Category: Video Games
United States Video Games
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Movie and Video - 2022 U.S. Market Research Report with Updated Forecasts
... includes historical and forecasted market size, product lines, profitability, financial ratios, BCG matrix, statistics by state, operating expense details, organizational breakdown, consolidation analysis, employee productivity, price inflation, pay bands for the top 20 industry jobs, ... Read More
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Packaged Software and Games - 2022 U.S. Market Research Report with Updated Forecasts
... report includes historical and forecasted market size, product lines, profitability, financial ratios, BCG matrix, statistics by state, operating expense details, organizational breakdown, consolidation analysis, employee productivity, price inflation, pay bands for the top 20 industry ... Read More
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Plunkett's Games, Apps & Social Media Industry Almanac 2023: Games, Apps & Social Media Industry Market Research, Statistics, Trends and Leading Companies
... Apps & Social Media Industry 3) Overview of the Electronic Games Industry 4) Overview of the Mobile Apps Industry 5) Overview of the Social Media Industry 6) Social Media Generates Billions of Dollars in Global ... Read More
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United States NFT Market Intelligence and Future Growth Dynamics Databook – 50+ KPIs on NFT Investments by Key Assets, Currency, Sales Channels - Q2 2022
... industry in United States is expected to grow by 49.5% on an annual basis to reach US$14453.2 million in 2022. The NFT industry is expected to grow steadily over the forecast period, recording a CAGR ... Read More
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Entertainment & Leisure Market Research 2023
... hiking & camping, hobbies,holiday festivities, hunting & fishing, lifestyle activities, nightlife, sports & recreation,theme parks, and yoga. In all, 44 unique segments of leisure are assessed, coveringvirtually every major activity where consumers spend their non-working ... Read More
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Consumer Use Of The Internet & Mobile 2023
... 230 million U.S. adult Internet users, Consumer Use of theInternet & Mobile 2023 assesses online activities and content, e-commerce spending,mobile access to the web, apps, and more. Internet and mobile-media market data are scattered throughout ... Read More
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Packaged Software and Games - 2022 U.S. Market Research Report with Updated COVID-19 Forecasts
... in the United States with over 100+ data sets covering 2013-2026. This Kentley Insights report includes historical and forecasted market size, product lines, profitability, financial ratios, BCG matrix, statistics by state, operating expense details, organizational ... Read More
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Video Rental - 2022 U.S. Market Research Report with Updated COVID-19 Forecasts
... with over 100+ data sets covering 2013-2026. This Kentley Insights report includes historical and forecasted market size, product lines, profitability, financial ratios, BCG matrix, statistics by state, operating expense details, organizational breakdown, consolidation analysis, employee ... Read More
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United States Video Game Market, Size, Forecast 2022-2027, Industry Trends, Growth, Impact of COVID-19, Opportunity Company Analysis
... the video game market is historically viewed as a niche category preserving adolescents and hard-core enthusiasts. Over the years, video gaming participation has become mainstreams with over half of the United States population playing video ... Read More
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United States Gaming Console & Accessories Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... period 2021 - 2026. Console owners always look keen to upgrade with the next generation. New consoles may offer a higher frame rate and advanced visuals to attract customers in the coming future. Also, the ... Read More
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LAN Gaming Centers in the US in the US - Industry Market Research Report
... of playing multiplayer video games. This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an ... Read More
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Game-based Learning Market in US 2021-2025
... the forecast period. Our report on the game-based learning market in US provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The ... Read More
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Motion Pictures & Video: United States
... licensing, contract production, sale and rental, merchandise licensing, and other revenue sources such as services to other producers and speculative production. To illustrate historical trends, total revenues and the various segments are provided in annual ... Read More
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Gaming Advertising Spend in the US
... country has increased at a CAGR of 16.0%. This growth is expected to continue in 2016 with brands expected to spend US$2,525 million, representing an increase of 10.8% over 2015. Over the forecast period (2016-2020), ... Read More