Virtual Reality Market Research Reports & Industry Analysis
Virtual Reality Industry Research & Market Reports
-
Augmented Reality in Agriculture Market - A Global and Regional Analysis: Focus on Product, Application, Supply Chain Analysis, and Country Analysis - Analysis and Forecast, 2022-2027
... augmented reality in agriculture market was valued at $0.84 million in 2021 and is projected to reach $4.89 million by 2027, growing at a CAGR of 34.49% during the forecast period 2022-2027. The market is ... Read More
-
Asia Pacific Virtual Reality Market Size, Segments, Outlook, and Revenue Forecast 2019-2030 by Component (Hardware, Software, Content, Services), Device Type (Head Mounted Display, Gesture Tracking Device, Projectors, and Display Walls), Technology (Non-Immersive, Semi Immersive, Fully Immersive), End User (Gaming and Entertainment, Automotive, Retail and eCommerce, Healthcare, Defence and Security, Education, Architecture & Planning and Real Estate, Travel and Tourism, Electronic and Engineering Goods) and Major Countries (China, Japan, India, South Korea, Singapore and Rest of Asia Pacific)
... Immersive), End User (Gaming and Entertainment, Automotive, Retail and eCommerce, Healthcare, Defence and Security, Education, Architecture & Planning and Real Estate, Travel and Tourism, Electronic and Engineering Goods) and Major Countries (China, Japan, India, South ... Read More
-
Global Automotive Head-Up Display (HUD) Market Size, Segments, Outlook, and Revenue Forecast 2022-2028 by Technology (Conventional HUD, Augmented Reality HUD), Product Type (Combiner HUD, Windshield HUD), Dimension Type (2-D HUD, 3-D HUD), Vehicle Type (Passenger Vehicles, Commercial Vehicles), Sales Channel (Original Equipment Manufacturers (OEM), Aftermarket) and Region (North America, Europe, Asia Pacific, Latin America Middle East and Africa)
... Vehicles, Commercial Vehicles), Sales Channel (Original Equipment Manufacturers (OEM), Aftermarket) and Region (North America, Europe, Asia Pacific, Latin America Middle East and Africa) Market Overview: The automotive head-up display, also known as automotive HUD, is ... Read More
-
IDC PeerScape: Practices to Successfully Implement Immersive Technologies in Retail
... store associates, store attractiveness, and the pursuit of true customer loyalty. Retailers that implemented immersive technologies have achieved enhanced online customer confidence (i.e., virtual try-ons and 3D product representation), better employee satisfaction and motivation (i.e., ... Read More
-
Travel in the Metaverse
... waters, offering fun, immersive travel experiences and launching brand campaigns in the metaverse to reach new audiences. There is scope for vast transformation where operational efficiencies will be powered by digital twins, with personalisation, loyalty, ... Read More
-
Growth Opportunities in Materials Technologies for AR/VR Devices
... technology has experienced exponential growth due to its ability to bridge the gap between the physical and digital worlds. However, the technology faces significant challenges that have limited its adoption on a commercial scale. This ... Read More
-
Global Metaverse Market in Finance 2023-2027
... period. Our report on the metaverse market in finance provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an ... Read More
-
Worldwide Augmented and Virtual Reality Hardware Forecast Update, 2022–2026: CY 4Q22
... the worldwide AR/VR headset market, reflecting the challenges of the worldwide economy," says Ramon T. Llamas, research director with IDC's Augmented and Virtual Reality team. "This is temporary, and the market will return to a ... Read More
-
NFTs and the Virtual Economy
... by Yoni Assia in 2012; these were small parts of bitcoins that represented assets, primarily digital collectibles, and were the predecessor to NFTs. In 2017, John Watkinson and Matt Hall created CryptoPunks, 24x24 pixel characters ... Read More
-
Extended Reality (XR) Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... among the emerging technologies and encompasses immersive technologies, such as augmented reality, virtual reality, mixed reality, and other future realities that may emerge. One of the main driving factors for the market is the increasing ... Read More
-
Extended Reality Display Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... a Compound Annual Growth Rate (CAGR) of 46.06%. The onset of the pandemic has triggered the development of extended reality technologies in retail, education, and healthcare. However, the use of XR Technologies has always been ... Read More
-
Metaverse Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... the growth of the Metaverse Market globally are rising demand in the worldwide media, entertainment, and gaming industries, primarily due to the increased usage of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) ... Read More
-
Virtual Reality (VR) Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... - 2027). Virtual reality includes using computer technology, essentially to create an artificial environment. Dissimilar to the traditional user interface, VR places the user inside an experience. Instead of viewing a screen in front of ... Read More
-
Metaverse Market Forecasts to 2028 – Global Analysis By Platform (Mobile, Desktop, Other Platforms), Type (Non-Statins, Statins), Offering (Avatars, Virtual Platforms, Financial Services), and Others
... is accounted for $91.78 billion in 2022 and is expected to reach $134.68 billion by 2028 growing at a CAGR of 6.6% during the forecast period. Polythene films are largely used in the plastics industry ... Read More
-
Edge Computing Market by Component (Hardware, Software, and Services), Application (Smart Cities, Remote Monitoring, IIoT, AR and VR, Content Delivery), Organization Size (Large Enterprises and SMEs), Vertical and Region - Global Forecast to 2027
... edge computing market size is expected to grow from USD 44.7 billion in 2022 to USD 101.3 billion by 2027, at a Compound Annual Growth Rate (CAGR) of 17.8% during the forecast period. The requirement ... Read More
-
Global Virtual Reality Market Summary, Competitive Analysis and Forecast, 2017-2026
... 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The Virtual Reality (VR) market consists of revenue paid for VR ... Read More
-
Metaverse Market Share, Size, Trends, Industry Analysis Report, By Component (Hardware, Software, Service); By Technology; By Application; By Industry Vertical; By Region; Segment Forecast, 2022 - 2030
... reach USD 680.80 billion by 2030, according to a new study by Polaris Market Research. The report “Metaverse Market Share, Size, Trends, Industry Analysis Report, By Component (Hardware, Software, Service); By Technology; By Application; By ... Read More
-
Metaverse Market Size, Share, Trends, Analysis and Forecasts By Vertical (BFSI, Retail, Media and Entertainment, Education, Aerospace and Defense, Manufacturing, Others), Component Stack (Hardware, Software, Services), Region and Segment 2022-2030
... size was valued at USD 22.79 billion in 2021 and is expected to grow at a compound annual growth rate (CAGR) of 39.8% during 2022-2030. This market intelligence report offers a thorough, forward-looking analysis of ... Read More
-
Saudi Arabia Automotive Head-Up Display (HUD) Market By Type (Windshield HUD, Combiner HUD), By Technology (Augmented Reality, Conventional), By Vehicle Type (Passenger Car, Commercial Vehicle), By Demand Category (OEM, Aftermarket), By Region, By Competition, Forecast & Opportunities, 2027
... & Opportunities, 2027 Saudi Arabia automotive head-up display (HUD) market is anticipated to grow at a robust CAGR during the forecast period, 2023-2027. The market growth can be attributed to the rise in production and ... Read More
-
In-Game Advertising (IGA): Global Markets
... for the forecast period of 2022 through 2027. This report also offers insights on the drivers, restraints and opportunities for the market, which were gathered through primary and secondary research. It also covers various market ... Read More
-
Location-based Entertainment Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Component (Hardware and Software), Technology (2-Dimensional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... is expected to grow from US$ 1,444.92 million in 2022 to US$ 2,918.91 million by 2028. It is estimated to grow at a CAGR of 12.4% from 2022 to 2028. The development of 360-degree virtual ... Read More
-
The Top 5 Things to Know About Advertising in the Metaverse
... affect consumer adoption, and how advertisers could go about gathering experience with advertising in VR worlds."The metaverse does not exist yet, but its potential for advertising could be tremendous if players address the hurdles currently ... Read More
-
Drone Simulator Market by Application (Commercial, Military), Component (Software, Hardware), Device Type (Augmented Reality, Virtual Reality), Drone Type (Fixed Wing, Rotary Wing), System Type and Region - Global Forecast to 2027
... size is projected to grow from USD 799 million in 2022 to USD 1,501 billion by 2027, at a CAGR of 13.4% from 2022 to 2027. Simulators can create different environments and situations that a ... Read More
-
The Future of Experiences in the Metaverse
... factors that make it relevant to consider these technologies now, which of these technologies should be key considerations for forward-thinking CX leaders and tech buyers, and ideas for innovating future experiences for business resiliency with ... Read More
-
Metaverse Market for Automotive by Products (Software, Hardware), Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Non-fungible Token (NFT), Blockchain), Function, Application & Region - Global Forecast to 2030
... for automotive is projected to grow from USD 1.9 Billion in 2022 to USD 16.5 Billion by 2030, at a CAGR of 31.4%. The concept of digital twin factories and virtual showrooms in the virtual ... Read More