Category: Video Games
Europe Video Games
-
Interactive Game Developers (UK) - Industry Report
... Seek out the most attractive acquisition opportunities • Analyse industry trends • Benchmark their own financial performance Using an exclusive methodology, a quick glance of this Interactive Game Developers (UK) report will tell you the ... Read More
-
Italy Gaming Console Market Overview, 2029
... that fundamentally impact its scene. The Italian gaming console market is managed by the Italian Correspondences Authority (AGCOM) and the Ministry of Economic Development. These elements supervise the import, appropriation, and offer of gaming consoles, ... Read More
-
Germany Eye Tracking Market by Type (Head Mounted Eye Tracker and Remote Eye Tracker), by Component (Hardware and Software), by Application (Assistive Communication, Academic Research, Consumer Behavior Research, Usability Testing and Other Applications), and by End-User Industry (Retail, Automotive, Healthcare, Government and Others)- Opportunity Analysis and Industry Forecast, 2024– 2030
... End-User Industry (Retail, Automotive, Healthcare, Government and Others)- Opportunity Analysis and Industry Forecast, 2024– 2030 The Germany Eye Tracking Market size was valued at USD 54.0 million in 2023, and is predicted to reach USD ... Read More
-
Anime in Europe
... key financial metrics and analysis of competitive pressures within the market. Key Highlights Anime is a kind of animation that first originated in Japan and is distinguished by action-packed stories with vivid characters that typically ... Read More
-
Digital Media in Italy
... players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Digital media market is segmented into digital music, digital video, and digital books. The market value refers to the revenue ... Read More
-
Digital Media in Norway
... players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Digital media market is segmented into digital music, digital video, and digital books. The market value refers to the revenue ... Read More
-
Switzerland Video Games
... rise strongly in 2023. The motivations for gaming varied widely, ranging from relaxation/unwinding to a time filler and from a group activity (social events, playing with friends and family) to competitive gaming. Competitive gamers are ... Read More
-
Germany Video Games
... a huge number of gamers in Germany, especially during the pandemic, and although the number is now reaching the optimal phase, these “new” gamers continued to invest in their hobby in 2023. Euromonitor International's Video ... Read More
-
Sweden Video Games
... 3 and Zelda. Subscription rates also rose with many gamers seeing these services as a more economical way to play and try different titles for a mixed monthly fee. Euromonitor International's Video Games in Sweden ... Read More
-
The Netherlands Video Games
... to support the category despite the difficult economic environment. While the industry faced challenges in the form of rising development costs, an increased consumer interest in subscription models and in-game purchases served to keep up-front ... Read More
-
Poland Video Games
... value and quality. For example, high levels of inflation have led to increased prices for consoles and games, affecting consumer purchasing decisions and pushing them towards seeking greater value, such as in bundled offers or ... Read More
-
Romania Video Games
... all age groups were key positive factors. On the other hand, inflation and pressure on consumers’ budgets led numerous Romanians to embrace gaming as a more affordable leisure activity. By the end of the review ... Read More
-
Ukraine Video Games
... Ukraine TOV. Notably, Sony Ukraine TOV witnessed a threefold increase in revenue during the same period, solidifying its position as a key player in the area. Concurrently, Video Games Software saw growth primarily propelled by ... Read More
-
The United Kingdom Video Games
... many local consumers turned to video games as a form of entertainment when they were forced to spend considerable time at home during the lockdowns. The marginal decline in 2022 was driven by the weak ... Read More
-
Italy Video Games
... COVID-19 pandemic. Existing console brands are still perceived as relatively new by Italian gamers, despite being already quite advanced in the product lifecycle. This applies to both the PlayStation 5 and Xbox Series, and so ... Read More
-
France Video Games
... Moreover, a surge in volume sales helped offset inventory issues from the previous year, encouraging consumers to invest in new hardware equipment – particularly noted with sales of PlayStation 5 (Sony Computer Entertainment France SA). ... Read More
-
Spain Video Games
... of stock issues for PlayStation (PS). The introduction of the PS5 during the review period led to it becoming the fastest-selling static console in the country, achieving triple-digit growth rates. Growth plummeted in 2022 as ... Read More
-
High Dynamic Range Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2031 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... Exploring Growth Trajectories, Regional Dynamics, and Industry Trends The High Dynamic Range (HDR) market is on an upward trajectory, poised to witness significant expansion from 2024 to 2031. With a projected Compound Annual Growth Rate ... Read More
-
Mobile Game Development in the UK - Industry Market Research Report
... expansion. Through the end of 2022-23, industry revenue is expected to expand at a compound annual rate of 6.1% to £1.4 billion. While revenue growth remains strong, revenue is forecast to drop by 0.5% in ... Read More
-
Mobile and Handheld Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2031 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... Africa) Innovation stands as the cornerstone of the mobile and handheld gaming market, and in an era where technological advancements reign supreme, staying ahead of the curve is not just a choice but a necessity. ... Read More
-
eGaming - Latest Developments in Europe
... delivers deep qualitative insights into the eGaming industry, eGaming value chain, and ecosystem dynamics. It also analyzes key trends in the eGaming industry and provides insights into telco eGaming monetization strategies. 'The eGaming market continues ... Read More
-
Video Games in Switzerland
... X/S. These consoles provide gamers with a cross-platform gaming experience, allowing them to play games online with friends using different devices. The online and mobile market, in combination with AR/VR headsets, creates a booming gaming ... Read More
-
United Kingdom: Gaming Equipment Industry - Analysis, Size, Trends, Consumption, and Forecast
... the industry development in the medium term (2024-2029). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis of the ... Read More
-
Romania: Gaming Equipment Industry - Analysis, Size, Trends, Consumption, and Forecast
... the industry development in the medium term (2024-2029). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis of the ... Read More
-
Poland: Gaming Equipment Industry - Analysis, Size, Trends, Consumption, and Forecast
... the industry development in the medium term (2024-2029). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis of the ... Read More