Recent Virtual Reality Research for November 2024
Global Customer Journey Analytics Software Market Size study, By Type (On-Premises, Cloud-based), By Application (Small and Medium Enterprises, Large Enterprises), and Regional Forecasts 2022-2028 Topics: Virtual Reality, CRM, Cloud Computing, Internet of Things IoT, Social Networking
Regions: Global
| Global Metaverse Market Size study, by Platform (Hardware, Software) by Platform (Desktop, Mobile, Headsets) by Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR), Others) by Offering (Virtual Platforms, Asset Market Topics: Marketing, Advertising, Video Games, Virtual Reality, Electronic Money, Flat Panel Display, General Entertainment, E-Commerce & Online Retailing
Regions: Global
| Global Augmented Reality & Virtual Reality Market Databank Topics: Virtual Reality, Flat Panel Display
Regions: Global
| Travel in the Metaverse Topics: Video Games, Virtual Reality, General Entertainment, General Travel Services, Tourism, Online Travel
| Metaverse Market Research Report—Forecast Till 2030 Topics: 3D, Virtual Reality, Internet of Things IoT, 5G & 6G
| In-Game Advertising (IGA): Global Markets Topics: Internet Advertising, Advertising, Video Games, Virtual Reality
Regions: Global
| Metaverse Market Research Report 2022-2030 Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
| Digital Map Market Forecasts to 2028 – Global Analysis By Functionality (Computerized, Global Positioning System (GPS) Navigation, Scientific), Mapping Type (Outdoor Mapping, Indoor Mapping, 3D and 4D Metaverse), and By Geography Topics: Video Games, Virtual Reality, General Entertainment, Global Positioning Systems
Regions: Global
| Global Virtual Reality Market in Education Sector 2022-2026 Topics: Mobile Computing & Portables, Virtual Reality, Technology
Regions: Global
| Global Augmented Reality in Retail Market 2022-2026 Topics: General Apparel, Virtual Reality, Flat Panel Display, Furniture, Technology
Regions: Global
| Augmented Reality (AR) in Retail and Apparel - Thematic Research Topics: Marketing, Virtual Reality, Apparel Retailing
| Global Metaverse in Fashion Market 2022-2026 Topics: General Apparel, Video Games, 3D, Virtual Reality, General Entertainment, Apparel Retailing
Regions: Global
| Edge Computing Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Component (Hardware, Software, and Services), Organization Size (SMEs and Large Enterprises), Application (Smart cities, Industrial Internet of Things (IIoT), Content delivery Topics: Virtual Reality, COVID-19/Coronavirus, Flat Panel Display, Internet of Things IoT, High Performance Computing
Regions: Global
| Augmented Reality (AR) in Construction - Thematic Research Topics: General Construction, Virtual Reality, Flat Panel Display
| Augmented Reality (AR) in Foodservice - Thematic Research Topics: Virtual Reality, Flat Panel Display, Restaurants
| Augmented Reality (AR) in Mining - Thematic Research Topics: Virtual Reality, Flat Panel Display, Mining, Mining Equipment, General Mining
| Augmented Reality (AR) in Defense - Thematic Research Topics: Virtual Reality, Defense Equipment, Technology, Flat Panel Display
| Augmented Reality (AR) in Packaging - Thematic Research Topics: Virtual Reality, Packaging, General Packaging
| Augmented Reality (AR) in Sport - Thematic Research Topics: Smart Phone, Wearable Electronics, Virtual Reality, Flat Panel Display, Sports & Recreation, Sports Business
| 2022-2029 Global Virtual Reality in Automotive Professional Market Research Report, Analysis from Perspective of Segmentation (Competitor Landscape, Type, Application, and Geography) Topics: Automotive Manufacturing, Parts & Suppliers, Virtual Reality
Regions: Global
| Near-Eye Display Market by Technology (TFT LCD, OLEDoS, LCoS, MicroLED, AMOLED, DLP, Laser Beam Scanning), Device Type (AR, VR), Vertical (Consumer, Medical, Aerospace & Defense, Automotive) and Geography - Global Forecast to 2027 Topics: Automotive Manufacturing, Technology, Wearable Electronics, Virtual Reality, Aerospace, Flat Panel Display
Regions: Global
| Global Automotive Head-Up Display (HUD) Market Size, Segments, Outlook, and Revenue Forecast 2022-2028 by Technology (Conventional HUD, Augmented Reality HUD), Product Type (Combiner HUD, Windshield HUD), Dimension Type (2-D HUD, 3-D HUD), Vehicle Type (P Topics: Automotive Manufacturing, Parts & Suppliers, Technology, Automotive Aftermarket, Virtual Reality, Flat Panel Display, Industrial Vehicles
Regions: Africa, Asia, Europe, Middle East, North America, Oceania, South America, Global
| Wireless Communication Chipsets Market Segmentation by IEEE Standard (802.11be, 802.11ax, and 802.11ac); and by End User (Consumer, Smart Home, AR/VR, and Networking Devices) – Global Demand Analysis & Opportunity Outlook 2030 Topics: Virtual Reality, General Networks, Home Networks
Regions: Global
| Augmented Reality (AR) in Power - Thematic Research Topics: Wearable Electronics, Virtual Reality, Flat Panel Display, Electricity, Geothermal, Solar Power, Wind Power
| Global Metaverse in Finance Market 2022-2026 Topics: Banking, Video Games, Virtual Reality, Mobile/Wireless, General Entertainment
Regions: Global
| Hyperscale Edge Computing Market Size by Component (Software, Hardware [Sensors, Nodes], Service [Managed Service, Professional Service]), By Application (Remote Monitoring, Industrial IoT, Content Delivery, AR/VR), By Enterprise Size (Large Enterprises, Topics: Hardware, Virtual Reality, COVID-19/Coronavirus, Internet of Things IoT, High Performance Computing
| Global E-Learning Virtual Reality Market Research Report 2022 - Market Size, Current Insights and Development Trends Topics: Virtual Reality, E-Learning, Technology
Regions: Global
| Global Metaverse Technology Market Research Report 2022 - Market Size, Current Insights and Development Trends Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
| Augmented Reality in Agriculture Market - A Global and Regional Analysis: Focus on Product, Application, Supply Chain Analysis, and Country Analysis - Analysis and Forecast, 2022-2027 Topics: Farming, Crop Development & Farming, Technology & E-Commerce, Virtual Reality, Supply Chain Management
Regions: Global
| Comic Book Market Analysis and Forecast to 2031: By Product Type (Physical Comic, Digital Comic), Comic Book Genre (Science-Fiction, Manga, Superhero, Non-fiction, Others), End User (Kids, Adults), Distribution Channel (Book/Comic Stores, Retail Stores, O Topics: Smart Phone, Virtual Reality, Books, Children's Books/Juvenile Books, Specialty Stores
Regions: Global
| The Global Market for Advanced Electronic Displays 2022-2032 Topics: Smart Phone, Printed Electronics, Mobile Computing & Portables, Interactive TV, Televisions, Wearable Electronics, Virtual Reality, Flat Panel Display
Regions: Global
| Augmented Reality (AR) in Banking - Thematic Research Topics: Banking, Virtual Reality, Technology
| Augmented Reality and Virtual Reality Market: Market Segments: By Offering (Hardware & Software); By Device Type (AR Devices & VR Devices); By Application (Consumer, Commercial, Healthcare, Aerospace and Defense, and Others); and Region – Global Analysis Topics: Virtual Reality, Flat Panel Display, Virtual Reality
Regions: Global
| Global Augmented Reality (AR) and Mixed Reality Market - 2021-2028 Topics: Automotive Manufacturing, Virtual Reality, Flat Panel Display, Internet of Things IoT
Regions: Global
| 3D Animation Software Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Technology (3D Modelling, Motion Graphics, 3D Rendering, Visual Effects (VFX), and others], Deployment (Cloud-Based and On-Premises), and Application (Media & Entertain Topics: 3D, Virtual Reality, COVID-19/Coronavirus, Cloud Computing, Leisure Software
Regions: Global
| MEMS Microphone Market, By Type (Digital and Analog), By Technology (Capacitive and Piezoelectric), By SNR (Very high (>=64dB), High (>=60 dB, < 64 dB) and Low (<= 59 dB)), By Application (Consumer Electronics (Mobile Phones and Others), IoT & VR, Hearing Topics: Smart Phone, Virtual Reality, Consumer Electronics, Microelectronics, Semiconductors, Internet of Things IoT, Cell Phones
| Metaverse Market: Segmented: By Component (Hardware and Software), Platform (Desktop/ Laptops, Mobiles, and Wearables), Technology (Blockchain, VR & AR, Mixed Reality, and Others), Application (Gaming, Online Shopping, Content Creation, Social Media, and Topics: Mobile Computing & Portables, Video Games, Virtual Reality, Electronic Money, General Entertainment, General Internet Applications
Regions: Global
| Metaverse Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Video Games, Virtual Reality, COVID-19/Coronavirus, General Entertainment
| Gambling Global Market Opportunities And Strategies To 2030: COVID-19 Impact And Recovery
Including: 1) By Type: Casino; Lotteries; Sports Betting; Others
2) By Channel Type: Offline; Online; Virtual Reality(VR)
Covering: China Welfare Lottery; The Hong K Topics: Virtual Reality, COVID-19/Coronavirus, Gambling & Gaming, Resorts/Casinos
Regions: Global
| Game-Based Learning Market By Component (Solution, Services), By Deployment Model (On Premise, Cloud), By Game Type (AR VR games, AI based games, Location based games, Assessment and evaluation games, Training, knowledge and skill based games, Language le Topics: Video Games, Virtual Reality, Toys and Games, E-Learning, Cloud Computing, Internet of Things IoT, Location Based Services
Regions: Global
| Wireless Anc Headphone Market By Price (Below USD 150, USD 151 TO USD 250, Above USD 251), By Application (Gaming, Virtual Reality, Music and Entertainment, Others (Fitness, Sports)), By Distribution Channel (Online, Offline): Global Opportunity Analysis Topics: Video Games, Audio Equipment, Virtual Reality, Sports & Recreation, Music
Regions: Global
| Location-based Entertainment Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Component (Hardware and Software), Technology (2-Dimensional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios) Topics: Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: Global
| Virtual Reality (VR) in Oil and Gas - Thematic Research Topics: Virtual Reality, Natural Gas, Petroleum
| Virtual Reality (VR) Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Video Games, Virtual Reality, COVID-19/Coronavirus
| Extended Reality (XR) Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Virtual Reality, COVID-19/Coronavirus, Internet of Things IoT, E-Commerce & Online Retailing, Wireless Networks
| AR Cloud: The Next Frontier in Augmented Reality Topics: Virtual Reality, Flat Panel Display, Cloud Computing
| Mobile Gaming Market - Global Outlook & Forecast 2021-2026 Topics: Smart Phone, Video Games, Virtual Reality
Regions: Global
| Metaverse Technology Market Outlook – An Opportunity worth $224 Billion by 2030 Topics: Video Games, 3D, Virtual Reality, General Entertainment, Internet of Things IoT, 5G & 6G
| Asia Pacific Head Mounted Display Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Integrated HMD, Discrete HMD, and Slide-On HMD), Application (Training & Simulation, Sports & Leisure, Imaging, Defense & Security, and Others), Com Topics: Digital Cameras, Virtual Reality, COVID-19/Coronavirus, Sensors, Flat Panel Display
Regions: Asia, Oceania
| South America Head Mounted Display Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Integrated HMD, Discrete HMD, and Slide-On HMD), Application (Training & Simulation, Sports & Leisure, Imaging, Defense & Security, and Others), Co Topics: Digital Cameras, Virtual Reality, COVID-19/Coronavirus, Sensors, Flat Panel Display, Sports & Recreation
Regions: South America
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