Category: General Entertainment
Japan General Entertainment
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Japan Mobile Payment Market by Age (Generation Z, Millennials, Generation X, and Baby Boomers), by Payment Type (Proximity and Remote), and by Application (Money Transfers, Merchandise Purchases, Bill Payments, Airtime Top-ups, Ticketing, and Others) – Opportunity Analysis and Industry Forecast, 2024–2030
... Opportunity Analysis and Industry Forecast, 2024–2030 The Japan Mobile Payment Market size was valued at USD 2.67 billion in 2023, and is predicted to reach USD 7.21 billion by 2030, with a CAGR of 14.3% ... Read More
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Japan Leisure Attractions Market to 2027
... also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The leisure attractions sector encompasses the revenue generated by recreational establishments such as amusement ... Read More
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Japan Movies and Entertainment Market Summary, Competitive Analysis and Forecast to 2027
... 2027). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The movie & entertainment market consists of producers and distributors of ... Read More
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Japan Ecommerce Market Opportunities Databook - 100+ KPIs on Ecommerce Verticals (Shopping, Travel, Food Service, Media & Entertainment, Technology), Market Share by Key Players, Sales Channel Analysis, Payment Instrument, Consumer Demographics - Q2 2023 Update
... According to PayNXT360’s, Ecommerce market in Japan is expected to grow by 8.49% on annual basis to reach US$240.6 billion in 2022. Medium to long term growth story of Ecommerce industry in Japan promises to ... Read More
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Japan Leisure Attractions Market Summary, Competitive Analysis and Forecast to 2026
... forecast to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The leisure attractions sector includes revenues generated by recreational ... Read More
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Japan Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 36.5% during 2023-2030. The Metaverse Spend Value in the country will increase from US$9,456.7 million in 2022 to reach US$57,397.5 million by 2030. The metaverse ecosystem is growing in ... Read More
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Japan Movies and Entertainment Market Summary, Competitive Analysis and Forecast, 2017-2026
... to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The movies & entertainment market consists of both producers and ... Read More
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Japan NFT Market Intelligence and Future Growth Dynamics Databook – 50+ KPIs on NFT Investments by Key Assets, Currency, Sales Channels - Q2 2022
... in Japan is expected to grow by 53.0% on an annual basis to reach US$1361.5 million in 2022. The NFT industry is expected to grow steadily over the forecast period, recording a CAGR of 38.7% ... Read More