Virtual Reality Market Research Reports & Industry Analysis
Virtual Reality Industry Research & Market Reports
-
Metavers
... Which sectors will be impacted by the emergence of the Industrial Metaverse? What are the concrete use cases for Industrial Metaverse in these sectors? What are the perspectives of development for these initial applications? What ... Read More
-
Digital Mining Market Size, Trends, Analysis, and Outlook By Component (Solutions, Technology, Internet Of Things, Artificial Intelligence (AI) and Machine Learning (ML), Big Data and Analytics, Robotics and Automation, Virtual Reality (VR) and Augmented Reality (AR), Others), By Mining, Underground Mining (Surface Mining, Hybrid Mining), By Application (Exploration and Geology Management, Fleet Management, Asset and Maintenance Management, Mineral Processing and Recovery, Safety and Security Management, Supply Chain Management, Others), by Country, Segment, and Companies, 2024-2030
... (AR), Others), By Mining, Underground Mining (Surface Mining, Hybrid Mining), By Application (Exploration and Geology Management, Fleet Management, Asset and Maintenance Management, Mineral Processing and Recovery, Safety and Security Management, Supply Chain Management, Others), by ... Read More
-
Location-Based Entertainment Market by Component (Hardware, Services, Software), Technology (5G & Networking, Augmented Reality, Mixed Reality), Type, Application/Function, End Use - Global Forecast 2024-2030
... in 2023 and expected to reach USD 5.72 billion in 2024, at a CAGR 22.78% to reach USD 19.93 billion by 2030. Location-based entertainment (LBE) is an arrangement of entertainment that needs physical presence at ... Read More
-
Human Augmentation Market by Type (Augmented Reality Device, Biometric System, Exoskeletons), Functionality (Body Worn, Non-Body Worn), End-use - Global Forecast 2024-2030
... expected to reach USD 296.24 billion in 2024, at a CAGR 15.96% to reach USD 721.44 billion by 2030. Human augmentation includes using technology and various means to improve the capabilities and attributes of the ... Read More
-
AR & VR Software Market by Type (AR Software, VR Software), Platform (Console, Desktop, Headsets), Software Type, Deployment, End-User - Global Forecast 2024-2030
... billion in 2023 and expected to reach USD 15.88 billion in 2024, at a CAGR 18.43% to reach USD 43.96 billion by 2030. Augmented reality (AR) and virtual reality (VR) software are interactive digital platforms ... Read More
-
Augmented & Virtual Reality Market by Technology (Augmented Reality, Virtual Reality), Product (Hardware, Software), Devices, Organization Size, Application - Global Forecast 2024-2030
... in 2023 and expected to reach USD 42.52 billion in 2024, at a CAGR 17.92% to reach USD 114.46 billion by 2030. Augmented & virtual reality (AR/VR) involves innovative technologies that merge digital content with ... Read More
-
Metaverse Market by Product (Hardware, Services, Software), Technology (3D Reconstruction, Artificial Intelligence (AI), Augmented Reality (AR) & Virtual Reality (VR)), End-Use - Global Forecast 2024-2030
... in 2023 and expected to reach USD 108.94 billion in 2024, at a CAGR 34.80% to reach USD 664.14 billion by 2030. Metaverse technology provides a vision of a single, shared, immersive, 3D virtual space ... Read More
-
Digital Circular Economy Market by Offering (Services, Software), Technology (Al & ML, AR & VR, Big Data Analytics), Application, Vertical - Global Forecast 2024-2030
... billion in 2023 and expected to reach USD 3.52 billion in 2024, at a CAGR 23.66% to reach USD 12.63 billion by 2030. Digital Circular Economy (DCE) refers to integrating innovative digital technologies within the ... Read More
-
5G Infrastructure Market By Component (Hardware and Software), By Spectrum Band (Low Band (<1 GHz), Mid Band (1-6 GHz), and High Band (24-40 GHz)), by Technology (Radio Access Network (RAN), Core Network, Edge Computing, Cloud Infrastructure, Software-Defined Networking (SDN), and Network Function Virtualization (NFV)), by Chipset Type (Application-Specific Integrated Circuit (ASIC), Radio Frequency Integrated Circuit (RFIC), Millimeter Wave Technology Chips, and Field-Programmable Gate Array (FPGA)), by Application (Enhanced Mobile Broadband (eMBB), Massive Machine-Type Communications (mMTC), Ultra-Reliable Low-Latency Communications (URLLC), Internet of Things (IoT), Smart Cities, Connected Vehicles, Virtual & Augmented Reality (VR/AR), and Gaming & Entertainment), and by End User (Telecom Operators, Enterprises, Government & Public Sector, Healthcare, Automotive, Manufacturing, Utilities, and Transportation & Logistics) – Global Opportunity Analysis and Industry Forecast, 2024 – 203
... Infrastructure, Software-Defined Networking (SDN), and Network Function Virtualization (NFV)), by Chipset Type (Application-Specific Integrated Circuit (ASIC), Radio Frequency Integrated Circuit (RFIC), Millimeter Wave Technology Chips, and Field-Programmable Gate Array (FPGA)), by Application (Enhanced Mobile Broadband ... Read More
-
Asia Pacific Industry 5.0 Market Size study, by End-Use Vertical (Manufacturing, Healthcare, Telecommunication, Automotive, Semiconductor, Others) By Technology (Robotics, Internet of Things (IoT), Automation, Augmented Reality and Virtual Reality, Cloud Computing, Big Data, Others) and Country Forecasts 2022-2032
... Country Forecasts 2022-2032 Asia Pacific Industry 5.0 Market is valued approximately at USD 16.26 billion in 2023 and is anticipated to grow with a healthy growth rate of more than 32.74% over the forecast period ... Read More
-
Automotive HMI Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032
... 23 billion in 2023, and the market is now projected to grow from USD 24.73 billion in 2024 to USD 66.28 billion by 2032, exhibiting a CAGR of 13.1% during the forecast period of 2024-2032. ... Read More
-
Mixed Reality Headsets Global Market Report 2024
... Retail; Enterprise Direct Sales; Specialized Vendors4) By End-User: Consumer Electronics; Healthcare; Industrial And Manufacturing; Education; Gaming And EntertainmentCovering: Apple Inc.; Samsung Electronics Co. Ltd.; Meta Platform Inc.; Dell Technologies Inc.; Huawei Technologies Co. Ltd. Mixed ... Read More
-
Growth Opportunities in Metaverse for Governments
... opportunities, challenges, and evolving trends impacting Web 3.0 adoption as well as presents a series of case studies related to metaverse implementation by the public sector across the world. Globally, governments are starting to explore ... Read More
-
Enhancing Hospitality Training & Development With Virtual Reality (VR) & Gamification – Hotels & Resorts
... This report is your definitive guide to leveraging innovative technology to elevate training, engagement and service quality in the hospitality industry. Experience firsthand how VR and Gamification are reshaping hospitality training, empowering staff and enhancing ... Read More
-
Global Metaverse Market 2024-2028
... the metaverse market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market ... Read More
-
Global Mixed Reality Market In Education Sector 2024-2028
... 66.18% during the forecast period. Our report on the mixed reality in education sector market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around ... Read More
-
Global Virtual Reality (Vr) In Gaming Market 2024-2028
... 38.19% during the forecast period. Our report on the virtual reality (VR) in gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around ... Read More
-
Global Mobile Value-added Services (Mvas) Market 2024-2028
... on the mobile value-added services (MVaS) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis ... Read More
-
Global Wearable Technology Market 2024-2028
... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More
-
Image Signal Processor Market Research Report by Type, by Component, by Sales Channel, by Image Processing, by Technology, by Industry Vertical, and By Region Industry Forecast Till 2032
... was estimated to be worth USD 3412.21 million. The industry for image signal processors is expected to develop at a compound annual growth rate (CAGR) of 9.30% from USD 3729.54553 million in 2024 to USD ... Read More
-
Global Extended Reality (Xr) Market 2024-2028
... extended reality (XR) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current ... Read More
-
Immersive Entertainment Market Size, Share & Trends Analysis Report By Technology Type (Virtual Reality, Augmented Reality, Mixed Reality), By Application (Gaming, Live Events), By Region, And Segment Forecasts, 2024 - 2030
... & Trends The global immersive entertainment market size is expected to reach USD 426.77 billion by 2030, growing at a CAGR of 24.6% from 2024 to 2030, according to a new study by Grand View ... Read More
-
3D Motion Capture System Market by Component (Sensors, Cameras, Communication Devices), Software(Packaged, Plugin), Services (Consultation, Installation), Type (Body-Based, Image-Based), Technology (Optical, Non-Optical) - Global Forecast to 2029
... expected to be valued at USD 240 million in 2024 and is projected to reach USD 484 million by 2029; it is expected to grow at a CAGR of 15.0% from 2024 to 2029. The ... Read More
-
AR And VR Smart Glasses Global Market Opportunities And Strategies To 2033
... Healthcare; Education; Military and Defense4) By Application (AR Smart Glasses): Gaming; Fitness; Education; Travel; Enterprise Use5) By Product: Integrated Smart Glasses; External Smart Glasses6) By Device Type: Binocular; Monocular7) By Application: Audio; AI Assistant; WellnessCovering: ... Read More
-
Virtual Reality Market by Technology (Non-immersive, Semi & Fully Immersive), Offering, Device Type (Head-mounted Devices, Gesture Tracking Devices, Projectors & Display Walls), Application and Region - Global Forecast to 2029
... was valued at USD 15.9 billion in 2024 and is projected to reach USD 38.0 billion by 2029; it is expected to register a CAGR of 19.1% during the forecast period. Rapid adoption of digital ... Read More