Virtual Reality Market Research Reports & Industry Analysis
Virtual Reality Industry Research & Market Reports
-
Game-Based Learning Market Forecast Report by Game Type (Training, Knowledge & skill-based Games, Assessment & Evaluation Games, AI-based Games, AR VR Games, Language Learning Games) Deployment Type (On Premise, Cloud) End User (Education, Consumer, Healthcare & Life Sciences, Retail, Government, IT & Telecom, Manufacturing, Others) Countries and Company Analysis 2024-2032
... & Life Sciences, Retail, Government, IT & Telecom, Manufacturing, Others) Countries and Company Analysis 2024-2032 Global Game-Based Learning Market Size Global Game-Based Learning Market was US$19.32 billion in 2023 and is expected to the reach ... Read More
-
Virtual Events Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)
... billion by 2029, growing at a CAGR of 10.60% during the forecast period (2024-2029). A virtual event, also known as an online event, virtual conference, or livestream, is an event that interests people interacting in ... Read More
-
AWE USA 2024: All Spatial, Metaverse, Web3, dAGI, AI, and AR Fusion Were Among the Highlights of the Event
... advancements in XR technologies, emphasizing their practical benefits across various industries. Key themes included the convergence of AI and AR, the importance of the metaverse, and the role of Web3. Major companies like Apple, Qualcomm, ... Read More
-
Global Virtual Reality Market in Education Sector 2024-2028
... report on the virtual reality market in education sector provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an ... Read More
-
Augmented Reality Navigation Market by HMD, HUD, AR Navigation Software; Real-time Location Data Management, Routing and Navigation, Asset Tracking, Reverse Geocoding; Built-in Mobile Sensors, Visual Positioning System, AR Cloud - Global Forecast to 2029
... augmented reality (AR) navigation market is expected to reach USD 6.33 billion by 2029 from USD 1.17 billion in 2024, at a CAGR of 40.3% during the 2024-2029 period. “Automotive end-user is projected to have ... Read More
-
North America Virtual Reality Puzzle Games Market Forecast to 2030 - Regional Analysis - by Age (18 to 34 Years, Above 35 Years, 13 to 17 Years, and Upto 12 Years), Player Type (Single Player and Multi Player), and End Users (Individuals and Professionals)
... and Multi Player), and End Users (Individuals and Professionals) The North America virtual reality puzzle games market was valued at US$ 77.37 million in 2022 and is expected to reach US$ 156.66 million by 2030; ... Read More
-
Europe Virtual Reality Puzzle Games Market Forecast to 2030 - Regional Analysis - by Age (18 to 34 Years, Above 35 Years, 13 to 17 Years, and Upto 12 Years), Player Type (Single Player and Multi Player), and End Users (Individuals and Professionals)
... Multi Player), and End Users (Individuals and Professionals) The Europe virtual reality puzzle games market was valued at US$ 88.21 million in 2022 and is expected to reach US$ 155.30 million by 2030; it is ... Read More
-
Wearable Technology Market: Global Market Size, Forecast, Insights, Segmentation, and Competitive Landscape with Impact of COVID-19 & Russia-Ukraine War
... 2025-2034. This report on global wearable technology market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the global wearable ... Read More
-
Immersive VR Market Market by Head-Mounted Displays (HMDs), Gesture Tracking Devices, Display Walls & Projectors, Sensors, Semiconductor Components, Position & Room Trackers, Displays and Cameras - Global Forecast to 2029
... was valued at USD 10.1 billion in 2024 and is projected to reach USD 34.9 billion by 2029; it is expected to register a CAGR of 28.0% during the forecast period. Increasing integration of immersive ... Read More
-
Education - Enterprise ICT
... Opportunity Forecasts to 2028: Education. It reveals an executive-level overview of how the overall ICT budgets and their allocations towards various segments have changed for enterprises in the vertical in 2024 compared to 2023 and ... Read More
-
Smart Retail Global Market Opportunities And Strategies To 2033
... Learning; Augmented Reality And Virtual Reality3) By Application: Foot-Traffic Monitoring; Inventory Management; Loyalty Management And Payment; Predictive Equipment Maintenance; Brand ProtectionCovering: Walmart Inc.; Amazon.com Inc.; Alibaba Group Holding Limited; Google LLC; Samsung Electronics Co. Ltd. ... Read More
-
The Evolving Role of Extended Reality in Healthcare: The Metaverse and Digital Health 4.0
... spectrum of immersive technologies, including mixed reality (MR), augmented reality (AR), and virtual reality (VR) technologies. Regarding healthcare IT, the early-medium stage healthcare XR market is still finding use cases through which it can expand ... Read More
-
Wireless Gigabit Market SoC, Module, IEEE 802.11AD, IEEE 802.11AY, 57-71 GHz, Router, Access Point, Docking Station, Backhaul Station, Adapter, AR/VR, Multimedia Streaming, Video Wall, Biometric, Smart City, Gesture Control - Global Forecast to 2029
... global Wireless Gigabit market is expected to be valued at USD 66.9 million in 2024 and is projected to reach USD 138.8 million by 2029, growing at a CAGR of 15.7% from 2024 to 2029. ... Read More
-
Growth Opportunities in the Augmented Connected Worker Sector, Global, 2023–2030
... basis and companies are finding it difficult to find and train suitable new workers. Additionally, an increasing number of small and medium-sized manufacturing companies are beginning their digital transformation. Many vendors that offered point solutions ... Read More
-
AI and Electronics Technologies Transforming the Consumer Electronics Industry
... and electronics technologies, which will focus on sustainability issues and improve functionality, user experiences, connectivity, integration, miniaturization, and advanced sensors. AI will power features such as voice assistants with natural language processing, smarter recommendations, and ... Read More
-
Gaming Headset Market Report: Trends, Forecast and Competitive Analysis to 2030
... markets. The global gaming headset market is expected to reach an estimated $3.69 billion by 2030 with a CAGR of 7.0% from 2024 to 2030. The major drivers for this market are growing adoption of ... Read More
-
Vtuber (Virtual YouTuber) - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
... to a readjusted size of US$ 5.03 billion by 2030 with a CAGR of 19.82% during the forecast period 2024-2030. The global key companies of Vtuber (Virtual YouTuber) include COVER Corporation, Anycolor, Brave Group, Bilibili, ... Read More
-
VR Gambling
... at a CAGR of 22.8% over the analysis period 2023-2030. Casino, one of the segments analyzed in the report, is expected to record a 22.5% CAGR and reach US$90.6 Billion by the end of the ... Read More
-
Global Augmented Shopping Market 2024-2028
... provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the latest ... Read More
-
Digital Mental Health Market Research Report Information by Component (Software [Cloud-based and Web-based] and Services [Cognitive Behavioral Therapy, Acceptance and Commitment Therapy (ACT), and Other Services]), by Disorder Type (Mental Disorder [Anxiety Disorder, Post-Traumatic Stress, Substance Abuse Disorder, Schizophrenia, and Other Mental Disorder] and Behavioral Disorder [Attention Deficit Hyperactivity Disorder (ADHD), Emotional Behavioral Disorder, Oppositional Defiant Disorder, Obsessive Compulsive Disorder (OCD), and Other Behavioral Disorder]), by Age Group (Children & Adolescents (10 to 19), Adult (20 to 65), and Geriatric (Above 65)), by End User (Patients, Payers, and Providers) and by Region (North America, Europe, Asia-Pacific, and Rest of the World) – Industry Forecast till 2032
... Military Small Boats} ), By Size (<=20 Feet, >20 Feet), and By Seating Capacity (<=6 passengers, >6 passengers), By Horse Power(<=150 HP,>300 HP,150-300 HP), By Material (Aluminum, Fiberglass, HDPE, Other Materials (PVC)), By Country (Australia, ... Read More
-
M2M IoT Wearable Technology Ecosystem Global Market Insights 2024, Analysis and Forecast to 2029, by Market Participants, Regions, Technology, Application, Product Type
... from 2019 to 2023 and its CAGR from 2019 to 2023, and also forecasts its market size to the end of 2029 and its CAGR from 2024 to 2029. For geography segment, regional supply, demand, ... Read More
-
OLED-on-Silicon (OLEDoS) Market by Product Type (Near-eye Display, Head-up Display), Display Size (More Than 1”, Less Than 1”), Vertical (Consumer, Aerospace & Defense, Commercial & Industrial) and Region - Global Forecast to 2029
... (OLEDoS) market is projected to reach USD 2,352 million by 2029 from USD 534 million in 2024 at a CAGR of 34.5% during the forecast period. The major factors driving the growth of market are ... Read More
-
Global Robotic Simulator Market 2024-2028
... report on the robotic simulator market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
-
Thematic Intelligence: Metaverse in Travel and Tourism (2024)
... as well as providing concrete case studies to help the reader see examples of metaverse in action. The metaverse is a virtual world where users share experiences and interact in real-time within simulated scenarios. GlobalData ... Read More
-
Customer Engineering Services Case Study: Augmented Reality for Distributed Field Service Workers
... augmented reality (AR) training and remote assistance solution to be used by field technicians in a variety of customer retail locations. This document provides insight into key criteria and decision-making processes that guided CES leadership's ... Read More