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Recent Virtual Reality Research for February 2025


Middle East & Africa Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film
Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: Africa, Middle East
North America Driving Training Simulator Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Simulator Type (Compact Simulator and Full-Scale Simulator), Vehicle Type (Car Simulator, Truck and Bus Driving Simulator, and Others), End User
Topics: Parts & Suppliers, Technology, Virtual Reality, COVID-19/Coronavirus
Regions: North America
Metaverse: Global Market Size, Trends and Forecast (2022-2027)
Topics: Video Games, 3D, Virtual Reality, Cloud Computing, 5G & 6G
Regions: Global
Europe Driving Training Simulator Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Simulator Type (Compact Simulator and Full-Scale Simulator), Vehicle Type (Car Simulator, Truck and Bus Driving Simulator, and Others), End User (Drivin
Topics: Parts & Suppliers, Technology, Virtual Reality, COVID-19/Coronavirus
Regions: Europe
Asia Pacific Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: Asia, Oceania
Virtual Reality Market Size, Share and Trends Analysis Report by End-User Type, Product Type and Region, 2021-2030
Topics: Virtual Reality
Global AR in Telemedicine Market Size & Share to 2027
Topics: Virtual Reality, Telemedicine
Regions: Global
Global Customer Journey Analytics Software Market Size study, By Type (On-Premises, Cloud-based), By Application (Small and Medium Enterprises, Large Enterprises), and Regional Forecasts 2022-2028
Topics: Virtual Reality, CRM, Cloud Computing, Internet of Things IoT, Social Networking
Regions: Global
Global Metaverse Market Size study, by Platform (Hardware, Software) by Platform (Desktop, Mobile, Headsets) by Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR), Others) by Offering (Virtual Platforms, Asset Market
Topics: Marketing, Advertising, Video Games, Virtual Reality, Electronic Money, Flat Panel Display, General Entertainment, E-Commerce & Online Retailing
Regions: Global
Global Augmented Reality & Virtual Reality Market Databank
Topics: Virtual Reality, Flat Panel Display
Regions: Global
Travel in the Metaverse
Topics: Video Games, Virtual Reality, General Entertainment, General Travel Services, Tourism, Online Travel
Metaverse Market Research Report—Forecast Till 2030
Topics: 3D, Virtual Reality, Internet of Things IoT, 5G & 6G
Game-based Learning: Global Markets
Topics: Video Games, Virtual Reality, E-Learning, 5G & 6G
Regions: Global
In-Game Advertising (IGA): Global Markets
Topics: Internet Advertising, Advertising, Video Games, Virtual Reality
Regions: Global
Metaverse Market Research Report 2022-2030
Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
Digital Map Market Forecasts to 2028 – Global Analysis By Functionality (Computerized, Global Positioning System (GPS) Navigation, Scientific), Mapping Type (Outdoor Mapping, Indoor Mapping, 3D and 4D Metaverse), and By Geography
Topics: Video Games, Virtual Reality, General Entertainment, Global Positioning Systems
Regions: Global
Global Virtual Reality Market in Education Sector 2022-2026
Topics: Mobile Computing & Portables, Virtual Reality, Technology
Regions: Global
Global Augmented Reality in Retail Market 2022-2026
Topics: General Apparel, Virtual Reality, Flat Panel Display, Furniture, Technology
Regions: Global
Augmented Reality (AR) in Retail and Apparel - Thematic Research
Topics: Marketing, Virtual Reality, Apparel Retailing
Global Metaverse in Fashion Market 2022-2026
Topics: General Apparel, Video Games, 3D, Virtual Reality, General Entertainment, Apparel Retailing
Regions: Global
Edge Computing Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Component (Hardware, Software, and Services), Organization Size (SMEs and Large Enterprises), Application (Smart cities, Industrial Internet of Things (IIoT), Content delivery
Topics: Virtual Reality, COVID-19/Coronavirus, Flat Panel Display, Internet of Things IoT, High Performance Computing
Regions: Global
Augmented Reality (AR) in Construction - Thematic Research
Topics: General Construction, Virtual Reality, Flat Panel Display
Augmented Reality (AR) in Foodservice - Thematic Research
Topics: Virtual Reality, Flat Panel Display, Restaurants
Augmented Reality (AR) in Mining - Thematic Research
Topics: Virtual Reality, Flat Panel Display, Mining, Mining Equipment, General Mining
Augmented Reality (AR) in Defense - Thematic Research
Topics: Virtual Reality, Defense Equipment, Technology, Flat Panel Display
Augmented Reality (AR) in Packaging - Thematic Research
Topics: Virtual Reality, Packaging, General Packaging
Head-mounted Display (HMD) Market, By Product Type(Helmet Mounted Display, Eye Wear Display), By Component (Helmet Mounted Display (Micro-Display, Head Tracker, Camera, Connectivity, Combined Mirror, Control Unit, Helmet and Accessories) Eye Wear Display/
Topics: Aircraft, Virtual Reality, Glass
Regions: Africa, Asia, Europe, Middle East, North America
Augmented Reality (AR) in Sport - Thematic Research
Topics: Smart Phone, Wearable Electronics, Virtual Reality, Flat Panel Display, Sports & Recreation, Sports Business
Mobile Augmented Reality (MAR)
Topics: Wearable Electronics, Virtual Reality, Flat Panel Display
Regions: Global
2022-2029 Global Virtual Reality in Automotive Professional Market Research Report, Analysis from Perspective of Segmentation (Competitor Landscape, Type, Application, and Geography)
Topics: Automotive Manufacturing, Parts & Suppliers, Virtual Reality
Regions: Global
Smart Retail Global Market Report 2022: Ukraine-Russia War Impact
Topics: Outdoor Advertising, Virtual Reality, Vending, Technology
Regions: Russia, Ukraine, Global
Near-Eye Display Market by Technology (TFT LCD, OLEDoS, LCoS, MicroLED, AMOLED, DLP, Laser Beam Scanning), Device Type (AR, VR), Vertical (Consumer, Medical, Aerospace & Defense, Automotive) and Geography - Global Forecast to 2027
Topics: Automotive Manufacturing, Technology, Wearable Electronics, Virtual Reality, Aerospace, Flat Panel Display
Regions: Global
Global Automotive Head-Up Display (HUD) Market Size, Segments, Outlook, and Revenue Forecast 2022-2028 by Technology (Conventional HUD, Augmented Reality HUD), Product Type (Combiner HUD, Windshield HUD), Dimension Type (2-D HUD, 3-D HUD), Vehicle Type (P
Topics: Automotive Manufacturing, Parts & Suppliers, Technology, Automotive Aftermarket, Virtual Reality, Flat Panel Display, Industrial Vehicles
Regions: Africa, Asia, Europe, Middle East, North America, Oceania, South America, Global
Wireless Communication Chipsets Market Segmentation by IEEE Standard (802.11be, 802.11ax, and 802.11ac); and by End User (Consumer, Smart Home, AR/VR, and Networking Devices) – Global Demand Analysis & Opportunity Outlook 2030
Topics: Virtual Reality, General Networks, Home Networks
Regions: Global
Augmented Reality (AR) in Power - Thematic Research
Topics: Wearable Electronics, Virtual Reality, Flat Panel Display, Electricity, Geothermal, Solar Power, Wind Power
Global Metaverse in Finance Market 2022-2026
Topics: Banking, Video Games, Virtual Reality, Mobile/Wireless, General Entertainment
Regions: Global
Hyperscale Edge Computing Market Size by Component (Software, Hardware [Sensors, Nodes], Service [Managed Service, Professional Service]), By Application (Remote Monitoring, Industrial IoT, Content Delivery, AR/VR), By Enterprise Size (Large Enterprises,
Topics: Hardware, Virtual Reality, COVID-19/Coronavirus, Internet of Things IoT, High Performance Computing
Global E-Learning Virtual Reality Market Research Report 2022 - Market Size, Current Insights and Development Trends
Topics: Virtual Reality, E-Learning, Technology
Regions: Global
Global Metaverse Technology Market Research Report 2022 - Market Size, Current Insights and Development Trends
Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
Augmented Reality in Agriculture Market - A Global and Regional Analysis: Focus on Product, Application, Supply Chain Analysis, and Country Analysis - Analysis and Forecast, 2022-2027
Topics: Farming, Crop Development & Farming, Technology & E-Commerce, Virtual Reality, Supply Chain Management
Regions: Global
Comic Book Market Analysis and Forecast to 2031: By Product Type (Physical Comic, Digital Comic), Comic Book Genre (Science-Fiction, Manga, Superhero, Non-fiction, Others), End User (Kids, Adults), Distribution Channel (Book/Comic Stores, Retail Stores, O
Topics: Smart Phone, Virtual Reality, Books, Children's Books/Juvenile Books, Specialty Stores
Regions: Global
The Global Market for Advanced Electronic Displays 2022-2032
Topics: Smart Phone, Printed Electronics, Mobile Computing & Portables, Interactive TV, Televisions, Wearable Electronics, Virtual Reality, Flat Panel Display
Regions: Global
Augmented Reality (AR) in Banking - Thematic Research
Topics: Banking, Virtual Reality, Technology
Augmented Reality and Virtual Reality Market: Market Segments: By Offering (Hardware & Software); By Device Type (AR Devices & VR Devices); By Application (Consumer, Commercial, Healthcare, Aerospace and Defense, and Others); and Region – Global Analysis
Topics: Virtual Reality, Flat Panel Display, Virtual Reality
Regions: Global
Global Augmented Reality (AR) and Mixed Reality Market - 2021-2028
Topics: Automotive Manufacturing, Virtual Reality, Flat Panel Display, Internet of Things IoT
Regions: Global
3D Animation Software Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Technology (3D Modelling, Motion Graphics, 3D Rendering, Visual Effects (VFX), and others], Deployment (Cloud-Based and On-Premises), and Application (Media & Entertain
Topics: 3D, Virtual Reality, COVID-19/Coronavirus, Cloud Computing, Leisure Software
Regions: Global
MEMS Microphone Market, By Type (Digital and Analog), By Technology (Capacitive and Piezoelectric), By SNR (Very high (>=64dB), High (>=60 dB, < 64 dB) and Low (<= 59 dB)), By Application (Consumer Electronics (Mobile Phones and Others), IoT & VR, Hearing
Topics: Smart Phone, Virtual Reality, Consumer Electronics, Microelectronics, Semiconductors, Internet of Things IoT, Cell Phones
Metaverse Market: Segmented: By Component (Hardware and Software), Platform (Desktop/ Laptops, Mobiles, and Wearables), Technology (Blockchain, VR & AR, Mixed Reality, and Others), Application (Gaming, Online Shopping, Content Creation, Social Media, and
Topics: Mobile Computing & Portables, Video Games, Virtual Reality, Electronic Money, General Entertainment, General Internet Applications
Regions: Global
Metaverse Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Video Games, Virtual Reality, COVID-19/Coronavirus, General Entertainment
Gambling Global Market Opportunities And Strategies To 2030: COVID-19 Impact And Recovery Including: 1) By Type: Casino; Lotteries; Sports Betting; Others 2) By Channel Type: Offline; Online; Virtual Reality(VR) Covering: China Welfare Lottery; The Hong K
Topics: Virtual Reality, COVID-19/Coronavirus, Gambling & Gaming, Resorts/Casinos
Regions: Global


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