Category: General Entertainment
Asia General Entertainment
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Japan Leisure Attractions Market Summary, Competitive Analysis and Forecast to 2026
... forecast to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The leisure attractions sector includes revenues generated by recreational ... Read More
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Asia Pacific Sex Toys Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Material (Metal, Silicone, Plastic, Glass, and Others); Gender (Male, and Female); Distribution Channel (E-Commerce, Specialty Stores, and Others)
... Pacific sex toys market is expected to grow from US$ 7,367.07 million in 2021 to US$ 12,718.60 million by 2028. It is estimated to record a CAGR of 8.1% from 2021 to 2028. App-Enabled Distance ... Read More
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India Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 37.8% during 2023-2030. The Metaverse Spend Value in the country will increase from US$12,080.5 million in 2022 to reach US$75,086.2 million by 2030. The tech-savvy population of India means ... Read More
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Japan Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 36.5% during 2023-2030. The Metaverse Spend Value in the country will increase from US$9,456.7 million in 2022 to reach US$57,397.5 million by 2030. The metaverse ecosystem is growing in ... Read More
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Vietnam Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 29.4% during 2023-2030. The Metaverse Spend Value in the country will increase from US$4,632.9 million in 2022 to reach US$19,865.5 million by 2030. Metaverse technology has gained rapid momentum ... Read More
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Thailand Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 30.0% during 2023-2030. The Metaverse Spend Value in the country will increase from US$3,184.4 million in 2022 to reach US$14,323.3 million by 2030. This report provides a comprehensive view ... Read More
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Turkey Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 30.3% during 2023-2030. The Metaverse Spend Value in the country will increase from US$2,107.7 million in 2022 to reach US$9,429.4 million by 2030. This report provides a comprehensive view ... Read More
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Malaysia Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 32.2% during 2023-2030. The Metaverse Spend Value in the country will increase from US$1,632.0 million in 2022 to reach US$8,067.4 million by 2030. The metaverse ecosystem is growing significantly ... Read More
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Philippines Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 27.5% during 2023-2030. The Metaverse Spend Value in the country will increase from US$6,230.9 million in 2022 to reach US$24,520.4 million by 2030. In Philippines, there is a growing ... Read More
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Russia Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 29.6% during 2023-2030. The Metaverse Spend Value in the country will increase from US$15,707.6 million in 2022 to reach US$68,275.4 million by 2030. This report provides a comprehensive view ... Read More
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China Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 35.8% during 2023-2030. The Metaverse Spend Value in the country will increase from US$76,076.8 million in 2022 to reach US$4,57,241.9 million by 2030. The rapid development in the Chinese ... Read More
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South Korea Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... the forecast period, recording a CAGR of 34.2% during 2023-2030. The Metaverse Spend Value in the country will increase from US$7,764.9 million in 2022 to reach US$43,362.1 million by 2030. Government entities and private corporations ... Read More
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Indonesia Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 30.7% during 2023-2030. The Metaverse Spend Value in the country will increase from US$6,553.2 million in 2022 to reach US$29,947.5 million by 2030. The metaverse ecosystem has been growing ... Read More
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Singapore Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 31.5% during 2023-2030. The Metaverse Spend Value in the country will increase from US$4,923.3 million in 2022 to reach US$23,243.9 million by 2030. Singapore has emerged as one of ... Read More
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Recreation, Entertainment and Arts in Asia Pacific
... industry is poised to grow at the fastest rate, nearly closing the gap with Western European turnover levels by 2030. Recovering tourism, growing investments and economic expansion are set to drive the entertainment industry’s growth ... Read More
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South Korea Movies and Entertainment Market Summary, Competitive Analysis and Forecast, 2017-2026
... to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The movies & entertainment market consists of both producers and ... Read More
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Russia Movies and Entertainment Market Summary, Competitive Analysis and Forecast, 2017-2026
... The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The movies & entertainment market consists of both producers and distributors of ... Read More
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Asia-Pacific Movies and Entertainment Market Summary, Competitive Analysis and Forecast, 2017-2026
... The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The movies & entertainment market consists of both producers and distributors of ... Read More
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Indonesia Movies and Entertainment Market Summary, Competitive Analysis and Forecast, 2017-2026
... The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The movies & entertainment market consists of both producers and distributors of ... Read More
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Turkey Movies and Entertainment Market Summary, Competitive Analysis and Forecast, 2017-2026
... to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The movies & entertainment market consists of both producers and ... Read More
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Singapore Movies and Entertainment Market Summary, Competitive Analysis and Forecast, 2017-2026
... The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The movies & entertainment market consists of both producers and distributors of ... Read More
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China Movies and Entertainment Market Summary, Competitive Analysis and Forecast, 2017-2026
... The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The movies & entertainment market consists of both producers and distributors of ... Read More
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India Movies and Entertainment Market Summary, Competitive Analysis and Forecast, 2017-2026
... to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The movies & entertainment market consists of both producers and ... Read More
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Japan Movies and Entertainment Market Summary, Competitive Analysis and Forecast, 2017-2026
... to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The movies & entertainment market consists of both producers and ... Read More
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Global Metaverse Market Size, Segments, Outlook and Revenue Forecast 2022-2030 by Component (Hardware, Software, and Professional Services), Platform (Desktop, Mobile, and Wearable), Offerings (Virtual Platforms, Asset Marketplace, Avatars, and Financial Services), Technology (Augmented Reality & Virtual Reality, Mixed Reality, and Blockchain), End-user (Gaming, Social Media & Live Events, Online Shopping, Industrial Manufacturing, Aerospace and Defense, Education, and Healthcare) and Region (North America, Asia-Pacific, Europe, Latin America, Middle East & Africa)
... Virtual Reality, Mixed Reality, and Blockchain), End-user (Gaming, Social Media & Live Events, Online Shopping, Industrial Manufacturing, Aerospace and Defense, Education, and Healthcare) and Region (North America, Asia-Pacific, Europe, Latin America, Middle East & Africa) ... Read More