General Entertainment Market Research Reports & Industry Analysis
The general entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.
As there are so many differing forms of general entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of general entertainment and entertainment products.
General Entertainment Industry Research & Market Reports
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Amusement Inflatables Global Market Insights 2024, Analysis and Forecast to 2029, by Manufacturers, Regions, Technology, Application, Product Type
... from 2019 to 2023, and also forecasts its market size to the end of 2029 and its CAGR from 2024 to 2029. For geography segment, regional supply, demand, major players, price is presented from 2019 ... Read More
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Entertainment Robots
... at a CAGR of 21.3% over the analysis period 2023-2030. Robotics Toys, one of the segments analyzed in the report, is expected to record a 19.9% CAGR and reach US$10.3 Billion by the end of ... Read More
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France Mobile Payment Market by Age (Generation Z, Millennials, Generation X, and Baby Boomers), by Payment Type (Proximity and Remote), and by Application (Money Transfers, Merchandise Purchases, Bill Payments, Airtime Top-ups, Ticketing, and Others) – Opportunity Analysis and Industry Forecast, 2024–2030
... Opportunity Analysis and Industry Forecast, 2024–2030 The France Mobile Payment Market size was valued at USD 1.39 billion in 2023, and is predicted to reach USD 3.77 billion by 2030, with a CAGR of 14.3% ... Read More
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India Mobile Payment Market by Age (Generation Z, Millennials, Generation X, and Baby Boomers), by Payment Type (Proximity and Remote), and by Application (Money Transfers, Merchandise Purchases, Bill Payments, Airtime Top-ups, Ticketing, and Others) – Opportunity Analysis and Industry Forecast, 2024–2030
... Opportunity Analysis and Industry Forecast, 2024–2030 The India Mobile Payment Market size was valued at USD 16.03 billion in 2023, and is predicted to reach USD 31.16 billion by 2030, with a CAGR of 9.0% ... Read More
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Humanoid Robots Global Market 2025-2035: Technologies, Markets and Companies
... increasingly deployed due to advances in AI and reduction in component costs. The use of AI has made it possible to have humanoid robots learn tasks rather than having to programme every single move separately. ... Read More
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Mobile Ticketing
... at a CAGR of 9.9% over the analysis period 2023-2030. NFC Technology, one of the segments analyzed in the report, is expected to record a 9.8% CAGR and reach US$1.7 Billion by the end of ... Read More
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Asia-Pacific Mobile Payment Market by Age (Generation Z, Millennials, Generation X, and Baby Boomers), by Payment Type (Proximity and Remote), and by Application (Money Transfers, Merchandise Purchases, Bill Payments, Airtime Top-ups, Ticketing, and Others) – Opportunity Analysis and Industry Forecast, 2024–2030
... Opportunity Analysis and Industry Forecast, 2024–2030 The Asia Pacific Mobile Payment Market size was valued at USD 50.59 billion in 2023, and is predicted to reach USD 114.42 billion by 2030, with a CAGR of ... Read More
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Global Webtoons Market Size, Status and Forecast 2024-2030
... of 5.58% during the forecast period (2024-2030). The North America market for Webtoons is estimated to increase from $ 490.41 million in 2023 to reach $ 607.28 million by 2030, at a CAGR of 4.86% ... Read More
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Global Webtoons Market Size, Status and Forecast 2024-2030
... of 5.58% during the forecast period (2024-2030). The North America market for Webtoons is estimated to increase from $ 490.41 million in 2023 to reach $ 607.28 million by 2030, at a CAGR of 4.86% ... Read More
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Online Event Ticketing
... by 2030, growing at a CAGR of 4.7% over the analysis period 2023-2030. Movies Ticketing, one of the segments analyzed in the report, is expected to record a 4.4% CAGR and reach US$16.7 Billion by ... Read More
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Japan Mobile Payment Market by Age (Generation Z, Millennials, Generation X, and Baby Boomers), by Payment Type (Proximity and Remote), and by Application (Money Transfers, Merchandise Purchases, Bill Payments, Airtime Top-ups, Ticketing, and Others) – Opportunity Analysis and Industry Forecast, 2024–2030
... Opportunity Analysis and Industry Forecast, 2024–2030 The Japan Mobile Payment Market size was valued at USD 2.67 billion in 2023, and is predicted to reach USD 7.21 billion by 2030, with a CAGR of 14.3% ... Read More
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AI In Media & Entertainment Market: Global Market Size, Forecast, Insights, Segmentation, and Competitive Landscape with Impact of COVID-19 & Russia-Ukraine War
... a CAGR of around 26.2% during 2025-2034. This report on global AI in media & entertainment market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The ... Read More
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Global Sports Trading Card Market 2024 by Company, Regions, Type and Application, Forecast to 2030
... products contain photographs of athletes as well as other features, including player and team statistics, biographical material and, in certain cases, pieces of memorabilia and/or players’ autographs. Sports card products have historically featured professional sports ... Read More
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Global Interactive Amusement Equipment Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030
... in 2023 and is forecast to a readjusted size of USD million by 2030 with a CAGR of %during review period. This report is a detailed and comprehensive analysis for global Interactive Amusement Equipment market. ... Read More
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Global Online Tennis Gaming Market Growth (Status and Outlook) 2024-2030
... they still have a group of loyal players. The global Online Tennis Gaming market size is projected to grow from US$ 164.3 million in 2023 to US$ 221.5 million in 2030; it is expected to ... Read More
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Global Entertainment and Amusement Market 2024-2028
... entertainment and amusement market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current ... Read More
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Thematic Intelligence: Metaverse in Travel and Tourism (2024)
... as well as providing concrete case studies to help the reader see examples of metaverse in action. The metaverse is a virtual world where users share experiences and interact in real-time within simulated scenarios. GlobalData ... Read More
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Global Metaverse in E-commerce Market 2024-2028
... period. The report on the metaverse in E-commerce market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an ... Read More
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... regional share across 4 global regions, 22 subregions, and 195 countries. Historical data is from 2012 through 2023, with forecasts for 2024 and 2027. The historical data utilizes in-depth survey results from companies in the ... Read More
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Event Management Software Market Size - Industry Report on Share, Growth Trends & Forecasts Analysis (2024 - 2029)
... to reach USD 24.16 billion by 2029, growing at a CAGR of 11.85% during the forecast period (2024-2029). During the forecast period, the market is poised for growth, primarily propelled by event management companies' escalating ... Read More
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Saudi Arabia Entertainment and Amusement Market Report Forecast By Type of Entertainment Destination (Cinemas and Theatres, Amusement and Theme Parks, Gardens and Zoos, Malls, Gaming Centers, Others), Source of Revenue (Tickets, Food and Beverages, Merchandise, Advertising, Others), City (Riyadh, Jeddah, Makkah, Dammam, Rest of Saudi Arabia) and Company Analysis 2024-2032
... Advertising, Others), City (Riyadh, Jeddah, Makkah, Dammam, Rest of Saudi Arabia) and Company Analysis 2024-2032 United States Dental Equipment Market Size United States Dental Equipment Market is further predicted to cross US$ 6.29 billion by ... Read More
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Corporate Entertainment
... at a CAGR of 5.7% over the analysis period 2023-2030. Office Parties, one of the segments analyzed in the report, is expected to record a 6.1% CAGR and reach US$741.3 Million by the end of ... Read More
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Global Favorite Trading Card Market Insights, Forecast to 2030
... Growth Rate (CAGR) of 10.52% during the forecast period. The global key manufacturers of Favorite Trading Card include Pokemon, Konami, Panini, Tomy Company and Topps (Fanatics), etc. In 2023, the global top five players had ... Read More
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Adult Products (UK) - Industry Report
... the most attractive acquisition opportunities • Analyse industry trends • Benchmark their own financial performance Using an exclusive methodology, a quick glance of this Adult Products (UK) report will tell you the companies that have ... Read More
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Night Clubs (UK) - Industry Report
... the most attractive acquisition opportunities • Analyse industry trends • Benchmark their own financial performance Using an exclusive methodology, a quick glance of this Night Clubs (UK) report will tell you the companies that have ... Read More