Category: Virtual Reality
North America Virtual Reality
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Web3 Marketing Market Research Report By Type (Public ,Private, Consortium, Hybrid), By application (NFT Marketing, Metaverse Marketing, Content Marketing, social media marketing, influencer marketing, public relations, pay-per-click marketing, and others),By Industry Vertical (BFSI, Retail & e-Commerce, Media & Entertainment, pharmaceuticals, IT & Telecom, and others) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) Industry Forecast Till 2032
... e-Commerce, Media & Entertainment, pharmaceuticals, IT & Telecom, and others) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) Industry Forecast Till 2032 In 2023, the Web3 Marketing Market Size was ... Read More
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Plunkett's Retail Industry Almanac 2025: Retail Industry Market Research, Statistics, Trends and Leading Companies
... strategy for business development, product development and investments. Key Features: Business trends analysis In-depth industry overview Technology trends analysis Forecasts Spending, investment, and consumption discussions In-depth industry statistics and metrics Industry employment numbers Additional Key ... Read More
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North America Indoor Amusement Center Market Size, Share & Trends Analysis Report By Component (Arcade Games, Indoor Adventure Parks, Bowling Alleys, Indoor Go-Karts, AR-VR Games, Trampoline Park, and Other Component), By Country and Growth Forecast, 2024 - 2031
... 2024 - 2031 The North America Indoor Amusement Center Market would witness market growth of 8.6% CAGR during the forecast period (2024-2031). The US market dominated the North America Indoor Amusement Center Market by Country ... Read More
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Automotive Head-up Display (HUD) Market Research Report By HUD Type (Combiner HUD, Windshield HUD, & Augmented Reality HUD), by Dimension Type (2D-HUD, & 3D-HUD), by Passenger Car (Economic Cars, Mid-Segment Cars, Luxury Car), by Vehicle Type (Passenger Cars, Commercial Vehicle), by Propulsion Type (ICE, Electric), By Electric Vehicle Type (ICE, and Electric), By Level of Autonomy (Non-Autonomous Cars, Semi-Autonomous Cars, Autonomous Cars), By Sales Channel (OE Fitted, Aftermarket), By Offering (Software, Hardware), By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) Industry Forecast Till 2032
... Type (Passenger Cars, Commercial Vehicle), by Propulsion Type (ICE, Electric), By Electric Vehicle Type (ICE, and Electric), By Level of Autonomy (Non-Autonomous Cars, Semi-Autonomous Cars, Autonomous Cars), By Sales Channel (OE Fitted, Aftermarket), By Offering ... Read More
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3D Reconstruction Software Market Share, Size, Trends, Industry Analysis Report: By Type (Based on Images and Videos and Based on Scanning), Product, Application, and Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) – Market Forecast, 2025–2034
... & Africa) – Market Forecast, 2025–2034 The global 3D reconstruction software market size is expected to reach USD 5.52 billion by 2034, according to a new study by Polaris Market Research. The report “Global 3D ... Read More
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North America AR Waveguide Market Forecast to 2031 - Regional Analysis - by Type (Geometric Waveguide, Holographic Waveguide, and Diffractive Waveguide) and Application (Consumer Electronics, Industrial, Military, and Others)
... was valued at US$ 202.04 million in 2023 and is expected to reach US$ 343.83 million by 2031; it is estimated to record a CAGR of 6.9% from 2023 to 2031. Increasing Demand for AR-based ... Read More
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AWE USA 2024: All Spatial, Metaverse, Web3, dAGI, AI, and AR Fusion Were Among the Highlights of the Event
... advancements in XR technologies, emphasizing their practical benefits across various industries. Key themes included the convergence of AI and AR, the importance of the metaverse, and the role of Web3. Major companies like Apple, Qualcomm, ... Read More
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North America Virtual Reality Puzzle Games Market Forecast to 2030 - Regional Analysis - by Age (18 to 34 Years, Above 35 Years, 13 to 17 Years, and Upto 12 Years), Player Type (Single Player and Multi Player), and End Users (Individuals and Professionals)
... and Multi Player), and End Users (Individuals and Professionals) The North America virtual reality puzzle games market was valued at US$ 77.37 million in 2022 and is expected to reach US$ 156.66 million by 2030; ... Read More
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Digital Mental Health Market Research Report Information by Component (Software [Cloud-based and Web-based] and Services [Cognitive Behavioral Therapy, Acceptance and Commitment Therapy (ACT), and Other Services]), by Disorder Type (Mental Disorder [Anxiety Disorder, Post-Traumatic Stress, Substance Abuse Disorder, Schizophrenia, and Other Mental Disorder] and Behavioral Disorder [Attention Deficit Hyperactivity Disorder (ADHD), Emotional Behavioral Disorder, Oppositional Defiant Disorder, Obsessive Compulsive Disorder (OCD), and Other Behavioral Disorder]), by Age Group (Children & Adolescents (10 to 19), Adult (20 to 65), and Geriatric (Above 65)), by End User (Patients, Payers, and Providers) and by Region (North America, Europe, Asia-Pacific, and Rest of the World) – Industry Forecast till 2032
... Military Small Boats} ), By Size (<=20 Feet, >20 Feet), and By Seating Capacity (<=6 passengers, >6 passengers), By Horse Power(<=150 HP,>300 HP,150-300 HP), By Material (Aluminum, Fiberglass, HDPE, Other Materials (PVC)), By Country (Australia, ... Read More
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Virtual Reality Software in the US - Industry Market Research Report
... a 3D digital environment. This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis ... Read More
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Gaming Accessories Market Research Report By Product (Gamepads/ Joysticks/ Controllers, Gaming Keyboards, Gaming Mouse, Headsets, Surfaces, Virtual Reality (VR) Devices, Cooling Fans, Web Camera, and Others), by Device Type (PC (Desktop and Laptop), Smartphones and Gaming Consoles), by Distribution Channel (Online and Offline), by End Use (Casual Gaming and Professional Gaming) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) – Global Forecast Till 2030
... Gaming Consoles), by Distribution Channel (Online and Offline), by End Use (Casual Gaming and Professional Gaming) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) – Global Forecast Till 2030 The ... Read More
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U.S. Augmented Reality Headset Market Shares, 2023: XREAL Swells to 76.6% of the Market
... witnessed further consolidation at the top while smaller vendors mostly relied on older models to maintain a position," said Ramon T. Llamas, research director with IDC's AR/VR team. "XREAL took a major leap forward and ... Read More
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Global Metaverse in Healthcare Market Size, Share & Trends Analysis Report, By Component (Hardware and Services), By End-user (Healthcare Providers, Pharma and Biopharma Companies, Medical Device Companies, Research Organizations and Academic Institutions, Patients, and Payers), By Application (Medical Training and Education, Diagnosis and Treatment, Remote Monitoring, Therapy, Fitness and Wellness, Surgical Operations, Medical Device Manufacturing, and Clinical Trials), By Region (North America, Europe, APAC, and Others), and Segment Forecasts, 2023 – 2030
... By Application (Medical Training and Education, Diagnosis and Treatment, Remote Monitoring, Therapy, Fitness and Wellness, Surgical Operations, Medical Device Manufacturing, and Clinical Trials), By Region (North America, Europe, APAC, and Others), and Segment Forecasts, 2023 ... Read More
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United States 5G in Healthcare Market (2024 Edition): Analysis By Offering Type (Hardware, and Services), By Application, By End-User, By Region, Market Insights and Forecast (2020-2030)
... titled “United States 5G in Healthcare Market (2024 Edition)” which provides a complete analysis of the United States 5G in HEALTHCARE industry in terms of market segmentation By Offering Type (Hardware, and Services), By Application ... Read More
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Plunkett's Games, Apps & Social Media Industry Almanac 2025: Games, Apps & Social Media Industry Market Research, Statistics, Trends and Leading Companies
... Industry. Gain vital insights that can help shape strategy for business development, product development and investments. Key Features: Business trends analysis In-depth industry overview Technology trends analysis Forecasts Spending, investment, and consumption discussions In-depth industry ... Read More
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Artwork Management Software Market Forecast to 2033 : Type (On-Premises, Cloud-Based, Hybrid, Others), Product (Standalone Software, Integrated Software Suite, Mobile Applications, Web Applications, Others), Services (Consulting, Implementation, Training and Education, Support and Maintenance, Others), Technology (Artificial Intelligence, Machine Learning, Blockchain, Internet of Things (IoT), Augmented Reality, Virtual Reality, Big Data Analytics, Others), Component (Software, Hardware, Services, Others), Application (Inventory Management, Exhibition Management, Auction Management, Collection Management, Provenance Tracking, Condition Reporting, Insurance Management, Others), Deployment (On-Premises, Cloud-Based, Hybrid, Others), End User (Museums, Galleries, Auction Houses, Private Collectors, Corporate Collections, Art Dealers, Artists, Others), Region (North America, Europe, Asia-Pacific, Latin America, Middle East and Africa, Others)
... (Artificial Intelligence, Machine Learning, Blockchain, Internet of Things (IoT), Augmented Reality, Virtual Reality, Big Data Analytics, Others), Component (Software, Hardware, Services, Others), Application (Inventory Management, Exhibition Management, Auction Management, Collection Management, Provenance Tracking, Condition Reporting, ... Read More
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U.S. Augmented and Virtual Reality Headset Forecast Update, 2024–2028: CY 2Q24
... a new era for the U.S. AR/VR market," says Ramon T. Llamas, research director with IDC's Augmented and Virtual Reality team. "Apple's entrance to the market is a key milestone, but it also becomes a ... Read More
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U.S. Augmented and Virtual Reality Headset Market - A Country Analysis: Focus on Application, Product, and Country - Analysis and Forecast, 2024-2033
... reality headset market is projected to reach $25,492.1 million by 2033 from $1,080.0 million in 2023, growing at a CAGR of 36.45% during the forecast period 2024-2033. The U.S. augmented and virtual reality headset market ... Read More
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Mobile and Handheld Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2031 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... Africa) Innovation stands as the cornerstone of the mobile and handheld gaming market, and in an era where technological advancements reign supreme, staying ahead of the curve is not just a choice but a necessity. ... Read More
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Plunkett's Entertainment, Movie, Publishing & Media Industry Almanac 2024: Entertainment, Movie, Publishing & Media Industry Market Research, Statistics, Trends and Leading Companies
... Industry. Gain vital insights that can help shape strategy for business development, product development and investments. Key Features: Business trends analysis In-depth industry overview Technology trends analysis Forecasts Spending, investment, and consumption discussions In-depth industry ... Read More
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Digital Artwork Market, By Type (Digital Paintings, Digital Sculptures, Digital Photographs, Digital Collage, Gif Art, Generative Art, Others), By Medium (2D, 3D, VR, AR, Video, Interactive, Others), By Distribution Channel (Online Channels, Offline Channels, Others), By End Use (Personal, Commercial, Investment, Others), By Price Range (Less than $100, $100 to $1,000, $1,000 to $10,000, More than $10,000, Others), By Artist Type (Amateur, Professional, Independent, Commercial, Emerging, Established, Others), By Geography (North America, Latin America, Europe, Asia Pacific, Middle East & Africa)
... By End Use (Personal, Commercial, Investment, Others), By Price Range (Less than $100, $100 to $1,000, $1,000 to $10,000, More than $10,000, Others), By Artist Type (Amateur, Professional, Independent, Commercial, Emerging, Established, Others), By Geography ... Read More
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U.S. Augmented and Virtual Reality Headset Forecast, 2024–2028: CY 1Q24
... the U.S. AR/VR market," says Ramon T. Llamas, research director with IDC's Augmented and Virtual Reality team. "All eyes are on Apple and the launch of its Vision Pro this year and how it will ... Read More
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North America Immersive Entertainment Market Size, Share & Trends Analysis Report By Technology, By Application (Gaming, Music & Concerts, Immersive Theater, Arcade Studios, Live Events, Sports, Museum & Cultural Experiences and Others), By Country and Growth Forecast, 2023 - 2030
... Growth Forecast, 2023 - 2030 The North America Immersive Entertainment Market would witness market growth of 21.8% CAGR during the forecast period (2023-2030). Immersive entertainment is a multimedia experience that envelops users in a simulated ... Read More
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U.S Fantasy Sports Market - Focused Insights 2023-2028
... US region. Factors such as the rising demand for augmented reality (AR) & virtual reality (VR) enabled fantasy sports to increase popularity among the Millennial & Gen Z population. These are anticipated to surge the ... Read More
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3D Animation Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2031 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... global 3D animation market is poised for substantial expansion, driven by technological advancements and increasing interest in visual effects, virtual reality, artificial intelligence, and augmented reality. In 2024, the market was valued at US$ 22 ... Read More