Category: General Entertainment
Global General Entertainment
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Global Metaverse Market Assessment, By Component [Hardware, Software, Services], By Technology [Blockchain, Virtual Reality & Augmented Reality, Artificial Intelligence (AI), Internet of Things (IoT), Others], By Application [Digital Marketing, Gaming, E-Commerce, Events, Others], By End-user [Retail, Healthcare, Manufacturing, IT and Telecommunication, Media and Entertainment, Banking, Financial Services, and Insurance, Others], By Region, Opportunities and Forecast, 2016-2030F
... [Retail, Healthcare, Manufacturing, IT and Telecommunication, Media and Entertainment, Banking, Financial Services, and Insurance, Others], By Region, Opportunities and Forecast, 2016-2030F Global Metaverse Market size was valued at USD 62.19 billion in 2022 which is ... Read More
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Adult Entertainment Market By Type (VHS and DVDs, Magazines and Books, Sex toys and accessories, Adult novelties), By Gender (Male, Female), By Age Group (18 to 24 year, 25 to 34 year, 35 to 44 year, Above 45 year), By Distribution Channel (Online, Offline): Global Opportunity Analysis and Industry Forecast, 2023-2032
... year, Above 45 year), By Distribution Channel (Online, Offline): Global Opportunity Analysis and Industry Forecast, 2023-2032 The global adult entertainment market was valued at $58.4 billion in 2022, and is projected to reach $96.2 billion ... Read More
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Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028
... in the education market is expected to grow from USD 3.9 billion in 2023 to USD 19.3 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 37.7% during the forecast period. The term ... Read More
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Indoor Robots Market by Type (Medical Robots, Drones, Cleaning Robots, Entertainment Robots, Education Robots, Personal/Handicap Assistant Robots, Public Relation Robots, Security and Surveillance Robots), End User (Commercial, Residential), and Region 20
... indoor robots market size reached US$ 14.18 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 44.55 Billion by 2028, exhibiting a growth rate (CAGR) of 19.50% during 2023-2028. The rising ... Read More
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Location Based Entertainment (LBE) Market by Technology (Virtual Reality (VR), Augmented Reality (AR), Projection Mapping), Offering (Hardware, Software, Services), Venue (Amusement Parks, Theme Parks, Arcades) and Region - Global Forecast to 2028
... entertainment market size is projected to grow from USD 3.5 billion in 2023 to USD 11.8 billion by 2028, at a CAGR of 27.3% during the forecast period. As technology becomes more accessible and affordable, ... Read More
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The World Market for Collections of Zoological, Botanical, Mineralogical, Anatomical, Historical, Archaeological, and Numismatic Interest: A 2024 Global Trade Perspective
... with the market for collections and collectors' pieces of zoological, botanical, mineralogical, anatomical, historical, archaeological, and numismatic interest. With the globalization of this market, managers can no longer be contented with a local view. Nor ... Read More
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Family/Indoor Entertainment Centers Market By Activity Area (Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games, Others), By Facility Size (Up to 5,000 Sq. Ft., 5,001 to 10,000 Sq. Ft., 10,001 to 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., 1 to 10 Acres, 10 to 30 Acres, Over 30 Acres), By Revenue Source (Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, Others), By Type (Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), Location-based VR Entertainment Centers (LBECs)), By Visitor Demographics (Families With Children (0-9), Families With Children (9-12), Teenagers (12-18), Young Adults (18-24), Adults (Ages 24+)): Global Opportunity Analysis and Industry Forecast, 2023-2032
... 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., 1 to 10 Acres, 10 to 30 Acres, Over 30 Acres), By Revenue Source (Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, Others), By Type ... Read More
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Media Market Summary, Competitive Analysis and Forecast, 2017-2027 (Global Almanac)
... descriptions of the leading players including key financial metrics and analysis of competitive pressures within the industry. Key Highlights The media industry consists of the advertising, broadcasting & cable TV, publishing, and movies & entertainment ... Read More
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Metaverse Market Size, Share & Trends Analysis Report By Product, By Platform, By Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR)), By Application, By End-use, By Region, And Segment Forecasts, 2023 - 2030
... - 2030 Metaverse Market Growth & Trends The global metaverse market size is predicted to attain USD 936.57 billion by 2030, according to a new report by Grand View Research, Inc.. The market is expected ... Read More
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Adult Entertainment Market (Type: Strip Clubs, Pornography, Sex Toys, and Prostitution; and End-user: Men and Women) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2023-2031
... the market during the forecast period from 2023 to 2031. The report provides revenue of the global Adult Entertainment Market for the period 2017–2031, considering 2023 as the base year and 2031 as the forecast ... Read More
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Global Adult Inflatable Pool Market Growth 2023-2029
... CAGR of % from 2023 to 2029. United States market for Adult Inflatable Pool is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 ... Read More
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Impact of COVID-19 on Global Entertainment Industry
... driven by the growing digitalization and growing preference for online media platforms. In addition, inclination towards live events and increasing disposable income are some of the other factors that are contributing into the growth to ... Read More
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Global Ticket Machine Market Report and Forecast 2023-2028
... factors such as the increasing demand for self-service kiosks and advancements in technology, the market is expected to grow at a CAGR of 9.3% during the forecast period of 2023-2028, to reach a value of ... Read More
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Text-to-Video AI Market by Component (Software, Services), Deployment Mode, Organization Size, End User (Corporate Professionals, Content Creators), Vertical (Education, Media & Entertainment, Retail & eCommerce) and Region - Global Forecast to 2027
... AI market is projected to grow from USD 0.1 billion in 2022 to USD 0.9 billion by 2027 at a Compound Annual Growth Rate (CAGR) of 37.1% during the forecast period. Higher adoption of AI ... Read More
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AR and VR Display Market by Device Type (AR HMDs, VR HMDs, AR HUDs, VR Projectors), Technology, Display Technology (LCD, OLED, Micro-LED), Application (Consumer, Commercial, Enterprise, Healthcare, Aerospace & Defense) & Region - Global Forecast to 2028
... to 2028 The AR and VR display market is projected to grow from USD 1.8 billion in 2023 to USD 8.2 billion by 2028; it is expected to grow at a CAGR of 35.6% from ... Read More
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Emotion Detection and Recognition Market By Software Tool (Facial Expression and Emotion Recognition, Gesture and Posture Recognition, Voice Recognition), By Application (Law Enforcement Surveillance and Monitoring, Entertainment and Consumer Electronics, Marketing and Advertising, Others), By Technology (Pattern Recognition Network, Machine Learning, Natural Language Processing, Others), By End User (Commercial, Entertainment, Retail, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031
... Technology (Pattern Recognition Network, Machine Learning, Natural Language Processing, Others), By End User (Commercial, Entertainment, Retail, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031 Emotion recognition is a technique used in software programs, which allows ... Read More
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Global Webcomics Market Growth (Status and Outlook) 2023-2029
... originated in Korea and have since spread to other Asian and Western countries. LPI (LP Information)' newest research report, the “Webcomics Industry Forecast” looks at past sales and reviews total world Webcomics sales in 2022, ... Read More
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Global Internet Comics Market Growth (Status and Outlook) 2023-2029
... first originated in Korea and have since spread to other Asian and Western countries. LPI (LP Information)' newest research report, the “Internet Comics Industry Forecast” looks at past sales and reviews total world Internet Comics ... Read More
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Metaverse Global Market Briefing 2022
... to grow from $83.57 billion in 2021 to $2694.35 billion in 2031 at a CAGR of 41.53 %. Metaverse Global Market Briefing 2022 provides strategists, marketers and senior management with the critical information they need ... Read More
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Global Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... period, recording a CAGR of 33.5% during 2023-2030. The Metaverse Spend Value in the country will increase from US$291.2 billion in 2022 to reach US$1,549.5 billion by 2030. The global metaverse ecosystem has been growing ... Read More
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Plunkett's Entertainment, Movie, Publishing & Media Industry Almanac 2023: Entertainment, Movie, Publishing & Media Industry Market Research, Statistics, Trends and Leading Companies
... market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within the Entertainment, Movie, Publishing & Media Industry. Gain vital insights that can help shape strategy for business development, product ... Read More
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Amusements Global Market Briefing 2023
... $66.1 and in terms of global GDP, the market was 0.48%. Amusements was the largest segment within the recreation market accounting for 35.7% followed by sports at 33.7% and arts at 30.5% respectively. Amusements Global ... Read More
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Recreation Global Market Briefing 2023
... was the largest segment within the recreation market accounting for 35.7% followed by sports at 33.7% and arts at 30.5%. Recreation Global Market Briefing 2023 provides strategists, marketers and senior management with the critical information ... Read More
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Arts Global Market Briefing 2023
... was $56.5 and in terms of global GDP, the market was 0.41%. Arts was the third largest segment within the recreation market accounting for 30.5% preceded by sports at 33.7% and amusements at 35.7% respectively. ... Read More
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Global Web Comics Market Growth (Status and Outlook) 2023-2029
... comprehensive analysis by region and market sector of projected Web Comics sales for 2023 through 2029. With Web Comics sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in ... Read More