Category: Consumer Electronics
North America Consumer Electronics
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Schools of the Future: Content, Curriculum and the Physical Space
... schools, teachers’ and students’ roles are reversed—students take a greater role in directing their own progress through a unique learning path, while teachers become guides and mentors. This report, Schools of the Future, examines the ... Read More
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Schools of the Future, Part 2: The Physical Space
... teachers’ and students’ roles are reversed—students take a greater role in directing their own progress through a unique learning path, while teachers become guides and mentors. This report, Schools of the Future, examines the characteristics ... Read More
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Schools of the Future, Part 1: Content and Curriculum
... other tools to foster inquiry, and a physical space that supports all of the above. Simba Information published a two-part series on schools of the future. Schools of the Future, Part 1: Content and Curriculum ... Read More
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3D Printers & Supplies: United States
... printers, materials, and software and other products such as scanners. Total demand is also segmented by market as follows: transportation equipment, medical and dental, consumer and education, and other markets. To illustrate historical trends, total ... Read More
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Gaming Advertising Spend in the US
... country has increased at a CAGR of 16.0%. This growth is expected to continue in 2016 with brands expected to spend US$2,525 million, representing an increase of 10.8% over 2015. Over the forecast period (2016-2020), ... Read More