Category: Mobile Computing & Portables
Global Mobile Computing & Portables
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Consumer Electronics Li-ion Battery Global Market Insights 2022, Analysis and Forecast to 2027, by Manufacturers, Regions, Technology, Application
... its CAGR from 2017 to 2021, and also forecasts its market size to the end of 2027 and its CAGR from 2022 to 2027. For geography segment, regional supply, demand, major players, price is presented ... Read More
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Frontline Workers Training Market by Component (Solutions and Services), Mode of Learning (Blended and Mobile Learning), Application (Content Management and Talent Management), Training Type, User Type and Region - Global Forecast to 2027
... workers training market size to grow from USD 18.9 billion in 2022 to USD 40.1 billion by 2027, at a Compound Annual Growth Rate (CAGR) of 16.2% during the forecast period. Various factors such as ... Read More
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IT Asset Disposition Market by Service Type, Asset Type (Computers/Laptops, Servers, Mobile Devices, Storage Devices, Peripherals), Organization Size (Small and Medium-sized Enterprises, Large Enterprises), End User and Region- Global forecast to 2027
... market size is valued at USD 15.5billion in 2022and is anticipated to be USD 23.5billion by 2027; growing at a CAGR of 8.7% from 2022 to 2027. The growing demand of factors such as need ... Read More
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Wireless Headphone Market By Price Point (Economic, Premium, Ultra Premium), By Technology (Bluetooth, Infrared (IR), Radiofrequency (RF), Kleer), By Headphone Type (Over-ear, On-ear, In-ear), By Distribution Channel (Supermarket/Hypermarket, Independent Retail Stores, E-commerce, Others), By Category (Branded, Private Label), By Application (Entertainment, Gaming, Fitness, Virtual Reality, Others), By Device Application (Smartphones, Laptops, Desktop, Others), By End User (Commercial, Consumer, Others), By Functionality (With Microphone, Without Microphone), By End User Generation (Gen Z, Millennials, Gen X, Boomers), By Ingress Protection (Protection from solid objects, Protection from water, Combined): Global Opportunity Analysis and Industry Forecast, 2021-2031
... (Branded, Private Label), By Application (Entertainment, Gaming, Fitness, Virtual Reality, Others), By Device Application (Smartphones, Laptops, Desktop, Others), By End User (Commercial, Consumer, Others), By Functionality (With Microphone, Without Microphone), By End User Generation (Gen ... Read More
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Global Laptop Carry Case Market Size, Share & Industry Trends Analysis Report By Distribution Channel (Offline and Online), By Product (Backpack, Messenger Bags, Sleeves, Briefcase, and Rollers), By Regional Outlook and Forecast, 2022 - 2028
... The Global Laptop Carry Case Market size is expected to reach $2.3 billion by 2028, rising at a market growth of 6.6% CAGR during the forecast period. A laptop bag is useful for protecting laptops ... Read More
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Worldwide Wearable Computing Device Forecast Update, 2022–2026: CY 3Q22
... at a slower rate," says Ramon T. Llamas, research director for IDC's Wearables team. "The past two years have shown terrific growth, mostly on the backs of hearables due to the COVID-19 pandemic. We expect ... Read More
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Docking Station Market Size, Share & Trends Analysis Report By Product (Laptop, Smartphones), By Connectivity (Wired, Wireless), By Distribution Channel (Online, Offline), By Region, And Segment Forecasts, 2022 - 2030
... Trends The global docking station market size is expected to reach USD 2,444.5 million by 2030, according to a new report by Grand View Research, Inc. The market is expected to expand at a CAGR ... Read More
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Virtual Classroom Market Intelligence Report - Global Forecast to 2027
... the forecast period. Market Statistics: The report provides market sizing and forecast across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF. It helps organization leaders make better decisions when currency exchange ... Read More
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EdTech and Smart Classrooms Market by Hardware (Interactive Displays, Interactive Projectors), Education System Solution (LMS, TMS, DMS, SRS, Test Preparation, Learning & Gamification), Deployment Type, End User and Region - Global Forecast to 2027
... forecasts the global EdTech and smart classrooms market to grow from USD 125.3 billion in 2022 to USD 232.9 billion by 2027, at a Compound Annual Growth Rate (CAGR) of 13.2% during the forecast period. ... Read More
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Hybrid Devices Market Forecasts to 2028 – Global Analysis By Type (Convertible Hybrid Devices, Detachable Hybrid Devices), End User (Government, Defense, Healthcare, Banking, IT & Telecom, Transportation) and By Geography
... Global Hybrid Devices Market is accounted for $30.43 billion in 2022 and is expected to reach $108.49 billion by 2028 growing at a CAGR of 23.6% during the forecast period. Hybrid devices associate the productivity ... Read More
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Worldwide Notebook PC Forecast, 2022-2026
... return-to-the-office in European and US markets, the demand for commercial notebook PCs has recovered since the second half of 2021. This report provides an overview of global PC and notebook PC volume forecast for the ... Read More
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Endpoint Detection and Response Market By Component (Solution, Services), By Deployment Mode (On-Premises, Cloud), By Organization size (Large Enterprises, SMEs), By Enforcement Point (Workstations, Mobile devices, Servers, Point of sale terminals), By Industry Vertical (BFSI, Retail, Healthcare, Manufacturing, Government and Public Sector, IT and Telecom, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031
... Retail, Healthcare, Manufacturing, Government and Public Sector, IT and Telecom, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031 The endpoint detection and response, commonly known as endpoint threat detection and response (ETDR), is a comprehensive ... Read More
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Webtoons Market By Types (Comedy, Action, Sci-Fic, Horror, Romance, Others), By Revenue Model (Subscription Based, Adds bases), By Application (Mobile, Laptop, Tablets, Television): Global Opportunity Analysis and Industry Forecast, 2021-2030
... projected to garner $56,092.8 million by 2030, growing from $3,745.4 million in 2021, at a healthy CAGR of 36.8% from 2021 to 2030. Webtoons are a type of digital comic created in South Korea, which ... Read More
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Global Antennas For Consumer Electronics Market Insights, Forecast To 2028
... forecast to a readjusted size of US$ 7,393.7 million by 2028 with a CAGR of 8.49% during the forecast period 2022-2028. Global Antennas for Consumer Electronics Scope and Segment Antennas for Consumer Electronics market is ... Read More
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Global Optical Film Market Size, Share & Industry Trends Analysis Report By Application (Television, Tablets & Smartphones, Desktop Monitors & Laptops, Control Display Panel), By Type, By Regional Outlook and Forecast, 2022 – 2028
... Global Optical Film Market size is expected to reach $32.2 billion by 2028, rising at a market growth of 7.5% CAGR during the forecast period. Optical films are used in TFTs (thin film transistors), LCD ... Read More
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Data Erasure Solutions Market (Component: Software and Services; Device Type: PCs, Laptops, Servers, Data Center Equipment, and Others) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022-2031
... of Report TMR’s report on the global data erasure solutions market studies the past as well as the current growth trends and opportunities to gain valuable insights of the indicators of the market during the ... Read More
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Global In-Game Advertising Market Size, Share & Industry Trends Analysis Report By Device Type (PC/Laptop, and Smartphone/Tablet), By Type (Static Ads, Dynamic Ads, and Averaging), By Regional Outlook and Forecast, 2022 – 2028
... In-Game Advertising Market size is expected to reach $12.2 billion by 2028, rising at a market growth of 10.1% CAGR during the forecast period. Computer and video games both have in-game advertising. Advertisements are being ... Read More
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Worldwide Home Video Game Console Forecast, 2022–2026
... categories. Packaged game discs/cards are broken out from digital game spending. Gaming network subscription service revenue and cloud-streamed gaming service revenue is additionally broken out worldwide through 2026."One of the most interesting developments in the ... Read More
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IoT IAM Market by Component (Solutions and Services), Security Type (Network Security, Endpoint Security, Application Security, and Cloud Security), Deployment Mode, Organization Size, Vertical and Region - Global Forecast to 2027
... market size is expected to grow from USD 5.6 billion in 2022 to USD 14.0 billion by 2027, at a Compound Annual Growth Rate (CAGR) of 20.1% during the forecast period. With the rapid and ... Read More
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2022 Wholesale Sales of New Computers, Including Personal Computers, Laptops, Servers, and Supercomputers Global Market Size & Growth Report with COVID-19 Impact
... and Supercomputers Global Market Size & Growth Report covers market size, revenue, growth, and share across 4 global regions, 22 subregions, and 216 countries. Figures are from 2012 through 2021, with forecasts for 2022 and ... Read More
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Rugged Display Market Forecasts to 2028 – Global Analysis By Operation System (Android, Windows, iPhone Operating System (iOS)), Product, Level of Ruggedness, Display Size, End User, and By Geography
... Rugged Display market is accounted for $9.07 billion in 2021 and is expected to reach $14.10 billion by 2028 growing at a CAGR of 6.5% during the forecast period. Rugged display is a technologically advanced ... Read More
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Optical Film Market By Type (Polarizer Film, Backlight Unit, Indium Tin Oxide), By Application (Television (TV), Tablets and Smartphones, Desktop Monitors and Laptops, Control Display Panel, Others): Global Opportunity Analysis and Industry Forecast, 2021-2030
... global optical films market was valued at $20,647.30 million in 2021 and is projected to reach $40,600.60 million by 2030, growing at a CAGR of 8.00% from 2022 to 2030. Optical films are display films ... Read More
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2022 Global Forecast for Anti-Glare Laptop Screen Protectors Market (2023-2028 Outlook)-High Tech & Emerging Markets Report
... 50 countries. The global market is expected to increase from USD xx billion in 2022 to USD xx billion by 2028, at a CAGR of xx% from 2023 to 2028. Estimates on equipment or material ... Read More
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In-Game Advertising Market By Type (Static Ads, Dynamic Ads, Advergaming), By Device Type (PC/Laptop, Smartphone/Tablet): Global Opportunity Analysis and Industry Forecast, 2021-2030
... is projected to reach $17,591.6 million by 2030, growing at a CAGR of 11.0% from 2022 to 2030. The coronavirus pandemic has a significant impact on many people's lives in nearly all countries. The COVID-19 ... Read More
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Esports Market: Segmented: By Device Type (Smart Phone, Smart TV, Desktop -Laptop-Tablets, Gaming Console), By Streaming Type (On Demand, Live), By Application (Platform, Service), By Revenue Stream (Media Rights, Game Publisher Fee, Sponsorship, Digital Advertisement, Tickets, and Merchandise), And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031
... Tickets, and Merchandise), And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031 Esports Market to surpass USD 8.8 billion by 2031 from USD 1.4 billion in 2021 ... Read More