Virtual Reality Market Research Reports & Industry Analysis
Virtual Reality Industry Research & Market Reports
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Global Multiexperience Development Platforms (Mxdp) Market 2024-2028
... on the multiexperience development platforms (MXDP) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis ... Read More
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Global 5G Transparent Film Antenna Market Size Study, by Frequency Type (30-300 GHz, Above 300 GHz, Up to 30 GHz), by Deployment (Automobile Glazing, Indoor Walls & Ceiling, Large Monitors), by Application (AR, VR & IoT Device Communication, Beam Steering, Mobile Communication, Radar Absorbing & Scattering), by End-Use (Automotive, Consumer Electronics, Energy, IT & Telecommunication, Military & Defense), and Regional Forecasts 2022-2032
... IoT Device Communication, Beam Steering, Mobile Communication, Radar Absorbing & Scattering), by End-Use (Automotive, Consumer Electronics, Energy, IT & Telecommunication, Military & Defense), and Regional Forecasts 2022-2032 The Global 5G Transparent Film Antenna Market is ... Read More
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Artwork Management Software Market Forecast to 2033 : Type (On-Premises, Cloud-Based, Hybrid, Others), Product (Standalone Software, Integrated Software Suite, Mobile Applications, Web Applications, Others), Services (Consulting, Implementation, Training and Education, Support and Maintenance, Others), Technology (Artificial Intelligence, Machine Learning, Blockchain, Internet of Things (IoT), Augmented Reality, Virtual Reality, Big Data Analytics, Others), Component (Software, Hardware, Services, Others), Application (Inventory Management, Exhibition Management, Auction Management, Collection Management, Provenance Tracking, Condition Reporting, Insurance Management, Others), Deployment (On-Premises, Cloud-Based, Hybrid, Others), End User (Museums, Galleries, Auction Houses, Private Collectors, Corporate Collections, Art Dealers, Artists, Others), Region (North America, Europe, Asia-Pacific, Latin America, Middle East and Africa, Others)
... (Artificial Intelligence, Machine Learning, Blockchain, Internet of Things (IoT), Augmented Reality, Virtual Reality, Big Data Analytics, Others), Component (Software, Hardware, Services, Others), Application (Inventory Management, Exhibition Management, Auction Management, Collection Management, Provenance Tracking, Condition Reporting, ... Read More
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Global Game-based Learning Market Analysis & Trends - Industry Forecast to 2030
... on our analysis the market is expected to grow at a CAGR of 20.3% from 2024 - 2030 timeframe. Some of the prominent trends that the market is witnessing include rising demand for quality education, ... Read More
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Amusement Parks Market - forecast to 2033 : By LOCATION TYPE (Indoor Amusement Parks, Outdoor Amusement Parks), SIZE OF PARK (Large Amusement Parks, Medium-sized Amusement Parks, Small Amusement Parks), THEME (Adventure Theme Parks, Fantasy Theme Parks, Water Parks, Educational Theme Parks, Movie/Entertainment Theme Parks, Wildlife/Nature Theme Parks), TARGET AUDIENCE (Family-centric Parks, Parks for Children, Teen-centric Parks, Adult-oriented Parks), ATTRACTIONS (Roller Coasters, Water Rides, Thrill Rides, Kiddie Rides, Shows and Entertainment, Interactive Attractions, Virtual Reality Attractions), TICKETING MODEL (Pay-per-ride, Pay-per-attraction, Unlimited Rides Passes), SEASONALITY (Year-round Parks, Seasonal Parks), and Region
... Parks, Water Parks, Educational Theme Parks, Movie/Entertainment Theme Parks, Wildlife/Nature Theme Parks), TARGET AUDIENCE (Family-centric Parks, Parks for Children, Teen-centric Parks, Adult-oriented Parks), ATTRACTIONS (Roller Coasters, Water Rides, Thrill Rides, Kiddie Rides, Shows and Entertainment, ... Read More
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Sustainability in the Metaverse, Forecast to 2029
... possess a sense of social presence and spatial awareness and can participate in an extensive virtual economy. The central concept of the metaverse is straightforward but intriguing: A persistent 3D world in which an infinite ... Read More
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Organizational Growth Market - Forecast to 2033 : Type (Strategic Growth, Operational Growth, Financial Growth, Market Expansion, Product Development, Customer Acquisition, Revenue Growth, Profit Growth, Employee Growth, Others), Product (Software Solutions, Consulting Services, Training Programs, Market Intelligence Tools, Customer Relationship Management Systems, Enterprise Resource Planning Systems, Business Analytics Tools, Performance Management Systems, Others), Services (Advisory Services, Implementation Services, Support Services, Outsourcing Services, Training and Development Services, Market Research Services, Customer Support Services, Others), Technology (Artificial Intelligence, Machine Learning, Big Data Analytics, Cloud Computing, Internet of Things, Blockchain, Robotic Process Automation, Augmented Reality, Virtual Reality, Others), Component (Software, Hardware, Services, Middleware, Network Infrastructure, Data Storage, Security Solutions, Communication Systems, Other
... Market Intelligence Tools, Customer Relationship Management Systems, Enterprise Resource Planning Systems, Business Analytics Tools, Performance Management Systems, Others), Services (Advisory Services, Implementation Services, Support Services, Outsourcing Services, Training and Development Services, Market Research Services, Customer ... Read More
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Virtual Reality (VR)
... by 2030, growing at a CAGR of 17.8% over the analysis period 2023-2030. VR Hardware, one of the segments analyzed in the report, is expected to record a 17.2% CAGR and reach US$82.9 Billion by ... Read More
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Electronic Contract Manufacturing and Design Services
... the year 2023, is expected to reach US$976.8 Billion by 2030, growing at a CAGR of 8.6% over the analysis period 2023-2030. Electronic Manufacturing Services, one of the segments analyzed in the report, is expected ... Read More
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Game-Based Learning Market Report by Platform (Online, Offline), Revenue Type (Game Purchase, Advertising, and Others), End-User (K-12 Game-Based Learning, Higher Game-Based Learning), and Region 2024-2032
... in 2023. Looking forward, IMARC Group expects the market to reach US$ 71.7 Billion by 2032, exhibiting a growth rate (CAGR) of 15.8% during 2024-2032. The game-based learning market growth is primarily driven by the ... Read More
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Mobile Augmented Reality (MAR)
... reach US$84.1 Billion by 2030, growing at a CAGR of 29.1% over the analysis period 2023-2030. Mobile Augmented Reality Software, one of the segments analyzed in the report, is expected to record a 25.3% CAGR ... Read More
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Metaverse
... of 40.9% over the analysis period 2023-2030. Metaverse Software, one of the segments analyzed in the report, is expected to record a 39.9% CAGR and reach US$646.8 Billion by the end of the analysis period. ... Read More
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Visual Cloud Market Size, Share, Growth Analysis, by Offering (Solutions (Enterprise Video, AR/VR Solutions, Video Processing), Services), Deployment Mode, Service Models (IaaS, PaaS, SaaS), Vertical and Region - Global Industry Forecast to 2029
... visual cloud market will grow from USD 126.0 billion in 2024 to USD 237.2 billion by 2029 at a compounded annual growth rate (CAGR) of 13.5% during the forecast period. Visual cloud providers offer a ... Read More
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AI Image Generator Market Size, Share & Trends Analysis Report By Component (Software, Services), By End-user (Media & Entertainment, Healthcare), By Region, And Segment Forecasts, 2024 - 2030
... The global AI image generator market size is anticipated to reach USD 1.08 billion by 2030, registering a CAGR of 17.7% from 2024 to 2030, according to a new report by Grand View Research, Inc. ... Read More
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Industrial Metaverse Potential in the Global NDT Industry
... global non-destructive testing (NDT) industry. The NDT industry, which is known for its conservative approach to technology adoption, is increasingly adopting individual technologies such as digital twins, artificial intelligence, AR/VR, and robotics across different applications. ... Read More
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Gamification & Simulation Training in Defense (2024)
... to expand over the past decade as emerging technologies such as artificial intelligence, augmented or virtual reality, 3D-image generation, and whole-earth simulation drive a renewed interest in the benefits of ‘gamified’ training and military simulation. ... Read More
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Evaluating the Costs and ROI of Edge Computing
... more companies are embracing edge computing, citing benefits that include faster and more efficient data collection and analysis near the source. But while edge computing has many benefits, it's not cost effective in some cases. ... Read More
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2024 Global: Mobile Augmented Reality Market - Innovative Markets Forecast (2030) report
... the period 2019 through 2030. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2019 to 2030 ... Read More
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2024 Global: Location Based Virtual Reality (Vr) Market - Innovative Markets Forecast (2030) report
... and regional data for the period 2019 through 2030. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions ... Read More
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2024 Global: Metaverse Market - Innovative Markets Forecast (2030) report
... 2030. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2019 to 2030 using regression analysis in ... Read More
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2024 Global: Extended Reality Market - Innovative Markets Forecast (2030) report
... 2019 through 2030. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2019 to 2030 using regression ... Read More
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3D Sensor Market by Type (Image Sensor, Position Sensor, Acoustic Sensor, Magnetometer, Accelerometer, Gyroscope), Technology (Time-of-flight, Structured Light, Stereo Vision, Ultrasound), Method (Time-Delay, Triangulation) - Global Forecast to 2029
... expected to be valued at USD 6.1 billion in 2024 and is projected to reach USD 12.8 billion by 2029 and grow at a CAGR of 16.3% from 2024 to 2029. The escalating consumer demand ... Read More
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Event Management Software Market by Offering (Services, Software), Deployment Mode (Cloud, On-premises), Event Type (Virtual, In-Person), Organization Size, End User, and Geography - Global Industry Analysis, Opportunities and Forecast up to 2030
... Market Size The global event management software market size was valued at $15.43 billion in 2024 and is projected to reach $40.81 billion by 2030, growing at a CAGR of 17.6% during the forecast period. ... Read More
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Global Mobile Augmented Reality (Ar) Market 2024-2028
... on the mobile augmented reality (ar) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis ... Read More
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Global Augmented Reality In Retail Market 2024-2028
... on the augmented reality in retail market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis ... Read More