Virtual Reality Market Research Reports & Industry Analysis
Virtual Reality Industry Research & Market Reports
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Wearable Technology Market (Product Type: Wrist Wear, Hearables, Bodywear, Footwear, Headwear, and Others; Device: Fitness Tracker, Smart Watches, Smart Glasses, Smart Clothing, and Others; End-use: Consumer Applications, Entertainment, Healthcare, Fitness & Sports, Defense, and Others) - Europe Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022-2031
... - Europe Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022-2031 Europe Wearable Technology Market – Scope of Report A new study on the Europe wearable technology market is published by Transparency Market Research (TMR). ... Read More
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2022 Global Forecast for Extended Reality (2023-2028 Outlook)-High Tech & Emerging Markets Report
... global market is expected to increase from USD xx billion in 2022 to USD xx billion by 2028, at a CAGR of xx% from 2023 to 2028. Estimates on equipment or material sales (product shipments ... Read More
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Worldwide Augmented and Virtual Reality Hardware Forecast Update, 2022–2026: CY 1Q22
... on a strong note in 2021 with renewed interest and anticipation for forthcoming devices," says Ramon T. Llamas, research director, IDC's Augmented and Virtual Reality team. "As the concept of the metaverse continues to gain ... Read More
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2022 Global Forecast for Virtual Reality (2023-2028 Outlook)-High Tech & Emerging Markets Report
... global market is expected to increase from USD xx billion in 2022 to USD xx billion by 2028, at a CAGR of xx% from 2023 to 2028. Estimates on equipment or material sales (product shipments ... Read More
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CX 2.0 - How Augmented Reality (AR) and Virtual Reality (VR) Technologies Reset Customer Experience
... Building a compelling CX strategy seems worth the effort as it has quickly become a significant differentiator for many big companies. Against the backdrop, augmented reality (AR) and virtual reality (VR) technologies are gaining momentum ... Read More
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Worldwide Virtual Reality Headset Market Shares, 2021: Oculus Dominates with 80%
... strong step forward in 2021, thanks in large part to Oculus," points out Ramon T. Llamas, research director with IDC's Mobile Devices and AR/VR team. "Full year availability, a long list of titles, and strong ... Read More
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Augmented Reality (AR) in Packaging - Thematic Research
... that allows the user to see the real world overlaid with digital data. From aerospace to consumer goods, various industries use AR technology. Scope Packaging leaders Tetra Pak and Elopak have adopted AR in their ... Read More
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How Augmented and Virtual Reality Enable the Metaverse for the Future of Work
... current use cases — virtual meetings, virtual training and development, and augmented reality with field service — with IDC's three pillars of the future of work: culture, augmentation, and space. IDC defines AR, VR, and ... Read More
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Augmented Reality (AR) in Consumer Goods - Thematic Research
... the specific AR products that consumer companies can and will use to give them a competitive advantage and respond to the challenges posed by the pandemic. The report also assesses the state of the AR ... Read More
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Leading Metaverse Platform Markets Databank
... segment is expected to be the highest contributor to this market, with $15,316.8 Million in 2020, and is anticipated to reach $19,077.2 Million by 2029, registering a CAGR of 2.50%. Headsets segment is anticipated to ... Read More
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2022 Global Ar And Vr Display Industry (2028 Outlook)
... Global Advanced Market Outlook reports provide market size data for a three-year historical trend (2016-2019), a three-year forecast estimate trends (2020-2023), and a five-year outlook projection (2023-2028) for 46 countries. Market and product shipments include ... Read More
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Leading Metaverse Product Markets Databank
... segment is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware and Software segments collectively ... Read More
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Europe Metaverse Market Databank
... is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware and Software segments collectively expected ... Read More
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Global Metaverse Market Databank
... is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware and Software segments collectively expected ... Read More
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Machine learning as a Service Market By Application (Marketing and Advertising, Fraud Detection and Risk Management, Predictive analytics, Augmented and Virtual reality, Natural Language processing, Computer vision, Security and surveillance, Others), By Organization Size (Large Enterprises, Small and Medium Enterprises), By Component (Solution, Services), By End-Use Industry (Aerospace and Defense, IT and Telecom, Energy and Utilities, Public sector, Manufacturing, BANKING, FINANCIAL SERVICES, and INSURANCE, Healthcare, Retail, Others): Global Opportunity Analysis and Industry Forecast, 2020-2030
... Enterprises, Small and Medium Enterprises), By Component (Solution, Services), By End-Use Industry (Aerospace and Defense, IT and Telecom, Energy and Utilities, Public sector, Manufacturing, BANKING, FINANCIAL SERVICES, and INSURANCE, Healthcare, Retail, Others): Global Opportunity Analysis ... Read More
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Asia-Pacific Metaverse Market Databank
... is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware and Software segments collectively expected ... Read More
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Augmented Reality (AR) in Sport - Thematic Research
... and innovative AR use cases are regularly being announced, which will pave the way for widespread AR adoption in the industry, as evidenced by Manchester City Football Club announcing plans to create a virtual stadium ... Read More
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Wearable Brain Devices Market Size, Share & Trends Analysis Report By Channel Type (32-Channel Type, 12-Channel Type), By Application (Medical Setting, AR/VR Gaming Settings), By End User, By Region, And Segment Forecasts, 2022 - 2030
... Wearable Brain Devices Market Growth & Trends The global wearable brain devices market size is anticipated to reach USD 668.5 million by 2030, registering a CAGR of 12.33%, according to a new report by Grand ... Read More
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North America Metaverse Market Databank
... segment is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware and Software segments collectively ... Read More
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Leading Metaverse Country Markets Databank
... America is expected to be the highest contributor to this market, with $14,108.6 Million in 2020, and is anticipated to reach $18,614.5 Million by 2029, registering a CAGR of 3.16%. Asia-Pacific is anticipated to reach ... Read More
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Latin America, Middle East & Africa Metaverse Market Databank
... 2021 to 2029. Hardware segment is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware ... Read More
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2022 Global Augmented Reality Automotive Industry (2028 Outlook)
... Market Outlook reports provide market size data for a three-year historical trend (2016-2019), a three-year forecast estimate trends (2020-2023), and a five-year outlook projection (2023-2028) for 46 countries. Market and product shipments include the total ... Read More
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Augmented Reality (AR) in Power - Thematic Research
... a significant strain on finances and on the ability of power companies to carry out their day-to-day operations. These issues, exacerbated by the sector’s aging workforce and inadequate field worker training, make equipment maintenance and ... Read More
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Augmented Reality (AR) in Banking - Thematic Research
... forecasts. The report covers specialist AR vendors for banking companies and provides analysis of the banking companies leading the way in terms of AR adoption. Augmented reality (AR) is a technology that allows the user ... Read More
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Augmented Reality (AR) in Mining - Thematic Research
... size and growth forecasts, specialist AR vendors for mining companies, and analysis of the mining companies leading in AR adoption. It also analyses leading adopters in mining, their key moves in the theme, and their ... Read More