Virtual Reality Market Research Reports & Industry Analysis
Virtual Reality Industry Research & Market Reports
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Digital Scent Technologies
... by 2030, growing at a CAGR of 7.7% over the analysis period 2023-2030. Medical End-Use, one of the segments analyzed in the report, is expected to record a 8.3% CAGR and reach US$679.1 Million by ... Read More
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2024 Global Forecast for Pc Gaming Headsets Market (2025-2030 Outlook)-High Tech & Emerging Markets Report
... The product or service category is within the NAICS Semiconductor industry. The product or service category is within the NAICS Semiconductor industry. The global market is expected to increase from USD xx billion in 2025 ... Read More
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2024 Global Forecast for Smart Space Market (2025-2030 Outlook)-High Tech & Emerging Markets Report
... product or service category is within the NAICS Computer Systems Design Services industry. The product or service category is within the NAICS Computer Systems Design Services industry. The global market is expected to increase from ... Read More
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Global Wearable Technology Market Size Study, by Device (Fitness, Smart Watches, Smart Glasses, Smart Clothing, Others), by Product Type (Wrist Wear, Eyewear, Hearables, Neckwear, Bodywear, Others), by Application (Lifestyle, Consumer Applications, Entertainment, Healthcare, Fitness and Sports, Defense, Enterprise) and Regional Forecasts 2022-2032
... Sports, Defense, Enterprise) and Regional Forecasts 2022-2032 Global Wearable Technology Market is valued at approximately USD 78.71 billion in 2023 and is anticipated to grow with a healthy growth rate of more than 12.8% over ... Read More
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Global Location-based Virtual Reality (VR) Market 2024-2028
... 52.65% during the forecast period. The report on the location-based virtual reality (VR) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 ... Read More
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Plunkett's Games, Apps & Social Media Industry Almanac 2025: Games, Apps & Social Media Industry Market Research, Statistics, Trends and Leading Companies
... Industry. Gain vital insights that can help shape strategy for business development, product development and investments. Key Features: Business trends analysis In-depth industry overview Technology trends analysis Forecasts Spending, investment, and consumption discussions In-depth industry ... Read More
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eHealth Market - forecast to 2033 : By TYPE (Telemedicine, mHealth, Health Information Systems, Electronic Health Records, Health Analytics, Clinical Decision Support Systems, ePrescribing, Health Information Exchange Solutions, Chronic Care Management Apps, Medical Apps), SERVICE (Monitoring Services, Diagnostic Services, Healthcare Strengthening Services, Treatment Services), END-USER (Healthcare Providers, Insurance Companies, Patients, Pharmacies, Government Organizations, Research Centers), TECHNOLOGY (Wearable Technology, Mobile Health Apps, Telehealth Solutions, Data Analytics, Cloud-based Solutions, Artificial Intelligence, Internet of Things), APPLICATION (Chronic Disease Management, Medication Management, Diagnostic and Consultation Services, Health and Wellness Management, Remote Monitoring, Fitness and Nutrition, Others), and Region
... (Monitoring Services, Diagnostic Services, Healthcare Strengthening Services, Treatment Services), END-USER (Healthcare Providers, Insurance Companies, Patients, Pharmacies, Government Organizations, Research Centers), TECHNOLOGY (Wearable Technology, Mobile Health Apps, Telehealth Solutions, Data Analytics, Cloud-based Solutions, Artificial Intelligence, Internet ... Read More
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Artificial Intelligence (AI) in Fashion Market - Forecasts from 2023 to 2028
... million by 2028. The way AI is changing the fashion business and influencing many parts of it is driving its growth. AI increases client pleasure and loyalty by using data analysis to provide personalized shopping ... Read More
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Global Volumetric Video Market 2024-2028
... report on the volumetric video market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
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Thematic Intelligence: the Metaverse in Consumer
... future. The metaverse is a virtual world where users share experiences and interact in real-time within simulated scenarios. GlobalData estimates the metaverse economy will be worth $400 billion by 2030, up from $48 billion in ... Read More
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Industrial Metaverse Market by Technology (Digital Twin, Augmented Reality, Virtual Reality, Artificial Intelligence, Edge Computing, Private 5G, Blockchain), End User (Automotive, Aerospace, Electronics, Healthcare) and Region - Global Forecast to 2029
... market is estimated to grow from USD 28.7 billion in 2024 to USD 228.6 billion in 2029; it is expected to grow at a CAGR of 51.5% during the forecast period. “Rising adoption of digital ... Read More
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Virtual Reality Market by Device (Gesture-Tracking Device (GTD), Head-Mounted Display (HMD), Projectors & Display Wall (PDW), Treadmills & Haptic Gloves, VR Glasses, VR Simulators), Technology, Component, Application, and Geography - Global Industry Analysis, Opportunities and Forecast up to 2030
... Forecast up to 2030 Virtual Reality Market Size The global virtual reality market size was valued at $97.93 billion in 2024 and is projected to reach $426.69 billion by 2030, growing at a CAGR of ... Read More
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Global Augmented Reality Headsets Market Size study, by Type (Smartphone-Enabled Headsets, Standalone Headsets, Tethered Headsets), by Application (Consumer, Enterprise) and Regional Forecasts 2022-2032
... billion in 2023 and is projected to grow at an impressive CAGR of 40.76% from 2024 to 2032. AR headsets typically incorporate a variety of sensors, cameras, and display technologies to track the user's movements ... Read More
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Worldwide Augmented, Extended, Mixed, and Virtual Reality Headset Forecast Update, 2024–2028: CY 3Q24
... specificity and clarity when analyzing and comparing different products," says Ramon T. Llamas, research director, IDC's Augmented and Virtual Reality team. "VR headsets, made immensely popular by Meta, will eventually give way to multifaceted MR ... Read More
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Global Augmented Reality (AR) and Virtual Reality (VR) Software Market Size Study by Type (AR Software, VR Software), Platform (Console, Desktop, Headsets, Mobile), Software Type (3D Modeling, AR Remote Collaboration, Documentation, Navigation, Visualization, VR Content Creation, Workflow Optimization), Deployment (Hybrid, On-Cloud, On-Premises), End-User (Aerospace & Defense, Automotive & Transportation, Consumer Goods & Retail, Education, Entertainment & Gaming, Healthcare) and Regional Forecasts 2022-2032
... Creation, Workflow Optimization), Deployment (Hybrid, On-Cloud, On-Premises), End-User (Aerospace & Defense, Automotive & Transportation, Consumer Goods & Retail, Education, Entertainment & Gaming, Healthcare) and Regional Forecasts 2022-2032 Global Augmented Reality (AR) and Virtual Reality (VR) ... Read More
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Global Game Engines Market 2024-2028
... report on the game engines market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
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Global Metaverse In Healthcare Market 2024-2028
... metaverse in healthcare market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current ... Read More
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Global Multiexperience Development Platforms (Mxdp) Market 2024-2028
... on the multiexperience development platforms (MXDP) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis ... Read More
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Global 5G Transparent Film Antenna Market Size Study, by Frequency Type (30-300 GHz, Above 300 GHz, Up to 30 GHz), by Deployment (Automobile Glazing, Indoor Walls & Ceiling, Large Monitors), by Application (AR, VR & IoT Device Communication, Beam Steering, Mobile Communication, Radar Absorbing & Scattering), by End-Use (Automotive, Consumer Electronics, Energy, IT & Telecommunication, Military & Defense), and Regional Forecasts 2022-2032
... IoT Device Communication, Beam Steering, Mobile Communication, Radar Absorbing & Scattering), by End-Use (Automotive, Consumer Electronics, Energy, IT & Telecommunication, Military & Defense), and Regional Forecasts 2022-2032 The Global 5G Transparent Film Antenna Market is ... Read More
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Artwork Management Software Market Forecast to 2033 : Type (On-Premises, Cloud-Based, Hybrid, Others), Product (Standalone Software, Integrated Software Suite, Mobile Applications, Web Applications, Others), Services (Consulting, Implementation, Training and Education, Support and Maintenance, Others), Technology (Artificial Intelligence, Machine Learning, Blockchain, Internet of Things (IoT), Augmented Reality, Virtual Reality, Big Data Analytics, Others), Component (Software, Hardware, Services, Others), Application (Inventory Management, Exhibition Management, Auction Management, Collection Management, Provenance Tracking, Condition Reporting, Insurance Management, Others), Deployment (On-Premises, Cloud-Based, Hybrid, Others), End User (Museums, Galleries, Auction Houses, Private Collectors, Corporate Collections, Art Dealers, Artists, Others), Region (North America, Europe, Asia-Pacific, Latin America, Middle East and Africa, Others)
... (Artificial Intelligence, Machine Learning, Blockchain, Internet of Things (IoT), Augmented Reality, Virtual Reality, Big Data Analytics, Others), Component (Software, Hardware, Services, Others), Application (Inventory Management, Exhibition Management, Auction Management, Collection Management, Provenance Tracking, Condition Reporting, ... Read More
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Global Game-based Learning Market Analysis & Trends - Industry Forecast to 2030
... on our analysis the market is expected to grow at a CAGR of 20.3% from 2024 - 2030 timeframe. Some of the prominent trends that the market is witnessing include rising demand for quality education, ... Read More
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Amusement Parks Market - forecast to 2033 : By LOCATION TYPE (Indoor Amusement Parks, Outdoor Amusement Parks), SIZE OF PARK (Large Amusement Parks, Medium-sized Amusement Parks, Small Amusement Parks), THEME (Adventure Theme Parks, Fantasy Theme Parks, Water Parks, Educational Theme Parks, Movie/Entertainment Theme Parks, Wildlife/Nature Theme Parks), TARGET AUDIENCE (Family-centric Parks, Parks for Children, Teen-centric Parks, Adult-oriented Parks), ATTRACTIONS (Roller Coasters, Water Rides, Thrill Rides, Kiddie Rides, Shows and Entertainment, Interactive Attractions, Virtual Reality Attractions), TICKETING MODEL (Pay-per-ride, Pay-per-attraction, Unlimited Rides Passes), SEASONALITY (Year-round Parks, Seasonal Parks), and Region
... Parks, Water Parks, Educational Theme Parks, Movie/Entertainment Theme Parks, Wildlife/Nature Theme Parks), TARGET AUDIENCE (Family-centric Parks, Parks for Children, Teen-centric Parks, Adult-oriented Parks), ATTRACTIONS (Roller Coasters, Water Rides, Thrill Rides, Kiddie Rides, Shows and Entertainment, ... Read More
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Sustainability in the Metaverse, Forecast to 2029
... possess a sense of social presence and spatial awareness and can participate in an extensive virtual economy. The central concept of the metaverse is straightforward but intriguing: A persistent 3D world in which an infinite ... Read More
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Organizational Growth Market - Forecast to 2033 : Type (Strategic Growth, Operational Growth, Financial Growth, Market Expansion, Product Development, Customer Acquisition, Revenue Growth, Profit Growth, Employee Growth, Others), Product (Software Solutions, Consulting Services, Training Programs, Market Intelligence Tools, Customer Relationship Management Systems, Enterprise Resource Planning Systems, Business Analytics Tools, Performance Management Systems, Others), Services (Advisory Services, Implementation Services, Support Services, Outsourcing Services, Training and Development Services, Market Research Services, Customer Support Services, Others), Technology (Artificial Intelligence, Machine Learning, Big Data Analytics, Cloud Computing, Internet of Things, Blockchain, Robotic Process Automation, Augmented Reality, Virtual Reality, Others), Component (Software, Hardware, Services, Middleware, Network Infrastructure, Data Storage, Security Solutions, Communication Systems, Other
... Market Intelligence Tools, Customer Relationship Management Systems, Enterprise Resource Planning Systems, Business Analytics Tools, Performance Management Systems, Others), Services (Advisory Services, Implementation Services, Support Services, Outsourcing Services, Training and Development Services, Market Research Services, Customer ... Read More
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Virtual Reality (VR)
... by 2030, growing at a CAGR of 17.8% over the analysis period 2023-2030. VR Hardware, one of the segments analyzed in the report, is expected to record a 17.2% CAGR and reach US$82.9 Billion by ... Read More