Category: Consumer Electronics
North America Consumer Electronics
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United States of America (USA) Consumer Electronics Retail Market Summary, Competitive Analysis and Forecast to 2026
... size (value 2016-21, and forecast to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The Consumer Electronics Retail market ... Read More
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North America Secure Digital Card Market Size, Share & Industry Trends Analysis Report By Application (Digital Cameras, Mobile Phones, Tablets and Others), By Size (Micro SD Card, SD Card and Mini SD Card), By Country and Growth Forecast, 2022 - 2028
... and Growth Forecast, 2022 - 2028 The North America Secure Digital Card Market would witness market growth of 3.9% CAGR during the forecast period (2022-2028). In order to attract customers and increase sales, businesses are ... Read More
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3D Printer Manufacturing in the US - Industry Market Research Report
... of 14.6% to $7.7 billion, which includes 19.1% growth in 2023 alone. As prices for 3D printers declined, additive manufacturing has become more attractive to both businesses and consumers. The outbreak of COVID-19, which led ... Read More
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North America Smart Home Security Cameras Market Size, Share & Trends Analysis Report By Product (Wired, Wireless), By Application (Doorbell Camera, Indoor Camera), And Segment Forecasts, 2023 - 2030
... Market Growth & Trends The North America smart home security cameras market size is projected to reach USD 12.74 billion in 2030, expanding at a CAGR of 19.8% from 2023 to 2030. The rapid adoption ... Read More
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North America 3D Avatar Solution Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Solution and Services), Model (Stylized, Realistic, and Futuristic), and End User (Media and Entertainment, Healthcare, Fashion, and Others)
... Others) The North America 3D avatar solution market is expected to grow from US$ 34.28 million in 2022 to US$ 164.05 million by 2028. It is estimated to grow at a CAGR of 29.8% from ... Read More
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Consumer Electronics & Appliances Rental in the US - Industry Market Research Report
... and refrigerators, as it primarily caters to individuals with an immediate short-term need or those seeking to purchase big-ticket items but lack the necessary income or credit. The overall economy plays a significant role in ... Read More
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United States of America (USA) Games Consoles Market Summary, Competitive Analysis and Forecast to 2027
... size (value and volume 2017-22, and forecast to 2027). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games consoles ... Read More
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Impact of COVID-19 on North America Soft Robotics Market: Segmented: By Type (Inflated Robots, Collaborative Robots (Co-bots), Soft Grippers, Wearables, and Other Types), By Components (Hardware, Actuators, Sensors, Controls, Modelling & Manufacturing Systems, Software), By Application (Human-machine Interface And Interaction, Locomotion And Exploration, Manipulation, Medical And Surgical Applications, Rehabilitation), By End User (Healthcare, Logistics, Defense, Food & Beverage, Space), And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031
... Application (Human-machine Interface And Interaction, Locomotion And Exploration, Manipulation, Medical And Surgical Applications, Rehabilitation), By End User (Healthcare, Logistics, Defense, Food & Beverage, Space), And Region – Global Analysis of Market Size, Share & Trends ... Read More
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North America Digital Media Production Software Market Size, Share & Industry Trends Analysis Report By Type, By Deployment Mode (Cloud and On-premise), By Application (Digital Advertising, Online Games, E-learning, and Others), By Country and Growth Forecast, 2022 - 2028
... Forecast, 2022 - 2028 The North America Digital Media Production Software Market would witness market growth of 9.8% CAGR during the forecast period (2022-2028). Social media websites allow businesses to engage with their consumers and ... Read More
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North America Esports Market Outlook, 2028
... gaming business propagates creativity by pushing the upper limits with respect to achievements. Video gaming is no longer a hobby exclusively for the young. As generations have grown up with video gaming as a common ... Read More
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North America 3D Reconstruction Technology Market Size, Share & Industry Trends Analysis Report By Component (Software and Services), By Type (Active and Passive), By Deployment Mode, By Organization Size, By Vertical, By Country and Growth Forecast, 2022 - 2028
... Forecast, 2022 - 2028 The North America 3D Reconstruction Technology Market would witness market growth of 5.9% CAGR during the forecast period (2022-2028). The 3D reconstruction technology joins 3D modeling and traditional computer-aided design (CAD) ... Read More
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North America E-Waste Management Market Outlook, 2028
... this area. Additionally, the rising per capita earnings in the region's several nations have compelled people to regularly upgrade the devices they buy. Sales of electronic goods, including mobile phones, laptops, and refrigerators, have surged ... Read More
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Mexico Esports Market Overview, 2028
... the United States, and being the regional headquarters of large video game companies such as Riot Games and Ubisoft. Mexico closed 2020 with around 72.3 million gamers, of whom 11.1 million consumed eSports tournaments. Mexico ... Read More
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US E-Waste Management Market Overview, 2028
... export a significant amount of e-waste generated in their countries to Asian countries, which is expected to bode well for the regional market throughout the forecast period. There is no federal e-waste law in the ... Read More
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Mexico E-Waste Management Market Overview, 2028
... for special handling and establishes the obligation to make management plans and specific programmes for disposition because this waste represents a high risk for the population, environment, and/or natural resources. This waste contains persistent toxic ... Read More
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Canada Esports Market Overview, 2028
... sports organisations and celebrities. It’s no surprise, as the stakes are high. Consider this: at the most recent in-person Fortnite World Cup, a 16-year-old won USD $3 million in prize money. Or that the winning ... Read More
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Canada E-Waste Management Market Overview, 2028
... government has established regulations to ensure that e-waste is properly managed, and several provinces have implemented their own e-waste management programs. One of the key components of Canada's e-waste management strategy is the promotion of ... Read More
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United States (USA) Esports Market Overview, 2028
... of sports competition, with the formation of leagues and organizations such as the National Association of Collegiate Esports (NACE) and the National Basketball Association's NBA 2K League. Major brands and companies are also investing in ... Read More
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Canada Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 32.5% during 2023-2030. The Metaverse Spend Value in the country will increase from US$3,359.2 million in 2022 to reach US$17,093.2 million by 2030. This report provides a comprehensive view ... Read More
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Mexico Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 33.0% during 2023-2030. The Metaverse Spend Value in the country will increase from US$3,989.3 million in 2022 to reach US$20,649.1 million by 2030. In Latin America, Mexico is one ... Read More
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United States Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... the forecast period, recording a CAGR of 32.9% during 2023-2030. The Metaverse Spend Value in the country will increase from US$72,457.9 million in 2022 to reach US$3,75,700.0 million by 2030. A lot of innovation is ... Read More
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North America Small Satellite Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Type [Nanosatellite (1 to 10 Kg) and Microsatellite (10 to 150 Kg)], Payload [Automatic Identification System (AIS), Transmitter, Imaging Devices, and Others], Application (Earth Observation, Communication and Navigation, and Scientific Research), and Vertical (Government, Military, and Commercial)
... Devices, and Others], Application (Earth Observation, Communication and Navigation, and Scientific Research), and Vertical (Government, Military, and Commercial) The North America small satellite market is expected to grow from US$ 1,325.42 million in 2022 to ... Read More
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North America Slip and Tier Sheets Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Material [Kraft Paperboard, Corrugated Fiberboard, High Density Polyethylene (HDPE), and Others] and End-Use Industry (Food & Beverage, Consumer Electronics, Chemicals, Pharmaceuticals, Retail, and Others)
... Consumer Electronics, Chemicals, Pharmaceuticals, Retail, and Others) The North America slip and tier sheets market is expected to grow from US$ 625.55 million in 2022 to US$ 1,000.24 million by 2028. It is estimated to ... Read More
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Plunkett's Entertainment, Movie, Publishing & Media Industry Almanac 2023: Entertainment, Movie, Publishing & Media Industry Market Research, Statistics, Trends and Leading Companies
... market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within the Entertainment, Movie, Publishing & Media Industry. Gain vital insights that can help shape strategy for business development, product ... Read More
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U.S. Wearable Computing Device Forecast, 2023–2027: CY 1Q23
... cooled down in 2022, and we expect that trend to continue in 2023, albeit at a lower rate," says Ramon T. Llamas, research director for IDC's Wearables team. "Vendors should look to replacement opportunities while ... Read More