Category: Toys and Games
Global Toys and Games
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Global Construction Toys Market 2024-2028
... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More
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Global Sports Collectible Trading Cards Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028
... market growth of the Sports Collectible Trading Cards industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of Sports Collectible Trading Cards. The report ... Read More
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Online Sex Toys Market by Product (Anal Toys, Dildos, Penis Rings), Type (Female, Male), Distribution Channel - Global Forecast 2024-2030
... expected to reach USD 18.54 billion in 2024, at a CAGR 15.59% to reach USD 44.39 billion by 2030. Global Online Sex Toys Market FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating ... Read More
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Entertainment Robots Market by Product (Educational Robots, Robot Toys, Robotic Companion Pets), Distribution Channel (Offline, Online) - Global Forecast 2024-2030
... to reach USD 3.38 billion in 2024, at a CAGR 8.01% to reach USD 5.41 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Entertainment Robots Market. It offers ... Read More
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Inflatable Toys Market by Product (Bouncy Castles, Inflatable Animals & Characters, Inflatable Balls), Distribution Channel (Offline, Online), End-User - Global Forecast 2024-2030
... and expected to reach USD 4.04 billion in 2024, at a CAGR 4.67% to reach USD 5.32 billion by 2030. Global Inflatable Toys Market FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating ... Read More
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Connected Toys Market by Interface (App-Based Connected Drones, Console Connected Toys, Smartphone Connected Toys), Age (2-5 years, 6-8 years, 8-12 years), Distribution Channel - Global Forecast 2024-2030
... USD 9.72 billion in 2023 and expected to reach USD 11.63 billion in 2024, at a CAGR 20.10% to reach USD 35.03 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in ... Read More
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Construction Toys Market by Product (Bricks & Blocks, Tinker Toy), Material (Metal, Polymer, Wood), Distribution Channel - Global Forecast 2024-2030
... to reach USD 11.70 billion in 2024, at a CAGR 9.59% to reach USD 20.34 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Construction Toys Market. It offers ... Read More
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Games & Puzzles Market by Games Type (Board Games, Card Games, Puzzles), Licensing (Licensed, Non-Licensed), Distribution - Global Forecast 2024-2030
... expected to reach USD 16.53 billion in 2024, at a CAGR 11.93% to reach USD 32.84 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Games & Puzzles Market. ... Read More
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Online Toys & Games Retailing Market by Product (Activity & Ride-on Toys, Games & Puzzles, Infant & Pre-School Toys), Application (Adults, Kids) - Global Forecast 2024-2030
... estimated at USD 15.21 billion in 2023 and expected to reach USD 16.44 billion in 2024, at a CAGR 8.48% to reach USD 26.89 billion by 2030. Global Online Toys & Games Retailing Market FPNV ... Read More
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Toys & Games Market by Product (Dolls, Electronic Games, Games & Puzzles), Type (Owned, Rented), Age Group, Distribution Channel - Global Forecast 2024-2030
... in 2023 and expected to reach USD 276.87 billion in 2024, at a CAGR 6.25% to reach USD 398.92 billion by 2030. Global Toys & Games MarketThe toys & games market encompasses businesses designing, manufacturing, ... Read More
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Global PC Racing Games Market Research Report 2024(Status and Outlook)
... by 2029, exhibiting a CAGR of 3.90% during the forecast period. This report provides a deep insight into the global PC Racing Games market covering all its essential aspects. This ranges from a macro overview ... Read More
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Global Play-to-Earn NFT Games Market Research Report 2024(Status and Outlook)
... uniqueness and scarcity, so that players can make earnings from it. These digital assets are often NFTs so that they are distinguishable and tamper-proof. The Global Play-to-Earn NFT Games Market Size was estimated at USD ... Read More
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Global Collectible Trading Cards Market Research Report 2024(Status and Outlook)
... contains an image of a certain person, place or thing (fictional or real) and a short description of the picture, along with other text (attacks, statistics, or trivia). There is a wide variation of different ... Read More
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Global Online Simulation Games Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028
... growth of the Online Simulation Games industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of Online Simulation Games. The report also introduces players ... Read More
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Global Bounce House Market 2024-2028
... provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the latest ... Read More
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Family Or Indoor Entertainment Centers Global Market Opportunities And Strategies To 2032 Including: 1) By Activity Area: Arcade Studios; AR And VR Gaming Zones; Physical Play Activities; Skill/Competition Games 2) By Facility Size: 5,000 sq ft; 5,001 to 10,000 sq ft; 10,001 to 20,000 sq ft; 20,001 to 40,000 sq ft; > 40,000 sq ft 3) By Revenue Source: Entry Fees And Ticket Sales; Food And Beverages; Merchandising; Advertisement 4) By Visitor: Families With Children Aged (0-8); Families With Children (9-12); Teenagers (13-19); Young Adults (20-25); Adults (Ages 25+) Covering: Dave & Buster’s Inc.; The Walt Disney Company; KidZania; Bowlero Corporation; Legoland Discovery Centre (Merlin Entertainments)
... to 10,000 sq ft; 10,001 to 20,000 sq ft; 20,001 to 40,000 sq ft; > 40,000 sq ft 3) By Revenue Source: Entry Fees And Ticket Sales; Food And Beverages; Merchandising; Advertisement4) By Visitor: Families ... Read More
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Global Online Toys And Games Retailing Market 2024-2028
... The report on the online toys and games retailing market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers ... Read More
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Smart Toys Market By Type (Robots, Interactive Games, Educational Robots), By Technology (Wi Fi, Bluetooth, RFID or NFC, Others), By Distribution Channel (Offline, Online): Global Opportunity Analysis and Industry Forecast, 2024-2033
... market size was valued at $16,685.9 million in 2023 and is estimated to reach $106,839.4 million by 2033, growing at a CAGR of 20.9% from 2024 to 2033. The smart toys market has witnessed significant ... Read More
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The Global Dolls and Stuffed Toys Market - Analysis, Size, Trends, Consumption, and Forecast
... toys market, the impact of COVID-19 on it, and a forecast for the market development in the medium term. The report provides a strategic analysis of the global dolls and stuffed toys market and describes ... Read More
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The Global Action Figures Market - Analysis, Size, Trends, Consumption, and Forecast
... on it, and a forecast for the market development in the medium term. The report provides a strategic analysis of the global action figures market and describes the main market participants, growth and demand drivers, ... Read More
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2024 Global Forecast for Connected Toys Market (2025-2030 Outlook)-High Tech & Emerging Markets Report
... or service category is within the NAICS Chemical Manufacturing industry. The product or service category is within the NAICS Chemical Manufacturing industry. The global market is expected to increase from USD xx billion in 2025 ... Read More
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The Global Dolls, Stuffed Toys, and Action Figures Industry - Analysis, Size, Trends, Consumption, and Forecast
... world events on it, and a forecast for the industry development in the medium term (2024-2029). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. The ... Read More
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The Global Toys and Games Industry - Analysis, Size, Trends, Consumption, and Forecast
... forecast for the industry development in the medium term (2024-2029). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. The industry research report provides a strategic ... Read More
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The Global Board Games, Cards, and Puzzles Industry - Analysis, Size, Trends, Consumption, and Forecast
... on it, and a forecast for the industry development in the medium term (2024-2029). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. The industry research ... Read More
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Household Robots Market by Offering, Type (Domestic, Entertainment & Leisure), Distribution Channel, Application (Vacuuming, Lawn Mowing, Companionship, Elderly and Handicap Assistance, Robot Toys and Hobby Systems) and Region - Global Forecast to 2028
... market size is valued at USD 10.3 billion in 2023 and is anticipated to be USD 24.5 billion by 2028; growing at a CAGR of 18.8% from 2023 to 2028. Increasing government initiatives for the ... Read More