Recent Virtual Reality Research for November 2024
Online Gambling Global Market Opportunities And Strategies To 2030: COVID-19 Growth And Change
Including: 1) By Game Type: Betting; Casino; Lottery; Poker; Bingo; Others
2) By Device: Desktop; Mobile; Others
Covering: Flutter Entertainment plc; bet365 G Topics: Virtual Reality, COVID-19/Coronavirus, Gambling & Gaming, Internet, Resorts/Casinos
Regions: Global
| Growth Opportunities in Materials Technologies for AR/VR Devices Topics: Virtual Reality
| Collaboration Tools - Thematic Research Topics: Virtual Reality, Cloud Computing, Internet of Things IoT, Audio, Video and Teleconferencing
| Europe Head Mounted Display Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Integrated HMD, Discrete HMD, and Slide-On HMD), Application (Training & Simulation, Sports & Leisure, Imaging, Defense & Security, and Others), Component Topics: Digital Cameras, Virtual Reality, COVID-19/Coronavirus, Sensors, Flat Panel Display, Sports & Recreation
Regions: Europe
| Middle East and Africa Head Mounted Display Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Integrated HMD, Discrete HMD, and Slide-On HMD), Application (Training & Simulation, Sports & Leisure, Imaging, Defense & Security, and Ot Topics: Digital Cameras, Virtual Reality, COVID-19/Coronavirus, Sensors, Flat Panel Display, Sports & Recreation
Regions: Africa, Middle East
| North America Head Mounted Display Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Integrated HMD, Discrete HMD, and Slide-On HMD), Application (Training & Simulation, Sports & Leisure, Imaging, Defense & Security, and Others), Co Topics: Digital Cameras, Virtual Reality, COVID-19/Coronavirus, Sensors, Flat Panel Display, Sports & Recreation
Regions: North America
| Global VR Gambling Market 2021-2025 Topics: Virtual Reality, Gambling & Gaming
Regions: Global
| Federated Learning Market Share, Size, Trends, Industry Analysis Report, By Application (Industrial Internet of Things, Drug Discovery, Risk Management, Augmented and Virtual Reality, Data Privacy Management, Others); By Industry Vertical; By Region; Segm Topics: Drug Development, Virtual Reality, Internet of Things IoT, Drug Discovery
| Global AR-VR in Healthcare Market, By Component (Hardware {Sensors [Accelerometer, Proximity Sensors, Others], Processors & ICs, Display & Projector, Position Tracker, Cameras, Others}, Software {Software Development Kits, Cloud Based Services}), By Devic Topics: Digital Cameras, Virtual Reality, Sensors, Hospitals & Clinics, Cloud Computing, Surgical Equipment, Virtual Reality, Pharmacy & Distribution, Drug Stores
Regions: Global
| Machine learning as a Service Market By Application (Marketing and Advertising, Fraud Detection and Risk Management, Predictive analytics, Augmented and Virtual reality, Natural Language processing, Computer vision, Security and surveillance, Others), By Topics: Marketing, Advertising, Virtual Reality, Programming & Languages, Surveillance, Big Data
| Worldwide Virtual Reality Hardware Market Shares, 2020: Facebook Storms Ahead; VR Market Grows 2.5% in 2020 Topics: Virtual Reality, Communities, Social Networking
Regions: Global
| AR/VR Display Market Intelligence Report - Global Forecast to 2027 Topics: Virtual Reality, Flat Panel Display
Regions: Global
| Wearable Brain Devices Market Size, Share & Trends Analysis Report By Channel Type (32-Channel Type, 12-Channel Type), By Application (Medical Setting, AR/VR Gaming Settings), By End User, By Region, And Segment Forecasts, 2022 - 2030 Topics: Virtual Reality, Alzheimer's Disease, Parkinson's Disease, Insomnia & Sleep Disorders, Neurology Devices, Virtual Reality, CNS/Neurology
Regions: Global
| Indoor Entertainment Center Market Size By Activity (AR & VR Gaming Zones, Bowling Alleys, Video Game Arcades, Children's Entertainment & Edutainment Area, Trampoline Parks, Indoor Physical Sports Activities, Adventure Activities, Restaurants & Movie Thea Topics: Video Games, Virtual Reality, Sporting Goods, Age, COVID-19/Coronavirus, General Entertainment, Sports & Recreation, Movies & Film, Performing Arts Venues, Restaurants
| Global Social Casino Market: Size and Forecasts with Impact Analysis of Covid-19 (2021-2025 Edition) Topics: Virtual Reality, COVID-19/Coronavirus, Gambling & Gaming, Resorts/Casinos
Regions: Global
| Metaverse, a brave new world? Video gaming as the most advanced option Topics: Marketing, Video Games, Virtual Reality
Regions: Global
| Augmented Reality and Virtual Reality Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Technology (Augmented Reality and Virtual Reality), Component (Semiconductor Components, Sensors, and Others), and End-User Industry (Entertainment, Edu Topics: Video Games, Virtual Reality, COVID-19/Coronavirus, Sensors, Semiconductors, Flat Panel Display, General Entertainment
Regions: Global
| 5G Technology Market by Component (Hardware, Software and Services), Connectivity (Enhanced Mobile Broadband (EMBB), Ultra-Reliable Low Latency Communication (URLLC), and Massive Machine Type Communication (MMTC)), Application (Automation, Monitoring & Tr Topics: Automotive Manufacturing, WiFi & WiMax, Virtual Reality, Machinery, Broadband & High-Speed, Surveillance, 5G & 6G
Regions: Global
| Global Smart Mirror Market (2020-2025) by Component, Technology, Functionality, Type, Augmented Reality, Application, and Geography, IGR Competitive Analysis, Impact of Covid-19, Ansoff Analysis Topics: Virtual Reality, COVID-19/Coronavirus, Flat Panel Display, Glass
Regions: Global
| Global Augmented & Virtual Reality Market (2021-2026) by Industry, Product, Technology, End User, and Geography, IGR Competitive Analysis, Impact of Covid-19, Ansoff Analysis Topics: Virtual Reality, COVID-19/Coronavirus
Regions: Global
| Video Streaming Software Market, By Component (Solutions (Transcoding and Processing, Video Management Software, Video Distribution, Video Analytics, Video Security, Other Solutions), Services (Professional Services, Managed Services)) By Streaming Type ( Topics: Home Video & Video-on-Demand (VoD), Smart Phone, Virtual Reality, Multicasting, Cloud Computing, Network Security, 5G & 6G
Regions: Asia, Europe, North America
| Augmented Reality Market with COVID-19 Impact Analysis, by Device Type (Head-mounted Display, Head-up Display), Offering (Hardware, Software), Application (Consumer, Commercial, Healthcare), Technology, and Geography - Global Forecast to 2026 Topics: Wearable Electronics, Virtual Reality, COVID-19/Coronavirus, Flat Panel Display, E-Commerce & Online Retailing
Regions: Global
| Light Field Market by Technology (Hardware (Imaging Solutions, Light Field Displays), Software), Vertical (Media & Entertainment, Healthcare, Architecture, Industrial, Defense), and Region(North America, APAC, Europe, and RoW) - Global Forecast to 2026 Topics: 3D, Virtual Reality, Movies & Film
Regions: Asia, Europe, North America, Global
| Brain-Computer Interfaces: Global Markets Topics: General Computer Equipment, Video Games, Virtual Reality, NMR & MRI, PET (Positron Emission Tomography), CNS/Neurology
Regions: Global
| Global Wearables Market (by Product Segment & Region): Insights & Forecast with Potential Impact of COVID-19 (2021-2025) Topics: Virtual Reality, COVID-19/Coronavirus, Battery Technology, Wearable Fitness Tracker
Regions: Global
| Global MEMS Microphones Market By SNR (Very High (>= 64dB), High (>=60dB, 64dB), Low (<=59dB)), By Application (Mobile Phones, IoT & VR, Consumer Electronics, Hearing Aids and Others), By Technology (Capacitive and Piezoelectric), By Type (Analog and Digi Topics: Smart Phone, Virtual Reality, Consumer Electronics, Microelectronics, Semiconductors, Internet of Things IoT, ENT, Cell Phones
Regions: Global
| Europe MEMS Microphones Market By SNR (Very High (>= 64dB), High (>=60dB, 64dB), Low (<=59dB)), By Application (Mobile Phones, IoT & VR, Consumer Electronics, Hearing Aids and Others), By Technology (Capacitive and Piezoelectric), By Type (Analog and Digi Topics: Smart Phone, Virtual Reality, Consumer Electronics, Microelectronics, Semiconductors, Internet of Things IoT, ENT, Cell Phones
Regions: Europe
| Immersive Virtual Reality Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Virtual Reality, COVID-19/Coronavirus, General Entertainment
| Global Location-based Virtual Reality (VR) Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Virtual Reality, COVID-19/Coronavirus, Location Based Services
| Virtual Reality(VR) Market in Education - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Virtual Reality, COVID-19/Coronavirus, Technology
| Gaming Accessories Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Mobile Computing & Portables, Video Games, Wearable Electronics, Virtual Reality, COVID-19/Coronavirus, Internet
| Europe Augmented Reality (AR) & Mixed Reality (MR) Market - Industry Trends and Forecast to 2028 Topics: Virtual Reality, Flat Panel Display
Regions: Europe
| Middle East and Africa Augmented Reality (AR) & Mixed Reality (MR) Market - Industry Trends and Forecast to 2028 Topics: Virtual Reality, Flat Panel Display
Regions: Africa, Middle East
| 5G Technology Market Forecasts to 2028 – Global Analysis By Chipset Type (FPGA, FRIC, ASIC), Connectivity (URLLC, eMBB, mMTC), Technology (WiMAX, GSM, HSPA, Wi-Fi), Application (ICT & Trade, AR & VR, Retail) and By Geography Topics: WiFi & WiMax, Virtual Reality, 5G & 6G
Regions: Global
| Head-mounted Display Market with COVID-19 Impact Analysis by Type, Technology (AR, VR), Application (Consumer, Commercial, Enterprise & Industry, Aerospace & Defense), Product Type, Component, Connectivity, and Geography - Global Forecast to 2026 Topics: Manufacturing, Aircraft, Video Games, Virtual Reality, Aerospace, COVID-19/Coronavirus, Flat Panel Display, Virtual Reality
Regions: Global
| Digital Twin Market Size By Application (Product Design & Development, Machine & Equipment Health Monitoring, Process Support & Service), By End Use (Manufacturing, Healthcare, Automotive, Aerospace & Defense, Energy & Utility, Infrastructure Buildings, R Topics: Parts & Suppliers, Virtual Reality, Cloud Computing, Internet of Things IoT, Machinery
| Location-based Virtual Reality (VR) Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026) Topics: Virtual Reality, COVID-19/Coronavirus, Location Based Services
| Virtual Reality Content Creation - Global Market Outlook (2020-2028) Topics: Video Games, 3D, Virtual Reality
Regions: Global
| How could Cloud Gaming benefit from 5G technology? Topics: Video Games, Virtual Reality, Internet, Cloud Computing, 5G & 6G
| Wi-Fi 6 and Wi-Fi 6E Market Outlook for Key Devices (CPEs, Smartphones, Tablets, Laptops & PCs, Computer Accessories, AR/VR Headsets, Wireless Camera, Gaming Devices, Smart Home Devices, Automobile, Mobile Robots, Drones, Wearables, M2M Communication) – G Topics: WiFi & WiMax, Smart Phone, General Computer Equipment, Wearable Electronics, Virtual Reality, Robots, Home Networks, Wireless, Wireless Networks, M2M
Regions: Global
| 5G mmWave Market: $75B TAM by 2026 Driven by 5G Infrastructure (Macro Cell, Small Cell, 5G FWA, Fiber Backhaul), 5G core (SDN, NFV), 5G chipsets (Smartphones, Laptops, Tablets, Mobile Hubs, Robots, AR/VR Devices, Wearables, Drones, IoT Gateways, Surveilla Topics: Smart Phone, Mobile Computing & Portables, Wearable Electronics, Virtual Reality, Cloud Computing, Internet of Things IoT, Network Security, Surveillance, Wireless Networks, 5G & 6G
| Augmented Reality Services Global Market Report 2021: COVID 19 Growth And Change to 2030 Topics: General Construction, Virtual Reality, COVID-19/Coronavirus, Flat Panel Display
Regions: Global
| Global Automotive Head-Up Display (HUD) Market By Vehicle Type (Passenger Cars, LCV and HCV), By Electric Vehicle Type (BEV, HEV and PHEV), By HUD Type (Windshield and Combiner), By Technology (Conventional HUD and Augmented Reality HUD), By End User (Lux Topics: Electric Vehicles, Automotive Manufacturing, Parts & Suppliers, Technology, Virtual Reality, Flat Panel Display
Regions: Global
| Augmented Reality Devices Global Market Report 2021: COVID 19 Growth And Change to 2030 Topics: Wearable Electronics, Virtual Reality, COVID-19/Coronavirus, Flat Panel Display
Regions: Global
| Extended Reality Market with COVID-19 Impact Analysis by Technology (AR, VR, MR), Application (Consumer, Commercial, Enterprises, Healthcare, Aerospace and Defense), Offering, Device Type, and Region(North America, Europe, APAC) - Global Forecast to 2026 Topics: Virtual Reality, COVID-19/Coronavirus, Flat Panel Display, Virtual Reality
Regions: Asia, Europe, North America, Global
| Augmented Reality (AR) and Virtual Reality (VR) in Automotive - Thematic Research Topics: Parts & Suppliers, Technology, Virtual Reality, Flat Panel Display, Automotive
| Virtual Reality Headset Market Size, Share & Trends Analysis Report By End-device (Low-end, High-end), By Product Type (Standalone, Smartphone-enabled), By Application (Gaming, Education), And Segments Forecasts, 2021 - 2028 Topics: Smart Phone, Video Games, Virtual Reality
| Wi-Fi Chipset Market with COVID-19 Impact By IEEE Standard (802.11be, 802.11ax, 802.11ac), End-use application (Consumer, Smarthome, AR/VR, Networking Devices), Band, MIMO configuration, Vertical and Geography - Forecast 2026 Topics: WiFi & WiMax, Virtual Reality, COVID-19/Coronavirus
| Mixed Reality - Global Market Outlook (2019 -2027) Topics: Virtual Reality, Aerospace, Computed Tomography (CT)
Regions: Global
| Worldwide Augmented and Virtual Reality Hardware Forecast Update, 2021–2025: CY 2Q21 Topics: Virtual Reality
Regions: Global
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