Region: Global
Category: Leisure Software

Global Leisure Software

(71 reports matching your criteria)
  • 2024 Game Software Publishing Global Market Size & Growth Report with Updated Analysis & Forecasts

    ... 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 195 countries. Figures are from 2012 through 2023, with forecasts for 2024 and 2028. The historical data utilizes in-depth ... Read More

  • 2024 Packaged Software and Games Global Market Size & Growth Report with Updated Recession Risk Forecasts

    ... across 4 global regions, 22 subregions, and 195 countries. Historical data is from 2012 through 2023, with forecasts for 2024 and 2028. The historical data utilizes in-depth survey results from companies in the Packaged Software ... Read More

  • Game Development Software

    ... by 2030, growing at a CAGR of 4.9% over the analysis period 2023-2030. Game Engine End-Use, one of the segments analyzed in the report, is expected to record a 5.1% CAGR and reach US$223.7 Million ... Read More

  • Global Games Software Retail

    ... players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software retail market includes games for domestic game consoles, handheld game consoles, mobile phones, and other wireless devices, ... Read More

  • Games Software Retail Global Industry Guide 2019-2028

    ... of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The games software retail market includes games for domestic game consoles, handheld game consoles, mobile phones, and ... Read More

  • Global Anime Market 2024-2028

    ... anime market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, ... Read More

  • Console and Handheld Gaming Software

    ... is expected to reach US$64.4 Billion by 2030, growing at a CAGR of 4.2% over the analysis period 2023-2030. Console Gaming Software, one of the segments analyzed in the report, is expected to record a ... Read More

  • Animation Software

    ... at a CAGR of 8.5% over the analysis period 2023-2030. 3D Animation Software, one of the segments analyzed in the report, is expected to record a 9.4% CAGR and reach US$347.7 Billion by the end ... Read More

  • Manga Market Share, Size, Trends, Industry Analysis Report, By Content Type (Printed, Digital); By Distribution Channel; By Genre; By Audience; By Region; Segment Forecast, 2024- 2032

    ... USD 53,502.4 Million by 2032, according to a new study by Polaris Market Research. The report “Manga Market Share, Size, Trends, Industry Analysis Report, By Content Type (Printed, Digital); By Distribution Channel; By Genre; By ... Read More

  • Global Audio And Video Editing Software Market 2024-2028

    ... The report on the audio and video editing software market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers ... Read More

  • Global Game Development Software Market 2024-2028

    ... game development software market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current ... Read More

  • Global Gaming Software Market 2024-2028

    ... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More

  • Global Animation Software Databank Market Report

    ... 2031. Motion Graphics segment is expected to be the highest contributor to this market, with $7,024.8 Million in 2022, and is anticipated to reach $9,599.4 Million by 2031, registering a CAGR of 3.57%. 3D Rendering ... Read More

  • The 2025-2030 World Outlook for Game Development Software

    ... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More

  • The 2025-2030 World Outlook for Game Engine Development Software

    ... demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader ... Read More

  • The 2025-2030 World Outlook for Audio and Video Editing Software

    ... the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow ... Read More

  • The 2025-2030 World Outlook for Video Games Software

    ... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More

  • The 2025-2030 World Outlook for Digital Games Software

    ... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More

  • The 2025-2030 World Outlook for Pixel-Based Image Editing Software

    ... demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader ... Read More

  • The 2025-2030 World Outlook for Animation Software

    ... earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a ... Read More

  • The 2025-2030 World Outlook for 3D Animations

    ... earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a ... Read More

  • The 2025-2030 World Outlook for Mobile Gaming Software

    ... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More

  • The 2025-2030 World Outlook for Screen and Script Writing Software

    ... the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow ... Read More

  • The 2025-2030 World Outlook for 3D Animation Software

    ... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More

  • The 2025-2030 World Outlook for Game Engines and Development Software

    ... the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow ... Read More

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