Category: Entertainment
Entertainment market research reports by IDC
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Siemens and NVIDIA Partnership to Develop and Scale the Industrial Metaverse
Siemens and NVIDIA Partnership to Develop and Scale the Industrial Metaverse This IDC Market Note examines the key elements and implications of the partnership between Siemens and NVIDIA that aims to enable the industrial metaverse and increase the use of AI-driven digital twin technology across the ... Read More
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The Metaverse Tech Ecosystem: How and When Human Augmentation Technologies will Support the Metaverse
The Metaverse Tech Ecosystem: How and When Human Augmentation Technologies will Support the Metaverse This IDC Perspective discusses the role of human augmentation techs (including AR/VR, affective computing, smart peripherals, and brain-computer interfaces) as part of the metaverse technology ecosy ... Read More
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Upskilling/Reskilling in the Metaverse — A Distant Reality?
Upskilling/Reskilling in the Metaverse — A Distant Reality? This IDC Market Note explores the current development and prospects on the use of the metaverse as a tool for learning and development (L&D) for IT skills. Although current hype around Web 3.0 and the metaverse cannot be overlooked and ... Read More
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Microsoft Azure Platforms Key to Support New Ventures in 365 Business Applications, Metaverse, Cloud Gaming, and More
Microsoft Azure Platforms Key to Support New Ventures in 365 Business Applications, Metaverse, Cloud Gaming, and More This IDC Market Note highlights Microsoft's announcement of new products and services for wave 1 (April to September 2022) by taking into context the impact it will have on the Azure ... Read More
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Worldwide Mobile In-App and In-Game Advertising Forecast, 2022–2026
Worldwide Mobile In-App and In-Game Advertising Forecast, 2022–2026 This IDC study sizes and forecasts mobile in-app and in-game advertising and the payout to developers/publishers from that spending, broken down by region and by major ad format. Mobile advertising revenue is additionally broken ou ... Read More
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Asia/Pacific (Excluding Japan) Virtual Reality Gaming Market, 2021
Asia/Pacific (Excluding Japan) Virtual Reality Gaming Market, 2021 This IDC Market Perspective provides an update on the Asia/Pacific excluding Japan (APEJ) virtual reality gaming market for 2021. This study addresses the current trends of virtual reality (VR) gaming in APEJ and provides a projectio ... Read More
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Worldwide Video Platforms Software Forecast, 2022–2025: 1H21 Update
Worldwide Video Platforms Software Forecast, 2022–2025: 1H21 Update This IDC study provides a sizing of the worldwide video platforms software market in 2020, with an update of the first half of 2021 influencing the forecast through 2025. It includes commentary on market growth and the emerging tren ... Read More
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Worldwide Video Platforms Software Market Shares, 2020: 1H21 Update
Worldwide Video Platforms Software Market Shares, 2020: 1H21 Update This IDC study contains vendor shares for the video platforms software market for 2018–2020. It includes commentary on growth of the market and emerging trends and provides actionable advice for technology suppliers."The video platf ... Read More