General Entertainment Market Research Reports & Industry Analysis
The general entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.
As there are so many differing forms of general entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of general entertainment and entertainment products.
General Entertainment Industry Research & Market Reports
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Asia-pacific Gaming Market Forecast 2023-2032
... mainly strengthened by the sizable and expanding population, continuing development of technology, such as 5G networks, VR/AR devices, and cloud gaming, as well as the growing popularity of e-sports. MARKET INSIGHTS The Asia-Pacific gaming market ... Read More
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Europe Gaming Market Forecast 2023-2032
... innovations like cloud gaming, mobile gaming, and augmented reality. Also, video games are increasingly prevalent among players of all socioeconomic backgrounds and ages. MARKET INSIGHTS Italy, Belgium, France, Poland, Germany, the United Kingdom, Spain, and ... Read More
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Location Based Entertainment (LBE) Market by Technology (Virtual Reality (VR), Augmented Reality (AR), Projection Mapping), Offering (Hardware, Software, Services), Venue (Amusement Parks, Theme Parks, Arcades) and Region - Global Forecast to 2028
... entertainment market size is projected to grow from USD 3.5 billion in 2023 to USD 11.8 billion by 2028, at a CAGR of 27.3% during the forecast period. As technology becomes more accessible and affordable, ... Read More
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The World Market for Collections of Zoological, Botanical, Mineralogical, Anatomical, Historical, Archaeological, and Numismatic Interest: A 2024 Global Trade Perspective
... with the market for collections and collectors' pieces of zoological, botanical, mineralogical, anatomical, historical, archaeological, and numismatic interest. With the globalization of this market, managers can no longer be contented with a local view. Nor ... Read More
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Metaverse in Construction - Thematic Intelligence
... for delivering and maintaining enterprise IT resources, including hardware, software, and platforms and tools for application developers. Key segments for the construction sector include cloud services (specifically software as a service (SaaS), platform as a ... Read More
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Metaverse Strategies by Telco B2B and B2C (Enterprise Metaverse and Telecom Consumer Metaverse) Recommendations and Case Studies, 2023
... executive-level overview of global telecom B2B and B2C metaverse strategies, including case studies. The report delivers qualitative insights into the burgeoning metaverse, potential telecom metaverse opportunities and pitfalls, select telecom service launches, and telecom B2B ... Read More
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Africa Metaverse Market Research Report Forecast to 2030
... “Metaverse” was first used by Neal Stephenson in his 1992 dystopian novel Snow Crash. In the book, the Metaverse is presented as the ultimate development of the Internet— a type of virtual reality where any ... Read More
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Metaverse in Packaging - Thematic Intelligence
... shop, communicate, and consume content. The future of the metaverse is bright, but as with any new technology, there will be setbacks and a loss of enthusiasm as reality catches up with hype. In 2023, ... Read More
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Family/Indoor Entertainment Centers Market By Activity Area (Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games, Others), By Facility Size (Up to 5,000 Sq. Ft., 5,001 to 10,000 Sq. Ft., 10,001 to 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., 1 to 10 Acres, 10 to 30 Acres, Over 30 Acres), By Revenue Source (Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, Others), By Type (Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), Location-based VR Entertainment Centers (LBECs)), By Visitor Demographics (Families With Children (0-9), Families With Children (9-12), Teenagers (12-18), Young Adults (18-24), Adults (Ages 24+)): Global Opportunity Analysis and Industry Forecast, 2023-2032
... 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., 1 to 10 Acres, 10 to 30 Acres, Over 30 Acres), By Revenue Source (Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, Others), By Type ... Read More
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Media Market Summary, Competitive Analysis and Forecast, 2017-2027 (Global Almanac)
... descriptions of the leading players including key financial metrics and analysis of competitive pressures within the industry. Key Highlights The media industry consists of the advertising, broadcasting & cable TV, publishing, and movies & entertainment ... Read More
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Development Trends and Application Analysis of the Metaverse
... to be linked and integrated in the future to form a persistent metaverse, while generating vast market opportunities. This report provides an overview of the development of the metaverse trends from technology, economy, society, and ... Read More
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Impact of the Metaverse on Sports - Thematic Intelligence
... adopted, there is potential across the industry, to help solve the challenges of fan engagement, media competition, and player safety. Sports teams, companies, federations, and broadcasters are actively exploring the utility of the metaverse in ... Read More
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Metaverse Market Size, Share & Trends Analysis Report By Product, By Platform, By Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR)), By Application, By End-use, By Region, And Segment Forecasts, 2023 - 2030
... - 2030 Metaverse Market Growth & Trends The global metaverse market size is predicted to attain USD 936.57 billion by 2030, according to a new report by Grand View Research, Inc.. The market is expected ... Read More
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Amusement And Recreation Servicess Data Insights and Market Report : United States
... arcades, golf courses, ski resorts, casinos, and other similar establishments. The industry caters to both domestic and international tourists and is an important contributor to the US economy. The industry provides employment opportunities to many ... Read More
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Bars & Nightclubs
... inconsistent liquor laws make it harder to operate establishments in multiple states or countries. Some larger US-based bar chains include McMenamins, Winking Lizard Tavern, and World of Beer. Top-grossing nightclubs LAVO Nightclub, Marquee Nightclub, and ... Read More
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Adult Entertainment Market (Type: Strip Clubs, Pornography, Sex Toys, and Prostitution; and End-user: Men and Women) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2023-2031
... the market during the forecast period from 2023 to 2031. The report provides revenue of the global Adult Entertainment Market for the period 2017–2031, considering 2023 as the base year and 2031 as the forecast ... Read More
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U.K. and Netherlands Holiday Park Management Software Market
... the historic year 2021, the base year of calculation is 2022 and the forecast period is 2023 to 2030. Market Segmentation U.K. and Netherlands Holiday Park Management Software Market, By Function (Park Operations, Financial Management, ... Read More
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Global Adult Inflatable Pool Market Growth 2023-2029
... CAGR of % from 2023 to 2029. United States market for Adult Inflatable Pool is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 ... Read More
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Impact of COVID-19 on Global Entertainment Industry
... driven by the growing digitalization and growing preference for online media platforms. In addition, inclination towards live events and increasing disposable income are some of the other factors that are contributing into the growth to ... Read More
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India Mobile Gaming Market Size and Future Outlook (2018-2028)
... gaming market. India's proportion of new paying users (NPUs) in gaming has indeed grown at a rapid rate in recent years. Moreover, owing to a growing customer base and well-established e-commerce platforms, the Indian game ... Read More
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Global Ticket Machine Market Report and Forecast 2023-2028
... factors such as the increasing demand for self-service kiosks and advancements in technology, the market is expected to grow at a CAGR of 9.3% during the forecast period of 2023-2028, to reach a value of ... Read More
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Dating Services in the US - Industry Market Research Report
... of broadband internet connections and the erosion of stigmas against online dating has helped the industry thrive. Furthermore, companies that are able to take advantage of rising smartphone adoption in the United States have been ... Read More
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Text-to-Video AI Market by Component (Software, Services), Deployment Mode, Organization Size, End User (Corporate Professionals, Content Creators), Vertical (Education, Media & Entertainment, Retail & eCommerce) and Region - Global Forecast to 2027
... AI market is projected to grow from USD 0.1 billion in 2022 to USD 0.9 billion by 2027 at a Compound Annual Growth Rate (CAGR) of 37.1% during the forecast period. Higher adoption of AI ... Read More
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Global Music Festival Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029
... be divided into pop music festivals, rock music festivals, hip-hop music festivals, etc. The industry players in this report refer to the organizers of the Music Festival. Market Overview: The latest research study on the ... Read More
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AR and VR Display Market by Device Type (AR HMDs, VR HMDs, AR HUDs, VR Projectors), Technology, Display Technology (LCD, OLED, Micro-LED), Application (Consumer, Commercial, Enterprise, Healthcare, Aerospace & Defense) & Region - Global Forecast to 2028
... to 2028 The AR and VR display market is projected to grow from USD 1.8 billion in 2023 to USD 8.2 billion by 2028; it is expected to grow at a CAGR of 35.6% from ... Read More