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Recent Virtual Reality Research for March 2025


In-Game Advertising (IGA): Global Markets
Topics: Internet Advertising, Advertising, Video Games, Virtual Reality
Regions: Global
Metaverse Market Research Report 2022-2030
Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
VR Gaming
Topics: Video Games, Virtual Reality
Regions: Global
Digital Map Market Forecasts to 2028 – Global Analysis By Functionality (Computerized, Global Positioning System (GPS) Navigation, Scientific), Mapping Type (Outdoor Mapping, Indoor Mapping, 3D and 4D Metaverse), and By Geography
Topics: Video Games, Virtual Reality, General Entertainment, Global Positioning Systems
Regions: Global
Global Virtual Reality Market in Education Sector 2022-2026
Topics: Mobile Computing & Portables, Virtual Reality, Technology
Regions: Global
Global Augmented Reality in Retail Market 2022-2026
Topics: General Apparel, Virtual Reality, Flat Panel Display, Furniture, Technology
Regions: Global
Augmented Reality (AR) in Retail and Apparel - Thematic Research
Topics: Marketing, Virtual Reality, Apparel Retailing
Global Metaverse in Fashion Market 2022-2026
Topics: General Apparel, Video Games, 3D, Virtual Reality, General Entertainment, Apparel Retailing
Regions: Global
VR Content Creation
Topics: Video Games, Virtual Reality, Content Management
Regions: Global
Global Augmented Reality and Virtual Reality in Healthcare Market Growth (Status and Outlook) 2023-2029
Topics: Virtual Reality, Virtual Reality
Regions: Global
Edge Computing Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Component (Hardware, Software, and Services), Organization Size (SMEs and Large Enterprises), Application (Smart cities, Industrial Internet of Things (IIoT), Content delivery
Topics: Virtual Reality, COVID-19/Coronavirus, Flat Panel Display, Internet of Things IoT, High Performance Computing
Regions: Global
Augmented Reality (AR) in Construction - Thematic Research
Topics: General Construction, Virtual Reality, Flat Panel Display
Augmented Reality (AR) in Foodservice - Thematic Research
Topics: Virtual Reality, Flat Panel Display, Restaurants
Augmented Reality (AR) in Mining - Thematic Research
Topics: Virtual Reality, Flat Panel Display, Mining, Mining Equipment, General Mining
Augmented Reality (AR) in Defense - Thematic Research
Topics: Virtual Reality, Defense Equipment, Technology, Flat Panel Display
Augmented Reality (AR) in Packaging - Thematic Research
Topics: Virtual Reality, Packaging, General Packaging
Virtual Reality (VR)
Topics: Virtual Reality, Virtual Reality
Regions: Global
Location-based Entertainment Market Size, Share & Trends Analysis Report By Component, By End-use (Amusement Parks, Arcade Studios, 4D Films), By Technology, By Region, And Segment Forecasts, 2023 - 2030
Topics: Video Games, Virtual Reality, General Entertainment, Theme Parks
Regions: Global
Virtual Reality Headset Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028
Topics: Virtual Reality
Regions: Global
Immersive Simulator
Topics: Video Games, Virtual Reality, General Software & Services, Leisure Software
Head-mounted Display (HMD) Market, By Product Type(Helmet Mounted Display, Eye Wear Display), By Component (Helmet Mounted Display (Micro-Display, Head Tracker, Camera, Connectivity, Combined Mirror, Control Unit, Helmet and Accessories) Eye Wear Display/
Topics: Aircraft, Virtual Reality, Glass
Regions: Africa, Asia, Europe, Middle East, North America
Augmented Reality (AR) in Sport - Thematic Research
Topics: Smart Phone, Wearable Electronics, Virtual Reality, Flat Panel Display, Sports & Recreation, Sports Business
Mobile Augmented Reality (MAR)
Topics: Wearable Electronics, Virtual Reality, Flat Panel Display
Regions: Global
2022-2029 Global Virtual Reality in Automotive Professional Market Research Report, Analysis from Perspective of Segmentation (Competitor Landscape, Type, Application, and Geography)
Topics: Automotive Manufacturing, Parts & Suppliers, Virtual Reality
Regions: Global
Smart Retail Global Market Report 2022: Ukraine-Russia War Impact
Topics: Outdoor Advertising, Virtual Reality, Vending, Technology
Regions: Russia, Ukraine, Global
Near-Eye Display Market by Technology (TFT LCD, OLEDoS, LCoS, MicroLED, AMOLED, DLP, Laser Beam Scanning), Device Type (AR, VR), Vertical (Consumer, Medical, Aerospace & Defense, Automotive) and Geography - Global Forecast to 2027
Topics: Automotive Manufacturing, Technology, Wearable Electronics, Virtual Reality, Aerospace, Flat Panel Display
Regions: Global
Global Automotive Head-Up Display (HUD) Market Size, Segments, Outlook, and Revenue Forecast 2022-2028 by Technology (Conventional HUD, Augmented Reality HUD), Product Type (Combiner HUD, Windshield HUD), Dimension Type (2-D HUD, 3-D HUD), Vehicle Type (P
Topics: Automotive Manufacturing, Parts & Suppliers, Technology, Automotive Aftermarket, Virtual Reality, Flat Panel Display, Industrial Vehicles
Regions: Africa, Asia, Europe, Middle East, North America, Oceania, South America, Global
Wireless Communication Chipsets Market Segmentation by IEEE Standard (802.11be, 802.11ax, and 802.11ac); and by End User (Consumer, Smart Home, AR/VR, and Networking Devices) – Global Demand Analysis & Opportunity Outlook 2030
Topics: Virtual Reality, General Networks, Home Networks
Regions: Global
Augmented Reality (AR) in Power - Thematic Research
Topics: Wearable Electronics, Virtual Reality, Flat Panel Display, Electricity, Geothermal, Solar Power, Wind Power
Global Metaverse in Finance Market 2022-2026
Topics: Banking, Video Games, Virtual Reality, Mobile/Wireless, General Entertainment
Regions: Global
Hyperscale Edge Computing Market Size by Component (Software, Hardware [Sensors, Nodes], Service [Managed Service, Professional Service]), By Application (Remote Monitoring, Industrial IoT, Content Delivery, AR/VR), By Enterprise Size (Large Enterprises,
Topics: Hardware, Virtual Reality, COVID-19/Coronavirus, Internet of Things IoT, High Performance Computing
Global E-Learning Virtual Reality Market Research Report 2022 - Market Size, Current Insights and Development Trends
Topics: Virtual Reality, E-Learning, Technology
Regions: Global
Global Metaverse Technology Market Research Report 2022 - Market Size, Current Insights and Development Trends
Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
Augmented Reality in Agriculture Market - A Global and Regional Analysis: Focus on Product, Application, Supply Chain Analysis, and Country Analysis - Analysis and Forecast, 2022-2027
Topics: Farming, Crop Development & Farming, Technology & E-Commerce, Virtual Reality, Supply Chain Management
Regions: Global
Comic Book Market Analysis and Forecast to 2031: By Product Type (Physical Comic, Digital Comic), Comic Book Genre (Science-Fiction, Manga, Superhero, Non-fiction, Others), End User (Kids, Adults), Distribution Channel (Book/Comic Stores, Retail Stores, O
Topics: Smart Phone, Virtual Reality, Books, Children's Books/Juvenile Books, Specialty Stores
Regions: Global
The Global Market for Advanced Electronic Displays 2022-2032
Topics: Smart Phone, Printed Electronics, Mobile Computing & Portables, Interactive TV, Televisions, Wearable Electronics, Virtual Reality, Flat Panel Display
Regions: Global
Augmented Reality (AR) in Banking - Thematic Research
Topics: Banking, Virtual Reality, Technology
Augmented Reality and Virtual Reality Market: Market Segments: By Offering (Hardware & Software); By Device Type (AR Devices & VR Devices); By Application (Consumer, Commercial, Healthcare, Aerospace and Defense, and Others); and Region – Global Analysis
Topics: Virtual Reality, Flat Panel Display, Virtual Reality
Regions: Global
Global Augmented Reality (AR) and Mixed Reality Market - 2021-2028
Topics: Automotive Manufacturing, Virtual Reality, Flat Panel Display, Internet of Things IoT
Regions: Global
3D Animation Software Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Technology (3D Modelling, Motion Graphics, 3D Rendering, Visual Effects (VFX), and others], Deployment (Cloud-Based and On-Premises), and Application (Media & Entertain
Topics: 3D, Virtual Reality, COVID-19/Coronavirus, Cloud Computing, Leisure Software
Regions: Global
MEMS Microphone Market, By Type (Digital and Analog), By Technology (Capacitive and Piezoelectric), By SNR (Very high (>=64dB), High (>=60 dB, < 64 dB) and Low (<= 59 dB)), By Application (Consumer Electronics (Mobile Phones and Others), IoT & VR, Hearing
Topics: Smart Phone, Virtual Reality, Consumer Electronics, Microelectronics, Semiconductors, Internet of Things IoT, Cell Phones
Metaverse Market: Segmented: By Component (Hardware and Software), Platform (Desktop/ Laptops, Mobiles, and Wearables), Technology (Blockchain, VR & AR, Mixed Reality, and Others), Application (Gaming, Online Shopping, Content Creation, Social Media, and
Topics: Mobile Computing & Portables, Video Games, Virtual Reality, Electronic Money, General Entertainment, General Internet Applications
Regions: Global
Metaverse Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Video Games, Virtual Reality, COVID-19/Coronavirus, General Entertainment
Gambling Global Market Opportunities And Strategies To 2030: COVID-19 Impact And Recovery Including: 1) By Type: Casino; Lotteries; Sports Betting; Others 2) By Channel Type: Offline; Online; Virtual Reality(VR) Covering: China Welfare Lottery; The Hong K
Topics: Virtual Reality, COVID-19/Coronavirus, Gambling & Gaming, Resorts/Casinos
Regions: Global
Game-Based Learning Market By Component (Solution, Services), By Deployment Model (On Premise, Cloud), By Game Type (AR VR games, AI based games, Location based games, Assessment and evaluation games, Training, knowledge and skill based games, Language le
Topics: Video Games, Virtual Reality, Toys and Games, E-Learning, Cloud Computing, Internet of Things IoT, Location Based Services
Regions: Global
Wireless Anc Headphone Market By Price (Below USD 150, USD 151 TO USD 250, Above USD 251), By Application (Gaming, Virtual Reality, Music and Entertainment, Others (Fitness, Sports)), By Distribution Channel (Online, Offline): Global Opportunity Analysis
Topics: Video Games, Audio Equipment, Virtual Reality, Sports & Recreation, Music
Regions: Global
Location-based Entertainment Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Component (Hardware and Software), Technology (2-Dimensional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
Topics: Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: Global
Virtual Reality (VR) in Oil and Gas - Thematic Research
Topics: Virtual Reality, Natural Gas, Petroleum
Virtual Reality (VR) Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Video Games, Virtual Reality, COVID-19/Coronavirus
Extended Reality (XR) Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Virtual Reality, COVID-19/Coronavirus, Internet of Things IoT, E-Commerce & Online Retailing, Wireless Networks


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