Category: Entertainment
North America Entertainment
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UNITED STATES AMUSEMENT AND THEME PARK INDUSTRY - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... during the forecast period 2020-2025 as a result of the increasing adoption of the technological advancements in the form of augmented and virtual reality. The inculcation of advanced motion simulators, hydraulics and pneumatics along with ... Read More
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North America Fantasy Sports Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... to 2026. Key Highlights The growing fame of players in different sports, the popularity of football, increasing investment in internet infrastructure, and the launch of fantasy sports applications are the principal determinants that will give ... Read More
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United States Sports Bags Market - Growth, Trends, and Forecast (2022 - 2027)
... The prominence of sports activities, owing to health and wellness trends, the increasing influence of social media and celebrity endorsements, and the rise in international sports events, encourages consumers to engage in sports activities. Additionally, ... Read More
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United States Gaming Console & Accessories Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... period 2021 - 2026. Console owners always look keen to upgrade with the next generation. New consoles may offer a higher frame rate and advanced visuals to attract customers in the coming future. Also, the ... Read More
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United States Online Gambling Market - Growth, Trends, COVID-19 Impact, and Forecast(2022 - 2027)
... a CAGR of 17.34% during the forecast period (2021-2026). The COVID-19 pandemic had a major impact on the gambling industry on an international level, including the United States. This led to the closure of casinos, ... Read More
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North America Sports Medicine Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... is expected to show rapid growth due to the rising burden of sports injuries, consistent innovation of new products and treatment modalities and the rising demand for minimally invasive surgeries. Sports injuries include strains and ... Read More
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LAN Gaming Centers in the US in the US - Industry Market Research Report
... of playing multiplayer video games. This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an ... Read More
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U.S. Events Market by Type (Music Concert, Festivals, Sports, Exhibitions & Conferences, Corporate Events & Seminars, and Others), Revenue Source (Ticket Sale, Sponsorship, and Others), Organizer (Corporate, Sports, Education, Entertainment, and Others), Age Group (Below 20 years, 21–40 years, and Above 41), and Income Level (Upper Class, Upper Middle Class, Lower Middle Class, And Lower Class): Opportunity Analysis and Industry Forecast, 2021–2030
... 20 years, 21–40 years, and Above 41), and Income Level (Upper Class, Upper Middle Class, Lower Middle Class, And Lower Class): Opportunity Analysis and Industry Forecast, 2021–2030 The U.S. events market size was valued at ... Read More
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Baby Toys Market: Information by Product Type (Board Games, Soft Toys & Dolls, Action Toys, Arts & Craft Toys, Construction Toys, Vehicles, Musical Toys & Rattles, and Others), by End User (Infants and Toddlers), by Distribution Channel (Store-Based {Supermarkets & Hypermarkets, Specialty Stores, and Others} and Non-Store-Based) and Region (North America, Europe, Asia-Pacific, Rest of the World)—Forecast till 2028
... Distribution Channel (Store-Based {Supermarkets & Hypermarkets, Specialty Stores, and Others} and Non-Store-Based) and Region (North America, Europe, Asia-Pacific, Rest of the World)—Forecast till 2028 Baby Toys Market Overview Market Overview The global baby toys market ... Read More
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United States & Europe Professional Cycling Apparels Market Segmentation by Product Type (Jerseys, Bib Shorts, and Tights & Pants); and by Sales Channel {Online (Company Website, and Third-Party Aggregators), and Offline (Sports Variety Stores, Sports Retail Chains, and Others)} – Demand Analysis & Opportunity Outlook 2019-2030
... Retail Chains, and Others)} – Demand Analysis & Opportunity Outlook 2019-2030 Market Overview Fatpos Global has released a report titled Professional Cycling Apparels Market - Analysis of Market Size, Share & Trends for 2014 - ... Read More
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Outdoor Furniture & Grills
... outdoor living, which is spurring consumers to purchase products to make outdoor spaces more comfortable, functional, and stylish. This report covers outdoor furniture and grill demand by product, market, and region. This report covers not ... Read More
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Foodservice Single-Use Products
... covers foodservice single-use product demand by product, material, and market. Data are given in dollar value and volume. Products covered in the study include: Containers Cups, Lids, and Sleeves Flexible Foodservice Packaging Foodservice Serviceware Markets ... Read More
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Motion Pictures & Video: United States
... licensing, contract production, sale and rental, merchandise licensing, and other revenue sources such as services to other producers and speculative production. To illustrate historical trends, total revenues and the various segments are provided in annual ... Read More
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Recreation: United States
... related services, clubs and participant sports, live entertainment, spectator sports, movie theaters, and museums and libraries. To illustrate historical trends, total PCE and the various segments are provided in annual series from 2008 to 2018. ... Read More
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Gambling: United States
... in terms of: casino, lottery, and pari-mutuel. This report also forecasts US revenues for gambling establishments in US dollars to 2022. Total revenues are segmented by establishment type as follows: casino hotels, standalone casinos, racetracks, ... Read More
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Music Production & Publishing: United States
... services, copyright administration, print music, and other services. To illustrate historical trends, total revenue and the various segments are provided in annual series from 2006 to 2016. A Market Environment section provides pertinent background on ... Read More
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The US Digital Advertising Spend in Entertainment Industry
... advertising in this industry has increased at a CAGR of 16.4%. This growth is expected to continue in 2016 with brands expected to spend US$3,001 million, representing an increase of 11.3% over 2015. Over the ... Read More