Gaming Chair Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028

Gaming Chair Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028

The global gaming chair market size reached US$ 1.2 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 1.8 Billion by 2028, exhibiting a growth rate (CAGR) of 6.8% during 2023-2028.

A gaming chair enhances flexibility and comfort by providing ergonomic support to professional gamers for long hours. It has caster wheels, armrests, swiveling bases, and adjustment settings that reduce stress on the body during the gaming session. At present, several manufacturers are introducing innovative variants with additional accessories, such as speakers, retractable footrests, built-in massage units, and red, green, and blue (RGB) lighting systems, in a wide range of colors and designs.

Gaming Chair Market Trends:
Prolonged sitting, postural stress, and lack of movement are some of the common effects experienced by gamers. As these effects can lead to serious health issues, such as obesity, muscle complications, and carpal tunnel syndrome, there is a rise in the need for gaming chairs to enable healthy blood flow throughout the body. In line with this, significant advancements in the entertainment sector, in confluence with the increasing number of professional gamers, are acting as another major factor promoting the adoption of these chairs to improve the player experience. Apart from this, the emerging trend of motion and virtual reality (VR) games on account of the rising penetration of the internet and easy availability of gaming peripherals is stimulating the market growth. Moreover, the escalating demand for state-of-the-art gaming consoles, along with the growing number of individuals who want to experience realistic games, is positively influencing the sales of gaming chairs across the globe. Furthermore, market players are introducing gaming chairs with adjustable lumbar support to prevent back injuries and torque back or wrist. As these chairs support various cardiovascular functions and reduce muscle stiffness, the growth of the market is anticipated to expand in the coming years.

Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the global gaming chair market report, along with forecasts at the global, regional and country level from 2023-2028. Our report has categorized the market based on type, material, price, distribution channel and end user.

Breakup by Type:

PC Gaming Chair
Hybrid Gaming Chair
Platform Gaming Chair
Others

Breakup by Material:

PU Leather
PVC Leather
Others

Breakup by Price:

High-Range
Medium-Range
Low-Range

Breakup by Distribution Channel:

Supermarkets and Hypermarkets
Specialty Stores
Online Stores
Others

Breakup by End User:

Residential
Commercial

Breakup by Region:

North America
United States
Canada
Asia-Pacific
China
Japan
India
South Korea
Australia
Indonesia
Others
Europe
Germany
France
United Kingdom
Italy
Spain
Russia
Others
Latin America
Brazil
Mexico
Others
Middle East and Africa

Competitive Landscape:
The competitive landscape of the industry has also been examined along with the profiles of the key players being Ace Casual Furniture, AKRacing, Arozzi North America, Corsair Gaming Inc., DXRacer, GT Omega Racing Ltd, Impakt S.A., noblechairs, Secretlab, Thermaltake Technology Co. Ltd., ThunderX3 and Vertagear Inc.

Key Questions Answered in This Report

1. What was the size of the global gaming chair market in 2022?
2. What is the expected growth rate of the global gaming chair market during 2023-2028?
3. What has been the impact of COVID-19 on the global gaming chair market?
4. What are the key factors driving the global gaming chair market?
5. What is the breakup of the global gaming chair market based on the type?
6. What is the breakup of the global gaming chair market based on the material?
7. What is the breakup of the global gaming chair market based on the distribution channel?
8. What is the breakup of the global gaming chair market based on the end user?
9. What are the key regions in the global gaming chair market?
10. Who are the key players/companies in the global gaming chair market?


1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
  2.3.1 Primary Sources
  2.3.2 Secondary Sources
2.4 Market Estimation
  2.4.1 Bottom-Up Approach
  2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Gaming Chair Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Type
6.1 PC Gaming Chair
  6.1.1 Market Trends
  6.1.2 Market Forecast
6.2 Hybrid Gaming Chair
  6.2.1 Market Trends
  6.2.2 Market Forecast
6.3 Platform Gaming Chair
  6.3.1 Market Trends
  6.3.2 Market Forecast
6.4 Others
  6.4.1 Market Trends
  6.4.2 Market Forecast
7 Market Breakup by Material
7.1 PU Leather
  7.1.1 Market Trends
  7.1.2 Market Forecast
7.2 PVC Leather
  7.2.1 Market Trends
  7.2.2 Market Forecast
7.3 Others
  7.3.1 Market Trends
  7.3.2 Market Forecast
8 Market Breakup by Price
8.1 High-Range
  8.1.1 Market Trends
  8.1.2 Market Forecast
8.2 Medium-Range
  8.2.1 Market Trends
  8.2.2 Market Forecast
8.3 Low-Range
  8.3.1 Market Trends
  8.3.2 Market Forecast
9 Market Breakup by Distribution Channel
9.1 Supermarkets and Hypermarkets
  9.1.1 Market Trends
  9.1.2 Market Forecast
9.2 Specialty Stores
  9.2.1 Market Trends
  9.2.2 Market Forecast
9.3 Online Stores
  9.3.1 Market Trends
  9.3.2 Market Forecast
9.4 Others
  9.4.1 Market Trends
  9.4.2 Market Forecast
10  Market Breakup by End User
10.1 Residential
  10.1.1 Market Trends
  10.1.2 Market Forecast
10.2 Commercial
  10.2.1 Market Trends
  10.2.2 Market Forecast
11  Market Breakup by Region
11.1 North America
  11.1.1 United States
   11.1.1.1 Market Trends
   11.1.1.2 Market Forecast
  11.1.2 Canada
   11.1.2.1 Market Trends
   11.1.2.2 Market Forecast
11.2 Asia-Pacific
  11.2.1 China
   11.2.1.1 Market Trends
   11.2.1.2 Market Forecast
  11.2.2 Japan
   11.2.2.1 Market Trends
   11.2.2.2 Market Forecast
  11.2.3 India
   11.2.3.1 Market Trends
   11.2.3.2 Market Forecast
  11.2.4 South Korea
   11.2.4.1 Market Trends
   11.2.4.2 Market Forecast
  11.2.5 Australia
   11.2.5.1 Market Trends
   11.2.5.2 Market Forecast
  11.2.6 Indonesia
   11.2.6.1 Market Trends
   11.2.6.2 Market Forecast
  11.2.7 Others
   11.2.7.1 Market Trends
   11.2.7.2 Market Forecast
11.3 Europe
  11.3.1 Germany
   11.3.1.1 Market Trends
   11.3.1.2 Market Forecast
  11.3.2 France
   11.3.2.1 Market Trends
   11.3.2.2 Market Forecast
  11.3.3 United Kingdom
   11.3.3.1 Market Trends
   11.3.3.2 Market Forecast
  11.3.4 Italy
   11.3.4.1 Market Trends
   11.3.4.2 Market Forecast
  11.3.5 Spain
   11.3.5.1 Market Trends
   11.3.5.2 Market Forecast
  11.3.6 Russia
   11.3.6.1 Market Trends
   11.3.6.2 Market Forecast
  11.3.7 Others
   11.3.7.1 Market Trends
   11.3.7.2 Market Forecast
11.4 Latin America
  11.4.1 Brazil
   11.4.1.1 Market Trends
   11.4.1.2 Market Forecast
  11.4.2 Mexico
   11.4.2.1 Market Trends
   11.4.2.2 Market Forecast
  11.4.3 Others
   11.4.3.1 Market Trends
   11.4.3.2 Market Forecast
11.5 Middle East and Africa
  11.5.1 Market Trends
  11.5.2 Market Breakup by Country
  11.5.3 Market Forecast
12  SWOT Analysis
12.1 Overview
12.2 Strengths
12.3 Weaknesses
12.4 Opportunities
12.5 Threats
13  Value Chain Analysis
14  Porters Five Forces Analysis
14.1 Overview
14.2 Bargaining Power of Buyers
14.3 Bargaining Power of Suppliers
14.4 Degree of Competition
14.5 Threat of New Entrants
14.6 Threat of Substitutes
15  Price Analysis
16  Competitive Landscape
16.1 Market Structure
16.2 Key Players
16.3 Profiles of Key Players
  16.3.1 Ace Casual Furniture
   16.3.1.1 Company Overview
   16.3.1.2 Product Portfolio
  16.3.2 AKRacing
   16.3.2.1 Company Overview
   16.3.2.2 Product Portfolio
  16.3.3 Arozzi North America
   16.3.3.1 Company Overview
   16.3.3.2 Product Portfolio
  16.3.4 Corsair Gaming Inc.
   16.3.4.1 Company Overview
   16.3.4.2 Product Portfolio
   16.3.4.3 Financials
  16.3.5 DXRacer
   16.3.5.1 Company Overview
   16.3.5.2 Product Portfolio
  16.3.6 GT Omega Racing Ltd
   16.3.6.1 Company Overview
   16.3.6.2 Product Portfolio
  16.3.7 Impakt S.A.
   16.3.7.1 Company Overview
   16.3.7.2 Product Portfolio
  16.3.8 noblechairs
   16.3.8.1 Company Overview
   16.3.8.2 Product Portfolio
  16.3.9 Secretlab
   16.3.9.1 Company Overview
   16.3.9.2 Product Portfolio
  16.3.10 Thermaltake Technology Co. Ltd.
   16.3.10.1 Company Overview
   16.3.10.2 Product Portfolio
   16.3.10.3 Financials
  16.3.11 ThunderX3
   16.3.11.1 Company Overview
   16.3.11.2 Product Portfolio
  16.3.12 Vertagear Inc.
   16.3.12.1 Company Overview
   16.3.12.2 Product Portfolio

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