Recent Virtual Reality Research for January 2025
2022-2029 Global Virtual Reality in Automotive Professional Market Research Report, Analysis from Perspective of Segmentation (Competitor Landscape, Type, Application, and Geography) Topics: Automotive Manufacturing, Parts & Suppliers, Virtual Reality
Regions: Global
| Smart Retail Global Market Report 2022: Ukraine-Russia War Impact Topics: Outdoor Advertising, Virtual Reality, Vending, Technology
Regions: Russia, Ukraine, Global
| Near-Eye Display Market by Technology (TFT LCD, OLEDoS, LCoS, MicroLED, AMOLED, DLP, Laser Beam Scanning), Device Type (AR, VR), Vertical (Consumer, Medical, Aerospace & Defense, Automotive) and Geography - Global Forecast to 2027 Topics: Automotive Manufacturing, Technology, Wearable Electronics, Virtual Reality, Aerospace, Flat Panel Display
Regions: Global
| Global Automotive Head-Up Display (HUD) Market Size, Segments, Outlook, and Revenue Forecast 2022-2028 by Technology (Conventional HUD, Augmented Reality HUD), Product Type (Combiner HUD, Windshield HUD), Dimension Type (2-D HUD, 3-D HUD), Vehicle Type (P Topics: Automotive Manufacturing, Parts & Suppliers, Technology, Automotive Aftermarket, Virtual Reality, Flat Panel Display, Industrial Vehicles
Regions: Africa, Asia, Europe, Middle East, North America, Oceania, South America, Global
| Wireless Communication Chipsets Market Segmentation by IEEE Standard (802.11be, 802.11ax, and 802.11ac); and by End User (Consumer, Smart Home, AR/VR, and Networking Devices) – Global Demand Analysis & Opportunity Outlook 2030 Topics: Virtual Reality, General Networks, Home Networks
Regions: Global
| Augmented Reality (AR) in Power - Thematic Research Topics: Wearable Electronics, Virtual Reality, Flat Panel Display, Electricity, Geothermal, Solar Power, Wind Power
| Global Metaverse in Finance Market 2022-2026 Topics: Banking, Video Games, Virtual Reality, Mobile/Wireless, General Entertainment
Regions: Global
| Hyperscale Edge Computing Market Size by Component (Software, Hardware [Sensors, Nodes], Service [Managed Service, Professional Service]), By Application (Remote Monitoring, Industrial IoT, Content Delivery, AR/VR), By Enterprise Size (Large Enterprises, Topics: Hardware, Virtual Reality, COVID-19/Coronavirus, Internet of Things IoT, High Performance Computing
| Global E-Learning Virtual Reality Market Research Report 2022 - Market Size, Current Insights and Development Trends Topics: Virtual Reality, E-Learning, Technology
Regions: Global
| Global Metaverse Technology Market Research Report 2022 - Market Size, Current Insights and Development Trends Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
| Augmented Reality in Agriculture Market - A Global and Regional Analysis: Focus on Product, Application, Supply Chain Analysis, and Country Analysis - Analysis and Forecast, 2022-2027 Topics: Farming, Crop Development & Farming, Technology & E-Commerce, Virtual Reality, Supply Chain Management
Regions: Global
| Comic Book Market Analysis and Forecast to 2031: By Product Type (Physical Comic, Digital Comic), Comic Book Genre (Science-Fiction, Manga, Superhero, Non-fiction, Others), End User (Kids, Adults), Distribution Channel (Book/Comic Stores, Retail Stores, O Topics: Smart Phone, Virtual Reality, Books, Children's Books/Juvenile Books, Specialty Stores
Regions: Global
| The Global Market for Advanced Electronic Displays 2022-2032 Topics: Smart Phone, Printed Electronics, Mobile Computing & Portables, Interactive TV, Televisions, Wearable Electronics, Virtual Reality, Flat Panel Display
Regions: Global
| Augmented Reality (AR) in Banking - Thematic Research Topics: Banking, Virtual Reality, Technology
| Augmented Reality and Virtual Reality Market: Market Segments: By Offering (Hardware & Software); By Device Type (AR Devices & VR Devices); By Application (Consumer, Commercial, Healthcare, Aerospace and Defense, and Others); and Region – Global Analysis Topics: Virtual Reality, Flat Panel Display, Virtual Reality
Regions: Global
| Global Augmented Reality (AR) and Mixed Reality Market - 2021-2028 Topics: Automotive Manufacturing, Virtual Reality, Flat Panel Display, Internet of Things IoT
Regions: Global
| 3D Animation Software Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Technology (3D Modelling, Motion Graphics, 3D Rendering, Visual Effects (VFX), and others], Deployment (Cloud-Based and On-Premises), and Application (Media & Entertain Topics: 3D, Virtual Reality, COVID-19/Coronavirus, Cloud Computing, Leisure Software
Regions: Global
| MEMS Microphone Market, By Type (Digital and Analog), By Technology (Capacitive and Piezoelectric), By SNR (Very high (>=64dB), High (>=60 dB, < 64 dB) and Low (<= 59 dB)), By Application (Consumer Electronics (Mobile Phones and Others), IoT & VR, Hearing Topics: Smart Phone, Virtual Reality, Consumer Electronics, Microelectronics, Semiconductors, Internet of Things IoT, Cell Phones
| Metaverse Market: Segmented: By Component (Hardware and Software), Platform (Desktop/ Laptops, Mobiles, and Wearables), Technology (Blockchain, VR & AR, Mixed Reality, and Others), Application (Gaming, Online Shopping, Content Creation, Social Media, and Topics: Mobile Computing & Portables, Video Games, Virtual Reality, Electronic Money, General Entertainment, General Internet Applications
Regions: Global
| Metaverse Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Video Games, Virtual Reality, COVID-19/Coronavirus, General Entertainment
| Gambling Global Market Opportunities And Strategies To 2030: COVID-19 Impact And Recovery
Including: 1) By Type: Casino; Lotteries; Sports Betting; Others
2) By Channel Type: Offline; Online; Virtual Reality(VR)
Covering: China Welfare Lottery; The Hong K Topics: Virtual Reality, COVID-19/Coronavirus, Gambling & Gaming, Resorts/Casinos
Regions: Global
| Game-Based Learning Market By Component (Solution, Services), By Deployment Model (On Premise, Cloud), By Game Type (AR VR games, AI based games, Location based games, Assessment and evaluation games, Training, knowledge and skill based games, Language le Topics: Video Games, Virtual Reality, Toys and Games, E-Learning, Cloud Computing, Internet of Things IoT, Location Based Services
Regions: Global
| Wireless Anc Headphone Market By Price (Below USD 150, USD 151 TO USD 250, Above USD 251), By Application (Gaming, Virtual Reality, Music and Entertainment, Others (Fitness, Sports)), By Distribution Channel (Online, Offline): Global Opportunity Analysis Topics: Video Games, Audio Equipment, Virtual Reality, Sports & Recreation, Music
Regions: Global
| Location-based Entertainment Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Component (Hardware and Software), Technology (2-Dimensional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios) Topics: Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: Global
| Virtual Reality (VR) in Oil and Gas - Thematic Research Topics: Virtual Reality, Natural Gas, Petroleum
| Virtual Reality (VR) Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Video Games, Virtual Reality, COVID-19/Coronavirus
| Extended Reality (XR) Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Virtual Reality, COVID-19/Coronavirus, Internet of Things IoT, E-Commerce & Online Retailing, Wireless Networks
| AR Cloud: The Next Frontier in Augmented Reality Topics: Virtual Reality, Flat Panel Display, Cloud Computing
| Mobile Gaming Market - Global Outlook & Forecast 2021-2026 Topics: Smart Phone, Video Games, Virtual Reality
Regions: Global
| Metaverse Technology Market Outlook – An Opportunity worth $224 Billion by 2030 Topics: Video Games, 3D, Virtual Reality, General Entertainment, Internet of Things IoT, 5G & 6G
| Asia Pacific Head Mounted Display Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Integrated HMD, Discrete HMD, and Slide-On HMD), Application (Training & Simulation, Sports & Leisure, Imaging, Defense & Security, and Others), Com Topics: Digital Cameras, Virtual Reality, COVID-19/Coronavirus, Sensors, Flat Panel Display
Regions: Asia, Oceania
| South America Head Mounted Display Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Integrated HMD, Discrete HMD, and Slide-On HMD), Application (Training & Simulation, Sports & Leisure, Imaging, Defense & Security, and Others), Co Topics: Digital Cameras, Virtual Reality, COVID-19/Coronavirus, Sensors, Flat Panel Display, Sports & Recreation
Regions: South America
| Head Mounted Display Market Forecast to 2028 – COVID-19 Impact and Global Analysis – by Type (Integrated HMD, Discrete HMD, and Slide-On HMD), Application (Training & Simulation, Sports & Leisure, Imaging, Defense & Security, and Others), Component (Displ Topics: Digital Cameras, Virtual Reality, Defense Equipment, COVID-19/Coronavirus, Sensors, Flat Panel Display, Sports & Recreation
Regions: Global
| Global Metaverse Growth Opportunities Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
| Growth Opportunities in the VR and AR-MR Market—Forecast to 2028 Topics: Virtual Reality
| Wearable Technology Market By Device (Fitness, Smart Watches, Smart Glasses, Smart Clothing, Others), By Product Type (Wrist Wear, Eyewear, Hearables, Neckwear, Bodywear, Others), By Application (Lifestyle, Consumer Applications, Entertainment, Healthcare Topics: Audio Equipment, Wearable Electronics, Virtual Reality, Eye Care, Wearable Fitness Tracker
Regions: Global
| Virtual Reality (VR) - Thematic Research Topics: Virtual Reality, Cloud Computing, 5G & 6G
| Augmented Reality (AR) in Travel and Tourism, 2021 Update - Thematic Research Topics: Airlines, Virtual Reality, Flat Panel Display, General Travel Services, Tourism
| Europe Augmented Reality (AR) & Mixed Reality (MR) Market - Industry Trends and Forecast to 2029 Topics: Virtual Reality, Flat Panel Display
Regions: Europe
| Global Consumer Virtual Reality Market 2022-2026 Topics: Wearable Electronics, Virtual Reality, Flat Panel Display
Regions: Global
| Game-based Learning Market in US 2021-2025 Topics: Video Games, Virtual Reality, E-Learning
Regions: United States
| Edge Computing Market with COVID-19 Impact Analysis, by Component (Hardware, Software, and Services), Application (Smart Cities, IIOT, Remote Monitoring), Organization Size (SMEs and Large Enterprises), Vertical, and Region - Global Forecast to 2026 Topics: Virtual Reality, COVID-19/Coronavirus, Internet of Things IoT, Equipment/Hardware, High Performance Computing, 5G & 6G
Regions: Global
| 2022-2029 Global Automotive Augmented Reality and Virtual Reality Professional Market Research Report, Analysis from Perspective of Segmentation (Competitor Landscape, Type, Application, and Geography) Topics: Automotive Manufacturing, Parts & Suppliers, Virtual Reality, Flat Panel Display
Regions: Global
| Global Wireless Headphones Market, By Product Type (In-Ear, Over-Ear Headphones, and Others); By Distribution Channel (Online and Offline); By Application (Music & Entertainment, Gaming, Virtual Reality, Fitness, and Others); By Region (North America, Eur Topics: Audio Equipment, Virtual Reality, Music
Regions: Africa, Asia, Europe, Middle East, North America, Oceania, South America, Global
| Virtual Reality in Gaming Market, By Type (Software, Hardware), By Console type (MAC, X-BOX, Play Station, PC, Nintendo Wii), and By Region (North America, Europe, Asia Pacific, Row) - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2028 Topics: Video Games, Virtual Reality
Regions: Asia, Europe, North America
| Augmented Reality (AR) - Thematic Research Topics: Wearable Electronics, Virtual Reality, Flat Panel Display
| North America MEMS Microphones Market By SNR (Very High (>= 64dB), High (>=60dB, 64dB), Low (<=59dB)), By Application (Mobile Phones, IoT & VR, Consumer Electronics, Hearing Aids and Others), By Technology (Capacitive and Piezoelectric), By Type (Analog a Topics: Smart Phone, Virtual Reality, Consumer Electronics, Microelectronics, Semiconductors, Internet of Things IoT, ENT, Cell Phones
Regions: North America
| Mixed Reality Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Virtual Reality, COVID-19/Coronavirus, Engineering, CAD/CAM/CAE
| Augmented Reality & Mixed Reality Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Virtual Reality, COVID-19/Coronavirus, Flat Panel Display
| Global Smart Retail Market by System (Smart Payment Systems, Digital Signage Solutions, Intelligent Vending Machines, Smart Labels, Augmented Reality Solutions, Virtual Reality Solutions, POS Solutions, Smart Carts, Robotics, and Analytics), by Applicatio Topics: Outdoor Advertising, General Apparel, Virtual Reality, Vending, Robots, Technology, Consumer Loyalty
Regions: Asia, Europe, Middle East, North America, Oceania, South America, Global
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