Publisher: GlobalData
Category: Video Games

Video Games market research reports by GlobalData

(56 reports matching your criteria)
    • Metaverse in Banking - Thematic Intelligence

      Metaverse in Banking - Thematic Intelligence Summary The metaverse is a virtual world where users share experiences and interact in real-time within simulated scenarios. The metaverse brings together a range of next-generation technologies, including cloud computing, artificial intelligence, blockch ... Read More

    • Sea Limited - Digital Transformation Strategies

      Sea Limited - Digital Transformation Strategies Summary Sea Ltd (Sea) carries out the development of platforms for online, mobile entertainment, and communication for users. Its Garena platform is an online games developer and publisher with global footprint across more than 130 markets, enables use ... Read More

    • Metaverse in Media - Thematic Intelligence

      Metaverse in Media - Thematic Intelligence Summary By 2030, the metaverse will be a $626.5 billion opportunity, according to GlobalData. Although the impact of the metaverse on the automotive industry is minor so far, this technology promises to make digital media experiences more immersive, inclusi ... Read More

    • Gaming Sector Scorecard - Thematic Intelligence

      Gaming Sector Scorecard - Thematic Intelligence Summary The top three companies on the thematic screen of GlobalData’s gaming sector scorecard were unaffected by the replacement of M&A with artificial intelligence (AI) in Q2 2023. Tencent tops the ranking, scoring 5 out of 5 in six of the 10 themes ... Read More

    • Metaverse in Retail and Apparel - Thematic Intelligence

      Metaverse in Retail and Apparel - Thematic Intelligence Summary By 2030 GlobalData predicts that the metaverse will reach over $627 billion in revenue, having grown at a compound annual growth rate (CAGR) of 34% between 2022 and 2030. However, there will be slow uptake of the theme within retail due ... Read More

    • Asia-Pacific (APAC) Anime Market Summary, Competitive Analysis and Forecast to 2027

      Asia-Pacific (APAC) Bearings Market Summary, Competitive Analysis and Forecast to 2027 Summary Bearings in Asia-Pacific industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value 2017-22, and forecast to 2027). The profile also con ... Read More

    • South America Anime Market Summary, Competitive Analysis and Forecast to 2027

      Summary Daidalos Solutions BV (Daidalos Solutions) is a medical device company. The company offers products such as sutureless biological heart valve prostheses, sutureless mechanical heart valve prostheses, sutureless heart valve repair rings, sutureless working channels and ports, sutureless closi ... Read More

    • North America Anime Market Summary, Competitive Analysis and Forecast to 2027

      Summary Shimadzu Corp (Shimadzu) manufactures precision instruments, measuring instruments and medical equipment. The company’s product portfolio includes high performance liquid chromatographs (HPLC), spectrometers, inspection systems, carbon analyzer, X-ray systems, semiconductor manufacturing equ ... Read More

    • Europe Anime Market Summary, Competitive Analysis and Forecast to 2027

      United Kingdom (UK) Bioplastics Market Summary, Competitive Analysis and Forecast to 2027 Summary Bioplastics in the United Kingdom industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value 2017-22, and forecast to 2027). The prof ... Read More

    • Middle East and Africa (MEA) Anime Market Summary, Competitive Analysis and Forecast to 2027

      Summary Shuwen Biotech Co Ltd (Shuwen Biotech) operates as a medical equipment company that focusses on diagnostic IVD kits and testing services for breast cancer risk assessment, early screening, molecular subtyping, prognosis, treatment guidance, and recurrence monitoring. Its products include max ... Read More

    • Anime Market Summary, Competitive Analysis and Forecast to 2027

      China Bioplastics Market Summary, Competitive Analysis and Forecast to 2027 Summary Bioplastics in China industry profile provides top-line qualitative and quantitative summary information including: market size (value 2017-22, and forecast to 2027). The profile also contains descriptions of the lea ... Read More

    • Metaverse in Insurance - Thematic Intelligence

      Metaverse in Insurance - Thematic Intelligence Summary This report provides an overview of the metaverse value chain, including leaders and challengers for each sub-segment. It explores key challenges in the insurance industry, and how metaverse technologies can help solve them. Market size and grow ... Read More

    • Metaverse in Energy - Thematic Intelligence

      Metaverse in Energy - Thematic Intelligence Summary The metaverse includes digital twins, VR and AR, and blockchain. All of these technologies, especially digital twins, have been integrated into energy companies' business operations for many years now. As metaverse technologies develop, and as ener ... Read More

    • Metaverse in Construction - Thematic Intelligence

      Metaverse in Construction - Thematic Intelligence Summary Cloud computing refers to the provision of IT infrastructure and platform services to deliver a flexible, scalable, and on-demand IT environment. The cloud is now the dominant model for delivering and maintaining enterprise IT resources, incl ... Read More

    • Metaverse Strategies by Telco B2B and B2C (Enterprise Metaverse and Telecom Consumer Metaverse) Recommendations and Case Studies, 2023

      Metaverse Strategies by Telco B2B and B2C (Enterprise Metaverse and Telecom Consumer Metaverse) Recommendations and Case Studies, 2023 Summary Metaverse - Telco B2B & Consumer Strategies 2023,' a Global Outlook Report by GlobalData, provides an executive-level overview of global telecom B2B and B2C ... Read More

    • Impact of the Metaverse on Aerospace and Defense - Thematic Intelligence

      Impact of the Metaverse on Aerospace and Defense - Thematic Intelligence Summary In a time of rising geopolitical tensions and war in Ukraine, it has never been more critical for military organizations to explore cutting-edge technologies. The threat of a peer-level conflict will force leading milit ... Read More

    • Impact of the Metaverse on Sports - Thematic Intelligence

      Impact of the Metaverse on Sports - Thematic Intelligence Summary The metaverse has the potential to be an important technology in the sports industry. Whilst a tried and tested use case has not yet been adopted, there is potential across the industry, to help solve the challenges of fan engagement, ... Read More

    • Impact of the Metaverse in Travel and Tourism - Thematic Intelligence

      Impact of the Metaverse in Travel and Tourism - Thematic Intelligence Summary The travel and tourism industry has undergone a sea of change in the last 10 to 15 years, accelerated by factors such as the COVID-19 pandemic, globalization, and the development of technologies such as AI, ecommerce, adte ... Read More

    • Impact of the Metaverse on Foodservice - Thematic Intelligence

      Impact of the Metaverse on Foodservice - Thematic Intelligence Summary This report provides an overview of how foodservice companies are entering the metaverse. It looks at how several fast-food chains have proven the power of this technology, entering the market with skillful advertising and custom ... Read More

    • Esports Market Size, Share, Trends and Analysis by Region, Revenue Stream (Sponsorship, Media Rights, Digital, Tickets and Merchandise, Publisher Fees, Streaming), Gaming Genre (MOBA, RTS, FPS, Battle Royale, Others) and Segment Forecast, 2022-2030

      Esports Market Size, Share, Trends and Analysis by Region, Revenue Stream (Sponsorship, Media Rights, Digital, Tickets and Merchandise, Publisher Fees, Streaming), Gaming Genre (MOBA, RTS, FPS, Battle Royale, Others) and Segment Forecast, 2022-2030 Summary The Esports market size was valued at US$1. ... Read More

    • Gaming Market Analysis by Region, Platform (Smartphone, Console, PC, Tablet, Handheld Controllers, Head-mounted Displays), Gamer Type and Segment Forecast, 2022-2030

      Gaming Market Analysis by Region, Platform (Smartphone, Console, PC, Tablet, Handheld Controllers, Head-mounted Displays), Gamer Type and Segment Forecast, 2022-2030 Summary The global gaming market size was valued at $197,153.8 million in 2021. The market is expected to grow at a CAGR of 10.1% duri ... Read More

    • Online Gaming - Key Disruptive Forces to Transform User Experience

      Online Gaming - Key Disruptive Forces to Transform User Experience Summary Online gaming sees a massive boom thanks to the rise in player count and technology proliferation. Gen Z and millennial enthusiasm for novel experiences is a key factor driving investments into the cloud, wearable, and real-t ... Read More

    • Metaverse in Consumer Goods - Thematic Intelligence

      Metaverse in Consumer Goods - Thematic Intelligence Summary This report focuses on the theme of the Metaverse in Consumer Goods and how FMCG companies can adapt to this online developments and associated technologies and platforms in future. The metaverse is a virtual world where users share experie ... Read More

    • Metaverse Market Size, Share, Trends, Analysis and Forecasts By Vertical (BFSI, Retail, Media and Entertainment, Education, Aerospace and Defense, Manufacturing, Others), Component Stack (Hardware, Software, Services), Region and Segment 2022-2030

      Metaverse Market Size, Share, Trends, Analysis and Forecasts By Vertical (BFSI, Retail, Media and Entertainment, Education, Aerospace and Defense, Manufacturing, Others), Component Stack (Hardware, Software, Services), Region and Segment 2022-2030 Summary The global metaverse market size was valued ... Read More

    • Video Games - Thematic Research

      Video Games - Thematic Research Summary The gaming software market was worth $197 billion in 2021 and will become a $470 billion industry by 2030, according to GlobalData estimates. Mobile gaming will be the dominant segment, accounting for more than 50% of global gaming software revenues by 2030. T ... Read More

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