Category: Virtual Reality
Africa Virtual Reality
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Gaming Accessories Market Research Report By Product (Gamepads/ Joysticks/ Controllers, Gaming Keyboards, Gaming Mouse, Headsets, Surfaces, Virtual Reality (VR) Devices, Cooling Fans, Web Camera, and Others), by Device Type (PC (Desktop and Laptop), Smartphones and Gaming Consoles), by Distribution Channel (Online and Offline), by End Use (Casual Gaming and Professional Gaming) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) – Global Forecast Till 2030
... Gaming Consoles), by Distribution Channel (Online and Offline), by End Use (Casual Gaming and Professional Gaming) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) – Global Forecast Till 2030 The ... Read More
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Middle East & Africa Digital Transformation Consulting Market – Segmented By Technology (IoT, Cloud Computing, Big Data Analytics, AI/ML, Cybersecurity, Mobility Solutions, AR/VR, RPA), By Application (SMEs, Large Enterprises), By Countries, By Competition 2019-2029
... East & Africa Digital Transformation Consulting Market was valued at USD 14.76 Billion in 2023 and is anticipated to project robust growth in the forecast period with a CAGR of 25.86% through 2029. The expansion ... Read More
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Mobile and Handheld Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2031 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... Africa) Innovation stands as the cornerstone of the mobile and handheld gaming market, and in an era where technological advancements reign supreme, staying ahead of the curve is not just a choice but a necessity. ... Read More
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Digital Artwork Market, By Type (Digital Paintings, Digital Sculptures, Digital Photographs, Digital Collage, Gif Art, Generative Art, Others), By Medium (2D, 3D, VR, AR, Video, Interactive, Others), By Distribution Channel (Online Channels, Offline Channels, Others), By End Use (Personal, Commercial, Investment, Others), By Price Range (Less than $100, $100 to $1,000, $1,000 to $10,000, More than $10,000, Others), By Artist Type (Amateur, Professional, Independent, Commercial, Emerging, Established, Others), By Geography (North America, Latin America, Europe, Asia Pacific, Middle East & Africa)
... By End Use (Personal, Commercial, Investment, Others), By Price Range (Less than $100, $100 to $1,000, $1,000 to $10,000, More than $10,000, Others), By Artist Type (Amateur, Professional, Independent, Commercial, Emerging, Established, Others), By Geography ... Read More
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Africa: VR Headsets Market - Analysis, Size, Trends, Consumption, and Forecast
... it, and a forecast for the market development in the medium term. The report provides a strategic analysis of the vr headsets market in Africa and describes the main market participants, growth and demand drivers, ... Read More
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Nigeria: Gaming Equipment Industry - Analysis, Size, Trends, Consumption, and Forecast
... the industry development in the medium term (2024-2029). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis of the ... Read More
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3D Animation Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2031 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... global 3D animation market is poised for substantial expansion, driven by technological advancements and increasing interest in visual effects, virtual reality, artificial intelligence, and augmented reality. In 2024, the market was valued at US$ 22 ... Read More
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South Africa Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... the forecast period, recording a CAGR of 29.9% during 2023-2030. The Metaverse Spend Value in the country will increase from US$3,260.7 million in 2022 to reach US$14,308.2 million by 2030. Metaverse is gaining strong prominence ... Read More
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Head-mounted Display (HMD) Market, By Product Type(Helmet Mounted Display, Eye Wear Display), By Component (Helmet Mounted Display (Micro-Display, Head Tracker, Camera, Connectivity, Combined Mirror, Control Unit, Helmet and Accessories) Eye Wear Display/Glass (Micro-Display, Goggle, Head Tracker, Controller, Connectivity, Battery and Accessories)), by Application (Defense, Aviation, & Military, Industrial Sector, Augmented & Virtual Reality, Research & Development, Healthcare, Video Gaming & Entertainment, Training & Simulation and Others), and by Geography (North America, Europe, Asia Pacific, and Latin America, Middle East & Africa) - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2030
... Tracker, Controller, Connectivity, Battery and Accessories)), by Application (Defense, Aviation, & Military, Industrial Sector, Augmented & Virtual Reality, Research & Development, Healthcare, Video Gaming & Entertainment, Training & Simulation and Others), and by Geography (North ... Read More
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Middle East & Africa Driving Training Simulator Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Simulator Type (Compact Simulator and Full-Scale Simulator), Vehicle Type (Car Simulator, Truck and Bus Driving Simulator, and Others), End User (Driving Training Center, Automotive OEM, and Others)
... and Others), End User (Driving Training Center, Automotive OEM, and Others) The driving training simulator market in Middle East & Africa is expected to grow from US$ 208.33 million in 2022 to US$ 232.60 million ... Read More
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Middle East & Africa Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... The location-based entertainment market in Middle East & Africa is expected to grow from US$ 44.40 million in 2022 to US$ 68.95 million by 2028. It is estimated to grow at a CAGR of 7.6% ... Read More
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Global Metaverse Market Size, Segments, Outlook and Revenue Forecast 2022-2030 by Component (Hardware, Software, and Professional Services), Platform (Desktop, Mobile, and Wearable), Offerings (Virtual Platforms, Asset Marketplace, Avatars, and Financial Services), Technology (Augmented Reality & Virtual Reality, Mixed Reality, and Blockchain), End-user (Gaming, Social Media & Live Events, Online Shopping, Industrial Manufacturing, Aerospace and Defense, Education, and Healthcare) and Region (North America, Asia-Pacific, Europe, Latin America, Middle East & Africa)
... Virtual Reality, Mixed Reality, and Blockchain), End-user (Gaming, Social Media & Live Events, Online Shopping, Industrial Manufacturing, Aerospace and Defense, Education, and Healthcare) and Region (North America, Asia-Pacific, Europe, Latin America, Middle East & Africa) ... Read More
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Global Automotive Head-Up Display (HUD) Market Size, Segments, Outlook, and Revenue Forecast 2022-2028 by Technology (Conventional HUD, Augmented Reality HUD), Product Type (Combiner HUD, Windshield HUD), Dimension Type (2-D HUD, 3-D HUD), Vehicle Type (Passenger Vehicles, Commercial Vehicles), Sales Channel (Original Equipment Manufacturers (OEM), Aftermarket) and Region (North America, Europe, Asia Pacific, Latin America Middle East and Africa)
... Vehicles, Commercial Vehicles), Sales Channel (Original Equipment Manufacturers (OEM), Aftermarket) and Region (North America, Europe, Asia Pacific, Latin America Middle East and Africa) Market Overview: The automotive head-up display, also known as automotive HUD, is ... Read More
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Africa & Middle East NFT Market Intelligence and Future Growth Dynamics Databook – 50+ KPIs on NFT Investments by Key Assets, Currency, Sales Channels - Q2 2022
... Survey, NFT industry in Africa & Middle East is expected to grow by 48.3% on an annual basis to reach US$3420.4 million in 2022. The NFT industry is expected to grow steadily over the forecast ... Read More
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South Africa NFT Market Intelligence and Future Growth Dynamics Databook – 50+ KPIs on NFT Investments by Key Assets, Currency, Sales Channels - Q2 2022
... industry in South Africa is expected to grow by 50.2% on an annual basis to reach US$1315.8 million in 2022. The NFT industry is expected to grow steadily over the forecast period, recording a CAGR ... Read More
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Latin America, Middle East & Africa Metaverse Market Databank
... 2021 to 2029. Hardware segment is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware ... Read More
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Global Wireless Headphones Market, By Product Type (In-Ear, Over-Ear Headphones, and Others); By Distribution Channel (Online and Offline); By Application (Music & Entertainment, Gaming, Virtual Reality, Fitness, and Others); By Region (North America, Europe, The Asia Pacific, Latin America, The Middle East, And Africa); Trend Analysis, Competitive Market Share & Forecast, 2018-2028
... Asia Pacific, Latin America, The Middle East, And Africa); Trend Analysis, Competitive Market Share & Forecast, 2018-2028 Global Wireless Headphones Market to Reach Nearly USD 70 Billion by 2028 The growth of the wireless headphones ... Read More
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Middle East and Africa Head Mounted Display Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Integrated HMD, Discrete HMD, and Slide-On HMD), Application (Training & Simulation, Sports & Leisure, Imaging, Defense & Security, and Others), Component (Display Screens, Controllers, Sensors, Cameras, and Others), Technology (Augmented Reality, Virtual Reality, and Mixed Reality), Design (Head Mounted Display and Wearable Glasses), and Connection (Wired, Wireless, and Hybrid)
... & Security, and Others), Component (Display Screens, Controllers, Sensors, Cameras, and Others), Technology (Augmented Reality, Virtual Reality, and Mixed Reality), Design (Head Mounted Display and Wearable Glasses), and Connection (Wired, Wireless, and Hybrid) The head ... Read More