Category: Consumer Electronics
United States Consumer Electronics
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Magneto Resistive RAM (MRAM) Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... adoption of digitalization across the industry, technological advancement of computing technologies, Internet of Things (IoT) and rapid development of smart robots across the world, and rising investment in electronic devices such as smartphones, televisions, smart ... Read More
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United States Gaming Console & Accessories Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... period 2021 - 2026. Console owners always look keen to upgrade with the next generation. New consoles may offer a higher frame rate and advanced visuals to attract customers in the coming future. Also, the ... Read More
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LAN Gaming Centers in the US in the US - Industry Market Research Report
... of playing multiplayer video games. This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an ... Read More
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Game-based Learning Market in US 2021-2025
... the forecast period. Our report on the game-based learning market in US provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The ... Read More
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United States Smart Home Market, Size, Forecast 2022-2027, Industry Trends, Growth, Share, Impact of COVID-19, Company Analysis
... States, smart homes are the domestic face of the Internet of Things (IoT). Home automation is increasingly becoming to connect everyday devices in homes to the internet and make our living more comfortable, entertaining, and ... Read More
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Repair Services: United States
... real terms is segmented by type of product serviced in terms of: household appliances; audio-visual and information processing equipment; clothing; furniture, furnishings, and floor coverings; and footwear and leather goods. To illustrate historical trends, total ... Read More
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Global and United States Circuit Board Labels (PCB Label) Market Insights, Forecast to 2027
... United States Circuit Board Labels (PCB Label) market. In 2020, the global Circuit Board Labels (PCB Label) market size was US$ 361.31 million, and it is expected to reach US$ 460.46 million by the end ... Read More
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Audio & Video Equipment: United States
... in terms of: televisions; headphones, microphones, and speakers; automotive audio equipment; and other products such as DVD players, digital video recorders, and digital music players. To illustrate historical trends, total demand, total shipments, the various ... Read More
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Motion Pictures & Video: United States
... licensing, contract production, sale and rental, merchandise licensing, and other revenue sources such as services to other producers and speculative production. To illustrate historical trends, total revenues and the various segments are provided in annual ... Read More
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Schools of the Future: Content, Curriculum and the Physical Space
... schools, teachers’ and students’ roles are reversed—students take a greater role in directing their own progress through a unique learning path, while teachers become guides and mentors. This report, Schools of the Future, examines the ... Read More
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Schools of the Future, Part 2: The Physical Space
... teachers’ and students’ roles are reversed—students take a greater role in directing their own progress through a unique learning path, while teachers become guides and mentors. This report, Schools of the Future, examines the characteristics ... Read More
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Schools of the Future, Part 1: Content and Curriculum
... other tools to foster inquiry, and a physical space that supports all of the above. Simba Information published a two-part series on schools of the future. Schools of the Future, Part 1: Content and Curriculum ... Read More
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3D Printers & Supplies: United States
... printers, materials, and software and other products such as scanners. Total demand is also segmented by market as follows: transportation equipment, medical and dental, consumer and education, and other markets. To illustrate historical trends, total ... Read More
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Gaming Advertising Spend in the US
... country has increased at a CAGR of 16.0%. This growth is expected to continue in 2016 with brands expected to spend US$2,525 million, representing an increase of 10.8% over 2015. Over the forecast period (2016-2020), ... Read More