Category: Toys and Games
Global Toys and Games
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Global Toys Market Factbook (2024 Edition): Analysis By Product Type (Games and Puzzles, Infant and Pre-School Toys, Construction Toys, Dolls and Accessories, Outdoor and Sports Toys and Others), By Age, By Distribution Channel, By Region, By Country: Market Insights and Forecast (2019-2029)
... By Country: Market Insights and Forecast (2019-2029) Executive Summary Azoth Analytics has released a research report titled “Global Toys Market Factbook (2024 Edition)” which provides a complete analysis of the Global Toys Market Factbook in ... Read More
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Global Sports Trading Card Competitive Landscape Professional Research Report 2024
... career or achievements. These cards are typically part of a larger series or set produced by trading card companies, and they are sought after by collectors for their rarity, historical significance, and aesthetic appeal. Sports ... Read More
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Global Capsule-Toy Vending Machine Competitive Landscape Professional Research Report 2024
... within a plastic capsule. These machines are popular in arcades, malls, and other public spaces, particularly in Japan and other parts of Asia. Users insert coins or tokens into the machine and then turn a ... Read More
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Global Inflatable Toys Market 2024-2028
... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More
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2024 Global Other Electronic Toys And Games (Including Home Video Games), Excluding Cartridges, Disks Products Markets (2030 Outlook)
... (2030 Outlook) report features market size data globally, regionally and for 46 countries (Wharry Sharpe Research) The Global Products Markets Outlook reports provide product market size data for a three-year historical trend (2018-2021), a three-year ... Read More
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Toys and Games
... by 2030, growing at a CAGR of 5.9% over the analysis period 2023-2030. Video Game Consoles, one of the segments analyzed in the report, is expected to record a 7.2% CAGR and reach US$250.0 Billion ... Read More
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Social Gaming
... at a CAGR of 15.1% over the analysis period 2023-2030. Virtual Goods Revenues, one of the segments analyzed in the report, is expected to record a 14.5% CAGR and reach US$58.1 Billion by the end ... Read More
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2024 Global Doll, Toy, And Game Manufacturing, Nsk, Total Products Markets (2030 Outlook)
... for 46 countries (Wharry Sharpe Research) The Global Products Markets Outlook reports provide product market size data for a three-year historical trend (2018-2021), a three-year forecast estimate trends (2022-2024), and a five-year outlook projection (2025-2030) ... Read More
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2024 Global Nonelectronic Games And Puzzles, Including Parts Products Markets (2030 Outlook)
... countries (Wharry Sharpe Research) The Global Products Markets Outlook reports provide product market size data for a three-year historical trend (2018-2021), a three-year forecast estimate trends (2022-2024), and a five-year outlook projection (2025-2030) for 46 ... Read More
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2024 Global Other Nonelectronic, Nonriding Toys, Including Parts And Pet Toys Products Markets (2030 Outlook)
... data globally, regionally and for 46 countries (Wharry Sharpe Research) The Global Products Markets Outlook reports provide product market size data for a three-year historical trend (2018-2021), a three-year forecast estimate trends (2022-2024), and a ... Read More
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Global Play To Earn Games Market Research Report 2024(Status and Outlook)
... Earn Games Market Size was estimated at USD 1360.84 million in 2023 and is projected to reach USD 5166.33 million by 2029, exhibiting a CAGR of 24.90% during the forecast period. This report provides a ... Read More
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2024 Global Dolls, Action Figures, Toy Animals, And Stuffed Toys, Including Parts And Accessories Products Markets (2030 Outlook)
... (2030 Outlook) report features market size data globally, regionally and for 46 countries (Wharry Sharpe Research) The Global Products Markets Outlook reports provide product market size data for a three-year historical trend (2018-2021), a three-year ... Read More
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Global 3D Fighting Games Market Research Report 2024(Status and Outlook)
... the boundaries are fixed. The Global 3D Fighting Games Market Size was estimated at USD 369.99 million in 2023 and is projected to reach USD 507.26 million by 2029, exhibiting a CAGR of 5.40% during ... Read More
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Global Kids Badminton Racquet Market Growth 2024-2030
... CAGR of %from 2024 to 2030. LP Information, Inc. (LPI) ' newest research report, the “Kids Badminton Racquet Industry Forecast” looks at past sales and reviews total world Kids Badminton Racquet sales in 2023, providing ... Read More
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Global Games and Puzzles Market 2024 by Company, Regions, Type and Application, Forecast to 2030
... million in 2023 and is forecast to a readjusted size of USD 44140 million by 2030 with a CAGR of 14.7% during review period. A puzzle is a game, problem, or toy that tests a ... Read More
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Global Trading Card Market Growth 2024-2030
... Card is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth potential of the global Trading Card market. Trading Card ... Read More
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Global Luxury Sex Toys Market Growth 2024-2030
... the Luxury Sex Toys is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth potential of the global Luxury Sex ... Read More
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Global Female Sex Toys Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030
... in 2023 and is forecast to a readjusted size of USD million by 2030 with a CAGR of % during review period. A sex toy refers to an external object that is used to stimulate ... Read More
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Global Educational Toys Market 2024-2028
... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More
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Global Educational Toys Competitive Landscape Professional Research Report 2024
... in a wide variety of forms, from building blocks and puzzles to interactive electronic devices and science kits, and they are engineered to stimulate a child's intellectual, social, physical, and emotional development. Educational toys are ... Read More
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Global Collectible Trading Cards Competitive Landscape Professional Research Report 2024
... come in sets or series and are produced by various companies for different purposes, including entertainment, sports, and educational themes. The most popular type of collectible trading cards is sports trading cards, which feature athletes ... Read More
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Global Trading Card Game Competitive Landscape Professional Research Report 2024
... other. The cards typically feature characters, creatures, spells, or other elements with specific attributes and abilities. Players build their decks before the game, strategically selecting cards to create a balanced and effective set. The gameplay ... Read More
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Global Sex Toys for Men Market Growth 2024-2030
... size is projected to grow from US$ million in 2024 to US$ million in 2030; it is expected to grow at a CAGR of %from 2024 to 2030. LP Information, Inc. (LPI) ' newest research ... Read More
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Educational Toys Market by Product Type (Art & Craft Kit, Building & Construction Sets, Games & Puzzles), Grade (Elementary, Middle and High School, Pre-school), Distribution, End-user - Global Forecast 2024-2030
... was estimated at USD 49.30 billion in 2023 and expected to reach USD 51.99 billion in 2024, at a CAGR 5.63% to reach USD 72.36 billion by 2030. Educational toys stimulate learning and development in ... Read More
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Games & Puzzles Market by Games Type (Board Games, Card Games, Puzzles), Licensing (Licensed, Non-Licensed), Age Group, Distribution, Game Theme - Global Forecast 2024-2030
... billion in 2023 and expected to reach USD 31.57 billion in 2024, at a CAGR 11.93% to reach USD 62.73 billion by 2030. Games and puzzles are dynamic entertainment and skill development tools, encompassing a ... Read More