Category: Toys and Games
Global Toys and Games
-
Global Toy Market Outlook, 2027
... and collectibles. Festival occasions are the major means of selling different kinds of play items to the kids for the associated companies. Therefore, the manufacturers are introducing different types of dolls that suit children's festivals, ... Read More
-
Global Learning and Educational Toys Market Size study, By Product Type (Building Sets, Games & Puzzles, Sports & Outdoor Toys), By Age Group (5 years, 5 to 10 years, and above 10 years), and By Distribution Channel (Hypermarkets/Supermarkets, Specialty Stores, Departmental Stores, Online Channels), and Regional Forecasts 2022-2028
... Distribution Channel (Hypermarkets/Supermarkets, Specialty Stores, Departmental Stores, Online Channels), and Regional Forecasts 2022-2028 Global Learning and Educational Toys Market is valued approximately USD XX million in 2021 and is anticipated to grow with a healthy ... Read More
-
Global Serious Games Market Size study, By Gaming Platform (Smartphone, Console, PC, and Others), By Application (Simulation and Training, Research and Planning, Advertising and Marketing, Human Resources, and Others), By End Use Industry (Education, Healthcare, Aerospace and Defense, Government, Retail, Media and Entertainment, and Others), and Regional Forecasts 2022-2028
... Aerospace and Defense, Government, Retail, Media and Entertainment, and Others), and Regional Forecasts 2022-2028 Global Serious Games Market is valued approximately USD XX million in 2021 and is anticipated to grow with a healthy growth ... Read More
-
Game-Based Learning Market By Component (Solution, Services), By Deployment Model (On Premise, Cloud), By Game Type (AR VR games, AI based games, Location based games, Assessment and evaluation games, Training, knowledge and skill based games, Language learning games, Others), By Industry Vertical (Consumer, Education, Government, Enterprises): Global Opportunity Analysis and Industry Forecast, 2021-2031
... Language learning games, Others), By Industry Vertical (Consumer, Education, Government, Enterprises): Global Opportunity Analysis and Industry Forecast, 2021-2031 Game-based learning refers to the borrowing of certain gaming principles and applying them to real-life settings to ... Read More
-
Global Toys And Games Market: Analysis By Product (Video Game Consoles, Dolls, Games and Puzzles, Outdoor and Sports Toys, Preschool Toys & Others), By Distribution Channel (Offline & Online), By End User (0-8 Age, 9-15 Age and 15 & Above Age), By Region, Size and Trends with Impact of COVID-19 and Forecast up to 2026
... Age and 15 & Above Age), By Region, Size and Trends with Impact of COVID-19 and Forecast up to 2026 The global toys and games market was valued at US$305.57 billion in 2021, and is ... Read More
-
Plunkett's Games, Apps & Social Media Industry Almanac 2023: Games, Apps & Social Media Industry Market Research, Statistics, Trends and Leading Companies
... Apps & Social Media Industry 3) Overview of the Electronic Games Industry 4) Overview of the Mobile Apps Industry 5) Overview of the Social Media Industry 6) Social Media Generates Billions of Dollars in Global ... Read More
-
Consumer Goods & Retailing: Global Toys and Games Retailers
... turnover data, outlet number outlets, employees figures, address details and management information. Annual figures officially published by the retailers themselves is included in turnover. 2 sources provide reliable data we use these to make estimates, ... Read More
-
Global Toy Market (2022 Edition) – Analysis By Product Type, By Age, By Distribution Channel, By Region, By Country: Market Insights and Forecast with Impact of COVID-19 (2017-2027)
... valued at USD 103.96 Billion in the year 2021. Toys play a crucial role in the growth and development of children. Toys play vital importance in brain development as toys aid in acquiring logical and ... Read More
-
2022 Wholesale Sales of Other Hobby Goods and Supplies Global Market Size & Growth Report with COVID-19 Impact
... covers market size, revenue, growth, and share across 4 global regions, 22 subregions, and 216 countries. Figures are from 2012 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results ... Read More
-
2022 Wholesale Sales of Video Game Players and Consoles, Including Dedicated Game Terminals and Hand-Held Electronic Games Global Market Size & Growth Report with COVID-19 Impact
... and Consoles, Including Dedicated Game Terminals and Hand-Held Electronic Games Global Market Size & Growth Report covers market size, revenue, growth, and share across 4 global regions, 22 subregions, and 216 countries. Figures are from ... Read More
-
2022 Retail Sales of Hobby Goods Global Market Size & Growth Report with COVID-19 Impact
... share across 4 global regions, 22 subregions, and 216 countries. Figures are from 2012 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies that sell retail sales ... Read More
-
2022 Wholesale Sales of Coin-Operated Games Global Market Size & Growth Report with COVID-19 Impact
... share across 4 global regions, 22 subregions, and 216 countries. Figures are from 2012 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies that sell wholesale sales ... Read More
-
2022 Wholesale Sales of Nonelectric Signs and Coin-Operated Games Global Market Size & Growth Report with COVID-19 Impact
... covers market size, revenue, growth, and share across 4 global regions, 22 subregions, and 216 countries. Figures are from 2012 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results ... Read More
-
2022 Wholesale Sales of Other Toys and Games, Including Children's Vehicles Global Market Size & Growth Report with COVID-19 Impact
... Size & Growth Report covers market size, revenue, growth, and share across 4 global regions, 22 subregions, and 216 countries. Figures are from 2012 through 2021, with forecasts for 2022 and 2026. The historical data ... Read More
-
2022 Wholesale Sales of Toys, Games, and Hobby Goods Global Market Size & Growth Report with COVID-19 Impact
... covers market size, revenue, growth, and share across 4 global regions, 22 subregions, and 216 countries. Figures are from 2012 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results ... Read More
-
2022 Packaged Software and Games Global Market Size & Growth Report with COVID-19 Impact
... global regions, 22 subregions, and 216 countries. Historical data is from 2010 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies in the Packaged Software and Games ... Read More
-
2022 Global Forecast for Other preschool playsets and toys, exc. building & infant toys (2023-2028 Outlook)-Manufacturing & Markets Report
... market for over 40 countries. Estimates on equipment or material sales (product shipments value) are published historically for 2015 to 2019, projections for 2020 to 2022 and forecasts for 2023 to 2028. Product shipments include ... Read More
-
2022 Global Forecast for Playground equipment for home use (including sandboxes, seesaws, slides, and swing sets) (2023-2028 Outlook)-Manufacturing & Markets Report
... on the market for over 40 countries. Estimates on equipment or material sales (product shipments value) are published historically for 2015 to 2019, projections for 2020 to 2022 and forecasts for 2023 to 2028. Product ... Read More
-
2022 Global Forecast for Board games (2023-2028 Outlook)-Manufacturing & Markets Report
... or material sales (product shipments value) are published historically for 2015 to 2019, projections for 2020 to 2022 and forecasts for 2023 to 2028. Product shipments include the total value of all products produced and ... Read More
-
2022 Global Forecast for Dolls/toy animals/action figures (exc. stuffed), 13 in./taller (2023-2028 Outlook)-Manufacturing & Markets Report
... 40 countries. Estimates on equipment or material sales (product shipments value) are published historically for 2015 to 2019, projections for 2020 to 2022 and forecasts for 2023 to 2028. Product shipments include the total value ... Read More
-
2022 Global Forecast for Other nonelectronic games (2023-2028 Outlook)-Manufacturing & Markets Report
... equipment or material sales (product shipments value) are published historically for 2015 to 2019, projections for 2020 to 2022 and forecasts for 2023 to 2028. Product shipments include the total value of all products produced ... Read More
-
2022 Global Forecast for Puzzles (2023-2028 Outlook)-Manufacturing & Markets Report
... material sales (product shipments value) are published historically for 2015 to 2019, projections for 2020 to 2022 and forecasts for 2023 to 2028. Product shipments include the total value of all products produced and shipped ... Read More
-
2022 Global Forecast for Nonelectronic sports-oriented action and skill games (2023-2028 Outlook)-Manufacturing & Markets Report
... countries. Estimates on equipment or material sales (product shipments value) are published historically for 2015 to 2019, projections for 2020 to 2022 and forecasts for 2023 to 2028. Product shipments include the total value of ... Read More
-
2022 Global Forecast for Other electronic toys and games (including home video games), excluding cartridges, disks, and tapes (2023-2028 Outlook)-Manufacturing & Markets Report
... and forecasts on the market for over 40 countries. Estimates on equipment or material sales (product shipments value) are published historically for 2015 to 2019, projections for 2020 to 2022 and forecasts for 2023 to ... Read More
-
2022 Global Forecast for Juvenile-scale sporting goods/gardening/sand toys/inflatables (2023-2028 Outlook)-Manufacturing & Markets Report
... on equipment or material sales (product shipments value) are published historically for 2015 to 2019, projections for 2020 to 2022 and forecasts for 2023 to 2028. Product shipments include the total value of all products ... Read More