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Recent Virtual Reality Research for November 2024


Global Digital MRO Market by Technology (Predictive Maintenance, AR/VR, 3D Printing, Blockchain, Artificial Intelligence, Robotics, Big Data Analytics, Digital Twin, IOT), End-User (MROs, Airlines, OEMs), Application (Inspection, Performance Monitoring, P
Topics: Airlines, Virtual Reality, Electronic Money, Robots, Cloud Computing, Internet of Things IoT, 3D Printing, Big Data
Regions: Global
Global Metaverse Market in Finance 2023-2027
Topics: Banking, Virtual Reality, Technology
Regions: Global
Edge Computing Market by Component (Hardware, Software, and Services), Application (Smart Cities, Remote Monitoring, IIoT, AR and VR, Content Delivery), Organization Size (Large Enterprises and SMEs), Vertical and Region - Global Forecast to 2027
Topics: Virtual Reality, Internet of Things IoT, High Performance Computing
Regions: Global
Automotive Augmented Reality Market Size, Share, Growth, Trends, Regional Outlook, and Forecast 2022 – 2030
Topics: Automotive Manufacturing, Parts & Suppliers, Virtual Reality, Flat Panel Display
Regions: Global
5G Equipment Market by End-Users (Retail Sector and Non-Retail Sector), Components (AAU, BBU, RRU, Small cells, Macro cells, RF Filter and Phase shifters) and Geography – Global Forecast up to 2026
Topics: Virtual Reality, Data, 5G & 6G
Regions: Global
Global Augmented and Virtual Reality in Healthcare Market 2022-2026
Topics: Virtual Reality, Virtual Reality
Regions: Global
Metaverse Market for Automotive by Products (Software, Hardware), Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Non-fungible Token (NFT), Blockchain), Function, Application & Region - Global Forecast to 2030
Topics: Advertising, Automotive Manufacturing, Technology, Virtual Reality, Electronic Money, Cloud Computing, Internet of Things IoT
Regions: Global
Drone Simulator Market by Application (Commercial, Military), Component (Software, Hardware), Device Type (Augmented Reality, Virtual Reality), Drone Type (Fixed Wing, Rotary Wing), System Type and Region - Global Forecast to 2027
Topics: Aircraft, Virtual Reality, Military Aircraft, Weapons, Flat Panel Display
Regions: Global
Family/Indoor Entertainment Centers Market by Activity Area (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,00
Topics: Children, Teens (13-19), Adults (18-55), Video Games, Virtual Reality, Toys and Games, General Entertainment, Theme Parks
Regions: Global
Audio and Video Editing Software Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Component [Software (Audio Editing Software and Video Editing Software) and Services], Deployment (On premise and Cloud), and End User (Personal and Commerci
Topics: Audio Equipment, Video Equipment, Virtual Reality, COVID-19/Coronavirus, Cloud Computing, Open Source
Regions: Global
Augmented Reality (AR) in Insurance - Thematic Research
Topics: Virtual Reality, General Insurance, Technology
Augmented Reality (AR) in Automotive - Thematic Research
Topics: Automotive Manufacturing, Parts & Suppliers, Virtual Reality, Flat Panel Display
Augmented Reality (AR) in Oil and Gas - Thematic Research
Topics: Virtual Reality, Natural Gas, Petroleum
Global Metaverse Real Estate Market 2022-2026
Topics: Virtual Reality, Real Estate, General Real Estate
Regions: Global
AR Glasses Market - Global Industry Analysis (2017 - 2020) - Growth Trends and Market Forecast (2021 - 2025)
Topics: Wearable Electronics, Virtual Reality
Regions: Global
Metaverse Market by Component (Hardware, Software (Extended Reality Software, Gaming Engine, 3D Mapping, Modeling & Reconstruction, Metaverse Platform, Financial Platform), and Professional Services), Vertical and Region - Global Forecast to 2027
Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
The Global Market for Wearable Electronics 2021-2031
Topics: Smart Phone, Servers & Mainframes, Wearable Electronics, Virtual Reality, Sensors, Wearable Medical Devices, Global Positioning Systems
Regions: Global
Virtual Production Market by Offering (Hardware, Software, Services), Type (Pre-Production, Production, Post-Production), End User (Movies, Television Series, Commercial Advertisement, Online Videos), Region - Global Forecast to 2027
Topics: Home Video & Video-on-Demand (VoD), Television, Lighting & LED Market, Virtual Reality, Movies & Film
Regions: Global
Global Volumetric Video Market 2022-2026
Topics: Digital Cameras, 3D, Virtual Reality
Regions: Global
Military Wearables Market by End User (Army, Navy, Air Force), Technology, Wearable Type (Headwear, Eyewear, Wristwear, Hearables and Bodywear) and Region (North America, Europe, Asia Pacific, Middle East, Rest of the World) - Global Forecast to 2027
Topics: Audio Equipment, Wearable Electronics, Virtual Reality, Defense Equipment, Weapons, Defense & Security, Personal Protective Equipment
Regions: Asia, Europe, Middle East, North America, Global
Augmented Reality (AR) in Consumer Goods - Thematic Research
Topics: Virtual Reality, Skin Care, Flat Panel Display, Consumer Goods Manufacturing, Consumer Goods
Virtual Tour Market By Type (360 Virtual Tour, 3D Virtual Tour, Virtual Reality Tour), By Application (Tourism, Real Estate, Art gallery and museum, Others): Global Opportunity Analysis and Industry Forecast, 2020-2030
Topics: 3D, Virtual Reality, Museums, Art, Tourism
Regions: Global
Top 10 Global Consumer Trends 2022: Expert Opinions and Trend Manifestation
Topics: Mobile Computing & Portables, Peripherals, Video Games, Virtual Reality
Regions: Global
Augmented Reality and Virtual Reality Market by Technology Type (AR: Markerless, Marker-base; VR: Non-Immersive, Semi-immersive and Fully Immersive Technology), Device Type, Offering, Application, Enterprise, and Geography - Global Forecast to 2027
Topics: Virtual Reality, Flat Panel Display, Virtual Reality
Regions: Global
Saudi Arabia Automotive Head-Up Display (HUD) Market By Type (Windshield HUD, Combiner HUD), By Technology (Augmented Reality, Conventional), By Vehicle Type (Passenger Car, Commercial Vehicle), By Demand Category (OEM, Aftermarket), By Region, By Competi
Topics: Automotive Manufacturing, Parts & Suppliers, Technology, Automotive Aftermarket, Virtual Reality, Flat Panel Display, Industrial Vehicles
Regions: Saudi Arabia
Augmented Reality (AR) in Travel and Tourism - Thematic Research
Topics: Virtual Reality, Tourism
Global Metaverse Market in Travel and Tourism Industry 2022-2026
Topics: Video Games, Virtual Reality, General Travel Services, Tourism
Regions: Global
Smart Glasses for Augmented Reality Technologies: Global Markets
Topics: Wearable Electronics, Virtual Reality, Flat Panel Display, Warehouse & Storage
Regions: Global
Global Metaverse in FMCG Market 2022-2026
Topics: Video Games, Virtual Reality, General Entertainment, Consumer Goods Manufacturing
Regions: Global
Virtual Tour Software Market Forecasts to 2028 – Global Analysis By Device Type (Head Mounted, and Gesture Tracking), Deployment (Cloud and On-Premises), End User (Automotive, Real Estate and Other End Users) and By Geography
Topics: Virtual Reality, Cloud Computing, Tourism
Regions: Global
Metaverse - Thematic Research
Topics: Video Games, 3D, Virtual Reality, General Entertainment
Consumer Metaverse Market
Topics: Video Games, 3D, Virtual Reality, General Entertainment
Global Metaverse Market Size, Segments, Outlook and Revenue Forecast 2022-2030 by Component (Hardware, Software, and Professional Services), Platform (Desktop, Mobile, and Wearable), Offerings (Virtual Platforms, Asset Marketplace, Avatars, and Financial
Topics: Video Games, Virtual Reality, Electronic Money, Flat Panel Display, General Entertainment, Social Networking
Regions: Africa, Asia, Europe, Middle East, North America, Global
Metaverse Market Share, Size, Trends, Industry Analysis Report, By Component (Hardware, Software, Service); By Technology; By Application; By Industry Vertical; By Region; Segment Forecast, 2022 - 2030
Topics: Internet Advertising, Hardware, Video Games, 3D, Virtual Reality, Electronic Money, General Entertainment
2023 Edge Computing Market Outlook Report - Market Size, Market Split, Market Shares Data, Insights, Trends, Opportunities, Companies, the impact of inflation and supply-chain: Growth Forecasts by product type, application, and region from 2022 to 2030
Topics: Virtual Reality, High Performance Computing
Asia Pacific Virtual Reality Market Size, Segments, Outlook, and Revenue Forecast 2019-2030 by Component (Hardware, Software, Content, Services), Device Type (Head Mounted Display, Gesture Tracking Device, Projectors, and Display Walls), Technology (Non-I
Topics: Automotive Manufacturing, Virtual Reality, Network Security, Tourism
Regions: China, India, Japan, South Korea, Singapore, Asia, Oceania
Extended Reality Display Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: 3D, Virtual Reality, COVID-19/Coronavirus
Global Virtual Reality Gaming Market Report and Forecast 2022-2027
Topics: Video Games, Virtual Reality
Regions: Global
Wearable Technology Market Segments by Device Type: (Smart Rings, Fitness Tracker, Smart Watches, and Others), by application: (garments and fashion, fitness and sports, infotainment and multimedia, and multifunction) and Region – Global Analysis of Marke
Topics: Multimedia, Wearable Electronics, Virtual Reality, Wearable Fitness Tracker
Regions: Global
Augmented Reality in Retail Market Segmentation by Component (Hardware, and Software); by Device Type (Head-Mounted, Smart AR Mirror, and Others); by Application (Digital Shopping, Try-On Solution, Planning & Designing, and Others); by End-User Industry (
Topics: Virtual Reality, Cosmetics, Flat Panel Display, E-Commerce & Online Retailing
Regions: Global
Metaverse Market Size, Share & Trends Analysis Report By Product, By Platform, By Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR)), By Offering, By Application, By End Use, By Region, And Segment Forecasts, 2022 -
Topics: Video Games, Virtual Reality, Electronic Money, General Entertainment, Virtual Reality
Global Metaverse Market, By Component (Hardware and Software), By Platform (Desktop, Mobile), By Technology (Blockchain, VR & AR, Mixed Reality), By Application (Gaming, Online Shopping, Content Creation, Social Media, Others), By End User (BFSI, Retail,
Topics: Video Games, Virtual Reality, Electronic Money, General Entertainment, General Internet Applications
Regions: Global
Metaverse Market By Component (Hardware, Software, Service), By Technology (Blockchain, Virtual Reality and Augmented Reality, Mixed Reality, Others), By Application (Gaming, Online Shopping, Content Creation and Social Media, Events and Conference, Digit
Topics: Marketing, Video Games, Virtual Reality, Electronic Money, Flat Panel Display, General Entertainment, Social Networking
Regions: Global
Global Metaverse Market Research Report 2022 - Market Size, Current Insights and Development Trends
Topics: Video Games, Virtual Reality, General Entertainment, Market Research
Regions: Global
Global Metaverse Platform Market Research Report 2022 - Market Size, Current Insights and Development Trends
Topics: Video Games, Virtual Reality, General Entertainment
Regions: Global
Metaverse Market Forecasts to 2028 – Global Analysis By Platform (Mobile, Desktop, Other Platforms), Type (Non-Statins, Statins), Offering (Avatars, Virtual Platforms, Financial Services), and Others
Topics: General Banking & Financial Services, Video Games, Virtual Reality, General Entertainment, General Internet Applications
Regions: Global
Augmented Reality in Retail Market By Component (Hardware, Software, Services), By Device Type (Head Mounted Display, Smart AR Mirror, Handheld Device), By Application (Advertising and Marketing, Try on Solutions, Planning and Designing, Information Syste
Topics: Marketing, Advertising, General Apparel, Virtual Reality, Flat Panel Display, Technology, Apparel Retailing
Regions: Global
NFTs and the Virtual Economy
Topics: Virtual Reality, Electronic Money, General Entertainment, Art
Wireless Headphone Market By Price Point (Economic, Premium, Ultra Premium), By Technology (Bluetooth, Infrared (IR), Radiofrequency (RF), Kleer), By Headphone Type (Over-ear, On-ear, In-ear), By Distribution Channel (Supermarket/Hypermarket, Independent
Topics: Smart Phone, Mobile Computing & Portables, Video Games, Audio Equipment, Virtual Reality, Microelectronics, Generation Y, Appliances
Regions: Global
India Augmented Reality and Virtual Reality Market, By Product (Head Mounted Display, Handheld Applications, Smart Glass, Head-up Display, AR Software), By Organization Size (Small Enterprises, Medium Enterprises, Large Enterprises), By Offering (Hardware
Topics: Automotive Manufacturing, General Consumer Electronics, Virtual Reality, Flat Panel Display, Cloud Computing, Internet of Things IoT, Processes
Regions: India


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