate (CAGR) of 47.2% during the forecast period. Major factors that are expected ... Read More
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Digital Map Market Forecasts to 2028 – Global Analysis By Functionality (Computerized, Global Positioning System (GPS) Navigation, Scientific), Mapping Type (Outdoor Mapping, Indoor Mapping, 3D and 4D Metaverse), and By Geography
... the Global Digital Map Market is accounted for $18.80 billion in 2021 and is expected to reach $48.51 billion by 2028 growing at a CAGR of 14.5% during the forecast period. The digital map also ... Read More
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Metaverse Market By Component (Hardware, Software, Service), By Technology (Blockchain, Virtual Reality and Augmented Reality, Mixed Reality, Others), By Application (Gaming, Online Shopping, Content Creation and Social Media, Events and Conference, Digital Marketing, Testing and Inspection, Others), By Industry Vertical (BFSI, Retail, Media and Entertainment, Education, Aerospace and Defense, Automotive, Others): Global Opportunity Analysis and Industry Forecast, 2020-2030
... Inspection, Others), By Industry Vertical (BFSI, Retail, Media and Entertainment, Education, Aerospace and Defense, Automotive, Others): Global Opportunity Analysis and Industry Forecast, 2020-2030 Metaverse platforms are a virtual three-dimensional extension of the internet and social ... Read More
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Global and United States Trading Card Game Market Report & Forecast 2022-2028
... market, also covers the segmentation data of other regions in regional level and county level. Due to the COVID-19 pandemic, the global Trading Card Game market size is estimated to be worth US$ 3483.62 million ... Read More
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Global Metaverse Market Databank
... is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware and Software segments collectively expected ... Read More
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Global Robotics Market in the Entertainment Industry 2022-2026
... a CAGR of 15.21% during the forecast period. Our report on the robotics market in the entertainment industry market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as ... Read More
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Augmented Reality and Virtual Reality Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Technology (Augmented Reality and Virtual Reality), Component (Semiconductor Components, Sensors, and Others), and End-User Industry (Entertainment, Educational, Industrial, Medical, Real Estate & Architecture, Retail, Aerospace & Defense, and Others)
... Real Estate & Architecture, Retail, Aerospace & Defense, and Others) The augmented reality and virtual reality market is expected to grow from US$ 27.96 billion in 2021 to US$ 252.16 billion by 2028; it is ... Read More
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Recreation Market Covering Amusements; Arts; Sports; Global Summary 2021: Covid 19 Impact and Recovery
... global recreation market is expected to grow from $1253.26 billion in 2020 to $1916.34 billion in 2025 at a CAGR of 8.86%. Recreation Market Covering Amusements; Arts; Sports; Global Summary 2021: Covid 19 Impact and ... Read More
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Humanoid Robot Market Forecasts to 2028 – Global Analysis By Component (Software, Hardware), Motion (Bipedal, Wheel Drive), Application (Healthcare, Hospitality) and By Geography
... $1,511.23 million in 2021 and is expected to reach $26,429.38 million by 2028 growing at a CAGR of 50.5% during the forecast period. A humanoid robot is a professional service robot with its body shape ... Read More
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Family/Indoor Entertainment Centers Market by Activity Area (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 Acres, 10 to 30 Acres, and Over 30 Acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Type (Children Entertainment Centers (CECs), Children Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs)), and Visitor Demographics (Families with Children (0-8), Families with Children (9-12), Teenagers (13-19), Young Adults (19-25), and Adults (Ages 25+)): Global Opportunity Analysis and Industry Forecast, 2021-2030
... 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 Acres, 10 to 30 Acres, and Over 30 Acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Type ... Read More
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Independent Artists And Performing Art Companies Global Market Opportunities And Strategies To 2030: COVID-19 Impact And Recovery Including: 1) By Art Type: Performing Arts; Visual Arts 2) By Type Of Provider: Independent Artists; Art Companies Covering: Broadway Theatre; AMC Entertainment Holdings Inc; Bolshoi Theatre ;Poly Culture Group Corporation Limited
... independent artists and performing art companies market as it emerges from the COVID 19 shut down. Reasons to Purchase Gain a truly global perspective with the most comprehensive report available on this market covering 48 ... Read More
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Global Entertainment Market Size study, by Type (Books & Magazines, Films, Social media, Music & Theater, Animation, Gaming & Gambling, Outdoor Advertising, Radio Broadcasting, Amusement Park/Facilities, Sports, Toys, and Art) by Application (Wired and Wireless) and Regional Forecasts 2021-2027
... and Regional Forecasts 2021-2027 Global Entertainment Market is valued approximately USD XX billion in 2020 and is anticipated to grow with a healthy growth rate of more than XX % over the forecast period 2021-2027. ... Read More
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Events Industry by Type (Music Concert, Festivals, Sports, Exhibitions and Conferences, Corporate Events and Seminars, and Others), Revenue Source (Ticket Sale, Sponsorship, and Others), Organizer (Corporate, Sports, Education, Entertainment, and Others), and Age Group (Below 20 Years, 21-40 Years, and Above 40 Years): Global Opportunity Analysis and Industry Forecast 2021–2028
... 20 Years, 21-40 Years, and Above 40 Years): Global Opportunity Analysis and Industry Forecast 2021–2028 The events industry size was valued at $1,135.4 billion in 2019 and is expected to reach $1,552.9 billion by 2028, ... Read More
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Baby Toys Market: Information by Product Type (Board Games, Soft Toys & Dolls, Action Toys, Arts & Craft Toys, Construction Toys, Vehicles, Musical Toys & Rattles, and Others), by End User (Infants and Toddlers), by Distribution Channel (Store-Based {Supermarkets & Hypermarkets, Specialty Stores, and Others} and Non-Store-Based) and Region (North America, Europe, Asia-Pacific, Rest of the World)—Forecast till 2028
... Distribution Channel (Store-Based {Supermarkets & Hypermarkets, Specialty Stores, and Others} and Non-Store-Based) and Region (North America, Europe, Asia-Pacific, Rest of the World)—Forecast till 2028 Baby Toys Market Overview Market Overview The global baby toys market ... Read More
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Blockchain Distributed Ledger Market - By Type (Private, Hybrid, And Public), By Application (Payments, Smart Contracts, Compliance Management, Trade Finance, And Supply Chain Management), By End-User (BFSI, Government & Public, Retail & E-Commerce, Media & Entertainment, Transportation & Logistics, Healthcare, Energy & Utilities, And Manufacturing), And By Region- Global Industry Perspective, Comprehensive Analysis, And Forecast, 2021 – 2030
... Entertainment, Transportation & Logistics, Healthcare, Energy & Utilities, And Manufacturing), And By Region- Global Industry Perspective, Comprehensive Analysis, And Forecast, 2021 – 2030 Market Overview Fatpos Global has released a report titled Blockchain Distributed Ledger ... Read More