Virtual Reality Market Research Reports & Industry Analysis
Virtual Reality Industry Research & Market Reports
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2023 Global Augmented Reality Market Industry (2029 Outlook)
... Market Outlook reports provide market size data for a three-year historical trend (2017-2020), a three-year forecast estimate trends (2021-2023), and a five-year outlook projection (2024-2029) for 46 countries. Market and product shipments include the total ... Read More
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2023 Global Forecast for Photogrammetry Software Market (2024-2029 Outlook)-High Tech & Emerging Markets Report
... or service category is within the NAICS Semiconductor Mfg. industry. The product or service category is within the NAICS Semiconductor Mfg. industry. The global market is expected to increase from USD xx billion in 2024 ... Read More
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2023 Global Augmented Reality Automotive Market Industry (2029 Outlook)
... Global Advanced Market Outlook reports provide market size data for a three-year historical trend (2017-2020), a three-year forecast estimate trends (2021-2023), and a five-year outlook projection (2024-2029) for 46 countries. Market and product shipments include ... Read More
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Metaverse in Retail and Apparel - Thematic Intelligence
... 2022 and 2030. However, there will be slow uptake of the theme within retail due to an overall lack of benefits for the sector. The metaverse is still in its early stages of development, and ... Read More
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AR VR Hardware Market Research Report Forecast to 2030
... media, aviation and military, retail, and assembling and demand AR/VR Hardware from basic ventures are a portion of the elements driving the development of the AR/VR Hardware market. The Coronavirus pandemic, environment variations, common distress, ... Read More
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India Gaming Accessories Market Research Report Forecast to 2030
... other media categories in embracing the structural, behavioral, and economic shifts that have transformed the industry. However, this is rapidly changing, and the opportunities for game publishers and other advertisers who quickly embrace these changes ... Read More
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Metaverse in Insurance - Thematic Intelligence
... technologies can help solve them. Market size and growth forecasts for the metaverse are also provided, along with case studies showing use cases for the metaverse across the insurance industry. The metaverse is a virtual ... Read More
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Enterprise and Industrial Metaverse — Beginning to Take Shape and Enable Business and Operational Transformation
... relevant use cases across industries, and the role of service providers in adding value to metaverse services. Moreover, this document also highlights how the metaverse plays a significant role in enterprises' sustainability initiatives. The enterprise ... Read More
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Global All-in-one VR Gaming Headset Market Growth 2023-2029
... to grow at a CAGR of 15.5% from 2023 to 2029. United States market for All-in-one VR Gaming Headset is estimated to increase from US$ million in 2022 to US$ million by 2029, at a ... Read More
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Virtual Reality Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028
... reach US$ 136.8 Billion by 2028, exhibiting a growth rate (CAGR) of 29% during 2023-2028. The increasing professional gamers, rising number of gaming zones, and the growing popularity of 360-degree videos represent some of the ... Read More
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Metaverse in Energy - Thematic Intelligence
... now. As metaverse technologies develop, and as energy operations expand, the potential impact of the metaverse on the energy sector will grow. The metaverse is an important theme for the energy sector because technologies such ... Read More
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Augmented Reality Applications for Cost-Effective Service Delivery and Value-Added Customer Experience
... squeezing print-related service margins through remote assistance tools. As these players develop additional services, they need to optimize the utilization of service support skills to provide cost-effective service delivery, while also enhancing the customer experience."In ... Read More
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Trend Opportunity Profile Series-Retail
... the most upcoming trends that cater to the retail industry. In addition, the study describes the opportunities for several sectors, such as FMCG, retail, ICT, business, and financial services. Trend Opportunity Profiles Series covers specific ... Read More
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Global Metaverse Market Assessment, By Component [Hardware, Software, Services], By Technology [Blockchain, Virtual Reality & Augmented Reality, Artificial Intelligence (AI), Internet of Things (IoT), Others], By Application [Digital Marketing, Gaming, E-Commerce, Events, Others], By End-user [Retail, Healthcare, Manufacturing, IT and Telecommunication, Media and Entertainment, Banking, Financial Services, and Insurance, Others], By Region, Opportunities and Forecast, 2016-2030F
... [Retail, Healthcare, Manufacturing, IT and Telecommunication, Media and Entertainment, Banking, Financial Services, and Insurance, Others], By Region, Opportunities and Forecast, 2016-2030F Global Metaverse Market size was valued at USD 62.19 billion in 2022 which is ... Read More
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Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028
... in the education market is expected to grow from USD 3.9 billion in 2023 to USD 19.3 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 37.7% during the forecast period. The term ... Read More
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IoT Growth Opportunities in the Metaverse
... (3D) worlds and simulations where end users, represented by virtual avatars, are enabled with a sense of social presence and spatial awareness and participate in an extensive virtual economy. IoT is crucial in terms of ... Read More
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Securing the Virtual World
... communication. Engaging in a virtual environment might expose users to continuous monitoring from commercial providers, as well as hacking from bad actors. Furthermore, virtual worlds could potentially create an environment of digital abuse, e.g., hate ... Read More
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Location Based Entertainment (LBE) Market by Technology (Virtual Reality (VR), Augmented Reality (AR), Projection Mapping), Offering (Hardware, Software, Services), Venue (Amusement Parks, Theme Parks, Arcades) and Region - Global Forecast to 2028
... entertainment market size is projected to grow from USD 3.5 billion in 2023 to USD 11.8 billion by 2028, at a CAGR of 27.3% during the forecast period. As technology becomes more accessible and affordable, ... Read More
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Metaverse in Construction - Thematic Intelligence
... for delivering and maintaining enterprise IT resources, including hardware, software, and platforms and tools for application developers. Key segments for the construction sector include cloud services (specifically software as a service (SaaS), platform as a ... Read More
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Metaverse in Gaming Market by Component Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028
... metaverse in gaming market size is estimated at USD 22.7 billion in 2023 and is projected to reach USD 119.2 billion by 2028 at a CAGR of 39.3%. Major factors expected to fuel the growth ... Read More
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Metaverse Strategies by Telco B2B and B2C (Enterprise Metaverse and Telecom Consumer Metaverse) Recommendations and Case Studies, 2023
... executive-level overview of global telecom B2B and B2C metaverse strategies, including case studies. The report delivers qualitative insights into the burgeoning metaverse, potential telecom metaverse opportunities and pitfalls, select telecom service launches, and telecom B2B ... Read More
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Africa Metaverse Market Research Report Forecast to 2030
... “Metaverse” was first used by Neal Stephenson in his 1992 dystopian novel Snow Crash. In the book, the Metaverse is presented as the ultimate development of the Internet— a type of virtual reality where any ... Read More
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Metaverse in Healthcare Market by Component (Hardware, Services, Software), Technology (AR/VR, MR, AI, Blockchain, IoT), Application(Telehealth, Diagnostics, Medical Training & Education), End User (Provider, Patients, Payers, Pharma) - Global Forecast to 2028
... in healthcare market is projected to reach USD 79.6 billion by 2028 from USD 9.5 billion in 2023, at a CAGR of 52.9% during the forecast period. There is a growing inclination for metaverse technologies ... Read More
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Metaverse in Packaging - Thematic Intelligence
... shop, communicate, and consume content. The future of the metaverse is bright, but as with any new technology, there will be setbacks and a loss of enthusiasm as reality catches up with hype. In 2023, ... Read More
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Digital MRO Market by Technology (AR/VR, Cloud Computing, 3D Printing, Robotics, AI and Big Data Analytics, Digital Twin and Simulation, Blockchain, IoT), End User (MROs, Airlines, OEMs), Application, Region - Global Forecast to 2030
... digital MRO market is projected to grow from USD 0.9 billion in 2023 to USD 2.0 billion by 2030, at a CAGR of 13.0% from 2023 to 2030. The market for digital MRO is driven ... Read More