Recent Virtual Reality Research for November 2024
Global Digital MRO Market by Technology (Predictive Maintenance, AR/VR, 3D Printing, Blockchain, Artificial Intelligence, Robotics, Big Data Analytics, Digital Twin, IOT), End-User (MROs, Airlines, OEMs), Application (Inspection, Performance Monitoring, P Topics: Airlines, Virtual Reality, Electronic Money, Robots, Cloud Computing, Internet of Things IoT, 3D Printing, Big Data
Regions: Global
| Global Metaverse Market in Finance 2023-2027 Topics: Banking, Virtual Reality, Technology
Regions: Global
| Edge Computing Market by Component (Hardware, Software, and Services), Application (Smart Cities, Remote Monitoring, IIoT, AR and VR, Content Delivery), Organization Size (Large Enterprises and SMEs), Vertical and Region - Global Forecast to 2027 Topics: Virtual Reality, Internet of Things IoT, High Performance Computing
Regions: Global
| Automotive Augmented Reality Market Size, Share, Growth, Trends, Regional Outlook, and Forecast 2022 – 2030 Topics: Automotive Manufacturing, Parts & Suppliers, Virtual Reality, Flat Panel Display
Regions: Global
| 5G Equipment Market by End-Users (Retail Sector and Non-Retail Sector), Components (AAU, BBU, RRU, Small cells, Macro cells, RF Filter and Phase shifters) and Geography – Global Forecast up to 2026 Topics: Virtual Reality, Data, 5G & 6G
Regions: Global
| Global Augmented and Virtual Reality in Healthcare Market 2022-2026 Topics: Virtual Reality, Virtual Reality
Regions: Global
| Metaverse Market for Automotive by Products (Software, Hardware), Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Non-fungible Token (NFT), Blockchain), Function, Application & Region - Global Forecast to 2030 Topics: Advertising, Automotive Manufacturing, Technology, Virtual Reality, Electronic Money, Cloud Computing, Internet of Things IoT
Regions: Global
| Drone Simulator Market by Application (Commercial, Military), Component (Software, Hardware), Device Type (Augmented Reality, Virtual Reality), Drone Type (Fixed Wing, Rotary Wing), System Type and Region - Global Forecast to 2027 Topics: Aircraft, Virtual Reality, Military Aircraft, Weapons, Flat Panel Display
Regions: Global
| Family/Indoor Entertainment Centers Market by Activity Area (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,00 Topics: Children, Teens (13-19), Adults (18-55), Video Games, Virtual Reality, Toys and Games, General Entertainment, Theme Parks
Regions: Global
| Audio and Video Editing Software Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Component [Software (Audio Editing Software and Video Editing Software) and Services], Deployment (On premise and Cloud), and End User (Personal and Commerci Topics: Audio Equipment, Video Equipment, Virtual Reality, COVID-19/Coronavirus, Cloud Computing, Open Source
Regions: Global
| Augmented Reality (AR) in Insurance - Thematic Research Topics: Virtual Reality, General Insurance, Technology
| Augmented Reality (AR) in Automotive - Thematic Research Topics: Automotive Manufacturing, Parts & Suppliers, Virtual Reality, Flat Panel Display
| Augmented Reality (AR) in Oil and Gas - Thematic Research Topics: Virtual Reality, Natural Gas, Petroleum
| Global Metaverse Real Estate Market 2022-2026 Topics: Virtual Reality, Real Estate, General Real Estate
Regions: Global
| AR Glasses Market - Global Industry Analysis (2017 - 2020) - Growth Trends and Market Forecast (2021 - 2025) Topics: Wearable Electronics, Virtual Reality
Regions: Global
| Metaverse Market by Component (Hardware, Software (Extended Reality Software, Gaming Engine, 3D Mapping, Modeling & Reconstruction, Metaverse Platform, Financial Platform), and Professional Services), Vertical and Region - Global Forecast to 2027 Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
| The Global Market for Wearable Electronics 2021-2031 Topics: Smart Phone, Servers & Mainframes, Wearable Electronics, Virtual Reality, Sensors, Wearable Medical Devices, Global Positioning Systems
Regions: Global
| Virtual Production Market by Offering (Hardware, Software, Services), Type (Pre-Production, Production, Post-Production), End User (Movies, Television Series, Commercial Advertisement, Online Videos), Region - Global Forecast to 2027 Topics: Home Video & Video-on-Demand (VoD), Television, Lighting & LED Market, Virtual Reality, Movies & Film
Regions: Global
| Global Volumetric Video Market 2022-2026 Topics: Digital Cameras, 3D, Virtual Reality
Regions: Global
| Military Wearables Market by End User (Army, Navy, Air Force), Technology, Wearable Type (Headwear, Eyewear, Wristwear, Hearables and Bodywear) and Region (North America, Europe, Asia Pacific, Middle East, Rest of the World) - Global Forecast to 2027 Topics: Audio Equipment, Wearable Electronics, Virtual Reality, Defense Equipment, Weapons, Defense & Security, Personal Protective Equipment
Regions: Asia, Europe, Middle East, North America, Global
| Augmented Reality (AR) in Consumer Goods - Thematic Research Topics: Virtual Reality, Skin Care, Flat Panel Display, Consumer Goods Manufacturing, Consumer Goods
| Virtual Tour Market By Type (360 Virtual Tour, 3D Virtual Tour, Virtual Reality Tour), By Application (Tourism, Real Estate, Art gallery and museum, Others): Global Opportunity Analysis and Industry Forecast, 2020-2030 Topics: 3D, Virtual Reality, Museums, Art, Tourism
Regions: Global
| Top 10 Global Consumer Trends 2022: Expert Opinions and Trend Manifestation Topics: Mobile Computing & Portables, Peripherals, Video Games, Virtual Reality
Regions: Global
| Augmented Reality and Virtual Reality Market by Technology Type (AR: Markerless, Marker-base; VR: Non-Immersive, Semi-immersive and Fully Immersive Technology), Device Type, Offering, Application, Enterprise, and Geography - Global Forecast to 2027 Topics: Virtual Reality, Flat Panel Display, Virtual Reality
Regions: Global
| Saudi Arabia Automotive Head-Up Display (HUD) Market By Type (Windshield HUD, Combiner HUD), By Technology (Augmented Reality, Conventional), By Vehicle Type (Passenger Car, Commercial Vehicle), By Demand Category (OEM, Aftermarket), By Region, By Competi Topics: Automotive Manufacturing, Parts & Suppliers, Technology, Automotive Aftermarket, Virtual Reality, Flat Panel Display, Industrial Vehicles
Regions: Saudi Arabia
| Augmented Reality (AR) in Travel and Tourism - Thematic Research Topics: Virtual Reality, Tourism
| Global Metaverse Market in Travel and Tourism Industry 2022-2026 Topics: Video Games, Virtual Reality, General Travel Services, Tourism
Regions: Global
| Smart Glasses for Augmented Reality Technologies: Global Markets Topics: Wearable Electronics, Virtual Reality, Flat Panel Display, Warehouse & Storage
Regions: Global
| Global Metaverse in FMCG Market 2022-2026 Topics: Video Games, Virtual Reality, General Entertainment, Consumer Goods Manufacturing
Regions: Global
| Virtual Tour Software Market Forecasts to 2028 – Global Analysis By Device Type (Head Mounted, and Gesture Tracking), Deployment (Cloud and On-Premises), End User (Automotive, Real Estate and Other End Users) and By Geography Topics: Virtual Reality, Cloud Computing, Tourism
Regions: Global
| Metaverse - Thematic Research Topics: Video Games, 3D, Virtual Reality, General Entertainment
| Consumer Metaverse Market Topics: Video Games, 3D, Virtual Reality, General Entertainment
| Global Metaverse Market Size, Segments, Outlook and Revenue Forecast 2022-2030 by Component (Hardware, Software, and Professional Services), Platform (Desktop, Mobile, and Wearable), Offerings (Virtual Platforms, Asset Marketplace, Avatars, and Financial Topics: Video Games, Virtual Reality, Electronic Money, Flat Panel Display, General Entertainment, Social Networking
Regions: Africa, Asia, Europe, Middle East, North America, Global
| Metaverse Market Share, Size, Trends, Industry Analysis Report, By Component (Hardware, Software, Service); By Technology; By Application; By Industry Vertical; By Region; Segment Forecast, 2022 - 2030 Topics: Internet Advertising, Hardware, Video Games, 3D, Virtual Reality, Electronic Money, General Entertainment
| 2023 Edge Computing Market Outlook Report - Market Size, Market Split, Market Shares Data, Insights, Trends, Opportunities, Companies, the impact of inflation and supply-chain: Growth Forecasts by product type, application, and region from 2022 to 2030 Topics: Virtual Reality, High Performance Computing
| Asia Pacific Virtual Reality Market Size, Segments, Outlook, and Revenue Forecast 2019-2030 by Component (Hardware, Software, Content, Services), Device Type (Head Mounted Display, Gesture Tracking Device, Projectors, and Display Walls), Technology (Non-I Topics: Automotive Manufacturing, Virtual Reality, Network Security, Tourism
Regions: China, India, Japan, South Korea, Singapore, Asia, Oceania
| Extended Reality Display Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: 3D, Virtual Reality, COVID-19/Coronavirus
| Global Virtual Reality Gaming Market Report and Forecast 2022-2027
Topics: Video Games, Virtual Reality
Regions: Global
| Wearable Technology Market Segments by Device Type: (Smart Rings, Fitness Tracker, Smart Watches, and Others), by application: (garments and fashion, fitness and sports, infotainment and multimedia, and multifunction) and Region – Global Analysis of Marke Topics: Multimedia, Wearable Electronics, Virtual Reality, Wearable Fitness Tracker
Regions: Global
| Augmented Reality in Retail Market Segmentation by Component (Hardware, and Software); by Device Type (Head-Mounted, Smart AR Mirror, and Others); by Application (Digital Shopping, Try-On Solution, Planning & Designing, and Others); by End-User Industry ( Topics: Virtual Reality, Cosmetics, Flat Panel Display, E-Commerce & Online Retailing
Regions: Global
| Metaverse Market Size, Share & Trends Analysis Report By Product, By Platform, By Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR)), By Offering, By Application, By End Use, By Region, And Segment Forecasts, 2022 - Topics: Video Games, Virtual Reality, Electronic Money, General Entertainment, Virtual Reality
| Global Metaverse Market, By Component (Hardware and Software), By Platform (Desktop, Mobile), By Technology (Blockchain, VR & AR, Mixed Reality), By Application (Gaming, Online Shopping, Content Creation, Social Media, Others), By End User (BFSI, Retail, Topics: Video Games, Virtual Reality, Electronic Money, General Entertainment, General Internet Applications
Regions: Global
| Metaverse Market By Component (Hardware, Software, Service), By Technology (Blockchain, Virtual Reality and Augmented Reality, Mixed Reality, Others), By Application (Gaming, Online Shopping, Content Creation and Social Media, Events and Conference, Digit Topics: Marketing, Video Games, Virtual Reality, Electronic Money, Flat Panel Display, General Entertainment, Social Networking
Regions: Global
| Global Metaverse Market Research Report 2022 - Market Size, Current Insights and Development Trends Topics: Video Games, Virtual Reality, General Entertainment, Market Research
Regions: Global
| Global Metaverse Platform Market Research Report 2022 - Market Size, Current Insights and Development Trends Topics: Video Games, Virtual Reality, General Entertainment
Regions: Global
| Metaverse Market Forecasts to 2028 – Global Analysis By Platform (Mobile, Desktop, Other Platforms), Type (Non-Statins, Statins), Offering (Avatars, Virtual Platforms, Financial Services), and Others Topics: General Banking & Financial Services, Video Games, Virtual Reality, General Entertainment, General Internet Applications
Regions: Global
| Augmented Reality in Retail Market By Component (Hardware, Software, Services), By Device Type (Head Mounted Display, Smart AR Mirror, Handheld Device), By Application (Advertising and Marketing, Try on Solutions, Planning and Designing, Information Syste Topics: Marketing, Advertising, General Apparel, Virtual Reality, Flat Panel Display, Technology, Apparel Retailing
Regions: Global
| NFTs and the Virtual Economy Topics: Virtual Reality, Electronic Money, General Entertainment, Art
| Wireless Headphone Market By Price Point (Economic, Premium, Ultra Premium), By Technology (Bluetooth, Infrared (IR), Radiofrequency (RF), Kleer), By Headphone Type (Over-ear, On-ear, In-ear), By Distribution Channel (Supermarket/Hypermarket, Independent Topics: Smart Phone, Mobile Computing & Portables, Video Games, Audio Equipment, Virtual Reality, Microelectronics, Generation Y, Appliances
Regions: Global
| India Augmented Reality and Virtual Reality Market, By Product (Head Mounted Display, Handheld Applications, Smart Glass, Head-up Display, AR Software), By Organization Size (Small Enterprises, Medium Enterprises, Large Enterprises), By Offering (Hardware Topics: Automotive Manufacturing, General Consumer Electronics, Virtual Reality, Flat Panel Display, Cloud Computing, Internet of Things IoT, Processes
Regions: India
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