Category: Video Games
Video Games market research reports by Icon Group International, Inc.
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The 2025-2030 World Outlook for Cloud Gaming Services
The 2025-2030 World Outlook for Cloud Gaming Services This study covers the world outlook for cloud gaming services across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of ... Read More
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The 2025-2030 World Outlook for Game Development Software
The 2025-2030 World Outlook for Game Development Software This study covers the world outlook for game development software across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in mill ... Read More
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The 2025-2030 World Outlook for Wireless Gaming
The 2025-2030 World Outlook for Wireless Gaming This study covers the world outlook for wireless gaming across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars ... Read More
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The 2025-2030 World Outlook for Digital Games
The 2025-2030 World Outlook for Digital Games This study covers the world outlook for digital games across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), t ... Read More
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The 2025-2030 World Outlook for Game Engine Development Software
The 2025-2030 World Outlook for Game Engine Development Software This study covers the world outlook for game engine development software across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in que ... Read More
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The 2025-2030 World Outlook for Gaming Mouse and Keyboards
The 2025-2030 World Outlook for Gaming Mouse and Keyboards This study covers the world outlook for gaming mouse and keyboards across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in mi ... Read More
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The 2025-2030 World Outlook for Gaming Consoles
The 2025-2030 World Outlook for Gaming Consoles This study covers the world outlook for gaming consoles across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars ... Read More
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The 2025-2030 World Outlook for In-Game Advertising Services
The 2025-2030 World Outlook for In-Game Advertising Services This study covers the world outlook for in-game advertising services across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (i ... Read More
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The 2025-2030 World Outlook for Consumer Cloud Video Services
The 2025-2030 World Outlook for Consumer Cloud Video Services This study covers the world outlook for consumer cloud video services across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question ... Read More
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The 2025-2030 World Outlook for Cell-Phone Games
The 2025-2030 World Outlook for Cell-Phone Games This study covers the world outlook for cell-phone games across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dolla ... Read More
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The 2025-2030 World Outlook for Software for Handheld Video Gaming Consoles
The 2025-2030 World Outlook for Software for Handheld Video Gaming Consoles This study covers the world outlook for software for handheld video gaming consoles across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), ... Read More
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The 2025-2030 World Outlook for Social Video Games
The 2025-2030 World Outlook for Social Video Games This study covers the world outlook for social video games across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. d ... Read More
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The 2025-2030 World Outlook for Downloadable Games
The 2025-2030 World Outlook for Downloadable Games This study covers the world outlook for downloadable games across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. d ... Read More
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The 2025-2030 World Outlook for PC Casual Games
The 2025-2030 World Outlook for PC Casual Games This study covers the world outlook for PC casual games across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars ... Read More
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The 2025-2030 World Outlook for 5G Cloud Gaming and Videos
The 2025-2030 World Outlook for 5G Cloud Gaming and Videos This study covers the world outlook for 5G cloud gaming and videos across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in mi ... Read More
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The 2025-2030 World Outlook for Animation and Gaming
The 2025-2030 World Outlook for Animation and Gaming This study covers the world outlook for animation and gaming across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U. ... Read More
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The 2025-2030 World Outlook for Connected Game Consoles
The 2025-2030 World Outlook for Connected Game Consoles This study covers the world outlook for connected game consoles across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions ... Read More
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The 2025-2030 World Outlook for Console Video Games
The 2025-2030 World Outlook for Console Video Games This study covers the world outlook for console video games across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. ... Read More
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The 2025-2030 World Outlook for Gamification
The 2025-2030 World Outlook for Gamification This study covers the world outlook for gamification across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the ... Read More
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The 2025-2030 World Outlook for Video Games Software
The 2025-2030 World Outlook for Video Games Software This study covers the world outlook for video games software across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U. ... Read More
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The 2025-2030 World Outlook for Serious Games
The 2025-2030 World Outlook for Serious Games This study covers the world outlook for serious games across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), t ... Read More
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The 2025-2030 World Outlook for Digital Games Software
The 2025-2030 World Outlook for Digital Games Software This study covers the world outlook for digital games software across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions o ... Read More
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The 2025-2030 World Outlook for Digital Gaming
The 2025-2030 World Outlook for Digital Gaming This study covers the world outlook for digital gaming across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), ... Read More
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The 2025-2030 World Outlook for Healthcare Gamification
The 2025-2030 World Outlook for Healthcare Gamification This study covers the world outlook for healthcare gamification across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions ... Read More
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The 2025-2030 World Outlook for Consumer-Driven Gamification
The 2025-2030 World Outlook for Consumer-Driven Gamification This study covers the world outlook for consumer-driven gamification across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (i ... Read More