Virtual Reality Market Research Reports & Industry Analysis
Virtual Reality Industry Research & Market Reports
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In-home broadband - Technologies for in-home broadband
... digital applications in home, including teleconference, online education, 4K / 8K ultra-high definition video, VR / AR games, etc. Since then, the typical requirements of the connected home have evolved. An 8K video stream requires ... Read More
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Global Mixed Reality in Education Sector Market 2023-2027
... during the forecast period. Our report on the mixed reality in education sector market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 ... Read More
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Middle East & Africa Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... The location-based entertainment market in Middle East & Africa is expected to grow from US$ 44.40 million in 2022 to US$ 68.95 million by 2028. It is estimated to grow at a CAGR of 7.6% ... Read More
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Europe Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... market in Europe is expected to grow from US$ 461.61 million in 2022 to US$ 950.20 million by 2028. It is estimated to grow at a CAGR of 12.8% from 2022 to 2028. Mix of ... Read More
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Web 3.0 and Its Role in the Metaverse and How to Prepare the Infrastructure for What Is Coming
... IT infrastructure vendors should be ready for when the metaverse finally arrives. IDC defines Web3 as a collection of open technologies, including blockchain, and protocols that support the natively trusted use and storage of decentralized ... Read More
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Part 4: Developing Realistic Expectations for Augmented Reality/Virtual Reality/Extended Reality — Network Considerations
... emergence of system on a chip (SoC) chipsets from semiconductor companies that provide image, graphic, and neural network processing, along with support for multiple cameras and numerous sensors. Advances in lithography make packing a significant ... Read More
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Part 1: Developing Realistic Expectations for AR/VR/XR –Algorithms
... glasses, in the next three to five years. Algorithms play a foundational role in mobile and tethered AR/VR/mixed reality (XR) devices. Tethered devices can support most of the computational needs via a PC or laptop ... Read More
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Wi-Fi 6 Global Market Report 2022: Ukraine-Russia War Impact Including: 1) By Offering: Hardware; Solution; Services 2) By Devices: Mesh Routers; Wireless Access Points; Home Gateways; Wireless Repeaters 3) By Commercial Use: Enterprises; Consumers 4) By End Users: Education; Retail and E-Commerce; Healthcare; Government; Hospitality; Transportation and Logistics; Manufacturing; Consumer Electronics; Augmented reality and Virtual Reality (AR/VR); Smart Cities Covering: Cisco Systems; Intel Corporation; Huawei Technologies; NETGEAR; Juniper Networks
... need to assess the global Wi-Fi 6 market. This report focuses on Wi-Fi 6 market which is experiencing strong growth. The report gives a guide to the wi-fi 6 market which will be shaping and ... Read More
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Asia Pacific Driving Training Simulator Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Simulator Type (Compact Simulator and Full-Scale Simulator), Vehicle Type (Car Simulator, Truck and Bus Driving Simulator, and Others), End User (Driving Training Center, Automotive OEM, and Others)
... End User (Driving Training Center, Automotive OEM, and Others) The driving training simulator market in Asia Pacific is expected to grow from US$ 708.44 million in 2022 to US$ 1,012.47 million by 2028. It is ... Read More
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Metaverse Market - Global Industry Size, Share, Trends, Opportunity and Forecast, 2017-2027
... rising popularity of mixed reality (MR), and the increasing focus on converging physical and digital worlds are the significant drivers accelerating the growth of the global metaverse market in the forecast period. Metaverse is a ... Read More
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Global Machine Learning Market Insights and Forecast to 2028
... 21,035.50 million in the year 2022, is projected to reach a revised size of US$ 140,621.79 million by 2028, growing at a CAGR of 37.25% during the forecast period 2022-2028. The North America market for ... Read More
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South & Central America Driving Training Simulator Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Simulator Type (Compact Simulator and Full-Scale Simulator), Vehicle Type (Car Simulator, Truck and Bus Driving Simulator, and Others), End User (Driving Training Center, Automotive OEM, and Others)
... and Others), End User (Driving Training Center, Automotive OEM, and Others) The driving training simulator market in South & Central America is expected to grow from US$ 117.58 million in 2022 to US$ 135.07 million ... Read More
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Europe Driving Training Simulator Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Simulator Type (Compact Simulator and Full-Scale Simulator), Vehicle Type (Car Simulator, Truck and Bus Driving Simulator, and Others), End User (Driving Training Center, Automotive OEM, and Others)
... User (Driving Training Center, Automotive OEM, and Others) The driving training simulator market in Europe is expected to grow from US$ 552.15 million in 2022 to US$ 731.49 million by 2028. It is estimated to ... Read More
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Game-based Learning: Global Markets
... estimating with values derived from manufacturers’ total revenues. Revenue forecasts for this period are segmented based on component, game type, industry and geography. The report also includes a section on the leading players in the ... Read More
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Global AR VR Smart Glasses Market 2023-2027
... the forecast period. Our report on the AR VR smart glasses market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The ... Read More
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Part 3: Developing Realistic Expectations for Augmented Reality/Virtual Reality/Mixed Reality in Internet of Things — Commercial Use Cases
... industries, including defense. Many AR/VR/XR tools start off as scientific endeavors in academia, but over time, as the research community widens around specific tools, commercial deployments began to emerge. Most of the commercial use cases ... Read More
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Global VR Gaming Market 2023-2027
... report on the VR gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
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Comic Book Market Analysis and Forecast to 2031: By Product Type (Physical Comic, Digital Comic), Comic Book Genre (Science-Fiction, Manga, Superhero, Non-fiction, Others), End User (Kids, Adults), Distribution Channel (Book/Comic Stores, Retail Stores, Online Stores, Others), and Region
... Others), and Region Comic books are typically short, serialized stories published in magazines or newspapers. They are often illustrated in a colorful, dynamic style and are usually intended for entertainment, rather than educational, purposes. Comic ... Read More
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Virtual Reality Market Size, Share and Trends Analysis Report by End-User Type, Product Type and Region, 2021-2030
... to grow at a CAGR of more than 25.1% during the forecast period (2021-2030). The online food delivery market report provides an executive-level overview of the virtual reality market worldwide today, with detailed forecasts of ... Read More
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Metaverse Market Research Report 2022-2030
... restraints that can change the market dynamics of the industry. It provides an in-depth analysis of the market segments which include types, applications, and competitor analysis. The global Metaverse market size is growing at a ... Read More
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Virtual Tour Software Market Forecasts to 2028 – Global Analysis By Device Type (Head Mounted, and Gesture Tracking), Deployment (Cloud and On-Premises), End User (Automotive, Real Estate and Other End Users) and By Geography
... to Stratistics MRC, the Global Virtual Tour Software Market is accounted for $354.83 million in 2022 and is expected to reach $1070.15 million by 2028 growing at a CAGR of 20.2% during the forecast period. ... Read More
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Enabling Remote Collaboration Through AR/VR and Metaverse in Europe
... study delves into key factors pushing investments in remote collaboration solutions in the past couple of years and in the future. It also reviews key augmented reality and virtual reality products available in Europe. The ... Read More
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Metaverse in Consumer Goods - Thematic Intelligence
... in future. The metaverse is a virtual world where users share experiences and interact in real-time within simulated scenarios. It is still largely conceptual but could transform how people work, shop, communicate, and consume products ... Read More
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Automotive Augmented Reality Market Size, Share, Growth, Trends, Regional Outlook, and Forecast 2022 – 2030
... growth opportunities, and restraints that can change the market dynamics of the industry. It provides an in-depth analysis of the market segments which include types, applications, and competitor analysis. The global Automotive Augmented Reality market ... Read More
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Global Metaverse Market Size, Segments, Outlook and Revenue Forecast 2022-2030 by Component (Hardware, Software, and Professional Services), Platform (Desktop, Mobile, and Wearable), Offerings (Virtual Platforms, Asset Marketplace, Avatars, and Financial Services), Technology (Augmented Reality & Virtual Reality, Mixed Reality, and Blockchain), End-user (Gaming, Social Media & Live Events, Online Shopping, Industrial Manufacturing, Aerospace and Defense, Education, and Healthcare) and Region (North America, Asia-Pacific, Europe, Latin America, Middle East & Africa)
... Virtual Reality, Mixed Reality, and Blockchain), End-user (Gaming, Social Media & Live Events, Online Shopping, Industrial Manufacturing, Aerospace and Defense, Education, and Healthcare) and Region (North America, Asia-Pacific, Europe, Latin America, Middle East & Africa) ... Read More