Virtual Reality Market Research Reports & Industry Analysis
Virtual Reality Industry Research & Market Reports
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Europe Head Mounted Display Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Integrated HMD, Discrete HMD, and Slide-On HMD), Application (Training & Simulation, Sports & Leisure, Imaging, Defense & Security, and Others), Component (Display Screens, Controllers, Sensors, Cameras, and Others), Technology (Augmented Reality, Virtual Reality, and Mixed Reality), Design (Head Mounted Display and Wearable Glasses), and Connection (Wired, Wireless, and Hybrid)
... Others), Component (Display Screens, Controllers, Sensors, Cameras, and Others), Technology (Augmented Reality, Virtual Reality, and Mixed Reality), Design (Head Mounted Display and Wearable Glasses), and Connection (Wired, Wireless, and Hybrid) The head mounted display market ... Read More
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South America Head Mounted Display Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Integrated HMD, Discrete HMD, and Slide-On HMD), Application (Training & Simulation, Sports & Leisure, Imaging, Defense & Security, and Others), Component (Display Screens, Controllers, Sensors, Cameras, and Others), Technology (Augmented Reality, Virtual Reality, and Mixed Reality), Design (Head Mounted Display and Wearable Glasses), and Connection (Wired, Wireless, and Hybrid)
... and Others), Component (Display Screens, Controllers, Sensors, Cameras, and Others), Technology (Augmented Reality, Virtual Reality, and Mixed Reality), Design (Head Mounted Display and Wearable Glasses), and Connection (Wired, Wireless, and Hybrid) The head mounted display ... Read More
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CES 2022 Evangelizes Computer Vision's Current and Future Potential
... of IDC's role to better understand and track the consumerization impacts of computer vision. IDC expects that CES, which continues to pivot each year's focus based on technology advancements and consumer adoption, will become a ... Read More
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Asia Pacific Head Mounted Display Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Integrated HMD, Discrete HMD, and Slide-On HMD), Application (Training & Simulation, Sports & Leisure, Imaging, Defense & Security, and Others), Component (Display Screens, Controllers, Sensors, Cameras, and Others), Technology (Augmented Reality, Virtual Reality, and Mixed Reality), Design (Head Mounted Display and Wearable Glasses), and Connection (Wired, Wireless, and Hybrid)
... and Others), Component (Display Screens, Controllers, Sensors, Cameras, and Others), Technology (Augmented Reality, Virtual Reality, and Mixed Reality), Design (Head Mounted Display and Wearable Glasses), and Connection (Wired, Wireless, and Hybrid) The head mounted display ... Read More
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Metaverse in the Apparel Industry - Analysing Trends, Opportunities and Strategies for Success
... biggest talking points in the apparel industry at present. The report includes insight and analysis on the key trends emerging for apparel brands in the metaverse, alongside UK consumer survey data showcasing consumer sentiment surrounding ... Read More
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Head-up Display Market by Type (Conventional Head-up Display and Augmented Reality (AR) Based Head-up Display), Application, Components (Video Generators, Projectors/Projection Units, Display Units, Software) and Region - Global Forecast to 2027
... is valued at USD 2.4 billion in 2022 and is anticipated to be USD 6.4 billion by 2027; growing at a CAGR of 21.3% from 2022 to 2027. The growing demand of factors such as ... Read More
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Virtual Reality Market Outlook and Forecasts 2022 – 2028
... communication. The anticipated price decline for consumer headsets will also spur VR market growth, causing app and content development to reach an inflection point. Robust growth of VR headsets will be seen in both high-end ... Read More
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Metaverse Market Size, Share & Trends Analysis Report By Product, By Platform, By Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR)), By Offering, By Application, By End Use, By Region, And Segment Forecasts, 2022 - 2030
... a CAGR of 39.4% over the forecast period, owing to increasing demand from end-use industries, which prominently include media and entertainment, education, and aerospace and defense is anticipated to propel the industry growth over the ... Read More
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Wearable Technology Market By Device (Fitness, Smart Watches, Smart Glasses, Smart Clothing, Others), By Product Type (Wrist Wear, Eyewear, Hearables, Neckwear, Bodywear, Others), By Application (Lifestyle, Consumer Applications, Entertainment, Healthcare, Fitness And Sports, Defense, Enterprise): Global Opportunity Analysis and Industry Forecast, 2020-2031
... Global Opportunity Analysis and Industry Forecast, 2020-2031 The global wearable technology market size in 2020 was valued at $54.8 billion growing at CAGR of 12.8% to reach $183.2 billion by 2031. Wearable technology refers to ... Read More
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Mobile Gaming Market - Global Outlook & Forecast 2021-2026
... multiplayer games, and live streaming of mobile games boosts the global mobile gaming market. The ongoing mergers, acquisitions & partnerships by the vendors in the mobile games market is enabling vendors to expand their games ... Read More
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2022 Global Forecast for Mobile Augmented Reality (2023-2028 Outlook)-High Tech & Emerging Markets Report
... The global market is expected to increase from USD xx billion in 2022 to USD xx billion by 2028, at a CAGR of xx% from 2023 to 2028. Estimates on equipment or material sales (product ... Read More
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Family/Indoor Entertainment Centers Market by Activity Area (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 Acres, 10 to 30 Acres, and Over 30 Acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Type (Children Entertainment Centers (CECs), Children Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs)), and Visitor Demographics (Families with Children (0-8), Families with Children (9-12), Teenagers (13-19), Young Adults (19-25), and Adults (Ages 25+)): Global Opportunity Analysis and Industry Forecast, 2021-2030
... 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 Acres, 10 to 30 Acres, and Over 30 Acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Type ... Read More
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Virtual Reality (VR) in Oil and Gas - Thematic Research
... and augmented reality (AR) enable oil and gas companies to train workers on field equipment in a simulated environment to build their situational awareness. It can help develop safety procedures at production facilities to address ... Read More
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5G Technology Market by Component (Hardware, Software and Services), Connectivity (Enhanced Mobile Broadband (EMBB), Ultra-Reliable Low Latency Communication (URLLC), and Massive Machine Type Communication (MMTC)), Application (Automation, Monitoring & Tracking, Connected Vehicle, Smart Surveillance, VR & AR, Enhanced Video Services, and Others), and End Use (Manufacturing, Automotive, Energy & Utilities, Transportation & Logistics, Healthcare, Government, Media & Entertainment, and Others): Global Opportunity Analysis and Industry Forecast, 2021–2030
... & AR, Enhanced Video Services, and Others), and End Use (Manufacturing, Automotive, Energy & Utilities, Transportation & Logistics, Healthcare, Government, Media & Entertainment, and Others): Global Opportunity Analysis and Industry Forecast, 2021–2030 5G is the ... Read More
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Virtual Rehabilitation Market - Global Outlook & Forecast 2022-2027
... to grow at a CAGR of 22.43% during the period 2022–2027. Virtual rehabilitation makes it easy for the patient to interact with cognitive rehabilitation activities with the Exergame exercises, which improve executive function in older ... Read More
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Metaverse — Progression, Opportunities, and Risks
... will heavily rely on four key technologies, namely augmented reality/virtual reality (AR/VR), artificial intelligence (AI), cloud computing, and blockchain. By leveraging these four key technologies, the successful development of Metaverse 3.0 will integrate significant changes ... Read More
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Asia/Pacific (Excluding Japan) Virtual Reality Gaming Market, 2021
... reality (VR) gaming in APEJ and provides a projection on the future trends of the virtual reality gaming market, in consideration of various assumptions. "After being stagnant for quite some time, the virtual reality gaming ... Read More
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Global Augmented And Virtual Reality (AR VR) Market Size, Status And Forecast 2022
... VR) market size was US$ 2285.32 million and it is expected to reach US$ 24592.23 million by the end of 2028, with a CAGR of 41.71% between 2022 and 2028. Global Augmented and Virtual Reality ... Read More
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Online Gambling Global Market Opportunities And Strategies To 2030: COVID-19 Growth And Change Including: 1) By Game Type: Betting; Casino; Lottery; Poker; Bingo; Others 2) By Device: Desktop; Mobile; Others Covering: Flutter Entertainment plc; bet365 Group Ltd.; Entain plc; Kindred Group plc; William Hill PLC; 888 Holdings PLC
... global online gambling market as it emerges from the COVID 19 shut down. Reasons to Purchase Gain a truly global perspective with the most comprehensive report available on this market covering 12 geographies. Understand how ... Read More
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Gambling Global Market Opportunities And Strategies To 2030: COVID-19 Impact And Recovery Including: 1) By Type: Casino; Lotteries; Sports Betting; Others 2) By Channel Type: Offline; Online; Virtual Reality(VR) Covering: China Welfare Lottery; The Hong Kong Jockey Club; MGM Resorts International; Crown Resorts; Caesars Entertainment Corporation
... market as it emerges from the COVID 19 shut down. Reasons to Purchase Gain a truly global perspective with the most comprehensive report available on this market covering 48 geographies. Understand how the market is ... Read More
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IDC Retail Insights' European Retail Trends, 2022
... to develop further in 2022. We will see how these trends are likely to develop in 2022, with examples from leading European retailers. It also examines how technology providers can help retailers to capitalize on ... Read More
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Game-Based Learning Market with COVID-19 Impact, by Component (Solution and Services), Game Type, Deployment Mode (On-premises and Cloud), End User (Education, Governments, Consumers, and Enterprises) and Region - Global Forecast to 2026
... market size is expected to grow from USD 11.0 billion in 2021 to USD 29.7 billion by 2026, at a Compound Annual Growth Rate (CAGR) of 21.9% during the forecast period. Game-based learning market is ... Read More
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Gaming Accessories Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... by 2026, registering a CAGR of approximately 12.2% during the forecast period (2021-2026). During the Covid-19 pandemic, several gaming accessory manufacturers experienced shipping delays due to the lack of manufacturing components and raw materials, as ... Read More
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Augmented Reality & Mixed Reality Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... This market was valued at USD 5.06 billion in 2020 and is expected to reach a value of USD 225.77 billion by 2026. The mixed reality market was valued at USD 376.1 million in 2020 ... Read More
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Global Location-based Virtual Reality (VR) Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... reach USD 1,575.63 million by 2026, registering a CAGR of 32.6% over the forecasted period. The COVID-19 crisis impacted most VR tech companies. Several VR gaming centers were closed due to stay-at-home orders during the ... Read More