Category: Toys and Games
Global Toys and Games
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Family/Indoor Entertainment Centers Market by Activity Area (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 Acres, 10 to 30 Acres, and Over 30 Acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Type (Children Entertainment Centers (CECs), Children Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs)), and Visitor Demographics (Families with Children (0-8), Families with Children (9-12), Teenagers (13-19), Young Adults (19-25), and Adults (Ages 25+)): Global Opportunity Analysis and Industry Forecast, 2021-2030
... 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 Acres, 10 to 30 Acres, and Over 30 Acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Type ... Read More
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2022 Global: Connected Toys - Innovative Markets Forecast (2028) report
... 2028. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2017 to 2028 using regression analysis in ... Read More
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Board Games & Puzzles Market (Product Type: Roll & Move Games, Worker Placement Games, Area Control Games, Deck Building Games, Puzzle Games, and Others; Game Type: Educational, Strategy and War, Money & Assets, Role Playing, and Others; Category: Table Top, Miniature, and Others; Age Group: Below 2 years, 2 – 4 years, 5 – 7 years, 8 – 13 years, and Above 13 years; Material: Plastic, Wood, Cardboard, and Others; Printing Technology: Offset Printing, Digital Printing, and Others; Price: Low, Medium, and High; and Distribution Channel: Online and Offline) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2021-2031
... and Others; Category: Table Top, Miniature, and Others; Age Group: Below 2 years, 2 – 4 years, 5 – 7 years, 8 – 13 years, and Above 13 years; Material: Plastic, Wood, Cardboard, and Others; ... Read More
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Global Toys Market to 2027
... income as well as high birth rate thereby having positive impact on market growth. Also, toys are helpful in stimulation of color, sense, texture, and sounds in babies. Toys are categorized into various age groups ... Read More
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Global Brand Licensing Market Size, Status and Forecast 2022-2028
... 275,936 million in 2021, at a CAGR of 4.30% during 2022-2028. Fully considering the economic change by this health crisis, Apparels accounting for 17.44% of the Brand Licensing global market in 2021, is projected to ... Read More
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Smart Toys Market (Product Type: App-enabled Toys, Voice/Image Recognition Toys, Screen Less Toys, Toys-to-Life, Health Tracking Toys, and Others; Interfacing Device: Smartphone Connected Toys, Tablet-Connected Toys, and Console-Connected Toys; Price: Low, Medium, and High; Age Group: Up to Age of 5, Age of 6 to Age of 8, Age of 8 to Age of 12, Age of 13 to Age of 18, and Above Age of 18; Technology: Wi-Fi, Bluetooth, and Others; and Distribution Channel: Online and Offline) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2021-2031
... Group: Up to Age of 5, Age of 6 to Age of 8, Age of 8 to Age of 12, Age of 13 to Age of 18, and Above Age of 18; Technology: Wi-Fi, Bluetooth, ... Read More
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Toys and Games Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... during the forecast period (2021- 2026). As an impact of COVID-19, the market witnessed a strong growth among the high-income groups as well as middle-income consumers, leading to the launch of numerous stay-at-home product ranges ... Read More
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Smart Toys Market Size, Share & Trends Analysis Report By Product (Interactive Games, Robots, Educational Toys), By Distribution Channel (Online, Offline), By Region, And Segment Forecasts, 2021 - 2028
... The global smart toys market size is expected to reach USD 34.13 billion by 2028, based on a new report by Grand View Research, Inc. It is expected to expand at a CAGR of 16.5% ... Read More
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2022 Global Forecast for Connected Toys (2023-2028 Outlook)-High Tech & Emerging Markets Report
... global market is expected to increase from USD xx billion in 2022 to USD xx billion by 2028, at a CAGR of xx% from 2023 to 2028. Estimates on equipment or material sales (product shipments ... Read More
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Global Entertainment Market Size study, by Type (Books & Magazines, Films, Social media, Music & Theater, Animation, Gaming & Gambling, Outdoor Advertising, Radio Broadcasting, Amusement Park/Facilities, Sports, Toys, and Art) by Application (Wired and Wireless) and Regional Forecasts 2021-2027
... and Regional Forecasts 2021-2027 Global Entertainment Market is valued approximately USD XX billion in 2020 and is anticipated to grow with a healthy growth rate of more than XX % over the forecast period 2021-2027. ... Read More
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Global MMO Games Market 2021-2025
... Our report on the MMO games market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis ... Read More
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Wooden Toys Market (Product Type: Educational Toys, Construction Toys, Musical Toys, Game Toys, Dolls & Miniatures, Automotive Toys, and Pretend Play Toys; Wood Type: Hardwood and Softwood; Age Group: Below 1 Year, Age 1-3, Age 3-5, Age 5-12, and Age 12+; Distribution Channel: Online and Offline [Supermarket/Hypermarket, Departmental Stores, Specialized Stores, and Other Retail Stores]) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2021-2031
... 3-5, Age 5-12, and Age 12+; Distribution Channel: Online and Offline [Supermarket/Hypermarket, Departmental Stores, Specialized Stores, and Other Retail Stores]) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2021-2031 Wooden Toys Market – ... Read More
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Global Collectable Card Games Market
... macro and microeconomic factors such as A Rise in the Millennials' Disposable Income Further several factors restraining the market growth include The lack of trust in online gaming Collaborations and Alliances in the Collectible Card ... Read More
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Cotton Clips Market (Application: Mops & Wipers, Mats, Quilts, Rugs & Carpets, Bags, Toys, and Others [Recycled Cotton Fibers and Decorative Items]) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2021-2031
... Market – Scope of Report The latest study collated and published by Transparency Market Research (TMR) analyzes the historical and present-day scenario of the global cotton clips market in order to accurately gauge its future ... Read More
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Baby Toys Market: Information by Product Type (Board Games, Soft Toys & Dolls, Action Toys, Arts & Craft Toys, Construction Toys, Vehicles, Musical Toys & Rattles, and Others), by End User (Infants and Toddlers), by Distribution Channel (Store-Based {Supermarkets & Hypermarkets, Specialty Stores, and Others} and Non-Store-Based) and Region (North America, Europe, Asia-Pacific, Rest of the World)—Forecast till 2028
... Distribution Channel (Store-Based {Supermarkets & Hypermarkets, Specialty Stores, and Others} and Non-Store-Based) and Region (North America, Europe, Asia-Pacific, Rest of the World)—Forecast till 2028 Baby Toys Market Overview Market Overview The global baby toys market ... Read More