Virtual Reality Market Research Reports & Industry Analysis
Virtual Reality Industry Research & Market Reports
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Wearable Brain Devices Market Size, Share & Trends Analysis Report By Channel Type (32-Channel Type, 12-Channel Type), By Application (Medical Setting, AR/VR Gaming Settings), By End User, By Region, And Segment Forecasts, 2022 - 2030
... Wearable Brain Devices Market Growth & Trends The global wearable brain devices market size is anticipated to reach USD 668.5 million by 2030, registering a CAGR of 12.33%, according to a new report by Grand ... Read More
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North America Metaverse Market Databank
... segment is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware and Software segments collectively ... Read More
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Leading Metaverse Country Markets Databank
... America is expected to be the highest contributor to this market, with $14,108.6 Million in 2020, and is anticipated to reach $18,614.5 Million by 2029, registering a CAGR of 3.16%. Asia-Pacific is anticipated to reach ... Read More
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Latin America, Middle East & Africa Metaverse Market Databank
... 2021 to 2029. Hardware segment is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware ... Read More
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2022 Global Augmented Reality Automotive Industry (2028 Outlook)
... Market Outlook reports provide market size data for a three-year historical trend (2016-2019), a three-year forecast estimate trends (2020-2023), and a five-year outlook projection (2023-2028) for 46 countries. Market and product shipments include the total ... Read More
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Augmented Reality (AR) in Power - Thematic Research
... a significant strain on finances and on the ability of power companies to carry out their day-to-day operations. These issues, exacerbated by the sector’s aging workforce and inadequate field worker training, make equipment maintenance and ... Read More
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Augmented Reality (AR) in Banking - Thematic Research
... forecasts. The report covers specialist AR vendors for banking companies and provides analysis of the banking companies leading the way in terms of AR adoption. Augmented reality (AR) is a technology that allows the user ... Read More
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Augmented Reality (AR) in Mining - Thematic Research
... size and growth forecasts, specialist AR vendors for mining companies, and analysis of the mining companies leading in AR adoption. It also analyses leading adopters in mining, their key moves in the theme, and their ... Read More
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Metaverse and Web3: Toward the Next Big Flip? Key Takeaways from IDC's CIO Advisory Board — February 2022
... broader technology market. Drawing from a CIO Roundtable discussion held in February 2022 and moderated by IDC, this IDC Market Perspective provides definitions and a general overview of these technologies, as well as some initial ... Read More
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Augmented Reality (AR) in Construction - Thematic Research
... in 2021, and GlobalData estimates it will grow to $150 billion by 2030. By the end of the decade, enterprise AR will account for 65% of global AR revenue, as enterprise AR headsets dominate the ... Read More
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Augmented Reality (AR) in Defense - Thematic Research
... become increasingly important across all segments of the ADS value chain. As warfare becomes increasingly networked, AR will play an essential role as in ensuring the delge of information is available in a digestible format. ... Read More
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Metaverse Market Research Report—Forecast Till 2030
... million by the end of 2030. Metaverse illustrates a profoundly interactive 3D virtual world. It is an aggregate virtual open space, made by the intermingling of practically improved physical and computerized reality. Practically, it is ... Read More
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Augmented Reality (AR) in Oil and Gas - Thematic Research
... to significantly disrupt the industry within the next few years. The AR market will experience strong growth, reaching $37 billion by 2025 and $152 billion by 2030. As industrial device designs become more ergonomic and ... Read More
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Augmented Reality (AR) in Insurance - Thematic Research
... also discusses specialist AR vendors for insurance companies and provides analysis of the insurance companies leading the way in AR adoption. Augmented reality (AR) is a technology that allows the user to see the real ... Read More
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Augmented Reality (AR) in Travel and Tourism - Thematic Research
... it will become increasingly important across all segments of the travel and tourism value chain. As the sector undergoes mass digitalization, AR will play an essential role as AR is becoming increasingly important to help ... Read More
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3D Animation Software Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Technology (3D Modelling, Motion Graphics, 3D Rendering, Visual Effects (VFX), and others], Deployment (Cloud-Based and On-Premises), and Application (Media & Entertainment, Healthcare & Lifesciences, Manufacturing, Education & Research, and Others)
... Healthcare & Lifesciences, Manufacturing, Education & Research, and Others) The 3D animation software market size is expected to grow from US$ 18,255.51 million in 2021 to US$ 39,395.09 million by 2028; it is estimated to ... Read More
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Augmented Reality (AR) in Automotive - Thematic Research
... ability to see the outside world clearly is a safety-critical issue in vehicles where a human is driving. AR can enable the safer operation of vehicles through easily understandable head-up displays (HUDs). It can also ... Read More
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Augmented Reality (AR) in Foodservice - Thematic Research
... foodservice companies, and analysis of the foodservice companies leading in AR adoption. Augmented reality (AR) is a technology that allows the user to see the real world overlaid with digital data. Worth $7 billion in ... Read More
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Metaverse, a brave new world? Video gaming as the most advanced option
... address the potential impacts of metaverse on the gaming industry. Our analysis covers various concrete case studies over the video games market, with a focus on their ecosystem, business model, as well as of their ... Read More
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Indoor Entertainment Center Market Size By Activity (AR & VR Gaming Zones, Bowling Alleys, Video Game Arcades, Children's Entertainment & Edutainment Area, Trampoline Parks, Indoor Physical Sports Activities, Adventure Activities, Restaurants & Movie Theaters), By Age Group (Below 12, 13 - 20, 21 - 25, Over 25), By Area Size (Upto 5,000 Sq. Ft, 5001 - 40000 Sq. Ft, 40000 - 100000 Sq. Ft, 100001 Sq. Ft - 10 Acres, Above 10 Acres), COVID-19 Impact Analysis, Regional Outlook, Growth Potential, Competitive Market Share & Forecast, 2022 - 2028
... Age Group (Below 12, 13 - 20, 21 - 25, Over 25), By Area Size (Upto 5,000 Sq. Ft, 5001 - 40000 Sq. Ft, 40000 - 100000 Sq. Ft, 100001 Sq. Ft - 10 Acres, ... Read More
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Global Wireless Headphones Market, By Product Type (In-Ear, Over-Ear Headphones, and Others); By Distribution Channel (Online and Offline); By Application (Music & Entertainment, Gaming, Virtual Reality, Fitness, and Others); By Region (North America, Europe, The Asia Pacific, Latin America, The Middle East, And Africa); Trend Analysis, Competitive Market Share & Forecast, 2018-2028
... Asia Pacific, Latin America, The Middle East, And Africa); Trend Analysis, Competitive Market Share & Forecast, 2018-2028 Global Wireless Headphones Market to Reach Nearly USD 70 Billion by 2028 The growth of the wireless headphones ... Read More
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Augmented Reality and Virtual Reality Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Technology (Augmented Reality and Virtual Reality), Component (Semiconductor Components, Sensors, and Others), and End-User Industry (Entertainment, Educational, Industrial, Medical, Real Estate & Architecture, Retail, Aerospace & Defense, and Others)
... Real Estate & Architecture, Retail, Aerospace & Defense, and Others) The augmented reality and virtual reality market is expected to grow from US$ 27.96 billion in 2021 to US$ 252.16 billion by 2028; it is ... Read More
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North America Head Mounted Display Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Integrated HMD, Discrete HMD, and Slide-On HMD), Application (Training & Simulation, Sports & Leisure, Imaging, Defense & Security, and Others), Component (Display Screens, Controllers, Sensors, Cameras, and Others), Technology (Augmented Reality, Virtual Reality, and Mixed Reality), Design (Head Mounted Display and Wearable Glasses), and Connection (Wired, Wireless, and Hybrid)
... and Others), Component (Display Screens, Controllers, Sensors, Cameras, and Others), Technology (Augmented Reality, Virtual Reality, and Mixed Reality), Design (Head Mounted Display and Wearable Glasses), and Connection (Wired, Wireless, and Hybrid) The head mounted display ... Read More
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Middle East and Africa Head Mounted Display Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Integrated HMD, Discrete HMD, and Slide-On HMD), Application (Training & Simulation, Sports & Leisure, Imaging, Defense & Security, and Others), Component (Display Screens, Controllers, Sensors, Cameras, and Others), Technology (Augmented Reality, Virtual Reality, and Mixed Reality), Design (Head Mounted Display and Wearable Glasses), and Connection (Wired, Wireless, and Hybrid)
... & Security, and Others), Component (Display Screens, Controllers, Sensors, Cameras, and Others), Technology (Augmented Reality, Virtual Reality, and Mixed Reality), Design (Head Mounted Display and Wearable Glasses), and Connection (Wired, Wireless, and Hybrid) The head ... Read More
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Europe Head Mounted Display Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Integrated HMD, Discrete HMD, and Slide-On HMD), Application (Training & Simulation, Sports & Leisure, Imaging, Defense & Security, and Others), Component (Display Screens, Controllers, Sensors, Cameras, and Others), Technology (Augmented Reality, Virtual Reality, and Mixed Reality), Design (Head Mounted Display and Wearable Glasses), and Connection (Wired, Wireless, and Hybrid)
... Others), Component (Display Screens, Controllers, Sensors, Cameras, and Others), Technology (Augmented Reality, Virtual Reality, and Mixed Reality), Design (Head Mounted Display and Wearable Glasses), and Connection (Wired, Wireless, and Hybrid) The head mounted display market ... Read More