Virtual Reality Market Research Reports & Industry Analysis
Virtual Reality Industry Research & Market Reports
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North America Gaming Market - Growth, Trends, Covid-19 Impact, and Forecasts (2023 - 2028)
... people of the region's affordability and the strong economic backbone coupled with the latest technologies drive the market's growth. Moreover, free-to-play and mobile games are boosting the market growth in the region. Key Highlights The ... Read More
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Computational Photography Market Analysis And Forecast To 2032: By Type (Single- and Dual-Lens, 16-Lens, Others), Product (Smartphone Cameras, Standalone Cameras, Machine Vision Cameras), Application (3D Imaging, AR, VR, MR), and Region
... Market was valued at USD 12.8 Billion in 2022 and it is anticipated to grow up to USD 19.3 Billion by 2032, at a CAGR of 4.2% during the forecast period. Computational photography is a ... Read More
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Worldwide Augmented and Virtual Reality Hardware Forecast, 2023–2027: CY 1Q23
... and outside," points out Ramon T. Llamas, research director with IDC's Augmented and Virtual Reality team. "A combination of a reliance on older models, higher prices on key models, and continued pent-up demand for new ... Read More
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Global VR Gaming Headset Market Growth 2023-2029
... comprehensive analysis by region and market sector of projected VR Gaming Headset sales for 2023 through 2029. With VR Gaming Headset sales broken down by region, market sector and sub-sector, this report provides a detailed ... Read More
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Telcos in the Metaverse Era
... Metaverse Value Chain Framework. From this, it analyzes the different activities and initiatives of telcos in the metaverse era, as well as the influence of the metaverse on telco business, partner, and customer relationships. "While ... Read More
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Augmented Reality Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028
... reach US$ 43.1 Billion by 2028, exhibiting a growth rate (CAGR) of 30.2% during 2023-2028. The market is currently being driven by the technological advancements, coupled with a rising number of mobile gamers. Augmented reality, ... Read More
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Head-mounted Display (HMD) Market, By Product Type(Helmet Mounted Display, Eye Wear Display), By Component (Helmet Mounted Display (Micro-Display, Head Tracker, Camera, Connectivity, Combined Mirror, Control Unit, Helmet and Accessories) Eye Wear Display/Glass (Micro-Display, Goggle, Head Tracker, Controller, Connectivity, Battery and Accessories)), by Application (Defense, Aviation, & Military, Industrial Sector, Augmented & Virtual Reality, Research & Development, Healthcare, Video Gaming & Entertainment, Training & Simulation and Others), and by Geography (North America, Europe, Asia Pacific, and Latin America, Middle East & Africa) - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2030
... Tracker, Controller, Connectivity, Battery and Accessories)), by Application (Defense, Aviation, & Military, Industrial Sector, Augmented & Virtual Reality, Research & Development, Healthcare, Video Gaming & Entertainment, Training & Simulation and Others), and by Geography (North ... Read More
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Metaverse: Global Market Size, Trends and Forecast (2022-2027)
... data for the forecast period 2022 through 2027. This report also offers insights on drivers, restraints, and opportunities for the market, which were gathered through primary and secondary research. It also covers various market factors, ... Read More
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Smart Retail: Technologies and Trends Analysis (2022-2025)
... culturally reluctant retailers to mimic or learn from ecommerce platforms and brands’ own direct-to-consumer, sometimes lifestyle-associated channels. This change was only the beginning: digital transformation lays the groundwork for optimization, and new hardware awaits. “Smart ... Read More
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2023 Global: Augmented Reality Automotive - Innovative Markets Forecast (2029) report
... 2018 through 2029. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2018 to 2029 using regression ... Read More
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2023 Global: Augmented Reality Software - Innovative Markets Forecast (2029) report
... 2018 through 2029. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2018 to 2029 using regression ... Read More
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2023 Global: Ar And Vr Display - Innovative Markets Forecast (2029) report
... the period 2018 through 2029. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2018 to 2029 ... Read More
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2023 Global: Augmented Reality - Innovative Markets Forecast (2029) report
... 2029. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2018 to 2029 using regression analysis in ... Read More
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2023 Global: Augmented Reality And Virtual Reality (Arvr) - Innovative Markets Forecast (2029) report
... and regional data for the period 2018 through 2029. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions ... Read More
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Global Gaming Headset Market Growth 2023-2029
... a gamer’s needs and demands, gaming headsets come equipped with many different features, such as microphones for communicating with fellow online gamers. Gaming headsets are used with all types of gaming consoles and computers. Many ... Read More
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Augmented and Virtual Reality in Education Market Report: Trends, Forecast and Competitive Analysis
... promising with opportunities in the academic and corporate sectors. The global augmented and virtual reality in education market is expected to grow with a CAGR of 16% to 18% from 2023 to 2028. The major ... Read More
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Global Edge Computing Market – Analysis By Component (Hardware, Software, Service), Application (IIOT, Remote Monitoring, AR and VR, Content Delivery, Others), End-User, By Region, By Country: Market Size, Insights, Competition, Covid-19 Impact and Forecast (2023-2028)
... Executive Summary According to a research report published by Azoth Analytics in December 2022, the Global Edge Computing Market was valued at USD 22.85 Billion in the year 2021. The edge computing market is highly ... Read More
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Smart Retail Global Market Report 2022: Ukraine-Russia War Impact
... need to assess the global smart retail market. This report focuses on smart retail market which is experiencing strong growth. The report gives a guide to the smart retail market which will be shaping and ... Read More
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Industrial Metaverse Growth Opportunities
... Metaverse refers to an always-on 3D environment where digital twins provide virtual replicas of the physical machinery, production line, vehicles, grids, and even cities and humans. Forward-looking businesses are already using digital tools to build ... Read More
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Middle East & Africa Driving Training Simulator Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Simulator Type (Compact Simulator and Full-Scale Simulator), Vehicle Type (Car Simulator, Truck and Bus Driving Simulator, and Others), End User (Driving Training Center, Automotive OEM, and Others)
... and Others), End User (Driving Training Center, Automotive OEM, and Others) The driving training simulator market in Middle East & Africa is expected to grow from US$ 208.33 million in 2022 to US$ 232.60 million ... Read More
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North America Driving Training Simulator Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Simulator Type (Compact Simulator and Full-Scale Simulator), Vehicle Type (Car Simulator, Truck and Bus Driving Simulator, and Others), End User (Driving Training Center, Automotive OEM, and Others)
... End User (Driving Training Center, Automotive OEM, and Others) The driving training simulator market in North America is expected to grow from US$ 436.58 million in 2022 to US$ 535.09 million by 2028. It is ... Read More
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Asia Pacific Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... entertainment market in Asia Pacific is expected to grow from US$ 347.49 million in 2022 to US$ 748.59 million by 2028. It is estimated to grow at a CAGR of 13.6% from 2022 to 2028. ... Read More
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Computational Challenges in Metaverse Are Unlikely to Go Away: What Is Needed for Metaverse to Succeed?
... to evolve. IDC defines the metaverse as a highly immersive future environment that blends the physical and digital to drive a shared sense of presence, interaction, persistence, and continuity across multiple spheres of work and ... Read More
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North America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... entertainment market in North America is expected to grow from US$ 581.20 million in 2022 to US$ 1,137.55 million by 2028. It is estimated to grow at a CAGR of 11.8% from 2022 to 2028. ... Read More
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South & Central America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... The location-based entertainment market in South & Central America is expected to grow from US$ 10.21 million in 2022 to US$ 13.62 million by 2028. It is estimated to grow at a CAGR of 4.9% ... Read More