Category: Consumer Electronics
Oceania Consumer Electronics
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Image Recognition AI Camera Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2023-2030 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... Africa) Fairfield Market Research, a leading market research firm, has conducted an in-depth analysis of the global image recognition AI camera market, revealing promising growth prospects and market trends. The report highlights the increasing importance ... Read More
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Photographic Film Processing in Australia - Industry Market Research Report
... to increasingly use in-house software and printers to process and print photographs, reducing demand for industry services. Sales have reached a complete standstill for industry businesses that haven't already switched to offering their services online. ... Read More
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Video Games in Australia
... solid. In 2022, players faced higher costs due to the impact of inflation. Moreover, the shortage of semiconductors further impacted the category, with the shortfall persisting until December 2022. And, as people returned to their ... Read More
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Asia-Pacific Smart Home Security Cameras Market, By Type (Outdoor, Indoor); By Resolution (HD, Non-HD); By Distribution Channel (Online, Offline); By Country (China, India, Japan, South Korea, Australia & New Zealand, Indonesia, Malaysia, Singapore, Vietnam, Rest of APAC), Trend Analysis, Competitive Landscape & Forecast, 2019–2029
... of APAC), Trend Analysis, Competitive Landscape & Forecast, 2019–2029 Asia-Pacific Smart Home Security Cameras Market Size More Than Triples to Cross USD 15.7 Billion by 2029 Asia-Pacific smart home security cameras market is flourishing due ... Read More
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3D Camera Market by Image Detection Technique (Time of Flight, Structured Light, Stereoscopic Vision), Type (Target Camera, Target-free Camera), End-user Industry and Region (North America, Europe, Asia Pacific, RoW) - Global Forecast to 2028
... global 3D camera market is expected to be valued at USD 3.6 Billion in 2023 and is projected to reach USD 9.1 Billion by 2028; it is expected to grow at a CAGR of 20.3% ... Read More
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Australia Automatic Content Recognition Databank Market Report
... from 2021 to 2029. Software segment is expected to be the highest contributor to this market, with $23.1 Million in 2020, and is anticipated to reach $114.9 Million by 2029, registering a CAGR of 19.53%. ... Read More
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Asia-Pacific Time-of-Flight Sensor Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Device Type (RF-Modulated Light Sources With Phase Detectors, Range-Gated Imagers, and Direct Time-of-Flight Imagers), Vertical (Automotive, Consumer Electronics, Gaming and Entertainment, Industrial, Healthcare, Aerospace & Defense, and Others)
... Entertainment, Industrial, Healthcare, Aerospace & Defense, and Others) The Asia-Pacific time-of-flight sensor market is expected to grow from US$ 1,564.12 million in 2022 to US$ 4,313.81 million by 2028. It is estimated to grow at ... Read More
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Online Video Game Sales in Australia - Industry Market Research Report
... operators that have both bricks-and-mortar stores and online operations, and online-only retailers. Multi-channel retailers, such as EB Games and JB Hi-Fi, largely sell physical video games online to complement instore sales. These sales mostly serve ... Read More
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Asia Pacific 3D Avatar Solution Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Solution and Services), Model (Stylized, Realistic, and Futuristic), and End User (Media and Entertainment, Healthcare, Fashion, and Others)
... Others) The Asia Pacific 3D avatar solution market is expected to grow from US$ 25.46 million in 2022 to US$ 142.06 million by 2028. It is estimated to grow at a CAGR of 33.2% from ... Read More
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Australia Esports Market Overview, 2028
... genres, with the most popular being first-person shooters, real-time strategy (RTS), fighting, multiplayer online battle arena (MOBA), and others. Esports titles are held in Oceania. From my observations and reports, eSports is developing quite well ... Read More
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Australia E-Waste Management Market Overview, 2028
... of improperly disposing of e-waste led to the development of the first e-waste management programmes in the country. In the late 1990s and early 2000s, the Australian government began to implement a number of initiatives ... Read More
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Australia Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 33.4% during 2023-2030. The Metaverse Spend Value in the country will increase from US$2,783.8 million in 2022 to reach US$14,700.6 million by 2030. The hype surrounding the metaverse and ... Read More
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Asia Pacific Slip and Tier Sheets Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Material [Kraft Paperboard, Corrugated Fiberboard, High Density Polyethylene (HDPE), and Others] and End-Use Industry (Food & Beverage, Consumer Electronics, Chemicals, Pharmaceuticals, Retail, and Others)
... Consumer Electronics, Chemicals, Pharmaceuticals, Retail, and Others) The Asia Pacific slip and tier sheets market is expected to grow from US$ 322.75 million in 2022 to US$ 545.78 million by 2028. It is estimated to ... Read More
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Australia Wearables Market - Growth, Trends, Covid-19 Impact, and Forecasts (2023 - 2028)
... including managing daily tasks, fitness tracking, checking emails, making contactless payments, etc. Hence, the change in consumer lifestyle and rising awareness of advanced technology will influence the growth of this market. Key Highlights The wearable ... Read More
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Australia E-Commerce Market - Growth, Trends, Covid-19 Impact, and Forecasts (2023 - 2028)
... driven by the strong internet penetration, shoppers’ confidence, and comfort with buying online in the country. Key Highlights Australia is closer to where many of the global E-commerce leaders were pre-pandemic but still lags in ... Read More
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eSIM Market, By Application (Connected Cars, Laptops, M2M, Smartphones, Tablets, Wearables, Others (Drones, Smart Meters, Smart Grids)), By Vertical (Automotive, Consumer Electronics, Energy & Utilities, Manufacturing, Retail, Transportation & Logistics), By Region (North America, Europe, Asia Pacific, Latin America, Middle East, and Africa) - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2030
... Asia Pacific, Latin America, Middle East, and Africa) - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2030 eSIM also is known as embedded SIM operates or remotely manages multiple mobile devices globally. It is ... Read More
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Asia Pacific (APAC) Electricals Retailing Market Size, Category Analytics, Competitive Landscape and Forecast, 2021-2026
... reveals the major retailers by market share in 2021 in each of the sectors. All data includes the impact COVID-19 has had on sales in 2021 (forecasted at the date of publication). This databook provides ... Read More
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4K Set-top Box Market Size, Share & Trends Analysis Report By Application (Residential, Commercial), By Product (IPTV, Satellite, Cable, OTT, DTT, Hybrid), By Region (EU, Asia Pacific, Latin America), And Segment Forecasts, 2023 - 2030
... 4K Set-top Box Market Growth & Trends The global 4K set-top box market size is anticipated to reach USD 4.10 billion by 2030, growing at a CAGR of 8.4% from 2023 to 2030, according to ... Read More
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Asia Pacific Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... entertainment market in Asia Pacific is expected to grow from US$ 347.49 million in 2022 to US$ 748.59 million by 2028. It is estimated to grow at a CAGR of 13.6% from 2022 to 2028. ... Read More
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Wireless Charging Market, By component (Transmitters and Receivers), By Technology (Inductive Technology, Resonance Charging , Radio Frequency Technology And Others), By Application (Consumer Electronics, Automotive, Healthcare and Industrial ), and By Geography (North America, Europe, Asia Pacific, and Latin America, Middle East & Africa)- Size, Share, Outlook, and Opportunity Analysis, 2022 - 2030
... Asia Pacific, and Latin America, Middle East & Africa)- Size, Share, Outlook, and Opportunity Analysis, 2022 - 2030 Wireless charging or inductive charging is a type of cordless power transfer wherein it uses electromagnetic induction ... Read More
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Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027
... The global blockchain gaming market is projected to grow from USD 4.6 billion in 2022 to USD 65.7 billion by 2027 at a Compound Annual Growth Rate (CAGR) of 70.3% during the forecast period. One ... Read More
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Asia Pacific Driving Training Simulator Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Simulator Type (Compact Simulator and Full-Scale Simulator), Vehicle Type (Car Simulator, Truck and Bus Driving Simulator, and Others), End User (Driving Training Center, Automotive OEM, and Others)
... End User (Driving Training Center, Automotive OEM, and Others) The driving training simulator market in Asia Pacific is expected to grow from US$ 708.44 million in 2022 to US$ 1,012.47 million by 2028. It is ... Read More
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Asia Pacific Audio and Video Editing Software Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component [Software (Audio Editing Software and Video Editing Software) and Services], Deployment (On-premise and Cloud), and End User (Personal and Commercial)
... End User (Personal and Commercial) The audio and video editing software market in Asia Pacific is expected to grow from US$ 1,208.56 million in 2022 to US$ 1,819.13 million by 2028. It is estimated to ... Read More
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Global IoT Microcontroller Market Size, Segments, Outlook, and Revenue Forecast 2022-2028 By Product (8 Bits, 16 Bits, and 32 Bits), Application (Industrial Automation, Smart Homes, and Consumer Electronics), End-users (Aerospace & Defense, Consumer Electronics & Home Appliances, Automotive, Industrial, Healthcare, Data Processing & Communication), and Region (North America, Europe, Asia Pacific, and Latin America, Middle East and Africa (LAMEA))
... Home Appliances, Automotive, Industrial, Healthcare, Data Processing & Communication), and Region (North America, Europe, Asia Pacific, and Latin America, Middle East and Africa (LAMEA)) Market Overview A microcontroller unit (MCU) is a compact, self-contained computer ... Read More
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Global Cloud Gaming Market Size, Segments, Outlook, and Revenue Forecast 2022-2028 by Offering (Infrastructure and Gaming Platform Services), Device Type (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, and Head-Mounted Displays), Solution (Video Streaming and File Streaming) and Major Regions (North America, Europe, Asia Pacific, Latin America Middle East and Africa)
... and File Streaming) and Major Regions (North America, Europe, Asia Pacific, Latin America Middle East and Africa) Market Overview Cloud gaming is a process of playing video games in data centers using remote servers. There’s ... Read More