Publisher: The Business Research Company
Category: Entertainment

Entertainment market research reports by The Business Research Company

(110 reports matching your criteria)
    • Gambling Global Market Opportunities And Strategies To 2033

      Gambling Global Market Opportunities And Strategies To 2033 Including: 1) By Type: Casino; Lotteries; Sports Betting2) By Channel Type: Offline; Online; Virtual Reality (VR)3) By End-User: Gambling Enthusiasts; Social ExuberantCovering: Flutter Entertainment Plc; Caesars Entertainment, Inc.; MGM Res ... Read More

    • Family Or Indoor Entertainment Centers Global Market Opportunities And Strategies To 2032 Including: 1) By Activity Area: Arcade Studios; AR And VR Gaming Zones; Physical Play Activities; Skill/Competition Games 2) By Facility Size: 5,000 sq ft; 5,001 to 10,000 sq ft; 10,001 to 20,000 sq ft; 20,001 to 40,000 sq ft; > 40,000 sq ft 3) By Revenue Source: Entry Fees And Ticket Sales; Food And Beverages; Merchandising; Advertisement 4) By Visitor: Families With Children Aged (0-8); Families With Children (9-12); Teenagers (13-19); Young Adults (20-25); Adults (Ages 25+) Covering: Dave & Buster’s Inc.; The Walt Disney Company; KidZania; Bowlero Corporation; Legoland Discovery Centre (Merlin Entertainments)

      Family Or Indoor Entertainment Centers Global Market Opportunities And Strategies To 2032Including: 1) By Activity Area: Arcade Studios; AR And VR Gaming Zones; Physical Play Activities; Skill/Competition Games2) By Facility Size: 5,000 sq ft; 5,001 to 10,000 sq ft; 10,001 to 20,000 sq ft; 20,001 to ... Read More

    • Reef Aquarium Global Market Report 2024

      Reef Aquarium Global Market Report 2024 Including: 1) By Component Type: Display Tank; Filtration; Lighting; Heating And Cooling; Water Chemistry2) By Product: Natural; Artificial3) By End-Use: Household; Commercial; Zoo And OceanariumCovering: Jebao Inc.; API Fish Care Inc.; Aqua Design Amano Co. L ... Read More

    • Online Event Ticketing Global Market Briefing 2023

      Online Event Ticketing Global Market Briefing 2023 Including: Sports; Music & Other Live Shows; Movies The global online event ticketing market grew from $37.34 billion in 2012 to $46.02 billion in 2022 at a compound annual growth rate (CAGR) of 2.11%. The global online event ticketing market is exp ... Read More

    • In-flight Entertainment And Connectivity Global Market Report 2024

      In-flight Entertainment And Connectivity Global Market Report 2024 Including: 1) By Type: Hardware; Service2) By Connectivity Technology: Satellite Technology; Air-To-Ground3) By End-User: OEM; AftermarketCovering: Global Eagle Entertainment Inc.; Gogo Inc.; Honeywell International Inc.; Panasonic C ... Read More

    • Webcomics Global Market Report 2024

      Webcomics Global Market Report 2024 Including: 1) By Type: Subscription Webcomic; Advertising Webcomic2) By Application: Mobile Phone; Laptop; TabletCovering: Naver Corp.; Kakao Entertainment Corp.; Lezhin Entertainment Co Ltd.; Contents First Inc.; ToryComics Co Ltd. Webcomics Global Market Report ... Read More

    • Projection Mapping Global Market Report 2024

      Projection Mapping Global Market Report 2024 Including: 1) By Offering: Hardware; Software. 2) By Dimension: 2-Dimension; 3-Dimension; 4-Dimension. 3) By Throw Distance: Short Throw; Standard Throw. 4) By Application: Media Events; Venue Openings; Entertainment; Product Launches; Retail. Covering: A ... Read More

    • Power Sports Global Market Report 2024

      Power Sports Global Market Report 2024 Including: 1) By Vehicle Type: All-Terrain Vehicle; Side-By-Side Vehicle; Personal Watercraft; Snowmobiles; Heavyweight Motorcycle 2) By Model: Multi Personal; Sit Down; Stand Up 3) By Application: On-Road; Off-RoadCovering: Polaris Inc.; Kawasaki Heavy Industr ... Read More

    • Online Lottery Global Market Opportunities And Strategies To 2032

      Online Lottery Global Market Opportunities And Strategies To 2032 Including: 1) By Type: Lotto; Quizzes Type Lottery; Numbers Game; Scratch-Off Instant Games2) By Platform: Desktop; Mobile Covering: Camelot Group; International Game Technology Plc; The Hong Kong Jockey Club; Francaise des Jeux; Flor ... Read More

    • Home Fitness Equipment Global Market Opportunities And Strategies To 2032

      Home Fitness Equipment Global Market Opportunities And Strategies To 2032 Including: 1) By Product: Treadmills; Elliptical Machines; Rowing Machines; Strength Training Equipment2) By Application: Home; Small Gyms; Offices3) By Distribution Channel: Offline Retail Stores; Online; Direct SellingCoveri ... Read More

    • Workplace Stress Management Global Market Briefing 2023

      Workplace Stress Management Global Market Briefing 2023 Including: Stress Assessment; Yoga And Meditation; Resilience Training; Progress Tracking Metrics The global workplace stress management market grew from $5024.78 million in 2012 to $8637.18 million in 2022 at a compound annual growth rate (CAG ... Read More

    • Amusement Parks Global Market Opportunities And Strategies To 2032

      Amusement Parks Global Market Opportunities And Strategies To 2032 Amusement Parks Global Market Opportunities And Strategies To 2032 from The Business Research Company provides the strategists; marketers and senior management with the critical information they need to assess the global amusement pa ... Read More

    • Participatory Sports Market covering Fitness And Recreational Sports Centers; Golf Courses And Country Clubs; Marinas; Bowling Centers; Skiing Facilities; Other Participatory Sports; Global Summary 2023

      Participatory Sports Market covering Fitness And Recreational Sports Centers; Golf Courses And Country Clubs; Marinas; Bowling Centers; Skiing Facilities; Other Participatory Sports; Global Summary 2023 Global participatory sports market was worth $312.3 billion in 2022. it was the largest segment w ... Read More

    • Metaverse Global Market Briefing 2022

      Metaverse Global Market Briefing 2022 The global metaverse market grew from $4.09 billion in 2011 to $83.57 billion in 2021 at a compound annual growth rate (CAGR) of 35.22%. The global metaverse market is expected to grow from $83.57 billion in 2021 to $2694.35 billion in 2031 at a CAGR of 41.53 %. ... Read More

    • Music Recording Global Market Briefing 2023

      Music Recording Global Market Briefing 2023 Global music recording market was worth $51.5 billion in 2022. it was the second largest segment within the film and music market accounting for 16.1%. In terms of per capita consumption, the market was $6.6 and in terms of global GDP, the market was 0.04% ... Read More

    • Amusements Global Market Briefing 2023

      Amusements Global Market Briefing 2023 Global amusements market was worth $516.2 billion in 2022. it was the largest segment within the recreation market accounting for 35.7%. In terms of per capita consumption, the market was $66.1 and in terms of global GDP, the market was 0.48%. Amusements was th ... Read More

    • Film And Video Global Market Briefing 2023

      Film And Video Global Market Briefing 2023 Global film and video market was worth $267.6 billion in 2022. it was the largest segment within the film and music market accounting for 83.8%. In terms of per capita consumption, the market was $34.3 and in terms of global GDP, the market was 0.25%. Film ... Read More

    • Sports Global Market Briefing 2023

      Sports Global Market Briefing 2023 Global sports market was worth $486.6 billion in 2022. it was the second largest segment within the recreation market accounting for 33.7%. In terms of per capita consumption, the market was $62.3 and in terms of global GDP, the market was 0.45%. Sports was the sec ... Read More

    • Recreation Global Market Briefing 2023

      Recreation Global Market Briefing 2023 Global recreation market was worth $1444.1 billion in 2022. In terms of per capita consumption, the market was $185.1 and in terms of global GDP, the market was 1.35%. Amusements was the largest segment within the recreation market accounting for 35.7% followed ... Read More

    • Arts Global Market Briefing 2023

      Arts Global Market Briefing 2023 Global arts market was worth $441.1 billion in 2022. it was the third largest segment within the recreation market accounting for 30.5%. In terms of per capita consumption, the market was $56.5 and in terms of global GDP, the market was 0.41%. Arts was the third larg ... Read More

    • Film And Music Global Market Briefing 2023

      Film And Music Global Market Briefing 2023 Global film and music market was worth $319.2 billion in 2022. it was the fifth largest segment within the media market accounting for 14.5%. In terms of per capita consumption, the market was $40.9 and in terms of global GDP, the market was 0.30%. Film And ... Read More

    • Participatory Sports Global Market Briefing 2023

      Participatory Sports Global Market Briefing 2023 Global participatory sports market was worth $312.3 billion in 2022. it was the largest segment within the sports market accounting for 64.1%. In terms of per capita consumption, the market was $40.0 and in terms of global GDP, the market was 0.29%. P ... Read More

    • Spectator Sports Global Market Briefing 2023

      Spectator Sports Global Market Briefing 2023 Global spectator sports market was worth $174.3 billion in 2022. it was the second largest segment within the sports market accounting for 35.8%. In terms of per capita consumption, the market was $22.3 and in terms of global GDP, the market was 0.16%. Sp ... Read More

    • Museums, Historical Sites, Zoos, And Parks Global Market Briefing 2023

      Museums, Historical Sites, Zoos, And Parks Global Market Briefing 2023 Global museums, historical sites, zoos, and parks market was worth $60.6 billion in 2022. it was the third largest segment within the sports market accounting for 13.7%. In terms of per capita consumption, the market was $7.7 and ... Read More

    • Gambling Global Market Briefing 2023

      Gambling Global Market Briefing 2023 Global gambling market was worth $449.0 billion in 2022. it was the largest segment within the amusements market accounting for 86.9%. In terms of per capita consumption, the market was $57.5 and in terms of global GDP, the market was 0.42%. Gambling was the larg ... Read More

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