Category: Video Games
North America Video Games
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Canada Esports Market Overview, 2028
... sports organisations and celebrities. It’s no surprise, as the stakes are high. Consider this: at the most recent in-person Fortnite World Cup, a 16-year-old won USD $3 million in prize money. Or that the winning ... Read More
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United States (USA) Esports Market Overview, 2028
... of sports competition, with the formation of leagues and organizations such as the National Association of Collegiate Esports (NACE) and the National Basketball Association's NBA 2K League. Major brands and companies are also investing in ... Read More
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Canada Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 32.5% during 2023-2030. The Metaverse Spend Value in the country will increase from US$3,359.2 million in 2022 to reach US$17,093.2 million by 2030. This report provides a comprehensive view ... Read More
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Mexico Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 33.0% during 2023-2030. The Metaverse Spend Value in the country will increase from US$3,989.3 million in 2022 to reach US$20,649.1 million by 2030. In Latin America, Mexico is one ... Read More
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United States Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... the forecast period, recording a CAGR of 32.9% during 2023-2030. The Metaverse Spend Value in the country will increase from US$72,457.9 million in 2022 to reach US$3,75,700.0 million by 2030. A lot of innovation is ... Read More
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Plunkett's Entertainment, Movie, Publishing & Media Industry Almanac 2023: Entertainment, Movie, Publishing & Media Industry Market Research, Statistics, Trends and Leading Companies
... market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within the Entertainment, Movie, Publishing & Media Industry. Gain vital insights that can help shape strategy for business development, product ... Read More
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North America Gaming Market - Growth, Trends, Covid-19 Impact, and Forecasts (2023 - 2028)
... people of the region's affordability and the strong economic backbone coupled with the latest technologies drive the market's growth. Moreover, free-to-play and mobile games are boosting the market growth in the region. Key Highlights The ... Read More
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North America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... entertainment market in North America is expected to grow from US$ 581.20 million in 2022 to US$ 1,137.55 million by 2028. It is estimated to grow at a CAGR of 11.8% from 2022 to 2028. ... Read More
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Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027
... The global blockchain gaming market is projected to grow from USD 4.6 billion in 2022 to USD 65.7 billion by 2027 at a Compound Annual Growth Rate (CAGR) of 70.3% during the forecast period. One ... Read More
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Global Metaverse Market Size, Segments, Outlook and Revenue Forecast 2022-2030 by Component (Hardware, Software, and Professional Services), Platform (Desktop, Mobile, and Wearable), Offerings (Virtual Platforms, Asset Marketplace, Avatars, and Financial Services), Technology (Augmented Reality & Virtual Reality, Mixed Reality, and Blockchain), End-user (Gaming, Social Media & Live Events, Online Shopping, Industrial Manufacturing, Aerospace and Defense, Education, and Healthcare) and Region (North America, Asia-Pacific, Europe, Latin America, Middle East & Africa)
... Virtual Reality, Mixed Reality, and Blockchain), End-user (Gaming, Social Media & Live Events, Online Shopping, Industrial Manufacturing, Aerospace and Defense, Education, and Healthcare) and Region (North America, Asia-Pacific, Europe, Latin America, Middle East & Africa) ... Read More
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United States of America (USA) Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026
... market size (value and volume 2017-21, and forecast to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games ... Read More
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Canada Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026
... to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software market includes retail sales of games for ... Read More
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Mexico Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026
... to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software market includes retail sales of games for ... Read More
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Video Rental - 2022 U.S. Market Research Report with Updated Forecasts
... historical and forecasted market size, product lines, profitability, financial ratios, BCG matrix, statistics by state, operating expense details, organizational breakdown, consolidation analysis, employee productivity, price inflation, pay bands for the top 20 industry jobs, trend ... Read More
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Movie and Video - 2022 U.S. Market Research Report with Updated Forecasts
... includes historical and forecasted market size, product lines, profitability, financial ratios, BCG matrix, statistics by state, operating expense details, organizational breakdown, consolidation analysis, employee productivity, price inflation, pay bands for the top 20 industry jobs, ... Read More
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Packaged Software and Games - 2022 U.S. Market Research Report with Updated Forecasts
... report includes historical and forecasted market size, product lines, profitability, financial ratios, BCG matrix, statistics by state, operating expense details, organizational breakdown, consolidation analysis, employee productivity, price inflation, pay bands for the top 20 industry ... Read More
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Plunkett's Games, Apps & Social Media Industry Almanac 2023: Games, Apps & Social Media Industry Market Research, Statistics, Trends and Leading Companies
... Apps & Social Media Industry 3) Overview of the Electronic Games Industry 4) Overview of the Mobile Apps Industry 5) Overview of the Social Media Industry 6) Social Media Generates Billions of Dollars in Global ... Read More
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United States NFT Market Intelligence and Future Growth Dynamics Databook – 50+ KPIs on NFT Investments by Key Assets, Currency, Sales Channels - Q2 2022
... industry in United States is expected to grow by 49.5% on an annual basis to reach US$14453.2 million in 2022. The NFT industry is expected to grow steadily over the forecast period, recording a CAGR ... Read More
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Entertainment & Leisure Market Research 2023
... hiking & camping, hobbies,holiday festivities, hunting & fishing, lifestyle activities, nightlife, sports & recreation,theme parks, and yoga. In all, 44 unique segments of leisure are assessed, coveringvirtually every major activity where consumers spend their non-working ... Read More
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Consumer Use Of The Internet & Mobile 2023
... 230 million U.S. adult Internet users, Consumer Use of theInternet & Mobile 2023 assesses online activities and content, e-commerce spending,mobile access to the web, apps, and more. Internet and mobile-media market data are scattered throughout ... Read More
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North America In-Game Advertising Market Size, Share & Industry Trends Analysis Report By Device Type (PC/Laptop, and Smartphone/Tablet), By Type (Static Ads, Dynamic Ads, and Averaging), By Country and Growth Forecast, 2022 - 2028
... North America In-Game Advertising Market would witness market growth of 9.5% CAGR during the forecast period (2022-2028). Technology has improved to the point that many games now use or demand an online connection. As a ... Read More
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Packaged Software and Games - 2022 U.S. Market Research Report with Updated COVID-19 Forecasts
... in the United States with over 100+ data sets covering 2013-2026. This Kentley Insights report includes historical and forecasted market size, product lines, profitability, financial ratios, BCG matrix, statistics by state, operating expense details, organizational ... Read More
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Video Rental - 2022 U.S. Market Research Report with Updated COVID-19 Forecasts
... with over 100+ data sets covering 2013-2026. This Kentley Insights report includes historical and forecasted market size, product lines, profitability, financial ratios, BCG matrix, statistics by state, operating expense details, organizational breakdown, consolidation analysis, employee ... Read More
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Virtual Reality in Gaming Market, By Type (Software, Hardware), By Console type (MAC, X-BOX, Play Station, PC, Nintendo Wii), and By Region (North America, Europe, Asia Pacific, Row) - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2028
... 2022 - 2028 Virtual reality refers to a simulated environment created by using software and hardware, in order to provide real environment experience to users. Virtual reality is experienced through sound and sight. VR technology ... Read More
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eSports Market, By (Sponsorship, Advertising, Merchandise & Tickets, Publisher Fees, Media Rights, and Others) and by Region (North America, Latin America, Europe, Asia Pacific, Middle East and Africa) - Size, Share, Outlook, and Opportunity Analysis, 202
... 2022 - 2028 Esports is a form of competition using video games. Generally, esports takes in the form of multiplayer video game competitions, especially among professional players, or teams. Competitors from different teams participate in ... Read More