Virtual Reality Market Research Reports & Industry Analysis
Virtual Reality Industry Research & Market Reports
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Global Tabletop Games Market - Focused Insights 2024-2029
... Eco-Friendly Practices Consumers increasingly seek tabletop games that reflect their values as environmental concerns like climate change, deforestation, and plastic pollution become more prominent. This has led to growing demand for games produced in environmentally ... Read More
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Simulation Software Market by Software Type (Computer-aided Design (CAD) Simulation, Physics and Multiphysics Simulation, Finite Element Analysis (FEA), Computational Fluid Dynamics (CFD), Gaming, AR/VR, and Training Simulation) - Global Forecast to 2030
... Software market size is estimated to grow from USD 19.95 Billion in 2024 to USD 36.22 Billion by 2030 at a compound annual growth rate (CAGR) of 10.4 % during the forecast period. The growth ... Read More
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Global Virtual Idol and VTubers Market Insights, Forecast to 2030
... Compound Annual Growth Rate (CAGR) of 18.15% during the forecast period. The North America market for Virtual Idol and VTubers is estimated to increase from $ 194.52 million in 2024 to reach $ 538.80 million ... Read More
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Augmented Reality in Retail
... reach US$64.4 Billion by 2030, growing at a CAGR of 24.5% over the analysis period 2023-2030. Software & Services Component, one of the segments analyzed in the report, is expected to record a 24.0% CAGR ... Read More
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Automotive Head-Up Display (HUD)
... reach US$14.6 Billion by 2030, growing at a CAGR of 29.2% over the analysis period 2023-2030. Conventional HUD, one of the segments analyzed in the report, is expected to record a 28.6% CAGR and reach ... Read More
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Augmented Reality
... at a CAGR of 29.3% over the analysis period 2023-2030. Software Component, one of the segments analyzed in the report, is expected to record a 27.4% CAGR and reach US$176.2 Billion by the end of ... Read More
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AR and VR Display
... reach US$33.9 Billion by 2030, growing at a CAGR of 36.2% over the analysis period 2023-2030. Virtual Reality Technology, one of the segments analyzed in the report, is expected to record a 36.7% CAGR and ... Read More
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Mobile Value Added Services Market Analysis and Forecast To 2033: By Type (Short Message Service, Multimedia Messaging Service, Mobile Email & Mobile Money, Mobile Advertising, Mobile Infotainment, Mobile Music, Mobile Games, Mobile Tv), Product (Ringtones, Wallpapers, Themes, Mobile Apps, Mobile Videos, Mobile Podcasts, Mobile Social Media), Services (Subscription Services, Premium Services, On-Demand Services, Interactive Services, Location-Based Services, Content Management), Technology (3G, 4G, 5G, Wi-Fi, Bluetooth, Near Field Communication, Augmented Reality, Virtual Reality), Component (Software, Hardware, Content, Network Infrastructure), Application (Entertainment, Banking & Finance, Retail Healthcare, Education Government, Enterprise), Device (Smartphones, Tablets, Feature Phones, Wearables), End User (Individual Consumers, Enterprises, Telecom Operators, Content Providers), Solutions (Security Solutions, Payment Solutions, Advertising Solutions, Content Solutions)
... Wallpapers, Themes, Mobile Apps, Mobile Videos, Mobile Podcasts, Mobile Social Media), Services (Subscription Services, Premium Services, On-Demand Services, Interactive Services, Location-Based Services, Content Management), Technology (3G, 4G, 5G, Wi-Fi, Bluetooth, Near Field Communication, Augmented Reality, ... Read More
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Location-based Entertainment Market Size, Share & Trends Analysis Report By Component, By End-use (Amusement Parks, Arcade Studios, 4D Films), By Technology, By Region, And Segment Forecasts, 2025 - 2030
... The global location-based entertainment market size is anticipated to reach USD 25.90 billion by 2030, according to a new report by Grand View Research, Inc. The market is projected to grow at a CAGR of ... Read More
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Wearable Technology Market by Product (Smart Watch, Fitness Tracker, AR/VR, Smart Clothing & Footwear, Earwear, Exoskeleton, Smart Glasses, Smart Ring, Smart Helmet), Operation (AI-Based, Conventional), Type (Active, Passive) - Global Forecast to 2029
... technology market is projected to grow from USD 70.30 billion in 2024 and is projected to reach USD 152.82 billion by 2029; it is expected to grow at a CAGR of 16.8% from 2024 to ... Read More
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IDC FutureScape: Worldwide Future Consumer 2025 Predictions
... to reshape the landscape and emerging and evolving ones, such as digital wellness, continue to gain adoption," said Greg Ireland, research director, Consumer Market Model, Future Consumer Agenda, and TV and OTT Video at IDC. ... Read More
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Mixed Reality Market: Global Market Size, Forecast, Insights, Segmentation, and Competitive Landscape with Impact of COVID-19 & Russia-Ukraine War
... 2025-2034. This report on global mixed reality market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the global mixed ... Read More
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Global 5G Smart Retail Market 2024-2028
... smart retail market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market ... Read More
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Worldwide Augmented, Extended, Mixed, and Virtual Reality Headset Forecast Update, 2024–2028: 4Q24
... struggle in 2024 in the face of slight macroeconomic improvement, yet underpinning the market is a shifting landscape of products," says Ramon T. Llamas, research director with IDC's Augmented and Virtual Reality team. "Mixed reality ... Read More
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Strategic Intelligence: Virtual Reality
... $11 billion in 2023, will generate revenues of $57 billion by 2030. This represents a compound annual growth rate (CAGR) of 26% over the period. Key Highlights VR is a niche technology with gaming, entertainment, ... Read More
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Smart Manufacturing Market - Edge Computing, Industrial 3D Printing, Robots, Sensor, Machine Vision, Artificial intelligence, Cybersecurity, Digital Twin, Private 5G, AGV, AMR, AR & VR, CAD, CAM, PLM, HMI, IPC, MES, WMS, and ERP - Global Forecast to 2029
... Global Forecast to 2029 The global smart manufacturing market was valued at USD 233.33 billion in 2024 and is projected to reach USD 479.17 billion by 2029; it is expected to register a CAGR of ... Read More
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Global Augmented Reality (AR) Gaming Market 2024-2028
... the augmented reality (AR) gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
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Global Augmented Reality (AR) Market 2024-2028
... reality (AR) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market ... Read More
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Diffractive Optical Element Market by Beam Splitter, Pattern Generator, Diffuser, Lenses, Multilevel DOE, AR/VR, LIDAR, Laser Material Processing, Biomedical Devices, Holography, Spectroscopy, Metrology & Industrial Inspection - Global Forecast to 2030
... element market is expected to reach USD 388.7 million in 2030 from USD 220.9 million in 2024, at a CAGR of 9.9% during the forecast period. The demand for consumer electronics, telecommunication technologies, healthcare tools, ... Read More
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Immersive Simulator
... at a CAGR of 32.4% over the analysis period 2023-2030. Oil & Gas Application, one of the segments analyzed in the report, is expected to record a 33.1% CAGR and reach US$69.6 Billion by the ... Read More
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Game-Based Learning Market Forecast Report by Game Type (Training, Knowledge & skill-based Games, Assessment & Evaluation Games, AI-based Games, AR VR Games, Language Learning Games) Deployment Type (On Premise, Cloud) End User (Education, Consumer, Healthcare & Life Sciences, Retail, Government, IT & Telecom, Manufacturing, Others) Countries and Company Analysis 2024-2032
... & Life Sciences, Retail, Government, IT & Telecom, Manufacturing, Others) Countries and Company Analysis 2024-2032 Global Game-Based Learning Market Size Global Game-Based Learning Market was US$19.32 billion in 2023 and is expected to the reach ... Read More
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VR Content Creation
... at a CAGR of 86.7% over the analysis period 2023-2030. VR Content Creation Software/Application, one of the segments analyzed in the report, is expected to record a 88.1% CAGR and reach US$229.5 Billion by the ... Read More
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Virtual Events Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)
... billion by 2029, growing at a CAGR of 10.60% during the forecast period (2024-2029). A virtual event, also known as an online event, virtual conference, or livestream, is an event that interests people interacting in ... Read More
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AWE USA 2024: All Spatial, Metaverse, Web3, dAGI, AI, and AR Fusion Were Among the Highlights of the Event
... advancements in XR technologies, emphasizing their practical benefits across various industries. Key themes included the convergence of AI and AR, the importance of the metaverse, and the role of Web3. Major companies like Apple, Qualcomm, ... Read More
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Global Virtual Reality Market in Education Sector 2024-2028
... report on the virtual reality market in education sector provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an ... Read More