Category: General Entertainment
Global General Entertainment
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Metaverse Global Market Briefing 2022
... to grow from $83.57 billion in 2021 to $2694.35 billion in 2031 at a CAGR of 41.53 %. Metaverse Global Market Briefing 2022 provides strategists, marketers and senior management with the critical information they need ... Read More
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Global Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... period, recording a CAGR of 33.5% during 2023-2030. The Metaverse Spend Value in the country will increase from US$291.2 billion in 2022 to reach US$1,549.5 billion by 2030. The global metaverse ecosystem has been growing ... Read More
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Plunkett's Entertainment, Movie, Publishing & Media Industry Almanac 2023: Entertainment, Movie, Publishing & Media Industry Market Research, Statistics, Trends and Leading Companies
... market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within the Entertainment, Movie, Publishing & Media Industry. Gain vital insights that can help shape strategy for business development, product ... Read More
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Amusements Global Market Briefing 2023
... $66.1 and in terms of global GDP, the market was 0.48%. Amusements was the largest segment within the recreation market accounting for 35.7% followed by sports at 33.7% and arts at 30.5% respectively. Amusements Global ... Read More
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Recreation Global Market Briefing 2023
... was the largest segment within the recreation market accounting for 35.7% followed by sports at 33.7% and arts at 30.5%. Recreation Global Market Briefing 2023 provides strategists, marketers and senior management with the critical information ... Read More
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Arts Global Market Briefing 2023
... was $56.5 and in terms of global GDP, the market was 0.41%. Arts was the third largest segment within the recreation market accounting for 30.5% preceded by sports at 33.7% and amusements at 35.7% respectively. ... Read More
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Global Entertainment Equipment Market Research Report 2022 - Market Size, Current Insights and Development Trends
... recent status, and development trends. Furthermore, the report provides strategies for companies to overcome threats posed by COVID-19. Technological innovation and advancement will further optimize the performance of the product, enabling it to acquire a ... Read More
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Global Web Comics Market Growth (Status and Outlook) 2023-2029
... comprehensive analysis by region and market sector of projected Web Comics sales for 2023 through 2029. With Web Comics sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in ... Read More
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Global Sex Toys Market Growth 2023-2029
... to resemble human genitals and may be vibrating or non-vibrating. The term sex toy can also include BDSM apparatus and sex furniture such as slings; however, it is not applied to items such as birth ... Read More
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Global Adult Toys Market Growth 2023-2029
... and reviews total world Adult Toys sales in 2022, providing a comprehensive analysis by region and market sector of projected Adult Toys sales for 2023 through 2029. With Adult Toys sales broken down by region, ... Read More
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Global Location-Based Entertainment VR Market Research Report 2022 - Market Size, Current Insights and Development Trends
... competitor landscape, recent status, and development trends. Furthermore, the report provides strategies for companies to overcome threats posed by COVID-19. Technological innovation and advancement will further optimize the performance of the product, enabling it to ... Read More
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Smart Sex Toys Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, 2017-2027
... may achieve the market value of USD2.5 billion by 2028F. The market is anticipated to grow on the grounds of increasing inclination of the population toward online food delivery services. Rising disposable income among the ... Read More
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2023 Family Fun Centers Global Market Size & Growth Report with Updated Forecasts
... 22 subregions, and 216 countries. Historical data is from 2011 through 2022, with forecasts for 2023 and the next 5 years. The historical data utilizes in-depth survey results from companies in the Family Fun Centers ... Read More
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2023 Hunting, Outdoor, and Adventure Camps Global Market Size & Growth Report with Updated Forecasts
... across 4 global regions, 22 subregions, and 216 countries. Historical data is from 2011 through 2022, with forecasts for 2023 and the next 5 years. The historical data utilizes in-depth survey results from companies in ... Read More
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2023 Ticket and Reservation Systems Global Market Size & Growth Report with Updated Forecasts
... global regions, 22 subregions, and 216 countries. Historical data is from 2011 through 2022, with forecasts for 2023 and the next 5 years. The historical data utilizes in-depth survey results from companies in the Ticket ... Read More
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2023 Amusement, Gambling, and Recreation Global Market Size & Growth Report with Updated Forecasts
... global regions, 22 subregions, and 216 countries. Historical data is from 2011 through 2022, with forecasts for 2023 and the next 5 years. The historical data utilizes in-depth survey results from companies in the Amusement, ... Read More
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2023 Historical Sites Global Market Size & Growth Report with Updated Forecasts
... and 216 countries. Historical data is from 2011 through 2022, with forecasts for 2023 and the next 5 years. The historical data utilizes in-depth survey results from companies in the Historical Sites industry combined with ... Read More
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2023 Racetracks Global Market Size & Growth Report with Updated Forecasts
... countries. Historical data is from 2011 through 2022, with forecasts for 2023 and the next 5 years. The historical data utilizes in-depth survey results from companies in the Racetracks industry combined with country and regional ... Read More
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2023 Other Amusement and Recreation Global Market Size & Growth Report with Updated Forecasts
... global regions, 22 subregions, and 216 countries. Historical data is from 2011 through 2022, with forecasts for 2023 and the next 5 years. The historical data utilizes in-depth survey results from companies in the Other ... Read More
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2023 Theater Companies and Dinner Theaters Global Market Size & Growth Report with Updated Forecasts
... across 4 global regions, 22 subregions, and 216 countries. Historical data is from 2011 through 2022, with forecasts for 2023 and the next 5 years. The historical data utilizes in-depth survey results from companies in ... Read More
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2023 Arts, Entertainment, and Recreation Global Market Size & Growth Report with Updated Forecasts
... global regions, 22 subregions, and 216 countries. Historical data is from 2011 through 2022, with forecasts for 2023 and the next 5 years. The historical data utilizes in-depth survey results from companies in the Arts, ... Read More
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2023 Worldwide Agents & Managers for Artists & Athletes Industry-Industry & Market Report
... as well as the proprietary 2023 Worldwide Economic Forecast executive summary. The report features 2023 current and 2024 forecast estimates on the size of the industry (sales, establishments, employment) for the 61 largest world countries, ... Read More
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Metaverse Market - Global Industry Size, Share, Trends, Opportunity and Forecast, 2017-2027
... rising popularity of mixed reality (MR), and the increasing focus on converging physical and digital worlds are the significant drivers accelerating the growth of the global metaverse market in the forecast period. Metaverse is a ... Read More
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Metaverse Market Research Report 2022-2030
... restraints that can change the market dynamics of the industry. It provides an in-depth analysis of the market segments which include types, applications, and competitor analysis. The global Metaverse market size is growing at a ... Read More
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Amusement Parks Market Analysis and Forecast to 2031: By Rides (Mechanical Rides, Water Rides, Other Rides), Age (Up to 18 Years, 19 to 35 Years, 36 to 50 Years, 51 to 65 Years, More than 65 Years), Revenue Source (Ticket, Food & Beverage, Merchandise, Hotels/Resorts, Others), and Region
... 65 Years), Revenue Source (Ticket, Food & Beverage, Merchandise, Hotels/Resorts, Others), and Region Since the opening of Coney Island, amusement parks have become increasingly popular and technologically advanced. Modern amusement parks feature a variety of ... Read More