Virtual Reality Market Research Reports & Industry Analysis
Virtual Reality Industry Research & Market Reports
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2024 Global Forecast for Ar And Vr Display Market (2025-2030 Outlook)-High Tech & Emerging Markets Report
... The product or service category is within the NAICS Semiconductor Mfg. industry. The product or service category is within the NAICS Semiconductor Mfg. industry. The global market is expected to increase from USD xx billion ... Read More
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Generative AI in Media and Entertainment Forecast till 2032
... Growing liveliness industry are the key market drivers boosting the development of the Generative AI in Media and Entertainment market. The movement of Generative AI in computer games offers important possibilities for industry members, stimulating ... Read More
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2024 Global Forecast for Augmented Reality In Retail Market (2025-2030 Outlook)-High Tech & Emerging Markets Report
... The product or service category is within the NAICS Computer Systems Design Services industry. The product or service category is within the NAICS Computer Systems Design Services industry. The global market is expected to increase ... Read More
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2024 Global Forecast for Augmented Reality And Virtual Reality In Aerospace Market (2025-2030 Outlook)-High Tech & Emerging Markets Report
... over 50 countries. The product or service category is within the NAICS Computer Systems Design Services industry. The product or service category is within the NAICS Computer Systems Design Services industry. The global market is ... Read More
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Augmented Reality in Agriculture - Thematic Research
... be worth $100 billion by 2030, up from $22 billion in 2022. AR is improving productivity and efficiency in agriculture, but its adoption remains limited. AR can be used to streamline training on farms, to ... Read More
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Global Digital Transformation Market 2024-2028
... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More
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Frost Radar™: 3D Modeling and Animation Software, 2024
... animation software industry analyzes providers developing, selling, and supporting tools to create and manipulate 3D objects and animation for a variety of verticals and use cases, including media and entertainment (M&E), architecture, industrial design, and ... Read More
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Wearable AI Market by Product (Smartwatches, Fitness Tracker, AR/VR Headsets, Wearable Cameras, Smart Earwear, Smart Clothing & Footwear), Operation (On-device AI, Cloud-based AI), Application (Consumer Electronics, Healthcare) - Global Forecast to 2029
... market is projected to grow from USD 62.7 billion in 2024 and is estimated to reach USD 138.5 billion by 2029; it is expected to grow at a CAGR of 17.2% from 2024 to 2029. ... Read More
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Global Digital Artwork Market Size study & Forecast, by Type (Digital Collage, Digital Paintings, Digital Photographs, GIF Art, Generative Art, Others), By Medium (2D, 3D, Video, AR, VR, Others), by Sales Channel (Online, Offline), by End-user (Commercial, Personal, Others), and Regional Analysis, 2023-2030
... End-user (Commercial, Personal, Others), and Regional Analysis, 2023-2030 Global Digital Artwork Market is valued approximately at USD XX billion in 2022 and is anticipated to grow with a healthy growth rate of more than XX% ... Read More
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Global Immersive Entertainment Market Size study & Forecast, by Technology Type (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Others), by Application (Gaming, Live Events, Museum and Cultural Experiences, Music and Concerts, Sports, Arcade Studios, Immersive Theater, Others), and Regional Analysis, 2023-2030
... Studios, Immersive Theater, Others), and Regional Analysis, 2023-2030 Global Immersive Entertainment Market is valued approximately at USD XX billion in 2022 and is anticipated to grow with a healthy growth rate of more than XX% ... Read More
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India Sports AR/VR Market Assessment, By Type of Product [Head-Mounted Display, Handheld, Application, AR Software, Others], By Type of Offerings [Hardware, Software, Services], By Type of Technology [Fully Immersive, Semi-Immersive, Non-Immersive], By Type of Device Type [Head Mounted Display, Gesture Tracking Device, Projectors and Display Walls], By Region, Opportunities and Forecast, FY2017-FY2031F
... Type [Head Mounted Display, Gesture Tracking Device, Projectors and Display Walls], By Region, Opportunities and Forecast, FY2017-FY2031F India sports AR/VR market is projected to witness a CAGR of 30.15% during the forecast period FY2024-FY2031, growing ... Read More
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Augmented Reality (AR) in Retail and Apparel - Thematic Research
... world overlaid with digital data. Worth nearly $22 billion in 2022, the global AR market will reach $100 billion by 2030, growing at a CAGR of 21% over the eight years, according to GlobalData forecasts. ... Read More
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Metaverse in Asia
... participate in an extensive virtual economy. The central concept of the metaverse is straightforward but intriguing: a persistent 3D world where an infinite number of people can interact with one another in real time. Even ... Read More
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Global E-Learning Virtual Reality Market Growth (Status and Outlook) 2024-2030
... demand in downstream market, the E-Learning Virtual Reality is forecast to a readjusted size of US$ 297.9 million by 2030 with a CAGR of 24.7% during review period. The research report highlights the growth potential ... Read More
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Virtual Fitness Market Size, Trends, Analysis, and Outlook By Session (Group, Solo), By Streaming (Live, On-demand), By Device (Smart TV, Smartphones, Laptops & Desktops, Tablets), by Region, Country, Segment, and Companies, 2024-2030
... Fitness market size is poised to register 28.61% growth from 2024 to 2030, presenting significant growth prospects for companies operating in the industry. The industry study analyzes the global Virtual Fitness market across By Session ... Read More
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Wearable Brain Devices Market Size, Trends, Analysis, and Outlook By Channel Type (32-Channel Type, 12-Channel Type, 14-Channels, 5-Channel Type, Multichannels, Others), By Application (Medical Setting, AR/VR Gaming Settings, Others), By End-user (Hospitals & Clinics, Neurology Centers, Ambulatory Surgery Centers, Diagnostic Centers, Transportation and Construction, Research and Academics, Homecare Settings, Intensive Care Units, Assisted Living Facilities, Athletes and Military Personnel, Others), by Region, Country, Segment, and Companies, 2024-2030
... Centers, Ambulatory Surgery Centers, Diagnostic Centers, Transportation and Construction, Research and Academics, Homecare Settings, Intensive Care Units, Assisted Living Facilities, Athletes and Military Personnel, Others), by Region, Country, Segment, and Companies, 2024-2030 The global Wearable ... Read More
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The 2025-2030 World Outlook for Mobile Learning Technologies
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More
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The 2025-2030 World Outlook for Augmented Reality and Virtual Reality in Healthcare
... estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. ... Read More
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The 2025-2030 World Outlook for Augmented Analytics
... earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a ... Read More
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The 2025-2030 World Outlook for Augmented Reality in Retail
... demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader ... Read More
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The 2025-2030 World Outlook for Virtual Mirrors
... earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a ... Read More
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The 2025-2030 World Outlook for Virtual Reality
... earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a ... Read More
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The 2025-2030 World Outlook for Virtual Reality Technologies
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More
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The 2025-2030 World Outlook for Augmented Reality Headsets
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More
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The 2025-2030 World Outlook for Virtual and Augmented Reality (VR and AR)
... estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. ... Read More