General Entertainment Market Research Reports & Industry Analysis
The general entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.
As there are so many differing forms of general entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of general entertainment and entertainment products.
General Entertainment Industry Research & Market Reports
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Europe Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 32.0% during 2023-2030. The Metaverse Spend Value in the country will increase from US$51.7 billion in 2022 to reach US$256.6 billion by 2030. Across Europe, consumers are willing to ... Read More
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Latin America Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... the forecast period, recording a CAGR of 31.4% during 2023-2030. The Metaverse Spend Value in the country will increase from US$18.1 billion in 2022 to reach US$86.0 billion by 2030. This report provides a comprehensive ... Read More
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Finland Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 30.0% during 2023-2030. The Metaverse Spend Value in the country will increase from US$909.0 million in 2022 to reach US$4,127.0 million by 2030. This report provides a comprehensive view ... Read More
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Philippines Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 27.5% during 2023-2030. The Metaverse Spend Value in the country will increase from US$6,230.9 million in 2022 to reach US$24,520.4 million by 2030. In Philippines, there is a growing ... Read More
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Russia Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 29.6% during 2023-2030. The Metaverse Spend Value in the country will increase from US$15,707.6 million in 2022 to reach US$68,275.4 million by 2030. This report provides a comprehensive view ... Read More
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Argentina Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 31.8% during 2023-2030. The Metaverse Spend Value in the country will increase from US$1,969.6 million in 2022 to reach US$9,472.3 million by 2030. This report provides a comprehensive view ... Read More
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China Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 35.8% during 2023-2030. The Metaverse Spend Value in the country will increase from US$76,076.8 million in 2022 to reach US$4,57,241.9 million by 2030. The rapid development in the Chinese ... Read More
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South Korea Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... the forecast period, recording a CAGR of 34.2% during 2023-2030. The Metaverse Spend Value in the country will increase from US$7,764.9 million in 2022 to reach US$43,362.1 million by 2030. Government entities and private corporations ... Read More
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South Africa Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... the forecast period, recording a CAGR of 29.9% during 2023-2030. The Metaverse Spend Value in the country will increase from US$3,260.7 million in 2022 to reach US$14,308.2 million by 2030. Metaverse is gaining strong prominence ... Read More
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Italy Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 33.4% during 2023-2030. The Metaverse Spend Value in the country will increase from US$2,804.2 million in 2022 to reach US$14,615.4 million by 2030. This report provides a comprehensive view ... Read More
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Global Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... period, recording a CAGR of 33.5% during 2023-2030. The Metaverse Spend Value in the country will increase from US$291.2 billion in 2022 to reach US$1,549.5 billion by 2030. The global metaverse ecosystem has been growing ... Read More
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Colombia Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 30.0% during 2023-2030. The Metaverse Spend Value in the country will increase from US$2,826.2 million in 2022 to reach US$12,499.8 million by 2030. This report provides a comprehensive view ... Read More
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Austria Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 31.2% during 2023-2030. The Metaverse Spend Value in the country will increase from US$1,279.2 million in 2022 to reach US$6,086.1 million by 2030. This report provides a comprehensive view ... Read More
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Indonesia Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 30.7% during 2023-2030. The Metaverse Spend Value in the country will increase from US$6,553.2 million in 2022 to reach US$29,947.5 million by 2030. The metaverse ecosystem has been growing ... Read More
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Germany Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 31.4% during 2023-2030. The Metaverse Spend Value in the country will increase from US$3,957.2 million in 2022 to reach US$19,033.8 million by 2030. The metaverse ecosystem has been growing ... Read More
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Singapore Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... forecast period, recording a CAGR of 31.5% during 2023-2030. The Metaverse Spend Value in the country will increase from US$4,923.3 million in 2022 to reach US$23,243.9 million by 2030. Singapore has emerged as one of ... Read More
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United States Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
... the forecast period, recording a CAGR of 32.9% during 2023-2030. The Metaverse Spend Value in the country will increase from US$72,457.9 million in 2022 to reach US$3,75,700.0 million by 2030. A lot of innovation is ... Read More
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Plunkett's Entertainment, Movie, Publishing & Media Industry Almanac 2023: Entertainment, Movie, Publishing & Media Industry Market Research, Statistics, Trends and Leading Companies
... market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within the Entertainment, Movie, Publishing & Media Industry. Gain vital insights that can help shape strategy for business development, product ... Read More
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Amusements Global Market Briefing 2023
... $66.1 and in terms of global GDP, the market was 0.48%. Amusements was the largest segment within the recreation market accounting for 35.7% followed by sports at 33.7% and arts at 30.5% respectively. Amusements Global ... Read More
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Recreation Global Market Briefing 2023
... was the largest segment within the recreation market accounting for 35.7% followed by sports at 33.7% and arts at 30.5%. Recreation Global Market Briefing 2023 provides strategists, marketers and senior management with the critical information ... Read More
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Arts Global Market Briefing 2023
... was $56.5 and in terms of global GDP, the market was 0.41%. Arts was the third largest segment within the recreation market accounting for 30.5% preceded by sports at 33.7% and amusements at 35.7% respectively. ... Read More
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Online Event Ticketing Market: Current Analysis and Forecast (2022-2028)
... place, which is extremely useful when hosting an event that requires ticketing. A one-stop-shop ticketing solution. Users do not need technical knowledge to implement and benefit from online event ticketing. The online event ticketing Market ... Read More
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NVIDIA's Launch of Omniverse Cloud Services: Opportunities for Industrial Metaverse Concept Development
... developers and enterprise teams with a comprehensive suite of cloud services to design, publish, operate, and experience metaverse applications from anywhere. "When dealing with industrial metaverse projects, most companies may feel overwhelmed by technological complexities. ... Read More
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Saudi Arabia Entertainment and Amusement Market - Growth, Trends, Covid-19 Impact, and Forecasts (2023 - 2028)
... disrupted. However, the Kingdom’s ambitious expanding lineup of sporting and entertainment events including international events, elite events, regular national competitions as well as other numerous smaller and mass participation events has picked momentum and is ... Read More
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Global Entertainment Equipment Market Research Report 2022 - Market Size, Current Insights and Development Trends
... recent status, and development trends. Furthermore, the report provides strategies for companies to overcome threats posed by COVID-19. Technological innovation and advancement will further optimize the performance of the product, enabling it to acquire a ... Read More