Recent Virtual Reality Research for February 2025
Global Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
| Europe Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Europe
| Argentina Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Argentina
| Austria Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Austria
| Belgium Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Belgium
| Brazil Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Brazil
| Canada Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Canada
| China Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: China
| Finland Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Finland
| France Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: France
| Indonesia Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Indonesia
| Japan Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Japan
| Thailand Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Thailand
| United Arab Emirates Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: United Arab Emirates
| United Kingdom Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: United Kingdom
| Vietnam Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Vietnam
| Colombia Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Colombia
| Asia Pacific 3D Avatar Solution Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Solution and Services), Model (Stylized, Realistic, and Futuristic), and End User (Media and Entertainment, Healthcare, Fashion, and Others) Topics: Video Games, 3D, Virtual Reality, COVID-19/Coronavirus
Regions: Asia, Oceania
| Plunkett's Games, Apps & Social Media Industry Almanac 2023: Games, Apps & Social Media Industry Market Research, Statistics, Trends and Leading Companies Topics: Video Games, 3D, Virtual Reality, Toys and Games, Sports & Recreation, Market Research, Application Software, Social Networking
Regions: United States, Global
| Siemens and NVIDIA Partnership to Develop and Scale the Industrial Metaverse Topics: Video Games, Virtual Reality, Electronics Company Reports, General Entertainment
| Metaverse Meets Business - Creating Value in the Alternative Digital World Topics: Video Games, 3D, Virtual Reality
Regions: Global
| IDC PeerScape: Practices to Successfully Implement Immersive Technologies in Retail Topics: 3D, Virtual Reality, CRM, E-Commerce & Online Retailing, Technology
| Global Machine Learning Market Insights and Forecast to 2028 Topics: Virtual Reality, Internet of Things IoT
Regions: Global
| The Transformative Impact of Artificial Intelligence and Augmented Reality on Enterprise Service Management Topics: Virtual Reality, Flat Panel Display, Internet of Things IoT, Enterprise Computing
| Global VR Lens Market Research Report 2021 Topics: Video Games, Virtual Reality, Lasers & Optics
Regions: Global
| Media and Entertainment Readies for the Metaverse with Immersive and Intelligent Experiences Topics: Virtual Reality, Internet of Things IoT
| 2022 Global Augmented Reality Automotive Industry (2028 Outlook) Topics: Automotive Manufacturing, Parts & Suppliers, Virtual Reality, Flat Panel Display
Regions: Global
| The Metaverse Tech Ecosystem: How and When Human Augmentation Technologies will Support the Metaverse Topics: Video Games, 3D, Virtual Reality, General Entertainment
| Global Virtual Reality (VR) Market Insights, Forecast to 2029 Topics: Virtual Reality
Regions: Global
| Esports Market Size, Share, Trends and Analysis by Region, Revenue Stream (Sponsorship, Media Rights, Digital, Tickets and Merchandise, Publisher Fees, Streaming), Gaming Genre (MOBA, RTS, FPS, Battle Royale, Others) and Segment Forecast, 2022-2030 Topics: Cable TV, Video Games, Virtual Reality, Sports & Recreation, Sports Business, Social Networking, 5G & 6G
| Maintenance Services Market Global Briefing 2022 Topics: Maintenance, Virtual Reality, Machine Tools & Equipment
Regions: Global
| The Future of Experiences in the Metaverse Topics: Video Games, 3D, Virtual Reality, General Entertainment
| Worldwide Augmented and Virtual Reality Hardware Forecast Update, 2021–2025: CY 4Q21 Topics: Hardware, Virtual Reality, Equipment/Hardware
Regions: Global
| Worldwide Augmented and Virtual Reality Hardware Forecast, 2022–2026: CY 1Q22 Topics: Virtual Reality, Equipment/Hardware
Regions: Global
| Metaverse — Progression, Opportunities, and Risks Topics: Virtual Reality, Cloud Computing, Internet of Things IoT
| Microsoft Azure Platforms Key to Support New Ventures in 365 Business Applications, Metaverse, Cloud Gaming, and More Topics: Video Games, Virtual Reality, General Entertainment, Cloud Computing, Software & Services Company Reports
| eSports Market Update: The Emerging Influencer Marketer Connection Topics: Virtual Reality, Gambling & Gaming, Internet, Sports & Recreation, Sports Business
| How Augmented and Virtual Reality Enable the Metaverse for the Future of Work Topics: Wearable Electronics, Virtual Reality
| Metaverse — Augmented Reality/Virtual Reality, Gaming, and So Much More Topics: Video Games, Virtual Reality, Flat Panel Display, General Entertainment
| The European Edge Scenario: Three Elements to Keep a Watchful Eye On Topics: Servers & Mainframes, Data Storage, Virtual Reality, Internet of Things IoT
Regions: Europe
| The Metaverse: Separating the Hype from the Long-Term, Real-World Technology Implications Topics: Virtual Reality, Internet of Things IoT, Equipment/Hardware, Big Data
Regions: Global
| Plunkett's Artificial Intelligence (AI) & Machine Learning Industry Almanac 2022: Artificial Intelligence (AI) & Machine Learning Industry Market Research, Statistics, Trends and Leading Companies Topics: Telematics, Wearable Electronics, Virtual Reality, Technology, Sensors, Internet of Things IoT, Machinery, Market Research, M2M
Regions: Global
| Worldwide Augmented Reality Hardware Market Shares, 2021: Microsoft, Shadow Creator Grow Volumes Despite Market Slide Topics: Virtual Reality, Flat Panel Display, Software & Services Company Reports
Regions: Global
| South & Central America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Fi Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
| Global VR in Gaming Market 2021-2025 Topics: Smart Phone, Mobile Computing & Portables, Video Games, Virtual Reality
Regions: Global
| South & Central America Driving Training Simulator Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Simulator Type (Compact Simulator and Full-Scale Simulator), Vehicle Type (Car Simulator, Truck and Bus Driving Simulator, and Others), Topics: Parts & Suppliers, Technology, Virtual Reality, COVID-19/Coronavirus
Regions: Central America
| Middle East & Africa Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: Africa, Middle East
| North America Driving Training Simulator Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Simulator Type (Compact Simulator and Full-Scale Simulator), Vehicle Type (Car Simulator, Truck and Bus Driving Simulator, and Others), End User Topics: Parts & Suppliers, Technology, Virtual Reality, COVID-19/Coronavirus
Regions: North America
| Metaverse: Global Market Size, Trends and Forecast (2022-2027) Topics: Video Games, 3D, Virtual Reality, Cloud Computing, 5G & 6G
Regions: Global
| Europe Driving Training Simulator Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Simulator Type (Compact Simulator and Full-Scale Simulator), Vehicle Type (Car Simulator, Truck and Bus Driving Simulator, and Others), End User (Drivin Topics: Parts & Suppliers, Technology, Virtual Reality, COVID-19/Coronavirus
Regions: Europe
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