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Recent Virtual Reality Research for February 2025


Global Virtual Reality Market Summary, Competitive Analysis and Forecast, 2017-2026
Topics: 3D, Wearable Electronics, Virtual Reality
Regions: Global
Smart Retail: Technologies and Trends Analysis (2022-2025)
Topics: Virtual Reality, CRM, Mobile/Wireless, E-Commerce & Online Retailing, Technology, Social Networking
2023 Global Augmented Reality And Virtual Reality (Arvr) Market Industry (2029 Outlook)
Topics: Virtual Reality, Flat Panel Display
Regions: Global
Worldwide Augmented and Virtual Reality Hardware Forecast Update, 2021–2025: CY 3Q21
Topics: Virtual Reality
Regions: Global
2022 Global Ar And Vr Display Industry (2028 Outlook)
Topics: Virtual Reality, Flat Panel Display
Regions: Global
Metaverse Implications for Financial Services
Topics: General Banking & Financial Services, Video Games, 3D, Virtual Reality
Metaverse in the Apparel Industry - Analysing Trends, Opportunities and Strategies for Success
Topics: General Apparel, Apparel Manufacturing, Video Games, 3D, Virtual Reality, General Entertainment
Enabling Remote Collaboration Through AR/VR and Metaverse in Europe
Topics: Mobile Computing & Portables, Video Games, Virtual Reality
Regions: Europe
Part 1: Developing Realistic Expectations for AR/VR/XR –Algorithms
Topics: Virtual Reality
Computational Challenges in Metaverse Are Unlikely to Go Away: What Is Needed for Metaverse to Succeed?
Topics: Video Games, 3D, Virtual Reality, General Entertainment
2023 Global Augmented Reality Software Market Industry (2029 Outlook)
Topics: Virtual Reality, Application Software
Regions: Global
The Top 5 Things to Know About Advertising in the Metaverse
Topics: Advertising, Technology, Video Games, 3D, Virtual Reality, General Entertainment
Part 4: Developing Realistic Expectations for Augmented Reality/Virtual Reality/Extended Reality — Network Considerations
Topics: Virtual Reality, Cloud Computing
Metaverse Market Size, Share, Trends, Analysis and Forecasts By Vertical (BFSI, Retail, Media and Entertainment, Education, Aerospace and Defense, Manufacturing, Others), Component Stack (Hardware, Software, Services), Region and Segment 2022-2030
Topics: Video Games, 3D, Virtual Reality, General Entertainment
Asia/Pacific (Excluding Japan) Virtual Reality Gaming Market, 2021
Topics: Video Games, Virtual Reality, Internet
Regions: Asia, Oceania
Metaverse and Web3: Toward the Next Big Flip? Key Takeaways from IDC's CIO Advisory Board — February 2022
Topics: Virtual Reality, Internet of Things IoT
Plunkett's Internet of Things (IoT) & Data Analytics Industry Almanac 2022: Internet of Things (IoT) and Data Analytics Industry Market Research, Statistics, Trends and Leading Companies
Topics: Virtual Reality, Cloud Computing, Internet of Things IoT, Market Research, Big Data, M2M, 5G & 6G
Regions: Global
IDC PlanScape: Meetings in Virtual Reality
Topics: Virtual Reality, Audio, Video and Teleconferencing
The Impact of Cloud-Streamed Gaming and Gameplay Viewing on the Consumer Global DataSphere
Topics: Video Games, Virtual Reality, Cloud Computing
Regions: Global
Worldwide Augmented and Virtual Reality Hardware Forecast Update, 2022–2026: CY 3Q22
Topics: Virtual Reality
Regions: Global
Worldwide Home Video Game Console Forecast, 2021–2025: The COVID-19 Transition Period Continues
Topics: Home Video & Video-on-Demand (VoD), Video Games, Virtual Reality, COVID-19/Coronavirus
Regions: Global
Customer Agility Initiatives for the Future of Connectedness
Topics: Virtual Reality, CRM, Customer Service
Category Creation and Digital Ecosystems in Wearable Technology
Topics: Wearable Electronics, Virtual Reality, E-Commerce & Online Retailing, Wearable Fitness Tracker
Global Augmented And Virtual Reality (AR VR) Market Size, Status And Forecast 2022
Topics: Virtual Reality, Virtual Reality
Regions: Global
Worldwide Augmented and Virtual Reality Hardware Forecast Update, 2022–2026: CY 1Q22
Topics: Virtual Reality
Regions: Global
Global Mixed Reality in Education Sector Market 2023-2027
Topics: Virtual Reality, Higher Education/Post Secondary, E-Learning, K-12, Technology, Social Networking
Regions: Global
North America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios
Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: North America
Middle East & Africa Driving Training Simulator Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Simulator Type (Compact Simulator and Full-Scale Simulator), Vehicle Type (Car Simulator, Truck and Bus Driving Simulator, and Others), En
Topics: Parts & Suppliers, Technology, Virtual Reality, COVID-19/Coronavirus
Regions: Africa, Middle East
Europe Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Theme Parks
Regions: Europe
Asia Pacific Driving Training Simulator Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Simulator Type (Compact Simulator and Full-Scale Simulator), Vehicle Type (Car Simulator, Truck and Bus Driving Simulator, and Others), End User (
Topics: Parts & Suppliers, Technology, Virtual Reality, COVID-19/Coronavirus
Regions: Asia, Oceania
Game-Based Learning Market with COVID-19 Impact, by Component (Solution and Services), Game Type, Deployment Mode (On-premises and Cloud), End User (Education, Governments, Consumers, and Enterprises) and Region - Global Forecast to 2026
Topics: Video Games, Virtual Reality, COVID-19/Coronavirus, Technology, Cloud Computing
Regions: Global
Schools of the Future, Part 1: Content and Curriculum
Topics: Virtual Reality, Books & Materials, General Education, K-12, Education Publishing
Regions: United States
Global Augmented Reality Headsets Market Size, Trends & Growth Opportunity, By Type (Standalone headsets, Tethered, and Smartphone-enabled headsets), By Application (Enterprise, and Consumer), By Region and Forecast till 2027
Topics: Smart Phone, Virtual Reality, Flat Panel Display
Regions: Global
Wearable Technology Market (Product Type: Wrist Wear, Hearables, Bodywear, Footwear, Headwear, and Others; Device: Fitness Tracker, Smart Watches, Smart Glasses, Smart Clothing, and Others; End-use: Consumer Applications, Entertainment, Healthcare, Fitnes
Topics: Footwear, Watches & Clocks, Audio Equipment, Wearable Electronics, Virtual Reality, Sports & Recreation, Wearable Fitness Tracker
Regions: Europe
Edge Computing Market (Component: Hardware, Software, and Services; Application: Smart Cities, Augmented Reality and Virtual Reality, Industrial Internet of Things, Remote Monitoring, and Others) - Global Industry Analysis, Size, Share, Growth, Trends, an
Topics: Virtual Reality, Internet of Things IoT, High Performance Computing
Regions: Global
Global Wireless Anc Headphone Market Size study, By Price (Below USD 150, USD 151 TO USD 250, Above USD 251), By Application (Gaming, Virtual Reality, Music and Entertainment, Others (Fitness, Sports)), By Distribution Channel (Online, Offline), and Regio
Topics: Video Games, Virtual Reality, Microelectronics, Music
Regions: Global
Global Computational Photography Market Size study, By Offering (Camera Modules, Software), By Type (Single- and Dual-Lens, 16-Lens, Others), By Product (Smartphone Cameras, Standalone Cameras, Machine Vision Cameras), By Application (3D Imaging, AR, VR,
Topics: Smart Phone, Digital Cameras, 3D, Virtual Reality
Regions: Global
Global High Resolution Headphones Market Size, Trends & Growth Opportunity, By Type (Wired, and Wireless), By Services (Fitness, Sports, Gaming, Virtual Reality, and Music & Entertainment), By Regional Outlook, Competitive Market Share & Forecast, 2022 –
Topics: Video Games, Audio Equipment, Virtual Reality, Music
Regions: Global
Immersive Technologies Market (Component: Hardware, Software/Platform, and Services; Technology: Virtual Reality [VR], Augmented Reality [AR], and Mixed Reality [MR]; Application: Training & Learning, Emergency Services, Product Development, and Sales & M
Topics: Marketing, Virtual Reality, Flat Panel Display, Virtual Reality
Regions: Global
Global Digital Shipyard Market by Type (Commercial, Military), Technology (AR VR, Blockchain, Digital Twin, Additive Manufacturing, IIoT), Capacity (Large, Medium, Small Shipyard), Regional Forecasts 2021-2027
Topics: Virtual Reality, Electronic Money, Cloud Computing, Internet of Things IoT
Regions: Global
Global Digital MRO Market by Technology (Predictive Maintenance, AR/VR, 3D Printing, Blockchain, Artificial Intelligence, Robotics, Big Data Analytics, Digital Twin, IOT), End-User (MROs, Airlines, OEMs), Application (Inspection, Performance Monitoring, P
Topics: Airlines, Virtual Reality, Electronic Money, Robots, Cloud Computing, Internet of Things IoT, 3D Printing, Big Data
Regions: Global
Global Metaverse Market in Finance 2023-2027
Topics: Banking, Virtual Reality, Technology
Regions: Global
Edge Computing Market by Component (Hardware, Software, and Services), Application (Smart Cities, Remote Monitoring, IIoT, AR and VR, Content Delivery), Organization Size (Large Enterprises and SMEs), Vertical and Region - Global Forecast to 2027
Topics: Virtual Reality, Internet of Things IoT, High Performance Computing
Regions: Global
Automotive Augmented Reality Market Size, Share, Growth, Trends, Regional Outlook, and Forecast 2022 – 2030
Topics: Automotive Manufacturing, Parts & Suppliers, Virtual Reality, Flat Panel Display
Regions: Global
Airline Technology Integration Market By Technology (Internet of Things (IoT), Cybersecurity, Artificial Intelligence, Advanced Analytics, Biometrics, Blockchain, Wearable Technology, Others), By Offering (Software, Hardware), By Deployment (On-Premises,
Topics: Airlines, Virtual Reality, Electronic Money, Cloud Computing, Internet of Things IoT, Biometrics
Regions: Global
5G Equipment Market by End-Users (Retail Sector and Non-Retail Sector), Components (AAU, BBU, RRU, Small cells, Macro cells, RF Filter and Phase shifters) and Geography – Global Forecast up to 2026
Topics: Virtual Reality, Data, 5G & 6G
Regions: Global
Global Augmented and Virtual Reality in Healthcare Market 2022-2026
Topics: Virtual Reality, Virtual Reality
Regions: Global
Metaverse Market for Automotive by Products (Software, Hardware), Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Non-fungible Token (NFT), Blockchain), Function, Application & Region - Global Forecast to 2030
Topics: Advertising, Automotive Manufacturing, Technology, Virtual Reality, Electronic Money, Cloud Computing, Internet of Things IoT
Regions: Global
Drone Simulator Market by Application (Commercial, Military), Component (Software, Hardware), Device Type (Augmented Reality, Virtual Reality), Drone Type (Fixed Wing, Rotary Wing), System Type and Region - Global Forecast to 2027
Topics: Aircraft, Virtual Reality, Military Aircraft, Weapons, Flat Panel Display
Regions: Global
Family/Indoor Entertainment Centers Market by Activity Area (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,00
Topics: Children, Teens (13-19), Adults (18-55), Video Games, Virtual Reality, Toys and Games, General Entertainment, Theme Parks
Regions: Global


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