Recent Virtual Reality Research for January 2025
Global Augmented Reality and Virtual Reality Market 2023-2027 Topics: Virtual Reality, Flat Panel Display
Regions: Global
| Global Augmented Reality (AR) Market 2023-2027 Topics: Virtual Reality, Flat Panel Display, Technology
Regions: Global
| 2022 Global Forecast for Augmented Reality And Virtual Reality (2023-2028 Outlook)-High Tech & Emerging Markets Report Topics: Virtual Reality, Flat Panel Display
Regions: Global
| Worldwide Augmented and Virtual Reality Hardware Forecast Update, 2022–2026: CY 4Q22 Topics: Smart Phone, Tablet PC, Virtual Reality
Regions: Global
| Part 3: Developing Realistic Expectations for Augmented Reality/Virtual Reality/Mixed Reality in Internet of Things — Commercial Use Cases Topics: Virtual Reality, Internet of Things IoT
| Global Virtual Reality Market Summary, Competitive Analysis and Forecast, 2017-2026 Topics: 3D, Wearable Electronics, Virtual Reality
Regions: Global
| Smart Retail: Technologies and Trends Analysis (2022-2025) Topics: Virtual Reality, CRM, Mobile/Wireless, E-Commerce & Online Retailing, Technology, Social Networking
| 2022 Global Forecast for Augmented Reality Automotive (2023-2028 Outlook)-High Tech & Emerging Markets Report Topics: Automotive Manufacturing, Parts & Suppliers, Virtual Reality, Automotive, Flat Panel Display
Regions: Global
| Worldwide Augmented and Virtual Reality Hardware Forecast Update, 2021–2025: CY 3Q21 Topics: Virtual Reality
Regions: Global
| 2022 Global Ar And Vr Display Industry (2028 Outlook) Topics: Virtual Reality, Flat Panel Display
Regions: Global
| Metaverse Implications for Financial Services Topics: General Banking & Financial Services, Video Games, 3D, Virtual Reality
| Metaverse in the Apparel Industry - Analysing Trends, Opportunities and Strategies for Success Topics: General Apparel, Apparel Manufacturing, Video Games, 3D, Virtual Reality, General Entertainment
| Enabling Remote Collaboration Through AR/VR and Metaverse in Europe Topics: Mobile Computing & Portables, Video Games, Virtual Reality
Regions: Europe
| Part 1: Developing Realistic Expectations for AR/VR/XR –Algorithms Topics: Virtual Reality
| Computational Challenges in Metaverse Are Unlikely to Go Away: What Is Needed for Metaverse to Succeed? Topics: Video Games, 3D, Virtual Reality, General Entertainment
| 2022 Global Forecast for Augmented Reality In Retail (2023-2028 Outlook)-High Tech & Emerging Markets Report Topics: Virtual Reality, Flat Panel Display, Technology
Regions: Global
| The Top 5 Things to Know About Advertising in the Metaverse Topics: Advertising, Technology, Video Games, 3D, Virtual Reality, General Entertainment
| Part 4: Developing Realistic Expectations for Augmented Reality/Virtual Reality/Extended Reality — Network Considerations Topics: Virtual Reality, Cloud Computing
| Metaverse Market Size, Share, Trends, Analysis and Forecasts By Vertical (BFSI, Retail, Media and Entertainment, Education, Aerospace and Defense, Manufacturing, Others), Component Stack (Hardware, Software, Services), Region and Segment 2022-2030 Topics: Video Games, 3D, Virtual Reality, General Entertainment
| Asia/Pacific (Excluding Japan) Virtual Reality Gaming Market, 2021 Topics: Video Games, Virtual Reality, Internet
Regions: Asia, Oceania
| Metaverse and Web3: Toward the Next Big Flip? Key Takeaways from IDC's CIO Advisory Board — February 2022 Topics: Virtual Reality, Internet of Things IoT
| Plunkett's Internet of Things (IoT) & Data Analytics Industry Almanac 2022: Internet of Things (IoT) and Data Analytics Industry Market Research, Statistics, Trends and Leading Companies Topics: Virtual Reality, Cloud Computing, Internet of Things IoT, Market Research, Big Data, M2M, 5G & 6G
Regions: Global
| IDC PlanScape: Meetings in Virtual Reality Topics: Virtual Reality, Audio, Video and Teleconferencing
| The Impact of Cloud-Streamed Gaming and Gameplay Viewing on the Consumer Global DataSphere Topics: Video Games, Virtual Reality, Cloud Computing
Regions: Global
| Worldwide Augmented and Virtual Reality Hardware Forecast Update, 2022–2026: CY 3Q22 Topics: Virtual Reality
Regions: Global
| Worldwide Home Video Game Console Forecast, 2021–2025: The COVID-19 Transition Period Continues Topics: Home Video & Video-on-Demand (VoD), Video Games, Virtual Reality, COVID-19/Coronavirus
Regions: Global
| Customer Agility Initiatives for the Future of Connectedness Topics: Virtual Reality, CRM, Customer Service
| Category Creation and Digital Ecosystems in Wearable Technology Topics: Wearable Electronics, Virtual Reality, E-Commerce & Online Retailing, Wearable Fitness Tracker
| Global Augmented And Virtual Reality (AR VR) Market Size, Status And Forecast 2022 Topics: Virtual Reality, Virtual Reality
Regions: Global
| Worldwide Augmented and Virtual Reality Hardware Forecast Update, 2022–2026: CY 1Q22 Topics: Virtual Reality
Regions: Global
| Global Mixed Reality in Education Sector Market 2023-2027 Topics: Virtual Reality, Higher Education/Post Secondary, E-Learning, K-12, Technology, Social Networking
Regions: Global
| North America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: North America
| Middle East & Africa Driving Training Simulator Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Simulator Type (Compact Simulator and Full-Scale Simulator), Vehicle Type (Car Simulator, Truck and Bus Driving Simulator, and Others), En Topics: Parts & Suppliers, Technology, Virtual Reality, COVID-19/Coronavirus
Regions: Africa, Middle East
| Europe Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios) Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Theme Parks
Regions: Europe
| Asia Pacific Driving Training Simulator Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Simulator Type (Compact Simulator and Full-Scale Simulator), Vehicle Type (Car Simulator, Truck and Bus Driving Simulator, and Others), End User ( Topics: Parts & Suppliers, Technology, Virtual Reality, COVID-19/Coronavirus
Regions: Asia, Oceania
| Game-Based Learning Market with COVID-19 Impact, by Component (Solution and Services), Game Type, Deployment Mode (On-premises and Cloud), End User (Education, Governments, Consumers, and Enterprises) and Region - Global Forecast to 2026 Topics: Video Games, Virtual Reality, COVID-19/Coronavirus, Technology, Cloud Computing
Regions: Global
| Schools of the Future, Part 1: Content and Curriculum Topics: Virtual Reality, Books & Materials, General Education, K-12, Education Publishing
Regions: United States
| Global Augmented Reality Headsets Market Size, Trends & Growth Opportunity, By Type (Standalone headsets, Tethered, and Smartphone-enabled headsets), By Application (Enterprise, and Consumer), By Region and Forecast till 2027 Topics: Smart Phone, Virtual Reality, Flat Panel Display
Regions: Global
| Wearable Technology Market (Product Type: Wrist Wear, Hearables, Bodywear, Footwear, Headwear, and Others; Device: Fitness Tracker, Smart Watches, Smart Glasses, Smart Clothing, and Others; End-use: Consumer Applications, Entertainment, Healthcare, Fitnes Topics: Footwear, Watches & Clocks, Audio Equipment, Wearable Electronics, Virtual Reality, Sports & Recreation, Wearable Fitness Tracker
Regions: Europe
| Edge Computing Market (Component: Hardware, Software, and Services; Application: Smart Cities, Augmented Reality and Virtual Reality, Industrial Internet of Things, Remote Monitoring, and Others) - Global Industry Analysis, Size, Share, Growth, Trends, an Topics: Virtual Reality, Internet of Things IoT, High Performance Computing
Regions: Global
| Global Wireless Anc Headphone Market Size study, By Price (Below USD 150, USD 151 TO USD 250, Above USD 251), By Application (Gaming, Virtual Reality, Music and Entertainment, Others (Fitness, Sports)), By Distribution Channel (Online, Offline), and Regio Topics: Video Games, Virtual Reality, Microelectronics, Music
Regions: Global
| Global Computational Photography Market Size study, By Offering (Camera Modules, Software), By Type (Single- and Dual-Lens, 16-Lens, Others), By Product (Smartphone Cameras, Standalone Cameras, Machine Vision Cameras), By Application (3D Imaging, AR, VR, Topics: Smart Phone, Digital Cameras, 3D, Virtual Reality
Regions: Global
| Immersive Technologies Market (Component: Hardware, Software/Platform, and Services; Technology: Virtual Reality [VR], Augmented Reality [AR], and Mixed Reality [MR]; Application: Training & Learning, Emergency Services, Product Development, and Sales & M Topics: Marketing, Virtual Reality, Flat Panel Display, Virtual Reality
Regions: Global
| Global Digital Shipyard Market by Type (Commercial, Military), Technology (AR VR, Blockchain, Digital Twin, Additive Manufacturing, IIoT), Capacity (Large, Medium, Small Shipyard), Regional Forecasts 2021-2027 Topics: Virtual Reality, Electronic Money, Cloud Computing, Internet of Things IoT
Regions: Global
| Global Digital MRO Market by Technology (Predictive Maintenance, AR/VR, 3D Printing, Blockchain, Artificial Intelligence, Robotics, Big Data Analytics, Digital Twin, IOT), End-User (MROs, Airlines, OEMs), Application (Inspection, Performance Monitoring, P Topics: Airlines, Virtual Reality, Electronic Money, Robots, Cloud Computing, Internet of Things IoT, 3D Printing, Big Data
Regions: Global
| Global Metaverse Market in Finance 2023-2027 Topics: Banking, Virtual Reality, Technology
Regions: Global
| Edge Computing Market by Component (Hardware, Software, and Services), Application (Smart Cities, Remote Monitoring, IIoT, AR and VR, Content Delivery), Organization Size (Large Enterprises and SMEs), Vertical and Region - Global Forecast to 2027 Topics: Virtual Reality, Internet of Things IoT, High Performance Computing
Regions: Global
| Automotive Augmented Reality Market Size, Share, Growth, Trends, Regional Outlook, and Forecast 2022 – 2030 Topics: Automotive Manufacturing, Parts & Suppliers, Virtual Reality, Flat Panel Display
Regions: Global
| 5G Equipment Market by End-Users (Retail Sector and Non-Retail Sector), Components (AAU, BBU, RRU, Small cells, Macro cells, RF Filter and Phase shifters) and Geography – Global Forecast up to 2026 Topics: Virtual Reality, Data, 5G & 6G
Regions: Global
| Global Augmented and Virtual Reality in Healthcare Market 2022-2026 Topics: Virtual Reality, Virtual Reality
Regions: Global
|
Prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Next
About MarketResearch.com
MarketResearch.com is an online aggregator selling over 400,000 market research reports, company profiles and country profiles from over 350 research firms. Our reports will provide you with the critical business and competitive intelligence you need for strategic planning and marketing research. Coverage includes the US, UK, Europe, Asia and global markets.
|