Category: General Entertainment
Asia General Entertainment
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Aquarium Market Research Report Information by Type (Aquarium Tank, Filtration Equipment, Temperature Control Equipment, Lighting Equipment, and Oxygen Equipment), Application (Household and Office, Commercial, Zoo, and Oceanarium), and By Region (North America, Europe, Asia-Pacific, And Rest of The World) –Industry Forecast Till 2032
... Rest of The World) –Industry Forecast Till 2032 The aquarium market was valued at USD 8,230.00 million in 2023. The aquarium market is expected to expand from 2024 to USD 16,216.10 million by 2032, with ... Read More
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Movies & Entertainment in Singapore
... the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Movies & entertainment market is segmented into box office and music & video. The Singaporean movies & entertainment ... Read More
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Movies & Entertainment in India
... also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Movies & entertainment market is segmented into box office and music & video. The ... Read More
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Movies & Entertainment in Turkey
... descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Movies & entertainment market is segmented into box office and music & video. The Turkish movies ... Read More
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Movies & Entertainment in Russia
... also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Movies & entertainment market is segmented into box office and music & video. The ... Read More
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Movies & Entertainment in South Korea
... descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Movies & entertainment market is segmented into box office and music & video. The South Korean ... Read More
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Movies & Entertainment in Indonesia
... the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Movies & entertainment market is segmented into box office and music & video. The Indonesian movies & entertainment ... Read More
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India Mobile Payment Market by Age (Generation Z, Millennials, Generation X, and Baby Boomers), by Payment Type (Proximity and Remote), and by Application (Money Transfers, Merchandise Purchases, Bill Payments, Airtime Top-ups, Ticketing, and Others) – Opportunity Analysis and Industry Forecast, 2024–2030
... Opportunity Analysis and Industry Forecast, 2024–2030 The India Mobile Payment Market size was valued at USD 16.03 billion in 2023, and is predicted to reach USD 31.16 billion by 2030, with a CAGR of 9.0% ... Read More
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Asia-Pacific Mobile Payment Market by Age (Generation Z, Millennials, Generation X, and Baby Boomers), by Payment Type (Proximity and Remote), and by Application (Money Transfers, Merchandise Purchases, Bill Payments, Airtime Top-ups, Ticketing, and Others) – Opportunity Analysis and Industry Forecast, 2024–2030
... Opportunity Analysis and Industry Forecast, 2024–2030 The Asia Pacific Mobile Payment Market size was valued at USD 50.59 billion in 2023, and is predicted to reach USD 114.42 billion by 2030, with a CAGR of ... Read More
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Japan Mobile Payment Market by Age (Generation Z, Millennials, Generation X, and Baby Boomers), by Payment Type (Proximity and Remote), and by Application (Money Transfers, Merchandise Purchases, Bill Payments, Airtime Top-ups, Ticketing, and Others) – Opportunity Analysis and Industry Forecast, 2024–2030
... Opportunity Analysis and Industry Forecast, 2024–2030 The Japan Mobile Payment Market size was valued at USD 2.67 billion in 2023, and is predicted to reach USD 7.21 billion by 2030, with a CAGR of 14.3% ... Read More
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Metaverse in Asia
... participate in an extensive virtual economy. The central concept of the metaverse is straightforward but intriguing: a persistent 3D world where an infinite number of people can interact with one another in real time. Even ... Read More
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Media and Entertainment Market in China 2024-2028
... report on the media and entertainment market in China provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an ... Read More
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Home Theater Market Trends in China
... capabilities and rising consumer consumptions in China have transformed China’s society and economy. China is one of the world’s major producers for industrial and consumer products. Far outpacing other economies in the world, China is ... Read More
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Asia-Pacific Media Market Summary and Forecast
... leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The media industry is segmented into advertising, broadcasting & cable TV, publishing, and movies & entertainment markets. The Asia-Pacific ... Read More
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China Media Market Summary and Forecast
... contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The media industry is segmented into advertising, broadcasting & cable TV, publishing, and movies & ... Read More
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Japan Leisure Attractions Market to 2027
... also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The leisure attractions sector encompasses the revenue generated by recreational establishments such as amusement ... Read More
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Metaverse Market by Component (Hardware (AR Devices, VR Devices, MR Devices), Software, Professional Services), Vertical (Consumer, Commercial, Industrial Manufacturing), & Region(North America, APAC, Europe,MEA, Latin America) - Global Forecast to 2030
... is expected to grow from 83.9 Billion in 2023 to USD 1,303.4 Billion by 2030 at a Compound Annual Growth Rate (CAGR) of 48.0% during the forecast period. The video game industry has played a ... Read More
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Japan Movies and Entertainment Market Summary, Competitive Analysis and Forecast to 2027
... 2027). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The movie & entertainment market consists of producers and distributors of ... Read More
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Asia-Pacific (APAC) Movies and Entertainment Market Summary, Competitive Analysis and Forecast to 2027
... to 2027). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The movie & entertainment market consists of producers and distributors ... Read More
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Russia Movies and Entertainment Market Summary, Competitive Analysis and Forecast to 2027
... 2027). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The movie & entertainment market consists of producers and distributors of ... Read More
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Consumer Behavior Analysis for Online Gambling Industry in India
... population looking for entertainment options. Various forms of online gambling, including sports betting, casino games, poker, and fantasy sports, were gaining popularity. The majority of Indians access the internet through mobile devices, making the mobile ... Read More
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Japan Ecommerce Market Opportunities Databook - 100+ KPIs on Ecommerce Verticals (Shopping, Travel, Food Service, Media & Entertainment, Technology), Market Share by Key Players, Sales Channel Analysis, Payment Instrument, Consumer Demographics - Q2 2023 Update
... According to PayNXT360’s, Ecommerce market in Japan is expected to grow by 8.49% on annual basis to reach US$240.6 billion in 2022. Medium to long term growth story of Ecommerce industry in Japan promises to ... Read More
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Smart Ticketing Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2023-2030 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... recent times, several economies worldwide have accelerated their drive towards robust digitalization initiatives in key public sectors, including transportation, banking, energy, and security. The penetration of smart technology in various industries has enhanced the citizen ... Read More
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Asia-pacific Gaming Market Forecast 2023-2032
... mainly strengthened by the sizable and expanding population, continuing development of technology, such as 5G networks, VR/AR devices, and cloud gaming, as well as the growing popularity of e-sports. MARKET INSIGHTS The Asia-Pacific gaming market ... Read More
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India Mobile Gaming Market Size and Future Outlook (2018-2028)
... gaming market. India's proportion of new paying users (NPUs) in gaming has indeed grown at a rapid rate in recent years. Moreover, owing to a growing customer base and well-established e-commerce platforms, the Indian game ... Read More