General Entertainment Market Research Reports & Industry Analysis
The general entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.
As there are so many differing forms of general entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of general entertainment and entertainment products.
General Entertainment Industry Research & Market Reports
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Recreation Market Covering Amusements; Arts; Sports; Global Summary 2021: Covid 19 Impact and Recovery
... global recreation market is expected to grow from $1253.26 billion in 2020 to $1916.34 billion in 2025 at a CAGR of 8.86%. Recreation Market Covering Amusements; Arts; Sports; Global Summary 2021: Covid 19 Impact and ... Read More
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Metaverse in the Apparel Industry - Analysing Trends, Opportunities and Strategies for Success
... biggest talking points in the apparel industry at present. The report includes insight and analysis on the key trends emerging for apparel brands in the metaverse, alongside UK consumer survey data showcasing consumer sentiment surrounding ... Read More
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Humanoid Robot Market Forecasts to 2028 – Global Analysis By Component (Software, Hardware), Motion (Bipedal, Wheel Drive), Application (Healthcare, Hospitality) and By Geography
... $1,511.23 million in 2021 and is expected to reach $26,429.38 million by 2028 growing at a CAGR of 50.5% during the forecast period. A humanoid robot is a professional service robot with its body shape ... Read More
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Metaverse Market Size, Share & Trends Analysis Report By Product, By Platform, By Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR)), By Offering, By Application, By End Use, By Region, And Segment Forecasts, 2022 - 2030
... a CAGR of 39.4% over the forecast period, owing to increasing demand from end-use industries, which prominently include media and entertainment, education, and aerospace and defense is anticipated to propel the industry growth over the ... Read More
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Family/Indoor Entertainment Centers Market by Activity Area (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 Acres, 10 to 30 Acres, and Over 30 Acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Type (Children Entertainment Centers (CECs), Children Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs)), and Visitor Demographics (Families with Children (0-8), Families with Children (9-12), Teenagers (13-19), Young Adults (19-25), and Adults (Ages 25+)): Global Opportunity Analysis and Industry Forecast, 2021-2030
... 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 Acres, 10 to 30 Acres, and Over 30 Acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Type ... Read More
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Independent Artists And Performing Art Companies Global Market Opportunities And Strategies To 2030: COVID-19 Impact And Recovery Including: 1) By Art Type: Performing Arts; Visual Arts 2) By Type Of Provider: Independent Artists; Art Companies Covering: Broadway Theatre; AMC Entertainment Holdings Inc; Bolshoi Theatre ;Poly Culture Group Corporation Limited
... independent artists and performing art companies market as it emerges from the COVID 19 shut down. Reasons to Purchase Gain a truly global perspective with the most comprehensive report available on this market covering 48 ... Read More
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Mobile Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... penetration and technology advancement with the increasing adoption of trending technologies for developing games are major factors in developing the mobile gaming industry. Key Highlights The growing smartphone penetration and technology advancement with the increasing ... Read More
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Saudi Arabia Entertainment and Amusement Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... 2016, which resulted in the creation of the General Entertainment Authority. The entertainment and amusement industry is one of the fast-developing ones in the country and before the COVID-19 pandemic, several malls used to be ... Read More
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Media & Entertainment Market Landscape - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... 2026). The rapid evolution of technology has transformed the media and entertainment industry, along with the integration of new disruptors for generating profitable growth across the sector. Key Highlights The emergence of social media is ... Read More
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3D Reconstruction Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... is expected to reach USD 1292.22 million by 2026, registering a CAGR of 7.96% during 2021 - 2026. 3D reconstruction can be used across a wide range of applications, including art analysis and restoration, phenotype ... Read More
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Immersive Virtual Reality Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... of immersive virtual reality is expected to be the future of education industry. Virtual reality helps to practice things in the same way things happen in the real world without any risk. VR has been ... Read More
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Global Entertainment Market Size study, by Type (Books & Magazines, Films, Social media, Music & Theater, Animation, Gaming & Gambling, Outdoor Advertising, Radio Broadcasting, Amusement Park/Facilities, Sports, Toys, and Art) by Application (Wired and Wireless) and Regional Forecasts 2021-2027
... and Regional Forecasts 2021-2027 Global Entertainment Market is valued approximately USD XX billion in 2020 and is anticipated to grow with a healthy growth rate of more than XX % over the forecast period 2021-2027. ... Read More
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Middle East Media and Entertainment Market: Current Analysis and Forecast (2022-2028)
... entertainment industry is undergoing significant transformation. Cultural shifts among the region's young people have spawned considerable traction, and untapped demand for local Arabic content will spur regional media to grow considerably. Also, the increased adoption ... Read More
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Events Industry by Type (Music Concert, Festivals, Sports, Exhibitions and Conferences, Corporate Events and Seminars, and Others), Revenue Source (Ticket Sale, Sponsorship, and Others), Organizer (Corporate, Sports, Education, Entertainment, and Others), and Age Group (Below 20 Years, 21-40 Years, and Above 40 Years): Global Opportunity Analysis and Industry Forecast 2021–2028
... 20 Years, 21-40 Years, and Above 40 Years): Global Opportunity Analysis and Industry Forecast 2021–2028 The events industry size was valued at $1,135.4 billion in 2019 and is expected to reach $1,552.9 billion by 2028, ... Read More
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U.S. Events Market by Type (Music Concert, Festivals, Sports, Exhibitions & Conferences, Corporate Events & Seminars, and Others), Revenue Source (Ticket Sale, Sponsorship, and Others), Organizer (Corporate, Sports, Education, Entertainment, and Others), Age Group (Below 20 years, 21–40 years, and Above 41), and Income Level (Upper Class, Upper Middle Class, Lower Middle Class, And Lower Class): Opportunity Analysis and Industry Forecast, 2021–2030
... 20 years, 21–40 years, and Above 41), and Income Level (Upper Class, Upper Middle Class, Lower Middle Class, And Lower Class): Opportunity Analysis and Industry Forecast, 2021–2030 The U.S. events market size was valued at ... Read More
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Baby Toys Market: Information by Product Type (Board Games, Soft Toys & Dolls, Action Toys, Arts & Craft Toys, Construction Toys, Vehicles, Musical Toys & Rattles, and Others), by End User (Infants and Toddlers), by Distribution Channel (Store-Based {Supermarkets & Hypermarkets, Specialty Stores, and Others} and Non-Store-Based) and Region (North America, Europe, Asia-Pacific, Rest of the World)—Forecast till 2028
... Distribution Channel (Store-Based {Supermarkets & Hypermarkets, Specialty Stores, and Others} and Non-Store-Based) and Region (North America, Europe, Asia-Pacific, Rest of the World)—Forecast till 2028 Baby Toys Market Overview Market Overview The global baby toys market ... Read More
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Blockchain Distributed Ledger Market - By Type (Private, Hybrid, And Public), By Application (Payments, Smart Contracts, Compliance Management, Trade Finance, And Supply Chain Management), By End-User (BFSI, Government & Public, Retail & E-Commerce, Media & Entertainment, Transportation & Logistics, Healthcare, Energy & Utilities, And Manufacturing), And By Region- Global Industry Perspective, Comprehensive Analysis, And Forecast, 2021 – 2030
... Entertainment, Transportation & Logistics, Healthcare, Energy & Utilities, And Manufacturing), And By Region- Global Industry Perspective, Comprehensive Analysis, And Forecast, 2021 – 2030 Market Overview Fatpos Global has released a report titled Blockchain Distributed Ledger ... Read More
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Recreation: United States
... related services, clubs and participant sports, live entertainment, spectator sports, movie theaters, and museums and libraries. To illustrate historical trends, total PCE and the various segments are provided in annual series from 2008 to 2018. ... Read More
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The US Digital Advertising Spend in Entertainment Industry
... advertising in this industry has increased at a CAGR of 16.4%. This growth is expected to continue in 2016 with brands expected to spend US$3,001 million, representing an increase of 11.3% over 2015. Over the ... Read More