Virtual Reality Market Research Reports & Industry Analysis
Virtual Reality Industry Research & Market Reports
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Gaming Headset Market Report: Trends, Forecast and Competitive Analysis to 2030
... markets. The global gaming headset market is expected to reach an estimated $3.69 billion by 2030 with a CAGR of 7.0% from 2024 to 2030. The major drivers for this market are growing adoption of ... Read More
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Vtuber (Virtual YouTuber) - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
... to a readjusted size of US$ 5.03 billion by 2030 with a CAGR of 19.82% during the forecast period 2024-2030. The global key companies of Vtuber (Virtual YouTuber) include COVER Corporation, Anycolor, Brave Group, Bilibili, ... Read More
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VR Gambling
... at a CAGR of 22.8% over the analysis period 2023-2030. Casino, one of the segments analyzed in the report, is expected to record a 22.5% CAGR and reach US$90.6 Billion by the end of the ... Read More
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Extended Reality (XR)
... by 2030, growing at a CAGR of 21.0% over the analysis period 2023-2030. Extended Reality Hardware, one of the segments analyzed in the report, is expected to record a 19.8% CAGR and reach US$101.9 Billion ... Read More
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Global Augmented Shopping Market 2024-2028
... provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the latest ... Read More
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Digital Mental Health Market Research Report Information by Component (Software [Cloud-based and Web-based] and Services [Cognitive Behavioral Therapy, Acceptance and Commitment Therapy (ACT), and Other Services]), by Disorder Type (Mental Disorder [Anxiety Disorder, Post-Traumatic Stress, Substance Abuse Disorder, Schizophrenia, and Other Mental Disorder] and Behavioral Disorder [Attention Deficit Hyperactivity Disorder (ADHD), Emotional Behavioral Disorder, Oppositional Defiant Disorder, Obsessive Compulsive Disorder (OCD), and Other Behavioral Disorder]), by Age Group (Children & Adolescents (10 to 19), Adult (20 to 65), and Geriatric (Above 65)), by End User (Patients, Payers, and Providers) and by Region (North America, Europe, Asia-Pacific, and Rest of the World) – Industry Forecast till 2032
... Military Small Boats} ), By Size (<=20 Feet, >20 Feet), and By Seating Capacity (<=6 passengers, >6 passengers), By Horse Power(<=150 HP,>300 HP,150-300 HP), By Material (Aluminum, Fiberglass, HDPE, Other Materials (PVC)), By Country (Australia, ... Read More
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M2M IoT Wearable Technology Ecosystem Global Market Insights 2024, Analysis and Forecast to 2029, by Market Participants, Regions, Technology, Application, Product Type
... from 2019 to 2023 and its CAGR from 2019 to 2023, and also forecasts its market size to the end of 2029 and its CAGR from 2024 to 2029. For geography segment, regional supply, demand, ... Read More
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OLED-on-Silicon (OLEDoS) Market by Product Type (Near-eye Display, Head-up Display), Display Size (More Than 1”, Less Than 1”), Vertical (Consumer, Aerospace & Defense, Commercial & Industrial) and Region - Global Forecast to 2029
... (OLEDoS) market is projected to reach USD 2,352 million by 2029 from USD 534 million in 2024 at a CAGR of 34.5% during the forecast period. The major factors driving the growth of market are ... Read More
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Global Robotic Simulator Market 2024-2028
... report on the robotic simulator market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
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Thematic Intelligence: Metaverse in Travel and Tourism (2024)
... as well as providing concrete case studies to help the reader see examples of metaverse in action. The metaverse is a virtual world where users share experiences and interact in real-time within simulated scenarios. GlobalData ... Read More
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Customer Engineering Services Case Study: Augmented Reality for Distributed Field Service Workers
... augmented reality (AR) training and remote assistance solution to be used by field technicians in a variety of customer retail locations. This document provides insight into key criteria and decision-making processes that guided CES leadership's ... Read More
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Virtual Reality Software in the US - Industry Market Research Report
... a 3D digital environment. This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis ... Read More
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Global Metaverse in E-commerce Market 2024-2028
... period. The report on the metaverse in E-commerce market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an ... Read More
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Gaming Accessories Market Research Report By Product (Gamepads/ Joysticks/ Controllers, Gaming Keyboards, Gaming Mouse, Headsets, Surfaces, Virtual Reality (VR) Devices, Cooling Fans, Web Camera, and Others), by Device Type (PC (Desktop and Laptop), Smartphones and Gaming Consoles), by Distribution Channel (Online and Offline), by End Use (Casual Gaming and Professional Gaming) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) – Global Forecast Till 2030
... Gaming Consoles), by Distribution Channel (Online and Offline), by End Use (Casual Gaming and Professional Gaming) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) – Global Forecast Till 2030 The ... Read More
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U.S. Augmented Reality Headset Market Shares, 2023: XREAL Swells to 76.6% of the Market
... witnessed further consolidation at the top while smaller vendors mostly relied on older models to maintain a position," said Ramon T. Llamas, research director with IDC's AR/VR team. "XREAL took a major leap forward and ... Read More
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Integrated Visual Augmentation System Market by End-User (Air Force, Army, Navy), Product (Helmet Mounted Display, Night Vision Device), Technology (Augmented Reality, Virtual Reality, Mixed Reality), Application and Region - Global Forecast to 2029
... is valued at USD 1.0 billion in 2024 and is projected to reach USD 1.7 billion by 2029, at a CAGR of 11.1% from 2024 to 2029. In response to the new era of geopolitical ... Read More
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Global Augmented Reality and Virtual Reality Market 2024-2028
... The report on the augmented reality and virtual reality market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers ... Read More
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Augmented and Virtual Reality Market by Enterprise, Technology (Augmented Reality, Virtual Reality), Offering (Hardware, Software), Device Type (HMDs, HUDs, Gesture Tracking Devices), Application and Region - Global Forecast to 2029
... Market was valued at USD 22.12 billion in 2024 and is expected to reach USD $96.32 billion by 2029, at a CAGR of 34.2% during the 2024-2029 period. The major factors driving the growth of ... Read More
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Global Military Augmented Reality (AR) Headgear Market 2024-2028
... a CAGR of 9.45% during the forecast period. The report on the military augmented reality (AR) headgear market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor ... Read More
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Virtual Reality Specialists (UK) - Industry Report
... Seek out the most attractive acquisition opportunities • Analyse industry trends • Benchmark their own financial performance Using an exclusive methodology, a quick glance of this Virtual Reality Specialists (UK) report will tell you the ... Read More
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Modelmaking & Prototyping (UK) - Industry Report
... Seek out the most attractive acquisition opportunities • Analyse industry trends • Benchmark their own financial performance Using an exclusive methodology, a quick glance of this Modelmaking & Prototyping (UK) report will tell you the ... Read More
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Global Metaverse in Healthcare Market Size, Share & Trends Analysis Report, By Component (Hardware and Services), By End-user (Healthcare Providers, Pharma and Biopharma Companies, Medical Device Companies, Research Organizations and Academic Institutions, Patients, and Payers), By Application (Medical Training and Education, Diagnosis and Treatment, Remote Monitoring, Therapy, Fitness and Wellness, Surgical Operations, Medical Device Manufacturing, and Clinical Trials), By Region (North America, Europe, APAC, and Others), and Segment Forecasts, 2023 – 2030
... By Application (Medical Training and Education, Diagnosis and Treatment, Remote Monitoring, Therapy, Fitness and Wellness, Surgical Operations, Medical Device Manufacturing, and Clinical Trials), By Region (North America, Europe, APAC, and Others), and Segment Forecasts, 2023 ... Read More
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United States 5G in Healthcare Market (2024 Edition): Analysis By Offering Type (Hardware, and Services), By Application, By End-User, By Region, Market Insights and Forecast (2020-2030)
... titled “United States 5G in Healthcare Market (2024 Edition)” which provides a complete analysis of the United States 5G in HEALTHCARE industry in terms of market segmentation By Offering Type (Hardware, and Services), By Application ... Read More
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Digital Scent Technologies
... by 2030, growing at a CAGR of 7.7% over the analysis period 2023-2030. Medical End-Use, one of the segments analyzed in the report, is expected to record a 8.3% CAGR and reach US$679.1 Million by ... Read More
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2024 Global Forecast for Pc Gaming Headsets Market (2025-2030 Outlook)-High Tech & Emerging Markets Report
... The product or service category is within the NAICS Semiconductor industry. The product or service category is within the NAICS Semiconductor industry. The global market is expected to increase from USD xx billion in 2025 ... Read More