Category: Toys and Games
Global Toys and Games
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The 2023-2028 World Outlook for Board Games and Puzzles
... demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader ... Read More
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The 2023-2028 World Outlook for Preschool Toys
... earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a ... Read More
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The 2023-2028 World Outlook for Electronic Learning Toys and Games
... the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow ... Read More
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The 2023-2028 World Outlook for Online Sex Toys
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More
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The 2023-2028 World Outlook for Playing Cards and Board Games
... the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow ... Read More
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The 2023-2028 World Outlook for Dolls, Toys, and Games
... demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader ... Read More
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The 2023-2028 World Outlook for Commercial Inflatable Toys
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More
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The 2023-2028 World Outlook for Games Consoles Software
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More
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The 2023-2028 World Outlook for Connected Toys
... earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a ... Read More
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Global Traditional Toys and Games Market Size study, by Product (Games/Puzzles, Infants, Plush, Outdoors, Model Vehicles, Others), by Material (Plastic, Textile, Metal, Wood) and Regional Forecasts 2022-2028
... at approximately USD 80.00 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 4.00 % over the forecast period 2022-2028. A Traditional Toy is typically thought of as ... Read More
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Inflatable Toys Market Forecast to 2028 - COVID-19 Impact and Global Analysis By End Use (Commercial and Residential), Type (Inflatable Pools, Inflatable Animals, Inflatable Balls, and Others), and Distribution Channel (Supermarkets & Hypermarkets, Specialty Stores, Online Retail, and Others)
... Online Retail, and Others) The inflatable toys market is projected to reach US$ 2,577.43 million by 2028 from US$ 1,975.13 million in 2021; it is expected to grow at a CAGR of 3.9% from 2021 ... Read More
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Global Smart Toys Market Databank
... Interactive Games segment is expected to be the highest contributor to this market, with $8,274.8 Million in 2020, and is anticipated to reach $33,239.1 Million by 2029, registering a CAGR of 16.77%. Robots segment is ... Read More
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2022 Global Connected Toys Industry (2028 Outlook)
... reports provide market size data for a three-year historical trend (2016-2019), a three-year forecast estimate trends (2020-2023), and a five-year outlook projection (2023-2028) for 46 countries. Market and product shipments include the total value of ... Read More
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Global Games And Puzzle Market: Analysis By Type, By Distribution Channel, By Licensing, By Region Size & Trends with Impact of COVID-19 and Forecast up to 2026
... the global games and puzzle market by value, by type, by distribution channel, by licensing, by region, etc. The report provides a regional analysis of the games and puzzle market, including the following regions: North ... Read More
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Smartphone/Tablet Games Global Market Report 2022
... they need to assess the increasing demand for smartphone/tablet games as a consequence of the secondary effects of COVID-19. Reasons to Purchase Gain a truly global perspective with the most comprehensive report available on this ... Read More
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Console Games Global Market Report 2022
... market as it emerges from the COVID-19 shut down. Rea Reasons to Purchase Gain a truly global perspective with the most comprehensive report available on this market covering 12+ geographies. Understand how the market is ... Read More
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Smart Phone/Tablet Games Global Market Report 2022
... smartphone/tablet games market as it emerges from the COVID-19 shut down. Re Reasons to Purchase Gain a truly global perspective with the most comprehensive report available on this market covering 12+ geographies. Understand how the ... Read More
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Family/Indoor Entertainment Centers Market by Activity Area (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 Acres, 10 to 30 Acres, and Over 30 Acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Type (Children Entertainment Centers (CECs), Children Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs)), and Visitor Demographics (Families with Children (0-8), Families with Children (9-12), Teenagers (13-19), Young Adults (19-25), and Adults (Ages 25+)): Global Opportunity Analysis and Industry Forecast, 2021-2030
... 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 Acres, 10 to 30 Acres, and Over 30 Acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Type ... Read More
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2022 Global: Connected Toys - Innovative Markets Forecast (2028) report
... 2028. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2017 to 2028 using regression analysis in ... Read More
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Board Games & Puzzles Market (Product Type: Roll & Move Games, Worker Placement Games, Area Control Games, Deck Building Games, Puzzle Games, and Others; Game Type: Educational, Strategy and War, Money & Assets, Role Playing, and Others; Category: Table Top, Miniature, and Others; Age Group: Below 2 years, 2 – 4 years, 5 – 7 years, 8 – 13 years, and Above 13 years; Material: Plastic, Wood, Cardboard, and Others; Printing Technology: Offset Printing, Digital Printing, and Others; Price: Low, Medium, and High; and Distribution Channel: Online and Offline) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2021-2031
... and Others; Category: Table Top, Miniature, and Others; Age Group: Below 2 years, 2 – 4 years, 5 – 7 years, 8 – 13 years, and Above 13 years; Material: Plastic, Wood, Cardboard, and Others; ... Read More
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Global Toys Market to 2027
... income as well as high birth rate thereby having positive impact on market growth. Also, toys are helpful in stimulation of color, sense, texture, and sounds in babies. Toys are categorized into various age groups ... Read More
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Global Brand Licensing Market Size, Status and Forecast 2022-2028
... 275,936 million in 2021, at a CAGR of 4.30% during 2022-2028. Fully considering the economic change by this health crisis, Apparels accounting for 17.44% of the Brand Licensing global market in 2021, is projected to ... Read More
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Smart Toys Market (Product Type: App-enabled Toys, Voice/Image Recognition Toys, Screen Less Toys, Toys-to-Life, Health Tracking Toys, and Others; Interfacing Device: Smartphone Connected Toys, Tablet-Connected Toys, and Console-Connected Toys; Price: Low, Medium, and High; Age Group: Up to Age of 5, Age of 6 to Age of 8, Age of 8 to Age of 12, Age of 13 to Age of 18, and Above Age of 18; Technology: Wi-Fi, Bluetooth, and Others; and Distribution Channel: Online and Offline) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2021-2031
... Group: Up to Age of 5, Age of 6 to Age of 8, Age of 8 to Age of 12, Age of 13 to Age of 18, and Above Age of 18; Technology: Wi-Fi, Bluetooth, ... Read More
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Toys and Games Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... during the forecast period (2021- 2026). As an impact of COVID-19, the market witnessed a strong growth among the high-income groups as well as middle-income consumers, leading to the launch of numerous stay-at-home product ranges ... Read More
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Smart Toys Market Size, Share & Trends Analysis Report By Product (Interactive Games, Robots, Educational Toys), By Distribution Channel (Online, Offline), By Region, And Segment Forecasts, 2021 - 2028
... The global smart toys market size is expected to reach USD 34.13 billion by 2028, based on a new report by Grand View Research, Inc. It is expected to expand at a CAGR of 16.5% ... Read More