Category: Consumer Electronics
Consumer Electronics market research reports by GlobalData
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Gaming Market Analysis by Region, Platform (Smartphone, Console, PC, Tablet, Handheld Controllers, Head-mounted Displays), Gamer Type and Segment Forecast, 2022-2030
Gaming Market Analysis by Region, Platform (Smartphone, Console, PC, Tablet, Handheld Controllers, Head-mounted Displays), Gamer Type and Segment Forecast, 2022-2030 Summary The global gaming market size was valued at $197,153.8 million in 2021. The market is expected to grow at a CAGR of 10.1% duri ... Read More
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Computer Vision Market Size, Share and Trends Analysis by Region, Vertical (IT and Telecom, BFSI, Healthcare, Government, Retail, Manufacturing, and Energy and Utilities) and Segment Forecast, 2021-2026
Computer Vision Market Size, Share and Trends Analysis by Region, Vertical (IT and Telecom, BFSI, Healthcare, Government, Retail, Manufacturing, and Energy and Utilities) and Segment Forecast, 2021-2026 Summary This market intelligence report offers a thorough, forward-looking analysis of the global ... Read More
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Online Gaming - Key Disruptive Forces to Transform User Experience
Online Gaming - Key Disruptive Forces to Transform User Experience Summary Online gaming sees a massive boom thanks to the rise in player count and technology proliferation. Gen Z and millennial enthusiasm for novel experiences is a key factor driving investments into the cloud, wearable, and real-t ... Read More
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Virtual Reality Market Size, Share and Trends Analysis Report by End-User Type, Product Type and Region, 2021-2030
Virtual Reality Market Size, Share and Trends Analysis Report by End-User Type, Product Type and Region, 2021-2030 Summary The virtual reality market size was valued at USD 6.9 billion in 2021. The market is expected to grow at a CAGR of more than 25.1% during the forecast period (2021-2030). The on ... Read More
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Metaverse in Consumer Goods - Thematic Intelligence
Metaverse in Consumer Goods - Thematic Intelligence Summary This report focuses on the theme of the Metaverse in Consumer Goods and how FMCG companies can adapt to this online developments and associated technologies and platforms in future. The metaverse is a virtual world where users share experie ... Read More
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Metaverse Market Size, Share, Trends, Analysis and Forecasts By Vertical (BFSI, Retail, Media and Entertainment, Education, Aerospace and Defense, Manufacturing, Others), Component Stack (Hardware, Software, Services), Region and Segment 2022-2030
Metaverse Market Size, Share, Trends, Analysis and Forecasts By Vertical (BFSI, Retail, Media and Entertainment, Education, Aerospace and Defense, Manufacturing, Others), Component Stack (Hardware, Software, Services), Region and Segment 2022-2030 Summary The global metaverse market size was valued ... Read More
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Future of Work - Thematic Research
Future of Work - Thematic Research Summary Many people are re-evaluating their relationship to work, and the so-called Great Resignation, which began in early 2021, has seen millions leave their jobs or retire early. Employees are in a stronger position than they have been for years, as companies ar ... Read More
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Video Games - Thematic Research
Video Games - Thematic Research Summary The gaming software market was worth $197 billion in 2021 and will become a $470 billion industry by 2030, according to GlobalData estimates. Mobile gaming will be the dominant segment, accounting for more than 50% of global gaming software revenues by 2030. T ... Read More
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Social Media in Medical Devices - Thematic Research
Social Media in Medical Devices - Thematic Research Summary Digital technology is continuously becoming more accessible, driving the growth of internet and social media users at about 9.2% year-over-year. With 61% of the total population as social media users, people are turning to social media to c ... Read More
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Metaverse Meets Business - Creating Value in the Alternative Digital World
Metaverse Meets Business - Creating Value in the Alternative Digital World Summary The metaverse is a virtual or digital realm in which people can interact with one another. It combines technologies such as virtual reality (VR), mixed reality (MR), augmented reality (AR), and blockchain technology t ... Read More
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Metaverse - Thematic Research
Metaverse - Thematic Research Summary The metaverse is a virtual world where users share experiences and interact in real-time within simulated scenarios. It is still largely conceptual but could transform how people work, shop, communicate, and consume content. The metaverse brings together a range ... Read More
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Europe Egaming Market - Latest Developments, Telco Value Propositions and Monetization
Europe Egaming Market - Latest Developments, Telco Value Propositions and Monetization Summary Europe Egaming Market - Latest Developments, Telco Value Propositions and Monetization, a new Insider Report by GlobalData, provides an executive-level overview of the egaming market in Europe. It delivers ... Read More
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Batteries - Thematic Research
Batteries - Thematic Research Summary Batteries are the twenty-first century’s oil barrels. Over the past decade, the battery industry has progressed sufficiently to enable portable consumer electronics, the mobile internet, the first electric cars, and the initial adoption of intermittent renewable ... Read More
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Middle East and Africa (MEA) Egaming Market Latest Developments, Telco Value Propositions, and Monetization, 2022 Update
Middle East and Africa (MEA) Egaming Market Latest Developments, Telco Value Propositions, and Monetization, 2022 Update Summary Middle East and Africa (MEA) Egaming Market Latest Developments, Telco Value Propositions, and Monetization, 2022 Update,’ a new Insider Report by GlobalData, provides an ... Read More
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CX 2.0 - How Augmented Reality (AR) and Virtual Reality (VR) Technologies Reset Customer Experience
CX 2.0 - How Augmented Reality (AR) and Virtual Reality (VR) Technologies Reset Customer Experience Summary The customer experience (CX) has emerged as a critical component of modern business strategy for client retention and acquisition. Building a compelling CX strategy seems worth the effort as i ... Read More
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Augmented Reality (AR) in Packaging - Thematic Research
Augmented Reality (AR) in Packaging - Thematic Research Summary Augmented Reality in Packaging - Thematic Research explores what GlobalData's Augmented Reality theme means for players in the packaging industry. Augmented reality (AR) is a technology that allows the user to see the real world overlai ... Read More
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Augmented Reality (AR) in Consumer Goods - Thematic Research
Augmented Reality (AR) in Consumer Goods - Thematic Research Summary This report analyzes the role of augmented reality in the consumer goods sector. It offers an in-depth study of the AR value chain, before identifying the specific AR products that consumer companies can and will use to give them a ... Read More
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Augmented Reality (AR) in Sport - Thematic Research
Augmented Reality (AR) in Sport - Thematic Research Summary AR is establishing itself in specific areas of sports. For example, the AR line of scrimmage in the NFL was premiered by ESPN in 1998. New and innovative AR use cases are regularly being announced, which will pave the way for widespread AR ... Read More
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Augmented Reality (AR) in Power - Thematic Research
Augmented Reality (AR) in Power - Thematic Research Summary AR is a useful solution that will become a gamechanger. The power sector is facing several challenges over the coming years. The COVID-19 pandemic has put a significant strain on finances and on the ability of power companies to carry out t ... Read More
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Augmented Reality (AR) in Banking - Thematic Research
Augmented Reality (AR) in Banking - Thematic Research Summary This report offers an overview of the AR value chain. It provides case studies of AR deployments in banking as well as market size and growth forecasts. The report covers specialist AR vendors for banking companies and provides analysis o ... Read More
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Augmented Reality (AR) in Mining - Thematic Research
Augmented Reality (AR) in Mining - Thematic Research Summary GlobalData's “Augmented Reality (AR) in Mining - Thematic Research” report provides an overview of the AR value chain, case studies of AR deployments in mining, market size and growth forecasts, specialist AR vendors for mining companies, ... Read More
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Augmented Reality (AR) in Construction - Thematic Research
Augmented Reality (AR) in Construction - Thematic Research Summary Augmented reality (AR) is a technology that allows the user to see the real world overlaid with digital data. The AR market was worth $9 billion in 2021, and GlobalData estimates it will grow to $150 billion by 2030. By the end of th ... Read More
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Augmented Reality (AR) in Defense - Thematic Research
Augmented Reality (AR) in Defense - Thematic Research Summary Augmented reality (AR) is a technology that allows the user to see the real world overlaid with digital data. As AR continues to develop, it will become increasingly important across all segments of the ADS value chain. As warfare becomes ... Read More
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Augmented Reality (AR) in Oil and Gas - Thematic Research
Augmented Reality (AR) in Oil and Gas - Thematic Research Summary While the application of augmented reality (AR) to the oil and gas sector is still in its early stages, this technology has the potential to significantly disrupt the industry within the next few years. The AR market will experience s ... Read More
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Augmented Reality (AR) in Insurance - Thematic Research
Augmented Reality (AR) in Insurance - Thematic Research Summary This report provides an overview of the AR value chain, case studies of AR deployments in insurance, as well as market size and growth forecasts. It also discusses specialist AR vendors for insurance companies and provides analysis of t ... Read More